OpenGL config: clear backend_info.Adapters on init
Fixes a minor UI glitch where if you switch from Direct3D to OpenGL, the OpenGL config page would appear to have an adapter choice available.
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@ -150,6 +150,8 @@ void InitBackendInfo()
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//g_Config.backend_info.bSupportsEarlyZ = true; // is gpu dependent and must be set in renderer
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//g_Config.backend_info.bSupportsEarlyZ = true; // is gpu dependent and must be set in renderer
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g_Config.backend_info.bSupportsOversizedViewports = true;
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g_Config.backend_info.bSupportsOversizedViewports = true;
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g_Config.backend_info.Adapters.clear();
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// aamodes
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// aamodes
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const char* caamodes[] = {_trans("None"), "2x", "4x", "8x", "8x CSAA", "8xQ CSAA", "16x CSAA", "16xQ CSAA", "4x SSAA"};
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const char* caamodes[] = {_trans("None"), "2x", "4x", "8x", "8x CSAA", "8xQ CSAA", "16x CSAA", "16xQ CSAA", "4x SSAA"};
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g_Config.backend_info.AAModes.assign(caamodes, caamodes + sizeof(caamodes)/sizeof(*caamodes));
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g_Config.backend_info.AAModes.assign(caamodes, caamodes + sizeof(caamodes)/sizeof(*caamodes));
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