Qt/D3D: Fix render widget size not being restored properly
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@ -667,6 +667,10 @@ void MainWindow::FullScreen()
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// settings. If it's set to be fullscreen then it just remakes the window,
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// which probably isn't ideal.
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bool was_fullscreen = m_render_widget->isFullScreen();
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if (!was_fullscreen)
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m_render_widget_geometry = m_render_widget->saveGeometry();
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HideRenderWidget(false);
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SetFullScreenResolution(!was_fullscreen);
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@ -676,7 +680,6 @@ void MainWindow::FullScreen()
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}
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else
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{
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m_render_widget_geometry = m_render_widget->saveGeometry();
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m_render_widget->showFullScreen();
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}
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}
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@ -761,6 +764,9 @@ void MainWindow::ShowRenderWidget()
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return;
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}
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SetFullScreenResolution(false);
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Host::GetInstance()->SetRenderFullscreen(false);
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if (SConfig::GetInstance().bRenderToMain)
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{
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// If we're rendering to main, add it to the stack and update our title when necessary.
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@ -781,8 +787,6 @@ void MainWindow::ShowRenderWidget()
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m_render_widget->showNormal();
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m_render_widget->restoreGeometry(m_render_widget_geometry);
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}
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SetFullScreenResolution(false);
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}
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void MainWindow::HideRenderWidget(bool reinit)
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