More AX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1104 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -162,6 +162,14 @@ struct PBLpf
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u16 b0;
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};
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struct PBHpf
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{
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u16 enabled;
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u16 yn1;
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u16 a0;
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u16 b0;
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};
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struct AXParamBlockWii
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{
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u16 next_pb_hi;
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@ -172,8 +180,8 @@ struct AXParamBlockWii
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u16 src_type; // Type of sample rate converter (none, ?, linear)
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u16 coef_select;
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u32 mixer_control;
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u16 mixer_control;
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u16 running; // 1=RUN 0=STOP
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u16 is_stream; // 1 = stream, 0 = one shot
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@ -188,6 +196,7 @@ struct AXParamBlockWii
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PBSampleRateConverter src;
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PBADPCMLoopInfo adpcm_loop_info;
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PBLpf lpf;
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PBHpf hpf;
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u16 pad[22];
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};
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@ -206,10 +206,6 @@ bool CUCode_AXWii::AXTask(u32& _uMail)
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u32 Addr__AXOutSBuffer_2;
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u32 Addr__A;
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u32 Addr__12;
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u32 Addr__4_1;
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u32 Addr__4_2;
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u32 Addr__4_3;
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u32 Addr__4_4;
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u32 Addr__5_1;
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u32 Addr__5_2;
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u32 Addr__6;
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@ -257,33 +253,23 @@ bool CUCode_AXWii::AXTask(u32& _uMail)
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}
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break;
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//
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// Somewhere we should be getting a bitmask of AX_SYNC values
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// that tells us what has been updated
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// Dunno if important
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//
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case 0x0002: //02
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case 0x0003:
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{
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m_addressPBs = Memory_Read_U32(uAddress);
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u32 address = Memory_Read_U32(uAddress);
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uAddress += 4;
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DebugLog("AXLIST 3: %08x", address);
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}
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break;
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case 0x0004: // PBs are here now
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m_addressPBs = Memory_Read_U32(uAddress);
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mixer_HLEready = true;
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DebugLog("AXLIST PB address: %08x", m_addressPBs);
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#ifdef _WIN32
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DebugLog("Update the SoundThread to be in sync");
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DSound::DSound_UpdateSound(); //do it in this thread to avoid sync problems
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#endif
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}
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break;
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case 0x0003:
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DebugLog("AXLIST command 0x0003 ????");
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break;
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case 0x0004: // AUX?
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Addr__4_1 = Memory_Read_U32(uAddress);
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uAddress += 4;
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DebugLog("AXLIST 4 address: %08x", Addr__4_1);
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break;
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case 0x0005:
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@ -302,18 +288,18 @@ bool CUCode_AXWii::AXTask(u32& _uMail)
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DebugLog("AXLIST 6 address: %08x", Addr__6);
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break;
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case 0x0007: // AXLIST_SBUFFER
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/* case 0x0007: // AXLIST_SBUFFER
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Addr__AXOutSBuffer = Memory_Read_U32(uAddress);
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uAddress += 4;
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// uAddress += 12;
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DebugLog("AXLIST OutSBuffer address: %08x", Addr__AXOutSBuffer);
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break;
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break;*/
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case 0x0009:
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/* case 0x0009:
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Addr__9 = Memory_Read_U32(uAddress);
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uAddress += 4;
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DebugLog("AXLIST 6 address: %08x", Addr__9);
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break;
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break;*/
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case 0x000a: // AXLIST_COMPRESSORTABLE
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Addr__A = Memory_Read_U32(uAddress);
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@ -328,6 +314,11 @@ bool CUCode_AXWii::AXTask(u32& _uMail)
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uAddress += 4 * 2; // then two RAM addressses
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break;
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case 0x000c:
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uAddress += 2; // one 0x8000 in rabbids
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uAddress += 4 * 2; // then two RAM addressses
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break;
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case 0x000d:
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uAddress += 4 * 4;
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break;
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@ -338,26 +329,6 @@ bool CUCode_AXWii::AXTask(u32& _uMail)
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DebugLog("AXLIST end, wii stylee.");
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break;
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case 0x0010: //Super Monkey Ball 2
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DebugLog("AXLIST unknown");
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//should probably read/skip stuff here
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uAddress += 8;
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break;
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case 0x0011:
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uAddress += 4;
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break;
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case 0x0012:
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Addr__12 = Memory_Read_U16(uAddress);
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uAddress += 2;
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break;
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case 0x0013:
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uAddress += 6 * 4; // 6 Addresses.
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break;
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default:
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{
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static bool bFirst = true;
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@ -72,6 +72,7 @@ IUCode* UCodeFactory(u32 _CRC, CMailHandler& _rMailHandler)
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DebugLog("Zelda Wii ucode chosen");
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return new CUCode_Zelda(_rMailHandler);
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case 0x5ef56da3: // AX demo
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case 0x347112ba: // raving rabbits
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DebugLog("Wii - AXWii chosen");
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return new CUCode_AXWii(_rMailHandler);
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