Alternate inputs once per frame rather than once per input for turbo.

Fixes turbo for games that do not run at 60 fps.
This commit is contained in:
Rachel Bryk 2014-10-24 17:56:46 -04:00
parent 5787dfc4b4
commit f199acc234
1 changed files with 10 additions and 3 deletions

View File

@ -23,6 +23,7 @@
#include <wx/windowid.h>
#include "Common/CommonTypes.h"
#include "Core/Movie.h"
#include "Core/HW/WiimoteEmu/MatrixMath.h"
#include "DolphinWX/TASInputDlg.h"
#include "InputCommon/GCPadStatus.h"
@ -745,12 +746,18 @@ void TASInputDlg::SetTurbo(wxMouseEvent& event)
void TASInputDlg::ButtonTurbo()
{
static u64 frame = Movie::g_currentFrame;
if (frame != Movie::g_currentFrame)
{
frame = Movie::g_currentFrame;
for (unsigned int i = 0; i < 14; ++i)
{
if (m_buttons[i] != nullptr && m_buttons[i]->turbo_on)
m_buttons[i]->checkbox->SetValue(!m_buttons[i]->checkbox->GetValue());
}
}
}
wxBitmap TASInputDlg::CreateStickBitmap(int x, int y)
{