FrameTools: unbind KEY_DOWN handler when game stops
Fixes issue 10162: Cannot type window text fields in macOS builds[0] [0]: https://bugs.dolphin-emu.org/issues/10162
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@ -904,6 +904,9 @@ void CFrame::OnStopped()
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// Destroy the renderer frame when not rendering to main
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// Destroy the renderer frame when not rendering to main
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m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
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m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
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// Keyboard
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wxTheApp->Unbind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
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// Mouse
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// Mouse
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wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
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wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
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wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
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wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
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