VideoCommon: Remove redundant in qualifiers
ANGLE raises a compilation error otherwise.
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@ -194,9 +194,9 @@ void EmitPixelMainDeclaration(ShaderCode& code, u32 num_tex_inputs, u32 num_colo
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{
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{
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code.Write("VARYING_LOCATION(0) in VertexData {{\n");
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code.Write("VARYING_LOCATION(0) in VertexData {{\n");
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for (u32 i = 0; i < num_tex_inputs; i++)
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for (u32 i = 0; i < num_tex_inputs; i++)
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code.Write(" in float3 v_tex{};\n", i);
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code.Write(" float3 v_tex{};\n", i);
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for (u32 i = 0; i < num_color_inputs; i++)
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for (u32 i = 0; i < num_color_inputs; i++)
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code.Write(" in float4 v_col{};\n", i);
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code.Write(" float4 v_col{};\n", i);
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code.Write("}};\n");
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code.Write("}};\n");
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}
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}
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else
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else
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