VideoBackends:Metal: Use BitField for stuffing bits in pipeline ids
Also removes cullmode all handling, it's handled in CPU and DX11 backend doesn't specially handle it either
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@ -220,7 +220,7 @@ static MTLCullMode Convert(CullMode cull)
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switch (cull)
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{
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case CullMode::None:
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case CullMode::All: // Handled by disabling rasterization
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case CullMode::All: // Handled by VertexLoaderManager::RunVertices
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return MTLCullModeNone;
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case CullMode::Front:
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return MTLCullModeFront;
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@ -328,15 +328,13 @@ public:
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blend.subtractAlpha = cfg.blending_state.subtractAlpha.Value();
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// clang-format on
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}
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// Throw extras in bits we don't otherwise use
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if (cfg.rasterization_state.cullmode == CullMode::All)
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blend.hex |= 1 << 29;
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if (cfg.usage != AbstractPipelineUsage::GXUber)
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{
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if (cfg.rasterization_state.primitive == PrimitiveType::Points)
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blend.hex |= 1 << 30;
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is_points = true;
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else if (cfg.rasterization_state.primitive == PrimitiveType::Lines)
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blend.hex |= 1 << 31;
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is_lines = true;
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}
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}
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PipelineID() { memset(this, 0, sizeof(*this)); }
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@ -363,7 +361,13 @@ public:
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VertexAttribute v_posmtx;
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const Shader* vertex_shader;
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const Shader* fragment_shader;
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union
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{
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BlendingState blend;
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// Throw extras in bits we don't otherwise use
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BitField<30, 1, bool, u32> is_points;
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BitField<31, 1, bool, u32> is_lines;
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};
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FramebufferState framebuffer;
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};
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@ -392,8 +396,6 @@ public:
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RasterizationState rs = config.rasterization_state;
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if (config.usage != AbstractPipelineUsage::GXUber)
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[desc setInputPrimitiveTopology:GetClass(rs.primitive)];
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if (rs.cullmode == CullMode::All)
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[desc setRasterizationEnabled:NO];
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MTLRenderPipelineColorAttachmentDescriptor* color0 =
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[[desc colorAttachments] objectAtIndexedSubscript:0];
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BlendingState bs = config.blending_state;
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