diff --git a/Source/Core/Core/Analytics.cpp b/Source/Core/Core/Analytics.cpp index 7c71446565..8638b79dba 100644 --- a/Source/Core/Core/Analytics.cpp +++ b/Source/Core/Core/Analytics.cpp @@ -234,8 +234,6 @@ void DolphinAnalytics::MakePerGameBuilder() builder.AddData("gpu-has-dual-source-blend", g_Config.backend_info.bSupportsDualSourceBlend); builder.AddData("gpu-has-primitive-restart", g_Config.backend_info.bSupportsPrimitiveRestart); builder.AddData("gpu-has-oversized-viewports", g_Config.backend_info.bSupportsOversizedViewports); - builder.AddData("gpu-has-oversized-depth-ranges", - g_Config.backend_info.bSupportsOversizedDepthRanges); builder.AddData("gpu-has-geometry-shaders", g_Config.backend_info.bSupportsGeometryShaders); builder.AddData("gpu-has-3d-vision", g_Config.backend_info.bSupports3DVision); builder.AddData("gpu-has-early-z", g_Config.backend_info.bSupportsEarlyZ); diff --git a/Source/Core/VideoBackends/D3D/main.cpp b/Source/Core/VideoBackends/D3D/main.cpp index eb7048a311..2fc00dc037 100644 --- a/Source/Core/VideoBackends/D3D/main.cpp +++ b/Source/Core/VideoBackends/D3D/main.cpp @@ -66,7 +66,6 @@ void VideoBackend::InitBackendInfo() g_Config.backend_info.bSupportsDualSourceBlend = true; g_Config.backend_info.bSupportsPrimitiveRestart = true; g_Config.backend_info.bSupportsOversizedViewports = false; - g_Config.backend_info.bSupportsOversizedDepthRanges = false; g_Config.backend_info.bSupportsGeometryShaders = true; g_Config.backend_info.bSupports3DVision = true; g_Config.backend_info.bSupportsPostProcessing = false; diff --git a/Source/Core/VideoBackends/D3D12/main.cpp b/Source/Core/VideoBackends/D3D12/main.cpp index 11ead5a4e1..bae916e0f8 100644 --- a/Source/Core/VideoBackends/D3D12/main.cpp +++ b/Source/Core/VideoBackends/D3D12/main.cpp @@ -69,7 +69,6 @@ void VideoBackend::InitBackendInfo() g_Config.backend_info.bSupportsDualSourceBlend = true; g_Config.backend_info.bSupportsPrimitiveRestart = true; g_Config.backend_info.bSupportsOversizedViewports = false; - g_Config.backend_info.bSupportsOversizedDepthRanges = false; g_Config.backend_info.bSupportsGeometryShaders = true; g_Config.backend_info.bSupports3DVision = true; g_Config.backend_info.bSupportsPostProcessing = false; diff --git a/Source/Core/VideoBackends/Null/NullBackend.cpp b/Source/Core/VideoBackends/Null/NullBackend.cpp index b4d85eee65..1fe0914a91 100644 --- a/Source/Core/VideoBackends/Null/NullBackend.cpp +++ b/Source/Core/VideoBackends/Null/NullBackend.cpp @@ -29,7 +29,6 @@ void VideoBackend::InitBackendInfo() g_Config.backend_info.bSupportsDualSourceBlend = true; g_Config.backend_info.bSupportsPrimitiveRestart = true; g_Config.backend_info.bSupportsOversizedViewports = true; - g_Config.backend_info.bSupportsOversizedDepthRanges = false; g_Config.backend_info.bSupportsGeometryShaders = true; g_Config.backend_info.bSupports3DVision = false; g_Config.backend_info.bSupportsEarlyZ = true; diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 391fa7d2bd..f898d73722 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -437,8 +437,6 @@ Renderer::Renderer() // Clip distance support is useless without a method to clamp the depth range g_Config.backend_info.bSupportsDepthClamp = GLExtensions::Supports("GL_ARB_depth_clamp"); - g_Config.backend_info.bSupportsOversizedDepthRanges = - GLExtensions::Supports("GL_NV_depth_buffer_float"); g_ogl_config.bSupportsGLSLCache = GLExtensions::Supports("GL_ARB_get_program_binary"); g_ogl_config.bSupportsGLPinnedMemory = GLExtensions::Supports("GL_AMD_pinned_memory"); @@ -627,7 +625,7 @@ Renderer::Renderer() g_ogl_config.gl_renderer, g_ogl_config.gl_version), 5000); - WARN_LOG(VIDEO, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s", + WARN_LOG(VIDEO, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s%s%s%s%s%s", g_ActiveConfig.backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend ", g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ActiveConfig.backend_info.bSupportsEarlyZ ? "" : "EarlyZ ", @@ -640,8 +638,7 @@ Renderer::Renderer() g_ActiveConfig.backend_info.bSupportsGSInstancing ? "" : "GSInstancing ", g_ActiveConfig.backend_info.bSupportsClipControl ? "" : "ClipControl ", g_ogl_config.bSupportsCopySubImage ? "" : "CopyImageSubData ", - g_ActiveConfig.backend_info.bSupportsDepthClamp ? "" : "DepthClamp ", - g_ActiveConfig.backend_info.bSupportsOversizedDepthRanges ? "" : "DepthRangedNV "); + g_ActiveConfig.backend_info.bSupportsDepthClamp ? "" : "DepthClamp "); s_last_multisamples = g_ActiveConfig.iMultisamples; s_MSAASamples = s_last_multisamples; @@ -1079,8 +1076,7 @@ void Renderer::SetViewport() glViewport(iceilf(X), iceilf(Y), iceilf(Width), iceilf(Height)); } - if (!g_ActiveConfig.backend_info.bSupportsOversizedDepthRanges && - !g_ActiveConfig.backend_info.bSupportsDepthClamp) + if (!g_ActiveConfig.backend_info.bSupportsDepthClamp) { // There's no way to support oversized depth ranges in this situation. Let's just clamp the // range to the maximum value supported by the console GPU and hope for the best. @@ -1105,10 +1101,7 @@ void Renderer::SetViewport() } // Set the reversed depth range. - if (g_ActiveConfig.backend_info.bSupportsOversizedDepthRanges) - glDepthRangedNV(max_depth, min_depth); - else - glDepthRangef(max_depth, min_depth); + glDepthRangef(max_depth, min_depth); } void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp index f2901caa20..3be16a6cbf 100644 --- a/Source/Core/VideoBackends/OGL/main.cpp +++ b/Source/Core/VideoBackends/OGL/main.cpp @@ -109,7 +109,6 @@ void VideoBackend::InitBackendInfo() g_Config.backend_info.bSupportsInternalResolutionFrameDumps = true; // Overwritten in Render.cpp later - g_Config.backend_info.bSupportsOversizedDepthRanges = false; g_Config.backend_info.bSupportsDualSourceBlend = true; g_Config.backend_info.bSupportsPrimitiveRestart = true; g_Config.backend_info.bSupportsPaletteConversion = true; diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp index b98eb0955f..96ebdd8adb 100644 --- a/Source/Core/VideoBackends/Software/SWmain.cpp +++ b/Source/Core/VideoBackends/Software/SWmain.cpp @@ -129,7 +129,6 @@ void VideoSoftware::InitBackendInfo() g_Config.backend_info.bSupportsDualSourceBlend = true; g_Config.backend_info.bSupportsEarlyZ = true; g_Config.backend_info.bSupportsOversizedViewports = true; - g_Config.backend_info.bSupportsOversizedDepthRanges = true; g_Config.backend_info.bSupportsPrimitiveRestart = false; g_Config.backend_info.bSupportsMultithreading = false; g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false; diff --git a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp index 43051d4099..1487e09afc 100644 --- a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp +++ b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp @@ -225,16 +225,15 @@ VulkanContext::GPUList VulkanContext::EnumerateGPUs(VkInstance instance) void VulkanContext::PopulateBackendInfo(VideoConfig* config) { config->backend_info.api_type = APIType::Vulkan; - config->backend_info.bSupportsExclusiveFullscreen = false; // Currently WSI does not allow this. - config->backend_info.bSupports3DVision = false; // D3D-exclusive. - config->backend_info.bSupportsOversizedViewports = true; // Assumed support. - config->backend_info.bSupportsOversizedDepthRanges = false; // No support yet. - config->backend_info.bSupportsEarlyZ = true; // Assumed support. - config->backend_info.bSupportsPrimitiveRestart = true; // Assumed support. - config->backend_info.bSupportsBindingLayout = false; // Assumed support. - config->backend_info.bSupportsPaletteConversion = true; // Assumed support. - config->backend_info.bSupportsClipControl = true; // Assumed support. - config->backend_info.bSupportsMultithreading = true; // Assumed support. + config->backend_info.bSupportsExclusiveFullscreen = false; // Currently WSI does not allow this. + config->backend_info.bSupports3DVision = false; // D3D-exclusive. + config->backend_info.bSupportsOversizedViewports = true; // Assumed support. + config->backend_info.bSupportsEarlyZ = true; // Assumed support. + config->backend_info.bSupportsPrimitiveRestart = true; // Assumed support. + config->backend_info.bSupportsBindingLayout = false; // Assumed support. + config->backend_info.bSupportsPaletteConversion = true; // Assumed support. + config->backend_info.bSupportsClipControl = true; // Assumed support. + config->backend_info.bSupportsMultithreading = true; // Assumed support. config->backend_info.bSupportsInternalResolutionFrameDumps = true; // Assumed support. config->backend_info.bSupportsPostProcessing = false; // No support yet. config->backend_info.bSupportsDualSourceBlend = false; // Dependent on features. diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index 87b3a5314a..104af414cf 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -933,25 +933,15 @@ bool Renderer::UseVertexDepthRange() const if (!g_ActiveConfig.backend_info.bSupportsDepthClamp) return false; - const bool ztexture_enabled = bpmem.ztex2.type != ZTEXTURE_DISABLE && !bpmem.zcontrol.early_ztest; + // We need a full depth range if a ztexture is used. + if (bpmem.ztex2.type != ZTEXTURE_DISABLE && !bpmem.zcontrol.early_ztest) + return true; - if (g_ActiveConfig.backend_info.bSupportsOversizedDepthRanges) - { - // We support oversized depth ranges, but we need a full depth range if a ztexture is used. - return ztexture_enabled; - } - else - { - // We need a full depth range if a ztexture is used. - if (ztexture_enabled) - return true; + // If an inverted depth range is unsupported, we also need to check if the range is inverted. + if (!g_ActiveConfig.backend_info.bSupportsReversedDepthRange && xfmem.viewport.zRange < 0.0f) + return true; - // If an inverted depth range is unsupported, we also need to check if the range is inverted. - if (!g_ActiveConfig.backend_info.bSupportsReversedDepthRange && xfmem.viewport.zRange < 0.0f) - return true; - - // If an oversized depth range or a ztexture is used, we need to calculate the depth range - // in the vertex shader. - return fabs(xfmem.viewport.zRange) > 16777215.0f || fabs(xfmem.viewport.farZ) > 16777215.0f; - } + // If an oversized depth range or a ztexture is used, we need to calculate the depth range + // in the vertex shader. + return fabs(xfmem.viewport.zRange) > 16777215.0f || fabs(xfmem.viewport.farZ) > 16777215.0f; } diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h index d62334df8e..ec79e6de48 100644 --- a/Source/Core/VideoCommon/VideoConfig.h +++ b/Source/Core/VideoCommon/VideoConfig.h @@ -179,7 +179,6 @@ struct VideoConfig final bool bSupportsDualSourceBlend; bool bSupportsPrimitiveRestart; bool bSupportsOversizedViewports; - bool bSupportsOversizedDepthRanges; bool bSupportsGeometryShaders; bool bSupports3DVision; bool bSupportsEarlyZ; // needed by PixelShaderGen, so must stay in VideoCommon