PixelShaderGen: Invert conditional in WriteColor()
Puts the true condition body first instead of the false one for better reading.
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@ -1394,22 +1394,20 @@ static void WriteColor(ShaderCode& out, APIType api_type, const pixel_shader_uid
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// Colors will be blended against the 8-bit alpha from ocol1 and
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// the 6-bit alpha from ocol0 will be written to the framebuffer
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if (!uid_data->useDstAlpha)
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{
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out.Write("\tocol0.a = float(prev.a >> 2) / 63.0;\n");
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if (use_dual_source)
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out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
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}
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else
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if (uid_data->useDstAlpha)
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{
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out.SetConstantsUsed(C_ALPHA, C_ALPHA);
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out.Write("\tocol0.a = float(" I_ALPHA ".a >> 2) / 63.0;\n");
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// Use dual-source color blending to perform dst alpha in a single pass
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if (use_dual_source)
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{
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out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
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}
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else
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{
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out.Write("\tocol0.a = float(prev.a >> 2) / 63.0;\n");
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if (use_dual_source)
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out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
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}
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}
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