diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp index 6cabb4ce88..b9c74d1209 100644 --- a/Source/Core/VideoCommon/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/TextureConversionShader.cpp @@ -182,7 +182,7 @@ static void WriteSampleFunction(ShaderCode& code, const EFBCopyParams& params, A " dot(u_const, float4(texcol_raw.rgb, 256)),\n" " dot(v_const, float4(texcol_raw.rgb, 256)));\n" " // Divide by 256 and round .5 and higher up\n" - " texcol_raw.rgb = (texcol_raw.rgb >> 8) + ((texcol_raw.rgb >> 7) & 1);\n"); + " texcol_raw.rgb = (texcol_raw.rgb >> 8) + ((texcol_raw.rgb >> 7) & 1u);\n"); } code.Write(" return float4(texcol_raw) / 255.0;\n"); diff --git a/Source/Core/VideoCommon/TextureConverterShaderGen.cpp b/Source/Core/VideoCommon/TextureConverterShaderGen.cpp index 3bee37060a..92d30895fb 100644 --- a/Source/Core/VideoCommon/TextureConverterShaderGen.cpp +++ b/Source/Core/VideoCommon/TextureConverterShaderGen.cpp @@ -161,7 +161,7 @@ ShaderCode GeneratePixelShader(APIType api_type, const UidData* uid_data) " dot(u_const, float4(texcol_raw.rgb, 256)),\n" " dot(v_const, float4(texcol_raw.rgb, 256)));\n" " // Divide by 256 and round .5 and higher up\n" - " texcol_raw.rgb = (texcol_raw.rgb >> 8) + ((texcol_raw.rgb >> 7) & 1);\n"); + " texcol_raw.rgb = (texcol_raw.rgb >> 8) + ((texcol_raw.rgb >> 7) & 1u);\n"); } switch (uid_data->dst_format)