Fix D3D crashes/issues

This commit is contained in:
Chris Burgener 2016-06-26 13:23:10 -04:00
parent 88dbaf1fa5
commit f31adf9635
2 changed files with 11 additions and 34 deletions

View File

@ -880,12 +880,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
}
// Dump frames
static int w = 0, h = 0;
if (SConfig::GetInstance().m_DumpFrames)
{
static int s_recordWidth;
static int s_recordHeight;
if (!s_screenshot_texture)
CreateScreenshotTexture();
@ -897,9 +893,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
&source_box);
if (!bLastFrameDumped)
{
s_recordWidth = source_width;
s_recordHeight = source_height;
bAVIDumping = AVIDump::Start(s_recordWidth, s_recordHeight, AVIDump::DumpFormat::FORMAT_BGR);
bAVIDumping = AVIDump::Start(source_width, source_height, AVIDump::DumpFormat::FORMAT_BGR);
if (!bAVIDumping)
{
PanicAlert("Error dumping frames to AVI.");
@ -908,7 +902,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
{
std::string msg = StringFromFormat("Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)",
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
s_recordWidth, s_recordHeight);
source_width, source_height);
OSD::AddMessage(msg, 2000);
}
@ -918,14 +912,11 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
D3D11_MAPPED_SUBRESOURCE map;
D3D::context->Map(s_screenshot_texture, 0, D3D11_MAP_READ, 0, &map);
if (frame_data.empty() || w != s_recordWidth || h != s_recordHeight)
{
frame_data.resize(3 * s_recordWidth * s_recordHeight);
w = s_recordWidth;
h = s_recordHeight;
}
if (frame_data.capacity() != 3 * source_width * source_height)
frame_data.resize(3 * source_width * source_height);
formatBufferDump((u8*)map.pData, &frame_data[0], source_width, source_height, map.RowPitch);
FlipImageData(&frame_data[0], w, h);
FlipImageData(&frame_data[0], source_width, source_height);
AVIDump::AddFrame(&frame_data[0], source_width, source_height);
D3D::context->Unmap(s_screenshot_texture, 0);
}
@ -936,8 +927,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
if (bLastFrameDumped && bAVIDumping)
{
std::vector<u8>().swap(frame_data);
w = h = 0;
AVIDump::Stop();
bAVIDumping = false;
OSD::AddMessage("Stop dumping frames to AVI", 2000);

View File

@ -836,12 +836,8 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
}
// Dump frames
static int w = 0, h = 0;
if (SConfig::GetInstance().m_DumpFrames)
{
static unsigned int s_record_width;
static unsigned int s_record_height;
if (!s_screenshot_texture)
CreateScreenshotTexture();
@ -875,10 +871,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
if (!bLastFrameDumped)
{
s_record_width = source_width;
s_record_height = source_height;
bAVIDumping =
AVIDump::Start(s_record_width, s_record_height, AVIDump::DumpFormat::FORMAT_BGR);
bAVIDumping = AVIDump::Start(source_width, source_height, AVIDump::DumpFormat::FORMAT_BGR);
if (!bAVIDumping)
{
PanicAlert("Error dumping frames to AVI.");
@ -887,19 +880,15 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
{
std::string msg = StringFromFormat("Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)",
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
s_record_width, s_record_height);
source_width, source_height);
OSD::AddMessage(msg, 2000);
}
}
if (bAVIDumping)
{
if (frame_data.empty() || w != s_record_width || h != s_record_height)
{
frame_data.resize(3 * s_record_width * s_record_height);
w = s_record_width;
h = s_record_height;
}
if (frame_data.capacity() != 3 * source_width * source_height)
frame_data.resize(3 * source_width * source_height);
void* screenshot_texture_map;
D3D12_RANGE read_range = {0, dst_location.PlacedFootprint.Footprint.RowPitch * source_height};
@ -910,7 +899,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
D3D12_RANGE write_range = {};
s_screenshot_texture->Unmap(0, &write_range);
FlipImageData(&frame_data[0], w, h);
FlipImageData(&frame_data[0], source_width, source_height);
AVIDump::AddFrame(&frame_data[0], source_width, source_height);
}
bLastFrameDumped = true;
@ -920,7 +909,6 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
if (bLastFrameDumped && bAVIDumping)
{
std::vector<u8>().swap(frame_data);
w = h = 0;
AVIDump::Stop();
bAVIDumping = false;