VideoBackends - Enable Metal without Vulkan

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Josh 2022-09-19 11:28:34 -05:00 committed by GitHub
parent 6f4f5b0b7b
commit ef13a54b0a
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1 changed files with 3 additions and 1 deletions

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@ -226,11 +226,13 @@ const std::vector<std::unique_ptr<VideoBackendBase>>& VideoBackendBase::GetAvail
backends.push_back(std::make_unique<DX11::VideoBackend>());
backends.push_back(std::make_unique<DX12::VideoBackend>());
#endif
#ifdef __APPLE__
backends.push_back(std::make_unique<Metal::VideoBackend>());
#endif
#ifdef HAS_VULKAN
#ifdef __APPLE__
// Emplace the Vulkan backend at the beginning so it takes precedence over OpenGL.
backends.emplace(backends.begin(), std::make_unique<Vulkan::VideoBackend>());
backends.push_back(std::make_unique<Metal::VideoBackend>());
#else
backends.push_back(std::make_unique<Vulkan::VideoBackend>());
#endif