TextureCache: Remove deleted textures from bound_textures
Fixes issue where vulkan might crash trying to bind a deleted texture.
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@ -2552,14 +2552,22 @@ TextureCacheBase::InvalidateTexture(TexAddrCache::iterator iter, bool discard_pe
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for (size_t i = 0; i < bound_textures.size(); ++i)
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{
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// If the entry is currently bound and tmem has it recorded as cached, keep it, but mark it as
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// invalidated. This way it can still be used via tmem cache emulation, but nothing else.
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// Spyro: A Hero's Tail is known for using such overwritten textures.
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if (bound_textures[i] == entry && TMEM::IsCached(static_cast<u32>(i)))
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if (bound_textures[i] == entry)
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{
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if (TMEM::IsCached(static_cast<u32>(i)))
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{
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// If the entry is currently bound and tmem has it recorded as cached, keep it, but mark it
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// as invalidated. This way it can still be used via tmem cache emulation, but nothing else.
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// Spyro: A Hero's Tail is known for using such overwritten textures.
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bound_textures[i]->tmem_only = true;
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return ++iter;
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}
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else
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{
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// Otherwise, delete the reference to it from bound_textures
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bound_textures[i] = nullptr;
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}
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}
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}
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// If this is a pending EFB copy, we don't want to flush it here.
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