Core/IOS/ES: Remove global system accessor in InitializeEmulationState()
We can pass the core timing instance into the function.
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@ -125,10 +125,8 @@ ESDevice::ESDevice(EmulationKernel& ios, ESCore& core, const std::string& device
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ESDevice::~ESDevice() = default;
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void ESDevice::InitializeEmulationState()
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void ESDevice::InitializeEmulationState(CoreTiming::CoreTimingManager& core_timing)
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{
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auto& system = Core::System::GetInstance();
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auto& core_timing = system.GetCoreTiming();
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s_finish_init_event =
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core_timing.RegisterEvent("IOS-ESFinishInit", [](Core::System& system_, u64, s64) {
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GetIOS()->GetESDevice()->FinishInit();
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@ -17,6 +17,10 @@
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class PointerWrap;
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namespace CoreTiming
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{
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class CoreTimingManager;
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}
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namespace DiscIO
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{
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enum class Platform;
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@ -232,7 +236,7 @@ public:
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ESDevice& operator=(ESDevice&& other) = delete;
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~ESDevice();
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static void InitializeEmulationState();
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static void InitializeEmulationState(CoreTiming::CoreTimingManager& core_timing);
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static void FinalizeEmulationState();
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ReturnCode DIVerify(const ES::TMDReader& tmd, const ES::TicketReader& ticket);
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@ -959,7 +959,7 @@ void Init(Core::System& system)
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s_ios->HandleIPCEvent(userdata);
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});
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ESDevice::InitializeEmulationState();
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ESDevice::InitializeEmulationState(core_timing);
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s_event_finish_ppc_bootstrap =
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core_timing.RegisterEvent("IOSFinishPPCBootstrap", FinishPPCBootstrap);
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