normalize common filenames in VideoBackends/Null
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@ -1,13 +1,13 @@
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add_library(videonull
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NullBackend.cpp
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NullRender.cpp
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NullRender.h
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NullTexture.cpp
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NullTexture.h
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NullVertexManager.cpp
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NullVertexManager.h
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PerfQuery.h
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Render.cpp
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Render.h
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TextureCache.h
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VertexManager.cpp
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VertexManager.h
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VideoBackend.h
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)
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@ -17,16 +17,16 @@
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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<ClCompile Include="NullBackend.cpp" />
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<ClCompile Include="NullRender.cpp" />
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<ClCompile Include="NullTexture.cpp" />
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<ClCompile Include="Render.cpp" />
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<ClCompile Include="VertexManager.cpp" />
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<ClCompile Include="NullVertexManager.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="NullRender.h" />
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<ClInclude Include="NullTexture.h" />
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<ClInclude Include="NullVertexManager.h" />
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<ClInclude Include="PerfQuery.h" />
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<ClInclude Include="Render.h" />
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<ClInclude Include="TextureCache.h" />
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<ClInclude Include="VertexManager.h" />
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<ClInclude Include="VideoBackend.h" />
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</ItemGroup>
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<ItemGroup>
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@ -7,10 +7,10 @@
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// This backend tries not to do anything in the backend,
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// but everything in VideoCommon.
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#include "VideoBackends/Null/NullRender.h"
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#include "VideoBackends/Null/NullVertexManager.h"
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#include "VideoBackends/Null/PerfQuery.h"
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#include "VideoBackends/Null/Render.h"
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#include "VideoBackends/Null/TextureCache.h"
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#include "VideoBackends/Null/VertexManager.h"
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#include "VideoBackends/Null/VideoBackend.h"
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#include "Common/Common.h"
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@ -2,7 +2,7 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Null/Render.h"
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#include "VideoBackends/Null/NullRender.h"
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#include "VideoBackends/Null/NullTexture.h"
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@ -2,7 +2,7 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Null/VertexManager.h"
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#include "VideoBackends/Null/NullVertexManager.h"
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namespace Null
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{
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