Scope the Windows include directory to only point to Source/Core/.
Also fix the Windows build with this change.
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@ -4,7 +4,7 @@
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#ifdef _WIN32
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#include <windows.h>
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#include "EmuWindow.h"
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#include "VideoCommon/EmuWindow.h"
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#endif
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#include "AudioCommon/AudioCommon.h"
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@ -22,7 +22,6 @@
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<IntDir>$(BuildRootDir)$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
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<OutDir>$(IntDir)bin\</OutDir>
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<TargetName Condition="'$(ConfigurationType)'=='Application'">$(ProjectName)$(TargetSuffix)</TargetName>
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<IncludePath>$(SolutionDir)Core;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<!--ClCompile Base-->
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@ -32,16 +31,7 @@
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Order matters! (first hit, first use).
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Note: Directory containing source file being compiled is always searched first.
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-->
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<AdditionalIncludeDirectories>$(CoreDir)AudioCommon;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(CoreDir)Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(CoreDir)Core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(CoreDir)DiscIO;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(CoreDir)DolphinWX;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(CoreDir)InputCommon;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(CoreDir)VideoBackends\D3D;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(CoreDir)VideoBackends\OGL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(CoreDir)VideoBackends\Software;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(CoreDir)VideoCommon;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(CoreDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)Bochs_disasm;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)GL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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