Config: Set bMMU to true by default on x64
This prevents Dolphin from crashing when the emulated software crashes. AFAIK, there is absolutely no performance to enabling this with the x64 JIT. Eventually, we should probably just remove bMMU (https://github.com/dolphin-emu/dolphin/pull/1831). We can't do that yet because of the ARM JIT.
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@ -557,7 +557,7 @@ void SConfig::LoadCoreSettings(IniFile& ini)
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core->Get("WiimoteEnableSpeaker", &m_WiimoteEnableSpeaker, false);
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core->Get("RunCompareServer", &bRunCompareServer, false);
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core->Get("RunCompareClient", &bRunCompareClient, false);
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core->Get("MMU", &bMMU, false);
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core->Get("MMU", &bMMU, bMMU);
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core->Get("BBDumpPort", &iBBDumpPort, -1);
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core->Get("SyncGPU", &bSyncGPU, false);
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core->Get("SyncGpuMaxDistance", &iSyncGpuMaxDistance, 200000);
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@ -772,7 +772,11 @@ void SConfig::LoadDefaults()
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bFastmem = true;
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bFPRF = false;
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bAccurateNaNs = false;
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#ifdef _M_X86_64
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bMMU = true;
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#else
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bMMU = false;
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#endif
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bDCBZOFF = false;
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bLowDCBZHack = false;
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iBBDumpPort = -1;
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