DolphinQt: Fix the enabling/disabling of ControllersWindow buttons
Without this change, calling OnEmulationStateChanged undoes part of the enabling/disabling that OnWiimoteModeChanged has done.
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0f4c971326
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@ -377,13 +377,15 @@ void ControllersWindow::OnWiimoteRefreshPressed()
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void ControllersWindow::OnEmulationStateChanged(bool running)
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void ControllersWindow::OnEmulationStateChanged(bool running)
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{
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{
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const bool passthrough = SConfig::GetInstance().m_bt_passthrough_enabled;
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if (!SConfig::GetInstance().bWii)
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if (!SConfig::GetInstance().bWii)
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{
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{
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m_wiimote_sync->setEnabled(!running);
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m_wiimote_sync->setEnabled(!running && passthrough);
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m_wiimote_reset->setEnabled(!running);
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m_wiimote_reset->setEnabled(!running && passthrough);
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for (size_t i = 0; i < m_wiimote_groups.size(); i++)
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for (size_t i = 0; i < m_wiimote_groups.size(); i++)
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m_wiimote_boxes[i]->setEnabled(!running);
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m_wiimote_boxes[i]->setEnabled(!running && !passthrough);
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}
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}
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m_wiimote_emu->setEnabled(!running);
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m_wiimote_emu->setEnabled(!running);
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@ -391,9 +393,9 @@ void ControllersWindow::OnEmulationStateChanged(bool running)
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if (!SConfig::GetInstance().bWii)
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if (!SConfig::GetInstance().bWii)
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{
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{
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m_wiimote_real_balance_board->setEnabled(!running);
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m_wiimote_real_balance_board->setEnabled(!running && !passthrough);
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m_wiimote_continuous_scanning->setEnabled(!running);
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m_wiimote_continuous_scanning->setEnabled(!running && !passthrough);
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m_wiimote_speaker_data->setEnabled(!running);
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m_wiimote_speaker_data->setEnabled(!running && !passthrough);
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}
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}
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}
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}
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