Merge pull request #11258 from AdmiralCurtiss/imgui-crash-v2
ImGui render context race condition fix: Lock context during Init/Shutdown.
This commit is contained in:
commit
ee7887b751
|
@ -554,6 +554,9 @@ void RenderWidget::SetImGuiKeyMap()
|
|||
}};
|
||||
auto lock = g_renderer->GetImGuiLock();
|
||||
|
||||
if (!ImGui::GetCurrentContext())
|
||||
return;
|
||||
|
||||
for (auto [imgui_key, qt_key] : key_map)
|
||||
ImGui::GetIO().KeyMap[imgui_key] = (qt_key & 0x1FF);
|
||||
}
|
||||
|
|
|
@ -1009,6 +1009,8 @@ void Renderer::RecordVideoMemory()
|
|||
|
||||
bool Renderer::InitializeImGui()
|
||||
{
|
||||
std::unique_lock<std::mutex> imgui_lock(m_imgui_mutex);
|
||||
|
||||
if (!IMGUI_CHECKVERSION())
|
||||
{
|
||||
PanicAlertFmt("ImGui version check failed");
|
||||
|
@ -1068,7 +1070,7 @@ bool Renderer::InitializeImGui()
|
|||
return false;
|
||||
|
||||
m_imgui_last_frame_time = Common::Timer::NowUs();
|
||||
BeginImGuiFrame();
|
||||
BeginImGuiFrameUnlocked(); // lock is already held
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1129,6 +1131,8 @@ bool Renderer::RecompileImGuiPipeline()
|
|||
|
||||
void Renderer::ShutdownImGui()
|
||||
{
|
||||
std::unique_lock<std::mutex> imgui_lock(m_imgui_mutex);
|
||||
|
||||
ImGui::EndFrame();
|
||||
ImGui::DestroyContext();
|
||||
m_imgui_pipeline.reset();
|
||||
|
@ -1139,7 +1143,11 @@ void Renderer::ShutdownImGui()
|
|||
void Renderer::BeginImGuiFrame()
|
||||
{
|
||||
std::unique_lock<std::mutex> imgui_lock(m_imgui_mutex);
|
||||
BeginImGuiFrameUnlocked();
|
||||
}
|
||||
|
||||
void Renderer::BeginImGuiFrameUnlocked()
|
||||
{
|
||||
const u64 current_time_us = Common::Timer::NowUs();
|
||||
const u64 time_diff_us = current_time_us - m_imgui_last_frame_time;
|
||||
const float time_diff_secs = static_cast<float>(time_diff_us / 1000000.0);
|
||||
|
|
|
@ -303,6 +303,9 @@ protected:
|
|||
// This function itself acquires the ImGui lock, so it should not be held.
|
||||
void BeginImGuiFrame();
|
||||
|
||||
// Same as above but without locking the ImGui lock.
|
||||
void BeginImGuiFrameUnlocked();
|
||||
|
||||
// Destroys all ImGui GPU resources, must do before shutdown.
|
||||
void ShutdownImGui();
|
||||
|
||||
|
|
Loading…
Reference in New Issue