Temporary, somewhat hacky solution to the 0x21 hangs in the zelda ucode.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3640 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY 2009-07-01 22:47:19 +00:00
parent 599c9fd15c
commit ee86f4cd29
1 changed files with 3 additions and 1 deletions

View File

@ -325,7 +325,6 @@ void CUCode_Zelda::RenderAddVoice(ZeldaVoicePB &PB, s32* _LeftBuffer, s32* _Righ
// XK: Use this to disable music (GREAT for testing) // XK: Use this to disable music (GREAT for testing)
//if(PB.SoundType == 0x0d00) //if(PB.SoundType == 0x0d00)
// break; // break;
RenderVoice_AFC(PB, m_TempBuffer, _Size); RenderVoice_AFC(PB, m_TempBuffer, _Size);
break; break;
@ -338,6 +337,9 @@ void CUCode_Zelda::RenderAddVoice(ZeldaVoicePB &PB, s32* _LeftBuffer, s32* _Righ
case 0x0020: case 0x0020:
case 0x0021: // Important for Zelda WW. Really need to implement - missing it causes hangs. case 0x0021: // Important for Zelda WW. Really need to implement - missing it causes hangs.
WARN_LOG(DSPHLE, "Unimplemented MixAddVoice format in zelda %04x", PB.Format); WARN_LOG(DSPHLE, "Unimplemented MixAddVoice format in zelda %04x", PB.Format);
PB.ReachedEnd = 1;
PB.KeyOff = 1;
PB.Status = 0;
break; break;
default: default: