Merge pull request #7501 from Techjar/class-memaccess-cleanup
VideoCommon: Clean up class-memaccess warnings
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commit
f1413dbbf6
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@ -90,7 +90,7 @@ void SWVertexLoader::vFlush()
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for (u32 i = 0; i < IndexGenerator::GetIndexLen(); i++)
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for (u32 i = 0; i < IndexGenerator::GetIndexLen(); i++)
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{
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{
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const u16 index = m_local_index_buffer[i];
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const u16 index = m_local_index_buffer[i];
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memset(&m_vertex, 0, sizeof(m_vertex));
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memset(static_cast<void*>(&m_vertex), 0, sizeof(m_vertex));
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// Super Mario Sunshine requires those to be zero for those debug boxes.
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// Super Mario Sunshine requires those to be zero for those debug boxes.
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m_vertex.color = {};
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m_vertex.color = {};
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@ -35,11 +35,14 @@ struct GXPipelineUid
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// We use memcmp() for comparing pipelines as std::tie generates a large number of instructions,
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// We use memcmp() for comparing pipelines as std::tie generates a large number of instructions,
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// and this map lookup can happen every draw call. However, as using memcmp() will also compare
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// and this map lookup can happen every draw call. However, as using memcmp() will also compare
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// any padding bytes, we have to ensure these are zeroed out.
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// any padding bytes, we have to ensure these are zeroed out.
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GXPipelineUid() { std::memset(this, 0, sizeof(*this)); }
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GXPipelineUid() { std::memset(static_cast<void*>(this), 0, sizeof(*this)); }
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GXPipelineUid(const GXPipelineUid& rhs) { std::memcpy(this, &rhs, sizeof(*this)); }
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GXPipelineUid(const GXPipelineUid& rhs)
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{
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std::memcpy(static_cast<void*>(this), &rhs, sizeof(*this));
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}
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GXPipelineUid& operator=(const GXPipelineUid& rhs)
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GXPipelineUid& operator=(const GXPipelineUid& rhs)
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{
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{
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std::memcpy(this, &rhs, sizeof(*this));
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std::memcpy(static_cast<void*>(this), &rhs, sizeof(*this));
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return *this;
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return *this;
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}
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}
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bool operator<(const GXPipelineUid& rhs) const
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bool operator<(const GXPipelineUid& rhs) const
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@ -62,11 +65,14 @@ struct GXUberPipelineUid
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DepthState depth_state;
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DepthState depth_state;
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BlendingState blending_state;
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BlendingState blending_state;
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GXUberPipelineUid() { std::memset(this, 0, sizeof(*this)); }
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GXUberPipelineUid() { std::memset(static_cast<void*>(this), 0, sizeof(*this)); }
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GXUberPipelineUid(const GXUberPipelineUid& rhs) { std::memcpy(this, &rhs, sizeof(*this)); }
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GXUberPipelineUid(const GXUberPipelineUid& rhs)
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{
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std::memcpy(static_cast<void*>(this), &rhs, sizeof(*this));
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}
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GXUberPipelineUid& operator=(const GXUberPipelineUid& rhs)
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GXUberPipelineUid& operator=(const GXUberPipelineUid& rhs)
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{
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{
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std::memcpy(this, &rhs, sizeof(*this));
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std::memcpy(static_cast<void*>(this), &rhs, sizeof(*this));
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return *this;
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return *this;
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}
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}
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bool operator<(const GXUberPipelineUid& rhs) const
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bool operator<(const GXUberPipelineUid& rhs) const
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@ -116,7 +116,7 @@ void VertexShaderManager::Init()
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bTexMtxInfoChanged = false;
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bTexMtxInfoChanged = false;
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bLightingConfigChanged = false;
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bLightingConfigChanged = false;
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std::memset(&xfmem, 0, sizeof(xfmem));
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std::memset(static_cast<void*>(&xfmem), 0, sizeof(xfmem));
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constants = {};
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constants = {};
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ResetView();
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ResetView();
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