From c0f7cab3f5a593b613fc715265921cb390f319ce Mon Sep 17 00:00:00 2001 From: Rohit Nirmal Date: Wed, 10 Sep 2014 12:17:38 -0400 Subject: [PATCH] Remove extra semicolons at the ends of some lines. --- Source/Core/Core/CoreParameter.cpp | 2 +- Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp | 2 +- Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/Core/Core/CoreParameter.cpp b/Source/Core/Core/CoreParameter.cpp index 4469c3de57..87de9b6a53 100644 --- a/Source/Core/Core/CoreParameter.cpp +++ b/Source/Core/Core/CoreParameter.cpp @@ -389,7 +389,7 @@ void SCoreStartupParameter::CheckMemcardPath(std::string& memcardPath, std::stri { // filename has region, but it's not == gameRegion // Just set the correct filename, the EXI Device will create it if it doesn't exist - memcardPath = filename.replace(filename.size()-ext.size(), ext.size(), ext);; + memcardPath = filename.replace(filename.size()-ext.size(), ext.size(), ext); } } } diff --git a/Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp b/Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp index f79009685e..ca2d9a812e 100644 --- a/Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp +++ b/Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp @@ -77,7 +77,7 @@ void MemoryCheckDlg::OnOK(wxCommandEvent& event) bool OnRead = m_pReadFlag->GetValue(); bool OnWrite = m_pWriteFlag->GetValue(); bool Log = m_log_flag->GetValue(); - bool Break = m_break_flag->GetValue();; + bool Break = m_break_flag->GetValue(); u32 StartAddress, EndAddress; bool EndAddressOK = EndAddressString.Len() && diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 84e009a900..743fc6507c 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -243,7 +243,7 @@ bool ProgramShaderCache::CompileShader(SHADER& shader, const char* vcode, const return false; } - GLuint pid = shader.glprogid = glCreateProgram();; + GLuint pid = shader.glprogid = glCreateProgram(); glAttachShader(pid, vsid); glAttachShader(pid, psid);