Add method to bold slider/spin labels when a user game ini setting is being used
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@ -29,3 +29,13 @@ void ConfigInteger::OnConfigChanged()
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{
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setValue(ReadValue(m_setting));
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}
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ConfigIntegerLabel::ConfigIntegerLabel(const QString& text, ConfigInteger* widget)
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: QLabel(text), m_widget(QPointer<ConfigInteger>(widget))
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{
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connect(&Settings::Instance(), &Settings::ConfigChanged, this, [this]() {
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// Label shares font changes with ConfigInteger to mark game ini settings.
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if (m_widget)
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setFont(m_widget->font());
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});
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}
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@ -3,6 +3,8 @@
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#pragma once
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#include <QLabel>
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#include "DolphinQt/Config/ConfigControls/ConfigControl.h"
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#include "DolphinQt/Config/ToolTipControls/ToolTipSpinBox.h"
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@ -28,3 +30,14 @@ protected:
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private:
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const Config::Info<int>& m_setting;
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};
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class ConfigIntegerLabel final : public QLabel
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{
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Q_OBJECT
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public:
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ConfigIntegerLabel(const QString& text, ConfigInteger* widget);
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private:
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QPointer<ConfigInteger> m_widget;
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};
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@ -1,7 +1,10 @@
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// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <QFont>
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#include "DolphinQt/Config/ConfigControls/ConfigSlider.h"
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#include "DolphinQt/Settings.h"
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ConfigSlider::ConfigSlider(int minimum, int maximum, const Config::Info<int>& setting, int tick)
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: ConfigSlider(minimum, maximum, setting, nullptr, tick)
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@ -30,3 +33,13 @@ void ConfigSlider::OnConfigChanged()
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{
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setValue(ReadValue(m_setting));
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}
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ConfigSliderLabel::ConfigSliderLabel(const QString& text, ConfigSlider* slider)
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: QLabel(text), m_slider(QPointer<ConfigSlider>(slider))
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{
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connect(&Settings::Instance(), &Settings::ConfigChanged, this, [this]() {
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// Label shares font changes with slider to mark game ini settings.
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if (m_slider)
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setFont(m_slider->font());
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});
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}
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@ -3,6 +3,8 @@
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#pragma once
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#include <QLabel>
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#include "DolphinQt/Config/ConfigControls/ConfigControl.h"
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#include "DolphinQt/Config/ToolTipControls/ToolTipSlider.h"
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@ -28,3 +30,14 @@ protected:
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private:
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const Config::Info<int>& m_setting;
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};
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class ConfigSliderLabel final : public QLabel
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{
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Q_OBJECT
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public:
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ConfigSliderLabel(const QString& text, ConfigSlider* slider);
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private:
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QPointer<ConfigSlider> m_slider;
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};
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@ -147,9 +147,11 @@ void GameConfigWidget::CreateWidgets()
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m_use_monoscopic_shadows->setToolTip(
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tr("Use a single depth buffer for both eyes. Needed for a few games."));
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stereoscopy_layout->addWidget(new QLabel(tr("Depth Percentage:")), 0, 0);
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stereoscopy_layout->addWidget(new ConfigSliderLabel(tr("Depth Percentage:"), m_depth_slider), 0,
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0);
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stereoscopy_layout->addWidget(m_depth_slider, 0, 1);
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stereoscopy_layout->addWidget(new QLabel(tr("Convergence:")), 1, 0);
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stereoscopy_layout->addWidget(new ConfigIntegerLabel(tr("Convergence:"), m_convergence_spin), 1,
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0);
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stereoscopy_layout->addWidget(m_convergence_spin, 1, 1);
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stereoscopy_layout->addWidget(m_use_monoscopic_shadows, 2, 0);
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@ -235,9 +235,9 @@ void EnhancementsWidget::CreateWidgets()
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stereoscopy_layout->addWidget(new QLabel(tr("Stereoscopic 3D Mode:")), 0, 0);
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stereoscopy_layout->addWidget(m_3d_mode, 0, 1);
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stereoscopy_layout->addWidget(new QLabel(tr("Depth:")), 1, 0);
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stereoscopy_layout->addWidget(new ConfigSliderLabel(tr("Depth:"), m_3d_depth), 1, 0);
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stereoscopy_layout->addWidget(m_3d_depth, 1, 1);
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stereoscopy_layout->addWidget(new QLabel(tr("Convergence:")), 2, 0);
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stereoscopy_layout->addWidget(new ConfigSliderLabel(tr("Convergence:"), m_3d_convergence), 2, 0);
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stereoscopy_layout->addWidget(m_3d_convergence, 2, 1);
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stereoscopy_layout->addWidget(m_3d_swap_eyes, 3, 0);
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stereoscopy_layout->addWidget(m_3d_per_eye_resolution, 4, 0);
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