VideoCommon: remove XFReg copy optimization
This code is just ugly and I doubt there is a way that copying twice is faster.
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@ -92,46 +92,6 @@ __forceinline u32 DataReadU32()
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return DataRead<u32>();
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}
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#if _M_SSE >= 0x301
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const __m128i bs_mask = _mm_set_epi32(0x0C0D0E0FL, 0x08090A0BL, 0x04050607L, 0x00010203L);
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template<unsigned int N>
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void DataReadU32xN_SSSE3(u32 *bufx16)
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{
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memcpy(bufx16, g_pVideoData, sizeof(u32) * N);
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__m128i* buf = (__m128i *)bufx16;
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if (N>12) { _mm_store_si128(buf, _mm_shuffle_epi8(_mm_load_si128(buf), bs_mask)); buf++; }
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if (N>8) { _mm_store_si128(buf, _mm_shuffle_epi8(_mm_load_si128(buf), bs_mask)); buf++; }
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if (N>4) { _mm_store_si128(buf, _mm_shuffle_epi8(_mm_load_si128(buf), bs_mask)); buf++; }
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_mm_store_si128(buf, _mm_shuffle_epi8(_mm_load_si128(buf), bs_mask));
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g_pVideoData += (sizeof(u32) * N);
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}
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#endif
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template<unsigned int N>
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void DataReadU32xN(u32 *bufx16)
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{
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memcpy(bufx16, g_pVideoData, sizeof(u32) * N);
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if (N >= 1) bufx16[0] = Common::swap32(bufx16[0]);
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if (N >= 2) bufx16[1] = Common::swap32(bufx16[1]);
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if (N >= 3) bufx16[2] = Common::swap32(bufx16[2]);
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if (N >= 4) bufx16[3] = Common::swap32(bufx16[3]);
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if (N >= 5) bufx16[4] = Common::swap32(bufx16[4]);
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if (N >= 6) bufx16[5] = Common::swap32(bufx16[5]);
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if (N >= 7) bufx16[6] = Common::swap32(bufx16[6]);
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if (N >= 8) bufx16[7] = Common::swap32(bufx16[7]);
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if (N >= 9) bufx16[8] = Common::swap32(bufx16[8]);
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if (N >= 10) bufx16[9] = Common::swap32(bufx16[9]);
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if (N >= 11) bufx16[10] = Common::swap32(bufx16[10]);
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if (N >= 12) bufx16[11] = Common::swap32(bufx16[11]);
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if (N >= 13) bufx16[12] = Common::swap32(bufx16[12]);
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if (N >= 14) bufx16[13] = Common::swap32(bufx16[13]);
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if (N >= 15) bufx16[14] = Common::swap32(bufx16[14]);
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if (N >= 16) bufx16[15] = Common::swap32(bufx16[15]);
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g_pVideoData += (sizeof(u32) * N);
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}
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__forceinline u32 DataReadU32Unswapped()
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{
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u32 tmp = *(u32*)g_pVideoData;
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@ -34,47 +34,6 @@
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u8* g_pVideoData = nullptr;
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bool g_bRecordFifoData = false;
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typedef void (*DataReadU32xNfunc)(u32 *buf);
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#if _M_SSE >= 0x301
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static DataReadU32xNfunc DataReadU32xFuncs_SSSE3[16] = {
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DataReadU32xN_SSSE3<1>,
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DataReadU32xN_SSSE3<2>,
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DataReadU32xN_SSSE3<3>,
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DataReadU32xN_SSSE3<4>,
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DataReadU32xN_SSSE3<5>,
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DataReadU32xN_SSSE3<6>,
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DataReadU32xN_SSSE3<7>,
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DataReadU32xN_SSSE3<8>,
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DataReadU32xN_SSSE3<9>,
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DataReadU32xN_SSSE3<10>,
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DataReadU32xN_SSSE3<11>,
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DataReadU32xN_SSSE3<12>,
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DataReadU32xN_SSSE3<13>,
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DataReadU32xN_SSSE3<14>,
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DataReadU32xN_SSSE3<15>,
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DataReadU32xN_SSSE3<16>
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};
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#endif
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static DataReadU32xNfunc DataReadU32xFuncs[16] = {
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DataReadU32xN<1>,
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DataReadU32xN<2>,
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DataReadU32xN<3>,
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DataReadU32xN<4>,
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DataReadU32xN<5>,
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DataReadU32xN<6>,
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DataReadU32xN<7>,
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DataReadU32xN<8>,
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DataReadU32xN<9>,
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DataReadU32xN<10>,
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DataReadU32xN<11>,
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DataReadU32xN<12>,
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DataReadU32xN<13>,
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DataReadU32xN<14>,
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DataReadU32xN<15>,
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DataReadU32xN<16>
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};
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static u32 InterpretDisplayList(u32 address, u32 size)
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{
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u8* old_pVideoData = g_pVideoData;
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@ -182,9 +141,7 @@ static u32 Decode(u8* end, bool skipped_frame)
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return 0;
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cycles = 18 + 6 * transfer_size;
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u32 xf_address = Cmd2 & 0xFFFF;
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GC_ALIGNED128(u32 data_buffer[16]);
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DataReadU32xFuncs[transfer_size-1](data_buffer);
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LoadXFReg(transfer_size, xf_address, data_buffer);
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LoadXFReg(transfer_size, xf_address);
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INCSTAT(stats.thisFrame.numXFLoads);
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}
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@ -296,14 +253,6 @@ static u32 Decode(u8* end, bool skipped_frame)
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void OpcodeDecoder_Init()
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{
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g_pVideoData = GetVideoBufferStartPtr();
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#if _M_SSE >= 0x301
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if (cpu_info.bSSSE3)
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{
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for (int i = 0; i < 16; ++i)
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DataReadU32xFuncs[i] = DataReadU32xFuncs_SSSE3[i];
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}
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#endif
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}
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@ -273,5 +273,5 @@ struct XFMemory
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extern XFMemory xfmem;
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void LoadXFReg(u32 transferSize, u32 address, u32 *pData);
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void LoadXFReg(u32 transferSize, u32 address);
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void LoadIndexedXF(u32 val, int array);
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@ -5,6 +5,7 @@
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#include "Common/Common.h"
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#include "Core/HW/Memmap.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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@ -17,14 +18,14 @@ static void XFMemWritten(u32 transferSize, u32 baseAddress)
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VertexShaderManager::InvalidateXFRange(baseAddress, baseAddress + transferSize);
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}
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static void XFRegWritten(int transferSize, u32 baseAddress, u32 *pData)
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static void XFRegWritten(int transferSize, u32 baseAddress)
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{
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u32 address = baseAddress;
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u32 dataIndex = 0;
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while (transferSize > 0 && address < 0x1058)
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{
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u32 newValue = pData[dataIndex];
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u32 newValue = DataPeek<u32>(dataIndex * sizeof(u32));
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u32 nextAddress = address + 1;
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switch (address)
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@ -191,7 +192,7 @@ static void XFRegWritten(int transferSize, u32 baseAddress, u32 *pData)
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}
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}
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void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
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void LoadXFReg(u32 transferSize, u32 baseAddress)
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{
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// do not allow writes past registers
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if (baseAddress + transferSize > 0x1058)
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@ -225,16 +226,20 @@ void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
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}
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XFMemWritten(xfMemTransferSize, xfMemBase);
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memcpy((u32*)(&xfmem) + xfMemBase, pData, xfMemTransferSize * 4);
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pData += xfMemTransferSize;
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for (u32 i = 0; i < xfMemTransferSize; i++)
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{
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((u32*)&xfmem)[xfMemBase + i] = DataRead<u32>();
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}
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}
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// write to XF regs
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if (transferSize > 0)
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{
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XFRegWritten(transferSize, baseAddress, pData);
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memcpy((u32*)(&xfmem) + baseAddress, pData, transferSize * 4);
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XFRegWritten(transferSize, baseAddress);
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for (u32 i = 0; i < transferSize; i++)
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{
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((u32*)&xfmem)[baseAddress + i] = DataRead<u32>();
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}
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}
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}
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