fix for small memory leaks
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@562 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -102,7 +102,11 @@ void* AllocateMemoryPages(int size)
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void FreeMemoryPages(void* ptr, int size)
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{
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#ifdef _WIN32
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VirtualFree(ptr, 0, MEM_RELEASE);
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if (ptr)
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{
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VirtualFree(ptr, 0, MEM_RELEASE);
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ptr = NULL;
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}
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#else
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munmap(ptr, size);
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#endif
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@ -65,6 +65,8 @@ void CFileSearch::FindFiles(const std::string& _searchString, const std::string&
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bkeepLooping = FindNextFile(FindFirst, &findData) ? true : false;
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}
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}
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FindClose(FindFirst);
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#else
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size_t dot_pos = _searchString.rfind(".");
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@ -373,7 +373,7 @@ void OpcodeDecoder_Init()
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void OpcodeDecoder_Shutdown()
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{
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//VirtualFree((LPVOID)buffer,CMDBUFFER_SIZE,MEM_RELEASE);
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//VirtualFree((LPVOID)buffer,0,MEM_RELEASE);
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tempvarray.Destroy();
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}
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@ -68,8 +68,11 @@ void TextureCache::Shutdown()
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{
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Invalidate();
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VirtualFree(temp, 0, MEM_RELEASE);
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temp = NULL;
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if (temp != NULL)
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{
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VirtualFree(temp, 0, MEM_RELEASE);
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temp = NULL;
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}
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}
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void TextureCache::Cleanup()
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