Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.

Not planning to touch Core since it's the most actively changed part of the project.
This commit is contained in:
lioncash 2013-03-19 21:51:12 -04:00
parent 0e3d8e2e9f
commit edd9d0e0ef
91 changed files with 2151 additions and 2169 deletions

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@ -135,7 +135,7 @@ float* design_fir(unsigned int *n, float* fc, float opt)
unsigned int i; // Loop index
float k1 = 2 * float(M_PI); // 2*pi*fc1
float k2 = 0.5f * (float)(1 - o);// Constant used if the filter has even length
float k2 = 0.5f * (float)(1 - o); // Constant used if the filter has even length
float g = 0.0f; // Gain
float t1; // Temporary variables
float fc1; // Cutoff frequencies
@ -248,11 +248,11 @@ void matrix_decode(const float *in, const int k, const int il,
const int kr = (k + olddelay) % _dlbuflen;
float l_gain = (_l_fwr + _r_fwr) / (1 + _l_fwr + _l_fwr);
float r_gain = (_l_fwr + _r_fwr) / (1 + _r_fwr + _r_fwr);
/* The 2nd axis has strong gain fluctuations, and therefore require
limits. The factor corresponds to the 1 / amplification of (Lt
- Rt) when (Lt, Rt) is strongly correlated. (e.g. during
dialogues). It should be bigger than -12 dB to prevent
distortion. */
// The 2nd axis has strong gain fluctuations, and therefore require
// limits. The factor corresponds to the 1 / amplification of (Lt
// - Rt) when (Lt, Rt) is strongly correlated. (e.g. during
// dialogues). It should be bigger than -12 dB to prevent
// distortion.
float lmr_lim_fwr = _lmr_fwr > M9_03DB * _lpr_fwr ? _lmr_fwr : M9_03DB * _lpr_fwr;
float lpr_gain = (_lpr_fwr + lmr_lim_fwr) / (1 + _lpr_fwr + _lpr_fwr);
float lmr_gain = (_lpr_fwr + lmr_lim_fwr) / (1 + lmr_lim_fwr + lmr_lim_fwr);
@ -275,9 +275,9 @@ void matrix_decode(const float *in, const int k, const int il,
if (decode_rear)
{
_lr[kr] = _rr[kr] = (l_agc - r_agc) * (float)M_SQRT1_2;
/* Stereo rear channel is steered with the same AGC steering as
the decoding matrix. Note this requires a fast updating AGC
at the order of 20 ms (which is the case here). */
// Stereo rear channel is steered with the same AGC steering as
// the decoding matrix. Note this requires a fast updating AGC
// at the order of 20 ms (which is the case here).
_lr[kr] *= (_l_fwr + _l_fwr) / (1 + _l_fwr + _r_fwr);
_rr[kr] *= (_r_fwr + _r_fwr) / (1 + _l_fwr + _r_fwr);
}
@ -298,16 +298,16 @@ void matrix_decode(const float *in, const int k, const int il,
_rf[k] = (lpr_agc - lmr_agc) * (float)M_SQRT1_2;
/*** CENTER FRONT CANCELLATION ***/
/* A heuristic approach exploits that Lt + Rt gain contains the
information about Lt, Rt correlation. This effectively reshapes
the front and rear "cones" to concentrate Lt + Rt to C and
introduce Lt - Rt in L, R. */
// A heuristic approach exploits that Lt + Rt gain contains the
// information about Lt, Rt correlation. This effectively reshapes
// the front and rear "cones" to concentrate Lt + Rt to C and
// introduce Lt - Rt in L, R.
/* 0.67677 is the empirical lower bound for lpr_gain. */
c_gain = 8 * (*_adapt_lpr_gain - 0.67677f);
c_gain = c_gain > 0 ? c_gain : 0;
/* c_gain should not be too high, not even reaching full
cancellation (~ 0.50 - 0.55 at current AGC implementation), or
the center will sound too narrow. */
// c_gain should not be too high, not even reaching full
// cancellation (~ 0.50 - 0.55 at current AGC implementation), or
// the center will sound too narrow. */
c_gain = MATCOMPGAIN / (1 + c_gain * c_gain);
c_agc_cfk = c_gain * _cf[k];
_lf[k] -= c_agc_cfk;
@ -317,7 +317,7 @@ void matrix_decode(const float *in, const int k, const int il,
void dpl2decode(float *samples, int numsamples, float *out)
{
static const unsigned int FWRDURATION = 240; /* FWR average duration (samples) */
static const unsigned int FWRDURATION = 240; // FWR average duration (samples)
static const int cfg_delay = 0;
static const unsigned int fmt_freq = 48000;
static const unsigned int fmt_nchannels = 2; // input channels

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@ -99,7 +99,6 @@ unsigned int CMixer::Mix(short* samples, unsigned int numSamples)
if ((m_indexR2 & INDEX_MASK) == (m_indexW & INDEX_MASK)) //..if it exists
m_indexR2 = m_indexR;
s16 l1 = Common::swap16(m_buffer[m_indexR & INDEX_MASK]); //current
s16 l2 = Common::swap16(m_buffer[m_indexR2 & INDEX_MASK]); //next
int sampleL = ((l1 << 16) + (l2 - l1) * (u16)frac) >> 16;
@ -116,8 +115,6 @@ unsigned int CMixer::Mix(short* samples, unsigned int numSamples)
}
}
} else {
numLeft = 0;
}

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@ -295,7 +295,6 @@ void OpenALStream::SoundLoop()
{
ERROR_LOG(AUDIO, "Error occurred while buffering float32 data: %08x", err);
}
}
#endif
if (!float32_capable)
@ -308,7 +307,6 @@ void OpenALStream::SoundLoop()
stereo[i * 2 + 1] = (short)((float)sampleBuffer[i * 2 + 1] * (1 << 16));
}
alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO16, stereo, nSamples * 2 * 2, ulFrequency);
}
}

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@ -38,11 +38,12 @@ namespace FPURoundMode
void SetSIMDMode(u32 mode);
/*
There are two different flavors of float to int conversion:
_mm_cvtps_epi32() and _mm_cvttps_epi32(). The first rounds
according to the MXCSR rounding bits. The second one always
uses round towards zero.
/*
* There are two different flavors of float to int conversion:
* _mm_cvtps_epi32() and _mm_cvttps_epi32().
*
* The first rounds according to the MXCSR rounding bits.
* The second one always uses round towards zero.
*/
void SaveSIMDState();
void LoadSIMDState();

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@ -262,11 +262,13 @@ u64 GetCRC32(const u8 *src, int len, u32 samples)
}
/* NOTE: This hash function is used for custom texture loading/dumping, so
it should not be changed, which would require all custom textures to be
recalculated for their new hash values. If the hashing function is
changed, make sure this one is still used when the legacy parameter is
true. */
/*
* NOTE: This hash function is used for custom texture loading/dumping, so
* it should not be changed, which would require all custom textures to be
* recalculated for their new hash values. If the hashing function is
* changed, make sure this one is still used when the legacy parameter is
* true.
*/
u64 GetHashHiresTexture(const u8 *src, int len, u32 samples)
{
const u64 m = 0xc6a4a7935bd1e995;
@ -453,9 +455,11 @@ u64 GetMurmurHash3(const u8* src, int len, u32 samples)
return *((u64 *)&out);
}
/* FIXME: The old 32-bit version of this hash made different hashes than the
64-bit version. Until someone can make a new version of the 32-bit one that
makes identical hashes, this is just a c/p of the 64-bit one. */
/*
* FIXME: The old 32-bit version of this hash made different hashes than the
* 64-bit version. Until someone can make a new version of the 32-bit one that
* makes identical hashes, this is just a c/p of the 64-bit one.
*/
u64 GetHashHiresTexture(const u8 *src, int len, u32 samples)
{
const u64 m = 0xc6a4a7935bd1e995ULL;

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@ -155,9 +155,7 @@ void FreeAlignedMemory(void* ptr)
if (ptr)
{
#ifdef _WIN32
_aligned_free(ptr);
#else
free(ptr);
#endif

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@ -107,7 +107,6 @@ bool DefaultMsgHandler(const char* caption, const char* text, bool yes_no, int S
if (Style == WARNING) STYLE = MB_ICONWARNING;
return IDYES == MessageBox(0, UTF8ToTStr(text).c_str(), UTF8ToTStr(caption).c_str(), STYLE | (yes_no ? MB_YESNO : MB_OK));
#else
printf("%s\n", text);
return true;

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@ -356,8 +356,8 @@ struct TevStageCombiner
// GXSetTevIndirect(tevstage+1, indstage, 0, 3, realmat+4, 6, 6, 1, 0, 0)
// GXSetTevIndirect(tevstage+2, indstage, 0, 0, 0, 0, 0, 1, 0, 0)
union TevStageIndirect
{
union TevStageIndirect
{
// if mid, sw, tw, and addprev are 0, then no indirect stage is used, mask = 0x17fe00
struct
{
@ -380,10 +380,10 @@ union TevStageIndirect
};
bool IsActive() { return (hex&0x17fe00)!=0; }
};
};
union TwoTevStageOrders
{
union TwoTevStageOrders
{
struct
{
u32 texmap0 : 3; // indirect tex stage texmap
@ -406,7 +406,7 @@ union TwoTevStageOrders
int getTexCoord(int i){return i?texcoord1:texcoord0;}
int getEnable(int i){return i?enable1:enable0;}
int getColorChan(int i){return i?colorchan1:colorchan0;}
};
};
union TEXSCALE
{

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@ -462,7 +462,6 @@ void STACKALIGN GatherPipeBursted()
ProcessFifoAllDistance();
waitingForPEInterruptDisable = false;
}
}
return;
}

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@ -695,10 +695,8 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
{
((u64*)(dst + (y + iy) * width + x))[0] = ((u64*)(src + 8 * xStep))[0];
}
}
return PC_TEX_FMT_I8;
case GX_TF_C8:
if (tlutfmt == 2)
@ -739,7 +737,6 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
for(int j = 0; j < 4; j++)
*ptr++ = Common::swap16(*s++);
}
}
return PC_TEX_FMT_IA8;
case GX_TF_C14X2:
@ -782,10 +779,9 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
}
return PC_TEX_FMT_BGRA32;
case GX_TF_RGBA8: // speed critical
{
{
for (int y = 0; y < height; y += 4)
{
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
{
const u8* src2 = src + 64 * yStep;
@ -873,7 +869,6 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++)
for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++,xStep++)
decodebytesC4IA8_To_RGBA(dst + (y + iy) * width + x, src + 4 * xStep, tlutaddr);
}
else
{
@ -936,7 +931,6 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
decodebytesC8IA8_To_RGBA(dst + (y + iy) * width + x, src + 8 * xStep, tlutaddr);
}
else
{

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@ -54,7 +54,6 @@ public:
static void SetColorMatrix(const float* pmatrix);
static void InvalidateXFRange(int start, int end);
static void SetMaterialColorChanged(int index);
};

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@ -103,7 +103,6 @@ void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
WRITE(p, "Texture2D Tex0 : register(t0);\n");
}
if (ApiType == API_OPENGL)
{
WRITE(p, " out float4 ocol0;\n");

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@ -202,7 +202,6 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
WRITE(p, "};\n");
p = GenerateVSOutputStruct(p, components, ApiType);
if(ApiType == API_OPENGL)
@ -335,8 +334,6 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
if (!(components & VB_HAS_NRM0))
WRITE(p, "float3 _norm0 = float3(0.0f, 0.0f, 0.0f);\n");
WRITE(p, "o.pos = float4(dot(" I_PROJECTION"[0], pos), dot(" I_PROJECTION"[1], pos), dot(" I_PROJECTION"[2], pos), dot(" I_PROJECTION"[3], pos));\n");
WRITE(p, "float4 mat, lacc;\n"

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@ -43,7 +43,7 @@ public:
static void Dirty();
static void Shutdown();
static void DoState(PointerWrap &p);
;
// constant management
static void SetConstants();

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@ -539,7 +539,6 @@ void CompileAndRunDisplayList(u32 address, u32 size, CachedDisplayList *dl)
if (cmd_byte & 0x80)
{
// load vertices (use computed vertex size from FifoCommandRunnable above)
u16 numVertices = DataReadU16();
if(numVertices > 0)
{
@ -577,7 +576,6 @@ void CompileAndRunDisplayList(u32 address, u32 size, CachedDisplayList *dl)
}
}
}
}
else
{
@ -764,10 +762,9 @@ bool HandleDisplayList(u32 address, u32 size)
vdl.VATUsed = dlvatused;
vdl.count = 1;
DLCache::dl_map[dl_id] = vdl;
}
return true;
return true;
}
void IncrementCheckContextId()