Move UiHasFocus into DolphinApp
Using a wxEVT_ACTIVATE_APP event.
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2005b4430f
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ee201455a8
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@ -504,10 +504,10 @@ void CFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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// Events
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// Events
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void CFrame::OnActive(wxActivateEvent& event)
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void CFrame::OnActive(wxActivateEvent& event)
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{
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{
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m_bHasFocus = (event.GetActive() && event.GetEventObject() == m_RenderFrame);
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m_bRendererHasFocus = (event.GetActive() && event.GetEventObject() == m_RenderFrame);
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if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
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if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
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{
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{
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if (m_bHasFocus)
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if (m_bRendererHasFocus)
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{
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{
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if (SConfig::GetInstance().bRenderToMain)
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if (SConfig::GetInstance().bRenderToMain)
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m_RenderParent->SetFocus();
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m_RenderParent->SetFocus();
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@ -779,20 +779,6 @@ bool CFrame::RendererHasFocus()
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return m_bRendererHasFocus;
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return m_bRendererHasFocus;
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}
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}
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// Returns true any time any one of our UI windows
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// has the focus, including any dialogs or other windows.
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bool CFrame::UIHasFocus()
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{
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// UIHasFocus should return true any time any one of our UI
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// windows has the focus, including any dialogs or other windows.
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//
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// wxWindow::FindFocus() returns the current wxWindow which has
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// focus. If it's not one of our windows, then it will return
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// null.
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return m_bHasFocus;
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}
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void CFrame::OnGameListCtrlItemActivated(wxListEvent& WXUNUSED(event))
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void CFrame::OnGameListCtrlItemActivated(wxListEvent& WXUNUSED(event))
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{
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{
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// Show all platforms and regions if...
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// Show all platforms and regions if...
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@ -101,7 +101,6 @@ public:
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void OnRenderParentClose(wxCloseEvent& event);
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void OnRenderParentClose(wxCloseEvent& event);
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void OnRenderParentMove(wxMoveEvent& event);
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void OnRenderParentMove(wxMoveEvent& event);
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bool RendererHasFocus();
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bool RendererHasFocus();
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bool UIHasFocus();
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bool RendererIsFullscreen();
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bool RendererIsFullscreen();
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void DoFullscreen(bool bF);
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void DoFullscreen(bool bF);
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void ToggleDisplayMode(bool bFullscreen);
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void ToggleDisplayMode(bool bFullscreen);
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@ -158,7 +157,7 @@ private:
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bool m_bNoDocking = false;
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bool m_bNoDocking = false;
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bool m_bGameLoading = false;
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bool m_bGameLoading = false;
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bool m_bClosing = false;
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bool m_bClosing = false;
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bool m_bHasFocus = false;
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bool m_bRendererHasFocus = false;
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bool m_confirmStop = false;
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bool m_confirmStop = false;
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bool m_tried_graceful_shutdown = false;
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bool m_tried_graceful_shutdown = false;
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int m_saveSlot = 1;
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int m_saveSlot = 1;
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@ -84,6 +84,7 @@ bool DolphinApp::OnInit()
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Bind(wxEVT_QUERY_END_SESSION, &DolphinApp::OnEndSession, this);
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Bind(wxEVT_QUERY_END_SESSION, &DolphinApp::OnEndSession, this);
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Bind(wxEVT_END_SESSION, &DolphinApp::OnEndSession, this);
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Bind(wxEVT_END_SESSION, &DolphinApp::OnEndSession, this);
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Bind(wxEVT_IDLE, &DolphinApp::OnIdle, this);
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Bind(wxEVT_IDLE, &DolphinApp::OnIdle, this);
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Bind(wxEVT_ACTIVATE_APP, &DolphinApp::OnActivate, this);
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// Register message box and translation handlers
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// Register message box and translation handlers
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RegisterMsgAlertHandler(&wxMsgAlert);
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RegisterMsgAlertHandler(&wxMsgAlert);
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@ -256,6 +257,11 @@ void DolphinApp::AfterInit()
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}
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}
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}
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}
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void DolphinApp::OnActivate(wxActivateEvent& ev)
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{
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m_is_active = ev.GetActive();
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}
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void DolphinApp::InitLanguageSupport()
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void DolphinApp::InitLanguageSupport()
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{
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{
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std::string language_code;
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std::string language_code;
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@ -500,7 +506,7 @@ void Host_SetWiiMoteConnectionState(int _State)
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bool Host_UIHasFocus()
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bool Host_UIHasFocus()
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{
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{
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return main_frame->UIHasFocus();
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return wxGetApp().IsActiveThreadsafe();
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}
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}
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bool Host_RendererHasFocus()
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bool Host_RendererHasFocus()
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@ -16,6 +16,7 @@ extern CFrame* main_frame;
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class DolphinApp : public wxApp
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class DolphinApp : public wxApp
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{
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{
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public:
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public:
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bool IsActiveThreadsafe() const { return m_is_active; }
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CFrame* GetCFrame();
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CFrame* GetCFrame();
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private:
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private:
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@ -33,10 +34,12 @@ private:
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void OnEndSession(wxCloseEvent& event);
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void OnEndSession(wxCloseEvent& event);
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void InitLanguageSupport();
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void InitLanguageSupport();
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void AfterInit();
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void AfterInit();
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void OnActivate(wxActivateEvent& ev);
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void OnIdle(wxIdleEvent&);
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void OnIdle(wxIdleEvent&);
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bool m_batch_mode = false;
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bool m_batch_mode = false;
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bool m_confirm_stop = false;
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bool m_confirm_stop = false;
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bool m_is_active = true;
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bool m_load_file = false;
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bool m_load_file = false;
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bool m_play_movie = false;
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bool m_play_movie = false;
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bool m_use_debugger = false;
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bool m_use_debugger = false;
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