Beyond good and evil and Pokemon XD updates.
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12
GGEE41.ini
12
GGEE41.ini
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@ -7,5 +7,15 @@ EmulationIssues =
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[ActionReplay] Add action replay cheats here.
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[Gecko]
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[Video_Hacks]
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DlistCachingEnable = False
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EFBAccessEnable = True
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[Video_Settings]
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[Video_Hardware]
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VSync = False
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@ -0,0 +1,21 @@
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# GGEP41 - Beyond Good and Evil
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[Core] Values set here will override the main dolphin settings.
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay] Add action replay cheats here.
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[Gecko]
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[Video_Hacks]
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DlistCachingEnable = False
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EFBAccessEnable = True
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[Video_Settings]
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[Video_Hardware]
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VSync = False
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@ -0,0 +1,21 @@
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# GGEY41 - Beyond Good and Evil
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[Core] Values set here will override the main dolphin settings.
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay] Add action replay cheats here.
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[Gecko]
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[Video_Hacks]
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DlistCachingEnable = False
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EFBAccessEnable = True
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[Video_Settings]
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[Video_Hardware]
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VSync = False
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@ -1,5 +1,7 @@
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# GXXE01 - POKeMON XD
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[Core] Values set here will override the main dolphin settings.
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CPUThread = 0
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BlockMerging = 1
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = HLE music fades in and out. If EFB scale is not integral, 1x, 2x or 3x serious texture glitches occur
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@ -1,5 +1,7 @@
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# GXXP01 - POKeMON XD
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[Core] Values set here will override the main dolphin settings.
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CPUThread = 0
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BlockMerging = 1
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = HLE music fades in and out. If EFB scale is not integral, 1x, 2x or 3x serious texture glitches occur
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@ -17,3 +19,4 @@ PH_ZFar =
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EFBScale = 1
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SafeTextureCache = True
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SafeTextureCacheColorSamples = 0
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