Merge pull request #1656 from kayru/orthographic_projection_epsilon
Moved projection epsilon back to g_fProjectionMatrix[15]
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commit
f00ad2e65c
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@ -89,7 +89,7 @@ static float PHackValue(std::string sValue)
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void UpdateProjectionHack(int iPhackvalue[], std::string sPhackvalue[])
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void UpdateProjectionHack(int iPhackvalue[], std::string sPhackvalue[])
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{
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{
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float fhackvalue1 = 0, fhackvalue2 = FLT_EPSILON; // hack to fix depth clipping precision issues (such as Sonic Unleashed UI)
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float fhackvalue1 = 0, fhackvalue2 = 0;
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float fhacksign1 = 1.0, fhacksign2 = 1.0;
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float fhacksign1 = 1.0, fhacksign2 = 1.0;
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const char *sTemp[2];
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const char *sTemp[2];
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@ -456,7 +456,7 @@ void VertexShaderManager::SetConstants()
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g_fProjectionMatrix[13] = 0.0f;
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g_fProjectionMatrix[13] = 0.0f;
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g_fProjectionMatrix[14] = 0.0f;
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g_fProjectionMatrix[14] = 0.0f;
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g_fProjectionMatrix[15] = 1.0f;
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g_fProjectionMatrix[15] = 1.0f + FLT_EPSILON; // hack to fix depth clipping precision issues (such as Sonic Unleashed UI)
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SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]);
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SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]);
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SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]);
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SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]);
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