Changed the DSP ROM warning from a panic alert to an on-screen message.
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@ -113,13 +113,17 @@ static bool VerifyRoms(const char *irom_filename, const char *coef_filename)
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}
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if (rom_idx == 1)
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PanicAlertT("You are using an old free DSP ROM made by the Dolphin Team.\n"
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"Only games using the Zelda UCode will work correctly.\n");
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{
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DSPHost_OSD_AddMessage("You are using an old free DSP ROM made by the Dolphin Team.", 6000);
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DSPHost_OSD_AddMessage("Only games using the Zelda UCode will work correctly.", 6000);
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}
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if (rom_idx == 2)
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PanicAlertT("You are using a free DSP ROM made by the Dolphin Team.\n"
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"All Wii games will work correctly, and most GC games should "
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"also work fine, but the GBA/IPL/CARD UCodes will not work.\n");
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{
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DSPHost_OSD_AddMessage("You are using a free DSP ROM made by the Dolphin Team.", 8000);
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DSPHost_OSD_AddMessage("All Wii games will work correctly, and most GC games should ", 8000);
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DSPHost_OSD_AddMessage("also work fine, but the GBA/IPL/CARD UCodes will not work.\n", 8000);
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}
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return true;
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}
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@ -12,6 +12,7 @@
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u8 DSPHost_ReadHostMemory(u32 addr);
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void DSPHost_WriteHostMemory(u8 value, u32 addr);
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void DSPHost_OSD_AddMessage(const std::string& str, u32 ms);
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bool DSPHost_OnThread();
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bool DSPHost_Wii();
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void DSPHost_InterruptRequest();
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@ -13,6 +13,7 @@
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#include "../../ConfigManager.h"
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#include "../../PowerPC/PowerPC.h"
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#include "Host.h"
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#include "OnScreenDisplay.h"
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// The user of the DSPCore library must supply a few functions so that the
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// emulation core can access the environment it runs in. If the emulation
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@ -29,6 +30,11 @@ void DSPHost_WriteHostMemory(u8 value, u32 addr)
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DSP::WriteARAM(value, addr);
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}
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void DSPHost_OSD_AddMessage(const std::string& str, u32 ms)
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{
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OSD::AddMessage(str, ms);
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}
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bool DSPHost_OnThread()
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{
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const SCoreStartupParameter& _CoreParameter = SConfig::GetInstance().m_LocalCoreStartupParameter;
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@ -11,6 +11,7 @@
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// Stub out the dsplib host stuff, since this is just a simple cmdline tools.
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u8 DSPHost_ReadHostMemory(u32 addr) { return 0; }
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void DSPHost_WriteHostMemory(u8 value, u32 addr) {}
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void DSPHost_OSD_AddMessage(const std::string& str, u32 ms) {}
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bool DSPHost_OnThread() { return false; }
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bool DSPHost_Wii() { return false; }
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void DSPHost_CodeLoaded(const u8 *ptr, int size) {}
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