MMU: Avoid sign conversions in EFB_Read and EFB_Write

There's no reason to use int here as opposed to an unsigned value.
Video_AccessEFB() takes its arguments as u32 values, so we'd be doing
sign conversions for no reason here (along with causing avoidable
compiler warnings).
This commit is contained in:
Lioncash 2018-05-20 16:09:04 -04:00
parent 4284952538
commit edb38ff144
1 changed files with 8 additions and 8 deletions

View File

@ -117,8 +117,8 @@ static u32 EFB_Read(const u32 addr)
u32 var = 0;
// Convert address to coordinates. It's possible that this should be done
// differently depending on color depth, especially regarding PeekColor.
int x = (addr & 0xfff) >> 2;
int y = (addr >> 12) & 0x3ff;
const u32 x = (addr & 0xfff) >> 2;
const u32 y = (addr >> 12) & 0x3ff;
if (addr & 0x00800000)
{
@ -127,12 +127,12 @@ static u32 EFB_Read(const u32 addr)
else if (addr & 0x00400000)
{
var = g_video_backend->Video_AccessEFB(EFBAccessType::PeekZ, x, y, 0);
DEBUG_LOG(MEMMAP, "EFB Z Read @ %i, %i\t= 0x%08x", x, y, var);
DEBUG_LOG(MEMMAP, "EFB Z Read @ %u, %u\t= 0x%08x", x, y, var);
}
else
{
var = g_video_backend->Video_AccessEFB(EFBAccessType::PeekColor, x, y, 0);
DEBUG_LOG(MEMMAP, "EFB Color Read @ %i, %i\t= 0x%08x", x, y, var);
DEBUG_LOG(MEMMAP, "EFB Color Read @ %u, %u\t= 0x%08x", x, y, var);
}
return var;
@ -140,8 +140,8 @@ static u32 EFB_Read(const u32 addr)
static void EFB_Write(u32 data, u32 addr)
{
int x = (addr & 0xfff) >> 2;
int y = (addr >> 12) & 0x3ff;
const u32 x = (addr & 0xfff) >> 2;
const u32 y = (addr >> 12) & 0x3ff;
if (addr & 0x00800000)
{
@ -152,12 +152,12 @@ static void EFB_Write(u32 data, u32 addr)
else if (addr & 0x00400000)
{
g_video_backend->Video_AccessEFB(EFBAccessType::PokeZ, x, y, data);
DEBUG_LOG(MEMMAP, "EFB Z Write %08x @ %i, %i", data, x, y);
DEBUG_LOG(MEMMAP, "EFB Z Write %08x @ %u, %u", data, x, y);
}
else
{
g_video_backend->Video_AccessEFB(EFBAccessType::PokeColor, x, y, data);
DEBUG_LOG(MEMMAP, "EFB Color Write %08x @ %i, %i", data, x, y);
DEBUG_LOG(MEMMAP, "EFB Color Write %08x @ %u, %u", data, x, y);
}
}