android: simple config load code
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1f6c67a6fb
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@ -559,41 +559,8 @@ void Init(const std::string& gameId)
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}
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// Init our controller bindings
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IniFile ini;
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ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
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for (u32 a = 0; a < configStrings.size(); ++a)
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{
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for (int padID = 0; padID < 8; ++padID)
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{
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std::ostringstream config;
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config << configStrings[a] << "_" << padID;
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BindType type;
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int bindnum;
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char dev[128];
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bool hasbind = false;
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char modifier = '+';
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std::string value;
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ini.GetOrCreateSection("Android")->Get(config.str(), &value, "None");
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if (value == "None")
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continue;
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if (std::string::npos != value.find("Axis"))
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{
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hasbind = true;
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type = BIND_AXIS;
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sscanf(value.c_str(), "Device '%127[^\']'-Axis %d%c", dev, &bindnum, &modifier);
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}
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else if (std::string::npos != value.find("Button"))
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{
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hasbind = true;
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type = BIND_BUTTON;
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sscanf(value.c_str(), "Device '%127[^\']'-Button %d", dev, &bindnum);
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}
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if (hasbind)
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AddBind(std::string(dev),
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new sBind(padID, configTypes[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f));
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}
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}
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ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + std::string(gameId + ".ini"));
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ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"), true);
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ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + std::string(gameId + ".ini"), true);
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for (u32 a = 0; a < configStrings.size(); ++a)
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{
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for (int padID = 0; padID < 8; ++padID)
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