From f251704df23bea1fda8663dec6f94d0d55ee73d9 Mon Sep 17 00:00:00 2001 From: rog Date: Sat, 24 Nov 2012 01:10:07 -0500 Subject: [PATCH] The trick to multithreaded emulation is to include thread.h more than once. Also, rewords some awkardly written messages. --- Source/Core/Core/Src/Movie.cpp | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/Source/Core/Core/Src/Movie.cpp b/Source/Core/Core/Src/Movie.cpp index 16b9f7caa4..2bf0c73dba 100644 --- a/Source/Core/Core/Src/Movie.cpp +++ b/Source/Core/Core/Src/Movie.cpp @@ -36,7 +36,6 @@ #include "HW/EXI_Channel.h" #include "HW/DVDInterface.h" #include "../../Common/Src/NandPaths.h" -#include "thread.h" #include "Crypto/md5.h" // large enough for just over 24 hours of single-player recording @@ -1154,7 +1153,7 @@ void CheckMD5() { if (IsRecordingInput()) { - Core::DisplayMessage("Calculating md5 of game file...", 2000); + Core::DisplayMessage("Calculating checksum of game file...", 2000); for (int i = 0; i < 16; i++) MD5[i] = 0; } @@ -1167,7 +1166,7 @@ void CheckMD5() if (i == 15) return; } - Core::DisplayMessage("Checking md5 of game file against recorded game...", 2000); + Core::DisplayMessage("Verifying checksum...", 2000); } unsigned char gameMD5[16]; @@ -1178,14 +1177,14 @@ void CheckMD5() if (IsPlayingInput()) { if (memcmp(gameMD5,MD5,16) == 0) - Core::DisplayMessage("MD5 of playing game matches the recorded game.", 2000); + Core::DisplayMessage("Checksum of current game matches the recorded game.", 2000); else - PanicAlert("MD5 of playing game does not match the recorded game!"); + PanicAlert("Checksum of current game does not match the recorded game!"); } else { memcpy(MD5, gameMD5,16); - Core::DisplayMessage("Finished Calculating md5.", 2000); + Core::DisplayMessage("Finished calculating checksum.", 2000); } } };