DolphinQt2: use new connection syntax instead of old syntax

This commit is contained in:
Michael Maltese 2017-06-30 02:24:09 -07:00
parent a365686956
commit f0fd38698e
4 changed files with 39 additions and 38 deletions

View File

@ -133,7 +133,9 @@ void InfoWidget::CreateLanguageSelector()
}
if (m_language_selector->count() == 1)
m_language_selector->setDisabled(true);
connect(m_language_selector, SIGNAL(currentIndexChanged(int)), this, SLOT(ChangeLanguage()));
connect(m_language_selector,
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
&InfoWidget::ChangeLanguage);
ChangeLanguage();
}

View File

@ -147,19 +147,19 @@ void GameList::ShowContextMenu(const QPoint&)
QMenu* menu = new QMenu(this);
DiscIO::Platform platform = GameFile(game).GetPlatformID();
menu->addAction(tr("Properties"), this, SLOT(OpenProperties()));
menu->addAction(tr("Wiki"), this, SLOT(OpenWiki()));
menu->addAction(tr("Properties"), this, &GameList::OpenProperties);
menu->addAction(tr("Wiki"), this, &GameList::OpenWiki);
menu->addSeparator();
if (platform == DiscIO::Platform::GAMECUBE_DISC || platform == DiscIO::Platform::WII_DISC)
{
menu->addAction(tr("Default ISO"), this, SLOT(SetDefaultISO()));
menu->addAction(tr("Default ISO"), this, &GameList::SetDefaultISO);
const auto blob_type = GameFile(game).GetBlobType();
if (blob_type == DiscIO::BlobType::GCZ)
menu->addAction(tr("Decompress ISO"), this, SLOT(CompressISO()));
menu->addAction(tr("Decompress ISO"), this, &GameList::CompressISO);
else if (blob_type == DiscIO::BlobType::PLAIN)
menu->addAction(tr("Compress ISO"), this, SLOT(CompressISO()));
menu->addAction(tr("Compress ISO"), this, &GameList::CompressISO);
menu->addSeparator();
}
@ -189,13 +189,13 @@ void GameList::ShowContextMenu(const QPoint&)
if (platform == DiscIO::Platform::WII_WAD || platform == DiscIO::Platform::WII_DISC)
{
menu->addAction(tr("Open Wii save folder"), this, SLOT(OpenSaveFolder()));
menu->addAction(tr("Export Wii save (Experimental)"), this, SLOT(ExportWiiSave()));
menu->addAction(tr("Open Wii save folder"), this, &GameList::OpenSaveFolder);
menu->addAction(tr("Export Wii save (Experimental)"), this, &GameList::ExportWiiSave);
menu->addSeparator();
}
menu->addAction(tr("Open Containing Folder"), this, SLOT(OpenContainingFolder()));
menu->addAction(tr("Remove File"), this, SLOT(DeleteFile()));
menu->addAction(tr("Open Containing Folder"), this, &GameList::OpenContainingFolder);
menu->addAction(tr("Remove File"), this, &GameList::DeleteFile);
menu->exec(QCursor::pos());
}

View File

@ -77,14 +77,14 @@ void MenuBar::EmulationStopped()
void MenuBar::AddFileMenu()
{
QMenu* file_menu = addMenu(tr("File"));
m_open_action = file_menu->addAction(tr("Open"), this, SIGNAL(Open()));
m_exit_action = file_menu->addAction(tr("Exit"), this, SIGNAL(Exit()));
m_open_action = file_menu->addAction(tr("Open"), this, &MenuBar::Open);
m_exit_action = file_menu->addAction(tr("Exit"), this, &MenuBar::Exit);
}
void MenuBar::AddToolsMenu()
{
QMenu* tools_menu = addMenu(tr("Tools"));
m_wad_install_action = tools_menu->addAction(tr("Install WAD..."), this, SLOT(InstallWAD()));
m_wad_install_action = tools_menu->addAction(tr("Install WAD..."), this, &MenuBar::InstallWAD);
// Label will be set by a NANDRefresh later
m_boot_sysmenu = tools_menu->addAction(QStringLiteral(""), [this] { emit BootWiiSystemMenu(); });
@ -107,13 +107,13 @@ void MenuBar::AddToolsMenu()
void MenuBar::AddEmulationMenu()
{
QMenu* emu_menu = addMenu(tr("Emulation"));
m_play_action = emu_menu->addAction(tr("Play"), this, SIGNAL(Play()));
m_pause_action = emu_menu->addAction(tr("Pause"), this, SIGNAL(Pause()));
m_stop_action = emu_menu->addAction(tr("Stop"), this, SIGNAL(Stop()));
m_reset_action = emu_menu->addAction(tr("Reset"), this, SIGNAL(Reset()));
m_fullscreen_action = emu_menu->addAction(tr("Fullscreen"), this, SIGNAL(Fullscreen()));
m_frame_advance_action = emu_menu->addAction(tr("Frame Advance"), this, SIGNAL(FrameAdvance()));
m_screenshot_action = emu_menu->addAction(tr("Take Screenshot"), this, SIGNAL(Screenshot()));
m_play_action = emu_menu->addAction(tr("Play"), this, &MenuBar::Play);
m_pause_action = emu_menu->addAction(tr("Pause"), this, &MenuBar::Pause);
m_stop_action = emu_menu->addAction(tr("Stop"), this, &MenuBar::Stop);
m_reset_action = emu_menu->addAction(tr("Reset"), this, &MenuBar::Reset);
m_fullscreen_action = emu_menu->addAction(tr("Fullscreen"), this, &MenuBar::Fullscreen);
m_frame_advance_action = emu_menu->addAction(tr("Frame Advance"), this, &MenuBar::FrameAdvance);
m_screenshot_action = emu_menu->addAction(tr("Take Screenshot"), this, &MenuBar::Screenshot);
AddStateLoadMenu(emu_menu);
AddStateSaveMenu(emu_menu);
AddStateSlotMenu(emu_menu);
@ -123,10 +123,10 @@ void MenuBar::AddEmulationMenu()
void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
{
m_state_load_menu = emu_menu->addMenu(tr("Load State"));
m_state_load_menu->addAction(tr("Load State from File"), this, SIGNAL(StateLoad()));
m_state_load_menu->addAction(tr("Load State from Selected Slot"), this, SIGNAL(StateLoadSlot()));
m_state_load_menu->addAction(tr("Load State from File"), this, &MenuBar::StateLoad);
m_state_load_menu->addAction(tr("Load State from Selected Slot"), this, &MenuBar::StateLoadSlot);
m_state_load_slots_menu = m_state_load_menu->addMenu(tr("Load State from Slot"));
m_state_load_menu->addAction(tr("Undo Load State"), this, SIGNAL(StateLoadUndo()));
m_state_load_menu->addAction(tr("Undo Load State"), this, &MenuBar::StateLoadUndo);
for (int i = 1; i <= 10; i++)
{
@ -139,11 +139,11 @@ void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
void MenuBar::AddStateSaveMenu(QMenu* emu_menu)
{
m_state_save_menu = emu_menu->addMenu(tr("Save State"));
m_state_save_menu->addAction(tr("Save State to File"), this, SIGNAL(StateSave()));
m_state_save_menu->addAction(tr("Save State to Selected Slot"), this, SIGNAL(StateSaveSlot()));
m_state_save_menu->addAction(tr("Save State to Oldest Slot"), this, SIGNAL(StateSaveOldest()));
m_state_save_menu->addAction(tr("Save State to File"), this, &MenuBar::StateSave);
m_state_save_menu->addAction(tr("Save State to Selected Slot"), this, &MenuBar::StateSaveSlot);
m_state_save_menu->addAction(tr("Save State to Oldest Slot"), this, &MenuBar::StateSaveOldest);
m_state_save_slots_menu = m_state_save_menu->addMenu(tr("Save State to Slot"));
m_state_save_menu->addAction(tr("Undo Save State"), this, SIGNAL(StateSaveUndo()));
m_state_save_menu->addAction(tr("Undo Save State"), this, &MenuBar::StateSaveUndo);
for (int i = 1; i <= 10; i++)
{
@ -220,8 +220,7 @@ void MenuBar::AddHelpMenu()
});
help_menu->addSeparator();
help_menu->addAction(tr("About"), this, SIGNAL(ShowAboutDialog()));
help_menu->addAction(tr("About"), this, &MenuBar::ShowAboutDialog);
}
void MenuBar::AddGameListTypeSection(QMenu* view_menu)

View File

@ -60,33 +60,33 @@ void ToolBar::EmulationStopped()
void ToolBar::MakeActions()
{
constexpr int button_width = 65;
m_open_action = addAction(tr("Open"), this, SIGNAL(OpenPressed()));
m_open_action = addAction(tr("Open"), this, &ToolBar::OpenPressed);
widgetForAction(m_open_action)->setMinimumWidth(button_width);
m_play_action = addAction(tr("Play"), this, SIGNAL(PlayPressed()));
m_play_action = addAction(tr("Play"), this, &ToolBar::PlayPressed);
widgetForAction(m_play_action)->setMinimumWidth(button_width);
m_pause_action = addAction(tr("Pause"), this, SIGNAL(PausePressed()));
m_pause_action = addAction(tr("Pause"), this, &ToolBar::PausePressed);
widgetForAction(m_pause_action)->setMinimumWidth(button_width);
m_stop_action = addAction(tr("Stop"), this, SIGNAL(StopPressed()));
m_stop_action = addAction(tr("Stop"), this, &ToolBar::StopPressed);
widgetForAction(m_stop_action)->setMinimumWidth(button_width);
m_fullscreen_action = addAction(tr("Full Screen"), this, SIGNAL(FullScreenPressed()));
m_fullscreen_action = addAction(tr("Full Screen"), this, &ToolBar::FullScreenPressed);
widgetForAction(m_fullscreen_action)->setMinimumWidth(button_width);
m_screenshot_action = addAction(tr("Screen Shot"), this, SIGNAL(ScreenShotPressed()));
m_screenshot_action = addAction(tr("Screen Shot"), this, &ToolBar::ScreenShotPressed);
widgetForAction(m_screenshot_action)->setMinimumWidth(button_width);
addSeparator();
m_config_action = addAction(tr("Settings"), this, SIGNAL(SettingsPressed()));
m_config_action = addAction(tr("Settings"), this, &ToolBar::SettingsPressed);
widgetForAction(m_config_action)->setMinimumWidth(button_width);
m_graphics_action = addAction(tr("Graphics"), this, SIGNAL(GraphicsPressed()));
m_graphics_action = addAction(tr("Graphics"), this, &ToolBar::GraphicsPressed);
widgetForAction(m_graphics_action)->setMinimumWidth(button_width);
m_controllers_action = addAction(tr("Controllers"), this, SIGNAL(ControllersPressed()));
m_controllers_action = addAction(tr("Controllers"), this, &ToolBar::ControllersPressed);
widgetForAction(m_controllers_action)->setMinimumWidth(button_width);
m_controllers_action->setEnabled(true);
}