InputCommon: Eliminate some duplicated button threshold logic.
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2e2540317e
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f07457b6cc
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@ -261,5 +261,5 @@ void GCPad::LoadDefaults(const ControllerInterface& ciface)
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bool GCPad::GetMicButton() const
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{
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const auto lock = GetStateLock();
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return (0.0f != m_mic->controls.back()->control_ref->State());
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return m_mic->controls.back()->GetState<bool>();
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}
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@ -330,7 +330,7 @@ void EmulateIMUCursor(IMUCursorState* state, ControllerEmu::IMUCursor* imu_ir_gr
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auto target_yaw = std::clamp(yaw, -max_yaw, max_yaw);
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// Handle the "Recenter" button being pressed.
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if (imu_ir_group->controls[0]->control_ref->GetState<bool>())
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if (imu_ir_group->controls[0]->GetState<bool>())
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{
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state->recentered_pitch = std::asin((inv_rotation * Common::Vec3{0, 1, 0}).z);
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target_yaw = 0;
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@ -145,8 +145,6 @@ private:
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// This is the region exposed over bluetooth:
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static constexpr int EEPROM_FREE_SIZE = 0x1700;
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static constexpr double BUTTON_THRESHOLD = 0.5;
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void UpdateButtonsStatus();
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// Returns simulated accelerometer data in m/s^2.
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@ -4,10 +4,10 @@
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#pragma once
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#include <cmath>
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#include <memory>
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#include "InputCommon/ControlReference/ExpressionParser.h"
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#include "InputCommon/ControlReference/FunctionExpression.h"
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#include "InputCommon/ControllerInterface/Device.h"
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// ControlReference
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@ -52,11 +52,18 @@ protected:
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template <>
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inline bool ControlReference::GetState<bool>()
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{
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return State() > ciface::ExpressionParser::CONDITION_THRESHOLD;
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// Round to nearest of 0 or 1.
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return std::lround(State()) > 0;
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}
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template <typename T>
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T ControlReference::GetState()
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template <>
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inline int ControlReference::GetState<int>()
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{
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return std::lround(State());
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}
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template <>
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inline ControlState ControlReference::GetState<ControlState>()
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{
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return State();
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}
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@ -7,7 +7,7 @@
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#include <memory>
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#include <string>
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class ControlReference;
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#include "InputCommon/ControlReference/ControlReference.h"
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namespace ControllerEmu
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{
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@ -22,6 +22,12 @@ class Control
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public:
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virtual ~Control();
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template <typename T = ControlState>
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T GetState()
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{
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return control_ref->GetState<T>();
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}
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std::unique_ptr<ControlReference> const control_ref;
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const Translatability translate;
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const std::string name;
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@ -33,4 +39,5 @@ protected:
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Control(std::unique_ptr<ControlReference> ref, Translatability translate,
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const std::string& name);
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};
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} // namespace ControllerEmu
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@ -34,14 +34,14 @@ AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
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AnalogStick::ReshapeData AnalogStick::GetReshapableState(bool adjusted)
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{
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const ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
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const ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
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const ControlState y = controls[0]->GetState() - controls[1]->GetState();
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const ControlState x = controls[3]->GetState() - controls[2]->GetState();
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// Return raw values. (used in UI)
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if (!adjusted)
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return {x, y};
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const ControlState modifier = controls[4]->control_ref->State();
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const ControlState modifier = controls[4]->GetState();
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return Reshape(x, y, modifier);
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}
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@ -23,12 +23,7 @@ public:
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void GetState(C* const buttons, const C* bitmasks)
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{
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for (auto& control : controls)
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{
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if (control->control_ref->GetState<bool>())
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*buttons |= *bitmasks;
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bitmasks++;
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}
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*buttons |= *(bitmasks++) * control->GetState<bool>();
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}
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};
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} // namespace ControllerEmu
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@ -67,8 +67,8 @@ Cursor::Cursor(std::string name, std::string ui_name)
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Cursor::ReshapeData Cursor::GetReshapableState(bool adjusted)
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{
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const ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
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const ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
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const ControlState y = controls[0]->GetState() - controls[1]->GetState();
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const ControlState x = controls[3]->GetState() - controls[2]->GetState();
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// Return raw values. (used in UI)
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if (!adjusted)
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@ -103,10 +103,10 @@ Cursor::StateData Cursor::GetState(const bool adjusted)
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const double max_step = STEP_PER_SEC / 1000.0 * ms_since_update;
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// Relative input:
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if (m_relative_setting.GetValue() ^ (controls[6]->control_ref->State() > BUTTON_THRESHOLD))
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if (m_relative_setting.GetValue() ^ (controls[6]->GetState<bool>()))
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{
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// Recenter:
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if (controls[5]->control_ref->State() > BUTTON_THRESHOLD)
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if (controls[5]->GetState<bool>())
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{
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m_state.x = 0.0;
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m_state.y = 0.0;
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@ -143,7 +143,7 @@ Cursor::StateData Cursor::GetState(const bool adjusted)
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m_prev_result = result;
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// If auto-hide time is up or hide button is held:
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if (!m_auto_hide_timer || controls[4]->control_ref->State() > BUTTON_THRESHOLD)
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if (!m_auto_hide_timer || controls[4]->GetState<bool>())
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{
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result.x = std::numeric_limits<ControlState>::quiet_NaN();
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result.y = 0;
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@ -47,8 +47,6 @@ private:
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static constexpr int AUTO_HIDE_MS = 2500;
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static constexpr double AUTO_HIDE_DEADZONE = 0.001;
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static constexpr double BUTTON_THRESHOLD = 0.5;
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// Not adjusted by width/height/center:
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StateData m_state;
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@ -67,8 +67,8 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType
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Force::ReshapeData Force::GetReshapableState(bool adjusted)
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{
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const ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
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const ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
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const ControlState y = controls[0]->GetState() - controls[1]->GetState();
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const ControlState x = controls[3]->GetState() - controls[2]->GetState();
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// Return raw values. (used in UI)
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if (!adjusted)
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@ -80,7 +80,7 @@ Force::ReshapeData Force::GetReshapableState(bool adjusted)
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Force::StateData Force::GetState(bool adjusted)
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{
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const auto state = GetReshapableState(adjusted);
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ControlState z = controls[4]->control_ref->State() - controls[5]->control_ref->State();
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ControlState z = controls[4]->GetState() - controls[5]->GetState();
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if (adjusted)
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{
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@ -159,9 +159,9 @@ Shake::Shake(const std::string& name_, ControlState default_intensity_scale)
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Shake::StateData Shake::GetState(bool adjusted) const
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{
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const float x = controls[0]->control_ref->State();
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const float y = controls[1]->control_ref->State();
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const float z = controls[2]->control_ref->State();
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const float x = controls[0]->GetState();
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const float y = controls[1]->GetState();
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const float z = controls[2]->GetState();
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StateData result = {x, y, z};
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@ -31,9 +31,9 @@ std::optional<IMUAccelerometer::StateData> IMUAccelerometer::GetState() const
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return std::nullopt;
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StateData state;
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state.x = (controls[2]->control_ref->State() - controls[3]->control_ref->State());
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state.y = (controls[5]->control_ref->State() - controls[4]->control_ref->State());
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state.z = (controls[0]->control_ref->State() - controls[1]->control_ref->State());
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state.x = (controls[2]->GetState() - controls[3]->GetState());
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state.y = (controls[5]->GetState() - controls[4]->GetState());
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state.z = (controls[0]->GetState() - controls[1]->GetState());
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return state;
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}
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@ -31,9 +31,9 @@ std::optional<IMUGyroscope::StateData> IMUGyroscope::GetState() const
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return std::nullopt;
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StateData state;
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state.x = (controls[1]->control_ref->State() - controls[0]->control_ref->State());
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state.y = (controls[2]->control_ref->State() - controls[3]->control_ref->State());
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state.z = (controls[4]->control_ref->State() - controls[5]->control_ref->State());
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state.x = (controls[1]->GetState() - controls[0]->GetState());
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state.y = (controls[2]->GetState() - controls[3]->GetState());
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state.z = (controls[4]->GetState() - controls[5]->GetState());
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return state;
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}
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@ -46,9 +46,9 @@ void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlSta
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const int trigger_count = int(controls.size() / 2);
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for (int i = 0; i != trigger_count; ++i)
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{
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const ControlState button_value = ApplyDeadzone(controls[i]->control_ref->State(), deadzone);
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const ControlState button_value = ApplyDeadzone(controls[i]->GetState(), deadzone);
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ControlState analog_value =
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std::min(ApplyDeadzone(controls[trigger_count + i]->control_ref->State(), deadzone), 1.0);
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std::min(ApplyDeadzone(controls[trigger_count + i]->GetState(), deadzone), 1.0);
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// Apply threshold:
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if (button_value > threshold)
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@ -35,7 +35,7 @@ void ModifySettingsButton::GetState()
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{
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for (size_t i = 0; i < controls.size(); ++i)
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{
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const bool state = controls[i]->control_ref->GetState<bool>();
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const bool state = controls[i]->GetState<bool>();
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if (!associated_settings_toggle[i])
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{
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@ -32,7 +32,7 @@ Slider::Slider(const std::string& name_) : Slider(name_, name_)
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Slider::StateData Slider::GetState()
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{
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const ControlState deadzone = m_deadzone_setting.GetValue() / 100;
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const ControlState state = controls[1]->control_ref->State() - controls[0]->control_ref->State();
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const ControlState state = controls[1]->GetState() - controls[0]->GetState();
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return {std::clamp(ApplyDeadzone(state, deadzone), -1.0, 1.0)};
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}
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@ -44,14 +44,14 @@ Tilt::Tilt(const std::string& name_) : ReshapableInput(name_, name_, GroupType::
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Tilt::ReshapeData Tilt::GetReshapableState(bool adjusted)
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{
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const ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
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const ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
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const ControlState y = controls[0]->GetState() - controls[1]->GetState();
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const ControlState x = controls[3]->GetState() - controls[2]->GetState();
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// Return raw values. (used in UI)
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if (!adjusted)
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return {x, y};
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const ControlState modifier = controls[4]->control_ref->State();
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const ControlState modifier = controls[4]->GetState();
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return Reshape(x, y, modifier);
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}
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@ -28,7 +28,7 @@ Triggers::StateData Triggers::GetState()
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StateData result(trigger_count);
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for (size_t i = 0; i < trigger_count; ++i)
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result.data[i] = std::min(ApplyDeadzone(controls[i]->control_ref->State(), deadzone), 1.0);
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result.data[i] = std::min(ApplyDeadzone(controls[i]->GetState(), deadzone), 1.0);
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return result;
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}
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