DolphinWX: Also evaluate Hotkeys while stopped.
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322c813cb6
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ef3ed682a1
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@ -1307,6 +1307,51 @@ void CFrame::PollHotkeys(wxTimerEvent& event)
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void CFrame::ParseHotkeys(wxKeyEvent &event)
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{
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if (IsHotkey(event, HK_TOGGLE_THROTTLE, false))
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{
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Core::SetIsFramelimiterTempDisabled(false);
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}
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else if (IsHotkey(event, HK_TOGGLE_THROTTLE, true))
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{
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Core::SetIsFramelimiterTempDisabled(true);
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}
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unsigned int i = 0;
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for (i = 0; i < NUM_HOTKEYS; i++)
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{
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bool held = false;
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if (i == HK_FRAME_ADVANCE)
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held = true;
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if (IsHotkey(event, i, held))
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{
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int cmd = GetCmdForHotkey(i);
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if (cmd >= 0)
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{
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wxCommandEvent evt(wxEVT_MENU, cmd);
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wxMenuItem* item = GetMenuBar()->FindItem(cmd);
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if (item && item->IsCheckable())
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{
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item->wxMenuItemBase::Toggle();
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evt.SetInt(item->IsChecked());
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}
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GetEventHandler()->AddPendingEvent(evt);
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break;
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}
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}
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}
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// On OS X, we claim all keyboard events while
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// emulation is running to avoid wxWidgets sounding
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// the system beep for unhandled key events when
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// receiving pad/Wiimote keypresses which take an
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// entirely different path through the HID subsystem.
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#ifndef __APPLE__
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// On other platforms, we leave the key event alone
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// so it can be passed on to the windowing system.
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if (i == NUM_HOTKEYS)
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event.Skip();
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#endif
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if (Core::GetState() == Core::CORE_UNINITIALIZED)
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{
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event.Skip();
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@ -1380,14 +1425,6 @@ void CFrame::ParseHotkeys(wxKeyEvent &event)
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OSDChoice = 4;
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g_Config.bDisableFog = !g_Config.bDisableFog;
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}
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if (IsHotkey(event, HK_TOGGLE_THROTTLE, false))
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{
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Core::SetIsFramelimiterTempDisabled(false);
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}
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else if (IsHotkey(event, HK_TOGGLE_THROTTLE, true))
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{
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Core::SetIsFramelimiterTempDisabled(true);
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}
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if (IsHotkey(event, HK_DECREASE_FRAME_LIMIT))
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{
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if (--SConfig::GetInstance().m_Framelimit > 0x19)
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@ -1439,42 +1476,6 @@ void CFrame::ParseHotkeys(wxKeyEvent &event)
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}
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}
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unsigned int i = NUM_HOTKEYS;
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for (i = 0; i < NUM_HOTKEYS; i++)
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{
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bool held = false;
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if (i == HK_FRAME_ADVANCE)
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held = true;
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if (IsHotkey(event, i, held))
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{
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int cmd = GetCmdForHotkey(i);
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if (cmd >= 0)
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{
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wxCommandEvent evt(wxEVT_MENU, cmd);
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wxMenuItem* item = GetMenuBar()->FindItem(cmd);
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if (item && item->IsCheckable())
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{
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item->wxMenuItemBase::Toggle();
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evt.SetInt(item->IsChecked());
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}
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GetEventHandler()->AddPendingEvent(evt);
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break;
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}
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}
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}
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// On OS X, we claim all keyboard events while
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// emulation is running to avoid wxWidgets sounding
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// the system beep for unhandled key events when
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// receiving pad/Wiimote keypresses which take an
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// entirely different path through the HID subsystem.
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#ifndef __APPLE__
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// On other platforms, we leave the key event alone
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// so it can be passed on to the windowing system.
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if (i == NUM_HOTKEYS)
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event.Skip();
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#endif
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// Actually perform the Wiimote connection or disconnection
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if (WiimoteId >= 0 && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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{
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