Fixed a potential crash when mapping keys to Wiimote
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4703 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -410,6 +410,7 @@ void WiimotePadConfigDialog::DoGetButtons(int _GetId)
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int value; // Axis value or Hat value
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int type; // Button type
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int KeyPressed = 0;
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int pressed = 0;
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bool Succeed = false;
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bool Stop = false; // Stop the timer
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@ -426,8 +427,6 @@ void WiimotePadConfigDialog::DoGetButtons(int _GetId)
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// Save the button Id
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GetButtonWaitingID = _GetId;
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GetButtonWaitingTimer = 0;
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// Reset the key in case we happen to have an old one
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g_Pressed = 0;
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// Start the timer
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#if wxUSE_TIMER
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@ -446,7 +445,7 @@ void WiimotePadConfigDialog::DoGetButtons(int _GetId)
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{
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InputCommon::GetButton(
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WiiMoteEmu::joyinfo[PadID].joy, PadID, WiiMoteEmu::joyinfo[PadID].NumButtons, WiiMoteEmu::joyinfo[PadID].NumAxes, WiiMoteEmu::joyinfo[PadID].NumHats,
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g_Pressed, value, type, pressed, Succeed, Stop,
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KeyPressed, value, type, pressed, Succeed, Stop,
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LeftRight, Axis, XInput, Button, Hat, NoTriggerFilter);
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}
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@ -523,7 +522,7 @@ void WiimotePadConfigDialog::DoGetButtons(int _GetId)
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}
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// If we got a bad button
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if(g_Pressed == -1)
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if(KeyPressed == -1)
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{
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// Update text
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SetButtonTextAll(_GetId, (char *)"PAD: -1");
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@ -120,6 +120,8 @@ WiimotePadConfigDialog::WiimotePadConfigDialog(wxWindow *parent, wxWindowID id,
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m_UpdatePadTimer = new wxTimer(this, IDTM_UPDATE_PAD);
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// Reset values
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g_Pressed = 0;
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ClickedButton = NULL;
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GetButtonWaitingID = 0;
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GetButtonWaitingTimer = 0;
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@ -130,11 +132,10 @@ WiimotePadConfigDialog::WiimotePadConfigDialog(wxWindow *parent, wxWindowID id,
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ControlsCreated = false;
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Page = 0;
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ClickedButton = NULL;
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//g_Config.Load();
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CreatePadGUIControls();
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SetBackgroundColour(m_Notebook->GetBackgroundColour());
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//SetBackgroundColour(m_Notebook->GetBackgroundColour());
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// Set control values
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UpdateGUI();
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@ -195,10 +196,10 @@ void WiimotePadConfigDialog::OnKeyDown(wxKeyEvent& event)
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}
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}
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#elif defined(HAVE_X11) && HAVE_X11
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g_Pressed = InputCommon::wxCharCodeWXToX(g_Pressed);
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InputCommon::XKeyToString(g_Pressed, keyStr);
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int XKey = InputCommon::wxCharCodeWXToX(g_Pressed);
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InputCommon::XKeyToString(XKey, keyStr);
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SetButtonText(ClickedButton->GetId(), keyStr);
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SaveKeyboardMapping(Page, ClickedButton->GetId(), g_Pressed);
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SaveKeyboardMapping(Page, ClickedButton->GetId(), XKey);
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#endif
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}
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m_ButtonMappingTimer->Stop();
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@ -211,13 +212,13 @@ void WiimotePadConfigDialog::OnKeyDown(wxKeyEvent& event)
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// Input button clicked
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void WiimotePadConfigDialog::OnButtonClick(wxCommandEvent& event)
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{
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//DEBUG_LOG(WIIMOTE, "OnButtonClick: %i", g_Pressed);
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if (m_ButtonMappingTimer->IsRunning()) return;
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event.Skip();
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// Don't allow space to start a new Press Key option, that will interfer with setting a key to space
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if (g_Pressed == WXK_SPACE) { g_Pressed = 0; return; }
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if (m_ButtonMappingTimer->IsRunning()) return;
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// Create the button object
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ClickedButton = (wxButton *)event.GetEventObject();
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// Save old label so we can revert back
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@ -75,7 +75,7 @@ class WiimotePadConfigDialog : public wxDialog
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DECLARE_EVENT_TABLE();
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bool ControlsCreated;
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int Page, g_Pressed, BoxW, BoxH;
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int Page, BoxW, BoxH;
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wxString OldLabel;
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@ -300,7 +300,7 @@ class WiimotePadConfigDialog : public wxDialog
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void OnButtonClick(wxCommandEvent& event);
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// Configure buttons
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int GetButtonWaitingID, GetButtonWaitingTimer;
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int GetButtonWaitingID, GetButtonWaitingTimer, g_Pressed;
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wxString GetButtonText(int id, int Page = -1);
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};
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extern WiimotePadConfigDialog *m_PadConfigFrame;
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