Fixed various OGL fullscreen issues, screen shaking, esc key not working, misplaced fullscreen window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2858 8ced0084-cf51-0410-be5f-012b33b47a6e
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// Copyright (C) 2003-2008 Dolphin Project.
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// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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@ -1,4 +1,4 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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@ -1,3 +1,20 @@
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// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Config.h" // Local
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#include "Globals.h"
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#include "DSPHandler.h"
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@ -283,15 +283,18 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
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dwStyle = WS_OVERLAPPEDWINDOW;
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}
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RECT rc;
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rc.left = 0; rc.top = 0;
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rc.right = s_backbuffer_width; rc.bottom = s_backbuffer_height;
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RECT rc = {0, 0, s_backbuffer_width, s_backbuffer_height};
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AdjustWindowRectEx(&rc, dwStyle, FALSE, dwExStyle);
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int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
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int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
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// EmuWindow::GetWnd() is either the new child window or the new separate window
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SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER);
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// EmuWindow::GetWnd() is either the new child window or the new separate window
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if (g_Config.bFullscreen)
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// We put the window at the upper left corner of the screen, so x = y = 0
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SetWindowPos(EmuWindow::GetWnd(), NULL, 0, 0, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER);
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else
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SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER);
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PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
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{
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@ -448,6 +448,7 @@ void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
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break;
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case ID_RENDERTOMAINWINDOW:
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g_Config.renderToMainframe = m_RenderToMainWindow->IsChecked();
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g_Config.bFullscreen = false;
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break;
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case ID_NATIVERESOLUTION:
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g_Config.bNativeResolution = m_NativeResolution->IsChecked();
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@ -605,6 +606,8 @@ void ConfigDialog::UpdateGUI()
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// These options are for the separate rendering window
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m_Fullscreen->Enable(!g_Config.renderToMainframe);
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if (g_Config.renderToMainframe)
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m_Fullscreen->SetValue(false);
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m_FullscreenCB->Enable(!g_Config.renderToMainframe);
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m_WindowResolutionCB->Enable(!g_Config.renderToMainframe);
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}
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@ -156,27 +156,69 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
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case WM_KEYDOWN:
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switch( LOWORD( wParam ))
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{
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case VK_ESCAPE: // Pressing Esc Stop or Maximize
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//DestroyWindow(hWnd);
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//PostQuitMessage(0);
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/* The fullscreen option for Windows users is not very user friendly. With this the user
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can only get out of the fullscreen mode by pressing Esc or Alt + F4. Esc also stops
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the emulation. Todo: But currently it hangs, so I have disabled the shutdown. */
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//if (m_hParent == NULL) ExitProcess(0);
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case VK_ESCAPE:
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// Pressing Esc switch FullScreen/Windowed
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if (m_hParent == NULL)
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{
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int w_fs = 640, h_fs = 480;
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if (g_Config.bFullscreen)
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{
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//PostMessage(m_hMain, WM_USER, OPENGL_WM_USER_STOP, 0); // Stop
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// Get out of fullscreen
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g_Config.bFullscreen = false;
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if (strlen(g_Config.iWindowedRes) > 1)
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sscanf(g_Config.iWindowedRes, "%dx%d", &w_fs, &h_fs);
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// FullScreen - > Desktop
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ChangeDisplaySettings(NULL, 0);
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// Set new window style FS -> Windowed
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SetWindowLong(hWnd, GWL_STYLE, WS_OVERLAPPEDWINDOW);
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// Re-Enable the cursor
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ShowCursor(TRUE);
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RECT rcdesktop;
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RECT rc = {0, 0, w_fs, h_fs};
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GetWindowRect(GetDesktopWindow(), &rcdesktop);
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int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
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int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
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// SetWindowPos to the center of the screen
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SetWindowPos(hWnd, NULL, X, Y, w_fs, h_fs, SWP_NOREPOSITION | SWP_NOZORDER);
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// Eventually show the window!
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EmuWindow::Show();
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}
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else
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{
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// Toggle maximize and restore
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if (IsZoomed(hWnd))
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ShowWindow(hWnd, SW_RESTORE);
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else
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ShowWindow(hWnd, SW_MAXIMIZE);
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// Get into fullscreen
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g_Config.bFullscreen = true;
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DEVMODE dmScreenSettings;
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memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
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if (strlen(g_Config.iFSResolution) > 1)
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sscanf(g_Config.iFSResolution, "%dx%d", &w_fs, &h_fs);
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// Desktop -> FullScreen
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dmScreenSettings.dmSize = sizeof(dmScreenSettings);
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dmScreenSettings.dmPelsWidth = w_fs;
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dmScreenSettings.dmPelsHeight = h_fs;
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dmScreenSettings.dmBitsPerPel = 32;
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dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
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if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
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return 0;
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// Set new window style -> PopUp
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SetWindowLong(hWnd, GWL_STYLE, WS_POPUP);
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// Disable the cursor
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ShowCursor(FALSE);
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// SetWindowPos to the upper-left corner of the screen
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SetWindowPos(hWnd, NULL, 0, 0, w_fs, h_fs, SWP_NOREPOSITION | SWP_NOZORDER);
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// Eventually show the window!
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EmuWindow::Show();
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}
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return 0;
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}
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@ -210,7 +252,7 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
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break;
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/* To support the separate window rendering we get the message back here. So we basically
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only let it pass through DolphinWX > Frame.cpp to determine if it should be on or off
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only let it pass through Dolphin > Frame.cpp to determine if it should be on or off
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and coordinate it with the other settings if nessesary */
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case WM_USER:
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/* I set wParam to 10 just in case there are other WM_USER events. If we want more
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@ -372,7 +414,7 @@ void SetSize(int width, int height)
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rc.right = rc.left + w;
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rc.top = (1024 - h)/2;
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rc.bottom = rc.top + h;
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::MoveWindow(m_hWnd, rc.left,rc.top,rc.right-rc.left,rc.bottom-rc.top, TRUE);
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MoveWindow(m_hWnd, rc.left,rc.top,rc.right-rc.left,rc.bottom-rc.top, TRUE);
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}
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} // EmuWindow
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