VertexLoaderARM64: Specify the register to use as a parameter to ReadVertex
This also means that both a register and a vertex are always specified, though right now if the register is scratch1_reg the offset is always 0.
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@ -60,7 +60,11 @@ VertexLoaderARM64::VertexLoaderARM64(const TVtxDesc& vtx_desc, const VAT& vtx_at
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WriteProtect();
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}
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s32 VertexLoaderARM64::GetVertexAddr(CPArray array, VertexComponentFormat attribute, ARM64Reg reg)
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// Returns the register to use as the base and an offset from that register.
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// For indexed attributes, the index is read into scratch1_reg, and then scratch1_reg with no offset
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// is returned. For direct attributes, an offset from src_reg is returned.
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std::pair<Arm64Gen::ARM64Reg, u32> VertexLoaderARM64::GetVertexAddr(CPArray array,
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VertexComponentFormat attribute)
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{
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if (IsIndexed(attribute))
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{
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@ -89,18 +93,18 @@ s32 VertexLoaderARM64::GetVertexAddr(CPArray array, VertexComponentFormat attrib
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LDR(IndexType::Unsigned, EncodeRegTo64(scratch2_reg), arraybase_reg,
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static_cast<u8>(array) * 8);
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ADD(EncodeRegTo64(reg), EncodeRegTo64(scratch1_reg), EncodeRegTo64(scratch2_reg));
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return -1;
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ADD(EncodeRegTo64(scratch1_reg), EncodeRegTo64(scratch1_reg), EncodeRegTo64(scratch2_reg));
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return {EncodeRegTo64(scratch1_reg), 0};
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}
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else
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{
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return m_src_ofs;
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return {src_reg, m_src_ofs};
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}
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}
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int VertexLoaderARM64::ReadVertex(VertexComponentFormat attribute, ComponentFormat format,
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int count_in, int count_out, bool dequantize, u8 scaling_exponent,
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AttributeFormat* native_format, s32 offset)
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AttributeFormat* native_format, ARM64Reg reg, u32 offset)
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{
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ARM64Reg coords = count_in == 3 ? ARM64Reg::Q31 : ARM64Reg::D31;
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ARM64Reg scale = count_in == 3 ? ARM64Reg::Q30 : ARM64Reg::D30;
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@ -111,17 +115,7 @@ int VertexLoaderARM64::ReadVertex(VertexComponentFormat attribute, ComponentForm
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load_size <<= 3;
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elem_size <<= 3;
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if (offset == -1)
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{
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if (count_in == 1)
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m_float_emit.LDR(elem_size, IndexType::Unsigned, coords, EncodeRegTo64(scratch1_reg), 0);
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else
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m_float_emit.LD1(elem_size, 1, coords, EncodeRegTo64(scratch1_reg));
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}
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else
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{
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m_float_emit.LDUR(load_size, coords, src_reg, offset);
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}
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m_float_emit.LDUR(load_size, coords, reg, offset);
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if (format != ComponentFormat::Float)
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{
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@ -199,7 +193,8 @@ int VertexLoaderARM64::ReadVertex(VertexComponentFormat attribute, ComponentForm
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return load_bytes;
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}
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void VertexLoaderARM64::ReadColor(VertexComponentFormat attribute, ColorFormat format, s32 offset)
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void VertexLoaderARM64::ReadColor(VertexComponentFormat attribute, ColorFormat format, ARM64Reg reg,
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u32 offset)
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{
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int load_bytes = 0;
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switch (format)
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@ -207,10 +202,7 @@ void VertexLoaderARM64::ReadColor(VertexComponentFormat attribute, ColorFormat f
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case ColorFormat::RGB888:
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case ColorFormat::RGB888x:
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case ColorFormat::RGBA8888:
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if (offset == -1)
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LDR(IndexType::Unsigned, scratch2_reg, EncodeRegTo64(scratch1_reg), 0);
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else
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LDUR(scratch2_reg, src_reg, offset);
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LDUR(scratch2_reg, reg, offset);
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if (format != ColorFormat::RGBA8888)
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ORR(scratch2_reg, scratch2_reg, LogicalImm(0xFF000000, 32));
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@ -221,10 +213,7 @@ void VertexLoaderARM64::ReadColor(VertexComponentFormat attribute, ColorFormat f
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case ColorFormat::RGB565:
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// RRRRRGGG GGGBBBBB
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// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
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if (offset == -1)
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LDRH(IndexType::Unsigned, scratch3_reg, EncodeRegTo64(scratch1_reg), 0);
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else
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LDURH(scratch3_reg, src_reg, offset);
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LDURH(scratch3_reg, reg, offset);
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REV16(scratch3_reg, scratch3_reg);
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@ -256,10 +245,7 @@ void VertexLoaderARM64::ReadColor(VertexComponentFormat attribute, ColorFormat f
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// BBBBAAAA RRRRGGGG
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// REV16 - RRRRGGGG BBBBAAAA
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// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
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if (offset == -1)
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LDRH(IndexType::Unsigned, scratch3_reg, EncodeRegTo64(scratch1_reg), 0);
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else
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LDURH(scratch3_reg, src_reg, offset);
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LDURH(scratch3_reg, reg, offset);
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// R
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UBFM(scratch1_reg, scratch3_reg, 4, 7);
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@ -286,10 +272,7 @@ void VertexLoaderARM64::ReadColor(VertexComponentFormat attribute, ColorFormat f
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case ColorFormat::RGBA6666:
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// RRRRRRGG GGGGBBBB BBAAAAAA
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// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
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if (offset == -1)
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LDUR(scratch3_reg, EncodeRegTo64(scratch1_reg), -1);
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else
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LDUR(scratch3_reg, src_reg, offset - 1);
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LDUR(scratch3_reg, reg, offset - 1);
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REV32(scratch3_reg, scratch3_reg);
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@ -406,10 +389,10 @@ void VertexLoaderARM64::GenerateVertexLoader()
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{
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const int pos_elements = m_VtxAttr.g0.PosElements == CoordComponentCount::XY ? 2 : 3;
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const s32 offset =
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GetVertexAddr(CPArray::Position, m_VtxDesc.low.Position, EncodeRegTo64(scratch1_reg));
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const auto [reg, offset] = GetVertexAddr(CPArray::Position, m_VtxDesc.low.Position);
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ReadVertex(m_VtxDesc.low.Position, m_VtxAttr.g0.PosFormat, pos_elements, pos_elements,
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m_VtxAttr.g0.ByteDequant, m_VtxAttr.g0.PosFrac, &m_native_vtx_decl.position, offset);
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m_VtxAttr.g0.ByteDequant, m_VtxAttr.g0.PosFrac, &m_native_vtx_decl.position, reg,
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offset);
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}
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if (m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent)
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@ -419,26 +402,20 @@ void VertexLoaderARM64::GenerateVertexLoader()
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const u8 scaling_exponent = SCALE_MAP[m_VtxAttr.g0.NormalFormat];
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const int limit = m_VtxAttr.g0.NormalElements == NormalComponentCount::NTB ? 3 : 1;
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s32 offset = -1;
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ARM64Reg reg{};
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u32 offset{};
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for (int i = 0; i < limit; i++)
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{
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if (!i || m_VtxAttr.g0.NormalIndex3)
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{
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const int elem_size = GetElementSize(m_VtxAttr.g0.NormalFormat);
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offset = GetVertexAddr(CPArray::Normal, m_VtxDesc.low.Normal, EncodeRegTo64(scratch1_reg));
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if (offset == -1)
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ADD(EncodeRegTo64(scratch1_reg), EncodeRegTo64(scratch1_reg), i * elem_size * 3);
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else
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std::tie(reg, offset) = GetVertexAddr(CPArray::Normal, m_VtxDesc.low.Normal);
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offset += i * elem_size * 3;
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}
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int bytes_read = ReadVertex(m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat, 3, 3, true,
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scaling_exponent, &m_native_vtx_decl.normals[i], offset);
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scaling_exponent, &m_native_vtx_decl.normals[i], reg, offset);
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if (offset == -1)
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ADD(EncodeRegTo64(scratch1_reg), EncodeRegTo64(scratch1_reg), bytes_read);
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else
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offset += bytes_read;
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}
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}
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@ -451,9 +428,8 @@ void VertexLoaderARM64::GenerateVertexLoader()
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if (m_VtxDesc.low.Color[i] != VertexComponentFormat::NotPresent)
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{
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const s32 offset =
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GetVertexAddr(CPArray::Color0 + i, m_VtxDesc.low.Color[i], EncodeRegTo64(scratch1_reg));
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ReadColor(m_VtxDesc.low.Color[i], m_VtxAttr.GetColorFormat(i), offset);
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const auto [reg, offset] = GetVertexAddr(CPArray::Color0 + i, m_VtxDesc.low.Color[i]);
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ReadColor(m_VtxDesc.low.Color[i], m_VtxAttr.GetColorFormat(i), reg, offset);
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m_native_vtx_decl.colors[i].components = 4;
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m_native_vtx_decl.colors[i].enable = true;
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m_native_vtx_decl.colors[i].offset = m_dst_ofs;
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@ -472,12 +448,11 @@ void VertexLoaderARM64::GenerateVertexLoader()
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const int elements = m_VtxAttr.GetTexElements(i) == TexComponentCount::S ? 1 : 2;
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if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent)
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{
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s32 offset = GetVertexAddr(CPArray::TexCoord0 + i, m_VtxDesc.high.TexCoord[i],
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EncodeRegTo64(scratch1_reg));
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const auto [reg, offset] = GetVertexAddr(CPArray::TexCoord0 + i, m_VtxDesc.high.TexCoord[i]);
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u8 scaling_exponent = m_VtxAttr.GetTexFrac(i);
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ReadVertex(m_VtxDesc.high.TexCoord[i], m_VtxAttr.GetTexFormat(i), elements,
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m_VtxDesc.low.TexMatIdx[i] ? 2 : elements, m_VtxAttr.g0.ByteDequant,
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scaling_exponent, &m_native_vtx_decl.texcoords[i], offset);
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scaling_exponent, &m_native_vtx_decl.texcoords[i], reg, offset);
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}
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if (m_VtxDesc.low.TexMatIdx[i])
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{
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@ -3,6 +3,8 @@
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#pragma once
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#include <utility>
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#include "Common/Arm64Emitter.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/VertexLoaderBase.h"
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@ -26,10 +28,11 @@ private:
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u32 m_dst_ofs = 0;
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Arm64Gen::FixupBranch m_skip_vertex;
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Arm64Gen::ARM64FloatEmitter m_float_emit;
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s32 GetVertexAddr(CPArray array, VertexComponentFormat attribute, Arm64Gen::ARM64Reg reg);
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std::pair<Arm64Gen::ARM64Reg, u32> GetVertexAddr(CPArray array, VertexComponentFormat attribute);
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int ReadVertex(VertexComponentFormat attribute, ComponentFormat format, int count_in,
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int count_out, bool dequantize, u8 scaling_exponent,
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AttributeFormat* native_format, s32 offset = -1);
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void ReadColor(VertexComponentFormat attribute, ColorFormat format, s32 offset);
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AttributeFormat* native_format, Arm64Gen::ARM64Reg reg, u32 offset);
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void ReadColor(VertexComponentFormat attribute, ColorFormat format, Arm64Gen::ARM64Reg reg,
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u32 offset);
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void GenerateVertexLoader();
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};
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