Improve FPS/VPS Counting and Revamp Appearance
This commit is contained in:
parent
5e442f6ffa
commit
edb2c90b38
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@ -173,6 +173,9 @@ public enum BooleanSetting implements AbstractBooleanSetting
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GFX_WIDESCREEN_HACK(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "wideScreenHack", false),
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GFX_CROP(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "Crop", false),
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GFX_SHOW_FPS(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "ShowFPS", false),
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GFX_SHOW_VPS(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "ShowVPS", false),
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GFX_SHOW_SPEED(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "ShowSpeed", false),
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GFX_SHOW_SPEED_COLORS(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "ShowSpeedColors", true),
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GFX_OVERLAY_STATS(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "OverlayStats", false),
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GFX_DUMP_TEXTURES(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "DumpTextures", false),
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GFX_DUMP_MIP_TEXTURES(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "DumpMipTextures", false),
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@ -690,6 +690,13 @@ public final class SettingsFragmentPresenter
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R.string.video_backend, 0, R.array.videoBackendEntries, R.array.videoBackendValues));
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sl.add(new CheckBoxSetting(mContext, BooleanSetting.GFX_SHOW_FPS, R.string.show_fps,
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R.string.show_fps_description));
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sl.add(new CheckBoxSetting(mContext, BooleanSetting.GFX_SHOW_VPS, R.string.show_vps,
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R.string.show_vps_description));
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sl.add(new CheckBoxSetting(mContext, BooleanSetting.GFX_SHOW_SPEED, R.string.show_speed,
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R.string.show_speed_description));
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sl.add(new CheckBoxSetting(mContext, BooleanSetting.GFX_SHOW_SPEED_COLORS,
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R.string.show_speed_colors,
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R.string.show_speed_colors_description));
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sl.add(new SingleChoiceSettingDynamicDescriptions(mContext,
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IntSetting.GFX_SHADER_COMPILATION_MODE, R.string.shader_compilation_mode, 0,
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R.array.shaderCompilationModeEntries, R.array.shaderCompilationModeValues,
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@ -246,8 +246,13 @@
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<string name="video_backend">Video Backend</string>
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<string name="video_backend_description">Select the API used for graphics rendering.</string>
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<string name="show_fps">Show FPS</string>
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<string name="show_fps_description">Show the number of frames rendered per second as a measure of emulation speed.</string>
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<string name="show_fps_description">Shows the number of distinct frames rendered per second as a measure of visual smoothness.</string>
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<string name="show_vps">Show VPS</string>
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<string name="show_vps_description">Show the number of frames rendered per second as a measure of emulation speed.</string>
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<string name="show_speed">Show % Speed</string>
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<string name="show_speed_description">Shows the % speed of emulation compared to full speed.</string>
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<string name="show_speed_colors">Show Speed Color</string>
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<string name="show_speed_colors_description">Changes the color of the FPS counter depending on emulation speed.</string>
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<string name="enhancements_submenu">Enhancements</string>
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<string name="internal_resolution">Internal Resolution</string>
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<string name="internal_resolution_description">Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.</string>
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@ -27,6 +27,10 @@ const Info<bool> GFX_CROP{{System::GFX, "Settings", "Crop"}, false};
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const Info<int> GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES{
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{System::GFX, "Settings", "SafeTextureCacheColorSamples"}, 128};
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const Info<bool> GFX_SHOW_FPS{{System::GFX, "Settings", "ShowFPS"}, false};
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const Info<bool> GFX_SHOW_VPS{{System::GFX, "Settings", "ShowVPS"}, false};
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const Info<bool> GFX_SHOW_SPEED{{System::GFX, "Settings", "ShowSpeed"}, false};
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const Info<bool> GFX_SHOW_SPEED_COLORS{{System::GFX, "Settings", "ShowSpeedColors"}, true};
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const Info<int> GFX_PERF_SAMP_WINDOW{{System::GFX, "Settings", "PerfSampWindowMS"}, 1000};
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const Info<bool> GFX_SHOW_NETPLAY_PING{{System::GFX, "Settings", "ShowNetPlayPing"}, false};
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const Info<bool> GFX_SHOW_NETPLAY_MESSAGES{{System::GFX, "Settings", "ShowNetPlayMessages"}, false};
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const Info<bool> GFX_LOG_RENDER_TIME_TO_FILE{{System::GFX, "Settings", "LogRenderTimeToFile"},
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@ -29,6 +29,10 @@ extern const Info<AspectMode> GFX_SUGGESTED_ASPECT_RATIO;
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extern const Info<bool> GFX_CROP;
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extern const Info<int> GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES;
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extern const Info<bool> GFX_SHOW_FPS;
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extern const Info<bool> GFX_SHOW_VPS;
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extern const Info<bool> GFX_SHOW_SPEED;
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extern const Info<bool> GFX_SHOW_SPEED_COLORS;
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extern const Info<int> GFX_PERF_SAMP_WINDOW;
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extern const Info<bool> GFX_SHOW_NETPLAY_PING;
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extern const Info<bool> GFX_SHOW_NETPLAY_MESSAGES;
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extern const Info<bool> GFX_LOG_RENDER_TIME_TO_FILE;
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@ -45,6 +45,27 @@ void AdvancedWidget::CreateWidgets()
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{
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auto* main_layout = new QVBoxLayout;
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// Performance
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auto* performance_box = new QGroupBox(tr("Performance Statistics"));
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auto* performance_layout = new QGridLayout();
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performance_box->setLayout(performance_layout);
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m_show_fps = new GraphicsBool(tr("Show FPS"), Config::GFX_SHOW_FPS);
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m_show_vps = new GraphicsBool(tr("Show VPS"), Config::GFX_SHOW_VPS);
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m_show_speed = new GraphicsBool(tr("Show % Speed"), Config::GFX_SHOW_SPEED);
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m_show_speed_colors = new GraphicsBool(tr("Show Speed Colors"), Config::GFX_SHOW_SPEED_COLORS);
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m_perf_samp_window = new GraphicsInteger(0, 10000, Config::GFX_PERF_SAMP_WINDOW, 100);
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m_log_render_time =
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new GraphicsBool(tr("Log Render Time to File"), Config::GFX_LOG_RENDER_TIME_TO_FILE);
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performance_layout->addWidget(m_show_fps, 0, 0);
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performance_layout->addWidget(m_show_vps, 1, 0);
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performance_layout->addWidget(m_show_speed, 0, 1);
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performance_layout->addWidget(new QLabel(tr("Performance Sample Window (ms):")), 2, 0);
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performance_layout->addWidget(m_perf_samp_window, 2, 1);
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performance_layout->addWidget(m_log_render_time, 3, 0);
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performance_layout->addWidget(m_show_speed_colors, 3, 1);
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// Debugging
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auto* debugging_box = new QGroupBox(tr("Debugging"));
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auto* debugging_layout = new QGridLayout();
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@ -155,6 +176,7 @@ void AdvancedWidget::CreateWidgets()
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experimental_layout->addWidget(m_defer_efb_access_invalidation, 0, 0);
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experimental_layout->addWidget(m_manual_texture_sampling, 0, 1);
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main_layout->addWidget(performance_box);
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main_layout->addWidget(debugging_box);
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main_layout->addWidget(utility_box);
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main_layout->addWidget(texture_dump_box);
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@ -214,6 +236,32 @@ void AdvancedWidget::OnEmulationStateChanged(bool running)
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void AdvancedWidget::AddDescriptions()
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{
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static const char TR_SHOW_FPS_DESCRIPTION[] =
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QT_TR_NOOP("Shows the number of distinct frames rendered per second as a measure of "
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"visual smoothness.<br><br><dolphin_emphasis>If unsure, leave this "
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"unchecked.</dolphin_emphasis>");
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static const char TR_SHOW_VPS_DESCRIPTION[] =
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QT_TR_NOOP("Shows the number of frames rendered per second as a measure of "
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"emulation speed.<br><br><dolphin_emphasis>If unsure, leave this "
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"unchecked.</dolphin_emphasis>");
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static const char TR_SHOW_SPEED_DESCRIPTION[] =
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QT_TR_NOOP("Shows the % speed of emulation compared to full speed."
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"<br><br><dolphin_emphasis>If unsure, leave this "
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"unchecked.</dolphin_emphasis>");
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static const char TR_SHOW_SPEED_COLORS_DESCRIPTION[] =
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QT_TR_NOOP("Changes the color of the FPS counter depending on emulation speed."
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"<br><br><dolphin_emphasis>If unsure, leave this "
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"checked.</dolphin_emphasis>");
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static const char TR_PERF_SAMP_WINDOW_DESCRIPTION[] =
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QT_TR_NOOP("The amount of time the FPS and VPS counters will sample over."
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"<br><br>The higher the value, the more stable the FPS/VPS counter will be, "
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"but the slower it will be slower to update."
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"<br><br><dolphin_emphasis>If unsure, leave this "
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"at 1000ms.</dolphin_emphasis>");
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static const char TR_LOG_RENDERTIME_DESCRIPTION[] = QT_TR_NOOP(
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"Logs the render time of every frame to User/Logs/render_time.txt.<br><br>Use this "
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"feature to measure Dolphin's performance.<br><br><dolphin_emphasis>If "
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"unsure, leave this unchecked.</dolphin_emphasis>");
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static const char TR_WIREFRAME_DESCRIPTION[] =
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QT_TR_NOOP("Renders the scene as a wireframe.<br><br><dolphin_emphasis>If unsure, leave "
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"this unchecked.</dolphin_emphasis>");
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@ -331,10 +379,17 @@ void AdvancedWidget::AddDescriptions()
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static const char IF_UNSURE_UNCHECKED[] =
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QT_TR_NOOP("<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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m_show_fps->SetDescription(tr(TR_SHOW_FPS_DESCRIPTION));
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m_show_vps->SetDescription(tr(TR_SHOW_VPS_DESCRIPTION));
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m_show_speed->SetDescription(tr(TR_SHOW_SPEED_DESCRIPTION));
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m_log_render_time->SetDescription(tr(TR_LOG_RENDERTIME_DESCRIPTION));
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m_show_speed_colors->SetDescription(tr(TR_SHOW_SPEED_COLORS_DESCRIPTION));
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m_enable_wireframe->SetDescription(tr(TR_WIREFRAME_DESCRIPTION));
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m_show_statistics->SetDescription(tr(TR_SHOW_STATS_DESCRIPTION));
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m_enable_format_overlay->SetDescription(tr(TR_TEXTURE_FORMAT_DESCRIPTION));
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m_enable_api_validation->SetDescription(tr(TR_VALIDATION_LAYER_DESCRIPTION));
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m_perf_samp_window->SetDescription(tr(TR_PERF_SAMP_WINDOW_DESCRIPTION));
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m_dump_textures->SetDescription(tr(TR_DUMP_TEXTURE_DESCRIPTION));
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m_dump_mip_textures->SetDescription(tr(TR_DUMP_MIP_TEXTURE_DESCRIPTION));
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m_dump_base_textures->SetDescription(tr(TR_DUMP_BASE_TEXTURE_DESCRIPTION));
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@ -35,6 +35,12 @@ private:
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GraphicsBool* m_show_statistics;
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GraphicsBool* m_enable_format_overlay;
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GraphicsBool* m_enable_api_validation;
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GraphicsBool* m_show_fps;
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GraphicsBool* m_show_vps;
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GraphicsBool* m_show_speed;
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GraphicsBool* m_show_speed_colors;
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GraphicsInteger* m_perf_samp_window;
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GraphicsBool* m_log_render_time;
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// Utility
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GraphicsBool* m_prefetch_custom_textures;
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@ -87,10 +87,7 @@ void GeneralWidget::CreateWidgets()
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auto* m_options_box = new QGroupBox(tr("Other"));
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auto* m_options_layout = new QGridLayout();
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m_show_fps = new GraphicsBool(tr("Show FPS"), Config::GFX_SHOW_FPS);
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m_show_ping = new GraphicsBool(tr("Show NetPlay Ping"), Config::GFX_SHOW_NETPLAY_PING);
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m_log_render_time =
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new GraphicsBool(tr("Log Render Time to File"), Config::GFX_LOG_RENDER_TIME_TO_FILE);
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m_autoadjust_window_size =
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new GraphicsBool(tr("Auto-Adjust Window Size"), Config::MAIN_RENDER_WINDOW_AUTOSIZE);
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m_show_messages =
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@ -99,14 +96,11 @@ void GeneralWidget::CreateWidgets()
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m_options_box->setLayout(m_options_layout);
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m_options_layout->addWidget(m_show_fps, 0, 0);
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m_options_layout->addWidget(m_log_render_time, 0, 1);
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m_options_layout->addWidget(m_render_main_window, 0, 0);
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m_options_layout->addWidget(m_autoadjust_window_size, 1, 0);
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m_options_layout->addWidget(m_render_main_window, 1, 0);
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m_options_layout->addWidget(m_autoadjust_window_size, 1, 1);
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m_options_layout->addWidget(m_show_messages, 2, 0);
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m_options_layout->addWidget(m_show_ping, 2, 1);
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m_options_layout->addWidget(m_show_messages, 0, 1);
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m_options_layout->addWidget(m_show_ping, 1, 1);
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// Other
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auto* shader_compilation_box = new QGroupBox(tr("Shader Compilation"));
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@ -226,17 +220,9 @@ void GeneralWidget::AddDescriptions()
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"if emulation speed is below 100%.<br><br><dolphin_emphasis>If unsure, leave "
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"this "
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"unchecked.</dolphin_emphasis>");
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static const char TR_SHOW_FPS_DESCRIPTION[] =
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QT_TR_NOOP("Shows the number of frames rendered per second as a measure of "
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"emulation speed.<br><br><dolphin_emphasis>If unsure, leave this "
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"unchecked.</dolphin_emphasis>");
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static const char TR_SHOW_NETPLAY_PING_DESCRIPTION[] = QT_TR_NOOP(
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"Shows the player's maximum ping while playing on "
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"NetPlay.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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static const char TR_LOG_RENDERTIME_DESCRIPTION[] = QT_TR_NOOP(
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"Logs the render time of every frame to User/Logs/render_time.txt.<br><br>Use this "
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"feature to measure Dolphin's performance.<br><br><dolphin_emphasis>If "
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"unsure, leave this unchecked.</dolphin_emphasis>");
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static const char TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION[] =
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QT_TR_NOOP("Shows chat messages, buffer changes, and desync alerts "
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"while playing NetPlay.<br><br><dolphin_emphasis>If unsure, leave "
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@ -281,12 +267,8 @@ void GeneralWidget::AddDescriptions()
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m_enable_fullscreen->SetDescription(tr(TR_FULLSCREEN_DESCRIPTION));
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m_show_fps->SetDescription(tr(TR_SHOW_FPS_DESCRIPTION));
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m_show_ping->SetDescription(tr(TR_SHOW_NETPLAY_PING_DESCRIPTION));
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m_log_render_time->SetDescription(tr(TR_LOG_RENDERTIME_DESCRIPTION));
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m_autoadjust_window_size->SetDescription(tr(TR_AUTOSIZE_DESCRIPTION));
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m_show_messages->SetDescription(tr(TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION));
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@ -49,9 +49,7 @@ private:
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GraphicsBool* m_enable_fullscreen;
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// Options
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GraphicsBool* m_show_fps;
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GraphicsBool* m_show_ping;
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GraphicsBool* m_log_render_time;
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GraphicsBool* m_autoadjust_window_size;
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GraphicsBool* m_show_messages;
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GraphicsBool* m_render_main_window;
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@ -3,7 +3,7 @@
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#include "VideoCommon/FPSCounter.h"
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#include <fstream>
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#include <cmath>
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#include <iomanip>
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#include "Common/CommonTypes.h"
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@ -12,11 +12,15 @@
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#include "Core/Core.h"
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#include "VideoCommon/VideoConfig.h"
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static constexpr u64 FPS_REFRESH_INTERVAL_US = 250000;
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static constexpr double US_TO_MS = 1000.0;
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static constexpr double US_TO_S = 1000000.0;
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FPSCounter::FPSCounter()
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static constexpr double FPS_SAMPLE_RC_RATIO = 0.25;
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FPSCounter::FPSCounter(const char* log_name)
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{
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m_last_time = Common::Timer::NowUs();
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m_log_name = log_name;
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m_on_state_changed_handle = Core::AddOnStateChangedCallback([this](Core::State state) {
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if (state == Core::State::Paused)
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@ -31,47 +35,64 @@ FPSCounter::~FPSCounter()
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Core::RemoveOnStateChangedCallback(&m_on_state_changed_handle);
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}
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void FPSCounter::LogRenderTimeToFile(u64 val)
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void FPSCounter::LogRenderTimeToFile(s64 val)
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{
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if (!m_bench_file.is_open())
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{
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File::OpenFStream(m_bench_file, File::GetUserPath(D_LOGS_IDX) + "render_time.txt",
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std::ios_base::out);
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File::OpenFStream(m_bench_file, File::GetUserPath(D_LOGS_IDX) + m_log_name, std::ios_base::out);
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}
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m_bench_file << std::fixed << std::setprecision(8) << (val / 1000.0) << std::endl;
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m_bench_file << std::fixed << std::setprecision(8) << (val / US_TO_MS) << std::endl;
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}
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void FPSCounter::Update()
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{
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const u64 time = Common::Timer::NowUs();
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const u64 diff = time - m_last_time;
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m_time_diff_secs = static_cast<double>(diff / 1000000.0);
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if (g_ActiveConfig.bLogRenderTimeToFile)
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LogRenderTimeToFile(diff);
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if (m_paused)
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return;
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m_frame_counter++;
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m_time_since_update += diff;
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const s64 time = Common::Timer::NowUs();
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const s64 diff = std::max<s64>(0, time - m_last_time);
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const s64 window = std::max(1, g_ActiveConfig.iPerfSampleUSec);
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m_raw_dt = diff / US_TO_S;
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m_last_time = time;
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if (m_time_since_update >= FPS_REFRESH_INTERVAL_US)
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m_dt_total += diff;
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m_dt_queue.push_back(diff);
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while (window <= m_dt_total - m_dt_queue.front())
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{
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m_fps = m_frame_counter / (m_time_since_update / 1000000.0);
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m_frame_counter = 0;
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m_time_since_update = 0;
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m_dt_total -= m_dt_queue.front();
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m_dt_queue.pop_front();
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}
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// This frame count takes into account frames that are partially in the sample window
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const double fps = (m_dt_queue.size() * US_TO_S) / m_dt_total;
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const double rc = FPS_SAMPLE_RC_RATIO * std::min(window, m_dt_total) / US_TO_S;
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const double a = std::max(0.0, 1.0 - std::exp(-m_raw_dt / rc));
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// Sometimes euler averages can break when the average is inf/nan
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// This small check makes sure that if it does break, it gets fixed
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if (std::isfinite(m_avg_fps))
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m_avg_fps += a * (fps - m_avg_fps);
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else
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m_avg_fps = fps;
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if (g_ActiveConfig.bLogRenderTimeToFile)
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LogRenderTimeToFile(diff);
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}
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void FPSCounter::SetPaused(bool paused)
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{
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if (paused)
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m_paused = paused;
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if (m_paused)
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{
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m_last_time_pause = Common::Timer::NowUs();
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}
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else
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{
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||||
const u64 time = Common::Timer::NowUs();
|
||||
const u64 diff = time - m_last_time_pause;
|
||||
const s64 time = Common::Timer::NowUs();
|
||||
const s64 diff = time - m_last_time_pause;
|
||||
m_last_time += diff;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <deque>
|
||||
#include <fstream>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
|
@ -10,7 +11,7 @@
|
|||
class FPSCounter
|
||||
{
|
||||
public:
|
||||
FPSCounter();
|
||||
explicit FPSCounter(const char* log_name = "log.txt");
|
||||
~FPSCounter();
|
||||
FPSCounter(const FPSCounter&) = delete;
|
||||
FPSCounter& operator=(const FPSCounter&) = delete;
|
||||
|
@ -20,20 +21,26 @@ public:
|
|||
// Called when a frame is rendered (updated every second).
|
||||
void Update();
|
||||
|
||||
float GetFPS() const { return m_fps; }
|
||||
double GetDeltaTime() const { return m_time_diff_secs; }
|
||||
double GetFPS() const { return m_avg_fps; }
|
||||
|
||||
double GetDeltaTime() const { return m_raw_dt; }
|
||||
|
||||
private:
|
||||
void LogRenderTimeToFile(s64 val);
|
||||
void SetPaused(bool paused);
|
||||
|
||||
u64 m_last_time = 0;
|
||||
u64 m_time_since_update = 0;
|
||||
u64 m_last_time_pause = 0;
|
||||
u32 m_frame_counter = 0;
|
||||
int m_on_state_changed_handle = -1;
|
||||
float m_fps = 0.f;
|
||||
const char* m_log_name;
|
||||
std::ofstream m_bench_file;
|
||||
double m_time_diff_secs = 0.0;
|
||||
|
||||
void LogRenderTimeToFile(u64 val);
|
||||
bool m_paused = false;
|
||||
s64 m_last_time = 0;
|
||||
|
||||
double m_avg_fps = 0.0;
|
||||
double m_raw_dt = 0.0;
|
||||
|
||||
s64 m_dt_total = 0;
|
||||
std::deque<s64> m_dt_queue;
|
||||
|
||||
int m_on_state_changed_handle = -1;
|
||||
s64 m_last_time_pause = 0;
|
||||
};
|
||||
|
|
|
@ -590,21 +590,42 @@ void Renderer::CheckForConfigChanges()
|
|||
// Create On-Screen-Messages
|
||||
void Renderer::DrawDebugText()
|
||||
{
|
||||
if (g_ActiveConfig.bShowFPS)
|
||||
if (g_ActiveConfig.bShowFPS || g_ActiveConfig.bShowVPS || g_ActiveConfig.bShowSpeed)
|
||||
{
|
||||
// Position in the top-right corner of the screen.
|
||||
ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - (10.0f * m_backbuffer_scale),
|
||||
10.0f * m_backbuffer_scale),
|
||||
10.f * m_backbuffer_scale),
|
||||
ImGuiCond_Always, ImVec2(1.0f, 0.0f));
|
||||
ImGui::SetNextWindowSize(ImVec2(100.0f * m_backbuffer_scale, 30.0f * m_backbuffer_scale));
|
||||
|
||||
if (ImGui::Begin("FPS", nullptr,
|
||||
int count = g_ActiveConfig.bShowFPS + g_ActiveConfig.bShowVPS + g_ActiveConfig.bShowSpeed;
|
||||
ImGui::SetNextWindowSize(
|
||||
ImVec2(94.f * m_backbuffer_scale, (12.f + 17.f * count) * m_backbuffer_scale));
|
||||
|
||||
if (ImGui::Begin("Performance", nullptr,
|
||||
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
|
||||
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
|
||||
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
|
||||
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
|
||||
{
|
||||
ImGui::TextColored(ImVec4(0.0f, 1.0f, 1.0f, 1.0f), "FPS: %.2f", m_fps_counter.GetFPS());
|
||||
const double fps = m_fps_counter.GetFPS();
|
||||
const double vps = m_vps_counter.GetFPS();
|
||||
const double speed = 100.0 * vps / VideoInterface::GetTargetRefreshRate();
|
||||
|
||||
// Change Color based on % Speed
|
||||
float r = 0.0f, g = 1.0f, b = 1.0f;
|
||||
if (g_ActiveConfig.bShowSpeedColors)
|
||||
{
|
||||
r = 1.0 - (speed - 80.0) / 20.0;
|
||||
g = speed / 80.0;
|
||||
b = (speed - 90.0) / 10.0;
|
||||
}
|
||||
|
||||
if (g_ActiveConfig.bShowFPS)
|
||||
ImGui::TextColored(ImVec4(r, g, b, 1.0f), "FPS:%7.2lf", fps);
|
||||
if (g_ActiveConfig.bShowVPS)
|
||||
ImGui::TextColored(ImVec4(r, g, b, 1.0f), "VPS:%7.2lf", vps);
|
||||
if (g_ActiveConfig.bShowSpeed)
|
||||
ImGui::TextColored(ImVec4(r, g, b, 1.0f), "Speed:%4.0lf%%", speed);
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
@ -616,9 +637,9 @@ void Renderer::DrawDebugText()
|
|||
if (show_movie_window)
|
||||
{
|
||||
// Position under the FPS display.
|
||||
ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - (10.0f * m_backbuffer_scale),
|
||||
50.0f * m_backbuffer_scale),
|
||||
ImGuiCond_FirstUseEver, ImVec2(1.0f, 0.0f));
|
||||
ImGui::SetNextWindowPos(
|
||||
ImVec2(ImGui::GetIO().DisplaySize.x - 10.f * m_backbuffer_scale, 80.f * m_backbuffer_scale),
|
||||
ImGuiCond_FirstUseEver, ImVec2(1.0f, 0.0f));
|
||||
ImGui::SetNextWindowSizeConstraints(
|
||||
ImVec2(150.0f * m_backbuffer_scale, 20.0f * m_backbuffer_scale),
|
||||
ImGui::GetIO().DisplaySize);
|
||||
|
@ -1363,10 +1384,14 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
|
|||
MathUtil::Rectangle<int> xfb_rect;
|
||||
const auto* xfb_entry =
|
||||
g_texture_cache->GetXFBTexture(xfb_addr, fb_width, fb_height, fb_stride, &xfb_rect);
|
||||
if (xfb_entry &&
|
||||
(!g_ActiveConfig.bSkipPresentingDuplicateXFBs || xfb_entry->id != m_last_xfb_id))
|
||||
const bool is_duplicate_frame = xfb_entry->id == m_last_xfb_id;
|
||||
|
||||
m_vps_counter.Update();
|
||||
if (!is_duplicate_frame)
|
||||
m_fps_counter.Update();
|
||||
|
||||
if (xfb_entry && (!g_ActiveConfig.bSkipPresentingDuplicateXFBs || !is_duplicate_frame))
|
||||
{
|
||||
const bool is_duplicate_frame = xfb_entry->id == m_last_xfb_id;
|
||||
m_last_xfb_id = xfb_entry->id;
|
||||
|
||||
// Since we use the common pipelines here and draw vertices if a batch is currently being
|
||||
|
@ -1416,8 +1441,6 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
|
|||
|
||||
if (!is_duplicate_frame)
|
||||
{
|
||||
m_fps_counter.Update();
|
||||
|
||||
DolphinAnalytics::PerformanceSample perf_sample;
|
||||
perf_sample.speed_ratio = SystemTimers::GetEstimatedEmulationPerformance();
|
||||
perf_sample.num_prims = g_stats.this_frame.num_prims + g_stats.this_frame.num_dl_prims;
|
||||
|
|
|
@ -338,7 +338,8 @@ protected:
|
|||
MathUtil::Rectangle<int> m_target_rectangle = {};
|
||||
int m_frame_count = 0;
|
||||
|
||||
FPSCounter m_fps_counter;
|
||||
FPSCounter m_fps_counter = FPSCounter("render_times.txt");
|
||||
FPSCounter m_vps_counter = FPSCounter("v_blank_times.txt");
|
||||
|
||||
std::unique_ptr<VideoCommon::PostProcessing> m_post_processor;
|
||||
|
||||
|
|
|
@ -64,6 +64,10 @@ void VideoConfig::Refresh()
|
|||
bCrop = Config::Get(Config::GFX_CROP);
|
||||
iSafeTextureCache_ColorSamples = Config::Get(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES);
|
||||
bShowFPS = Config::Get(Config::GFX_SHOW_FPS);
|
||||
bShowVPS = Config::Get(Config::GFX_SHOW_VPS);
|
||||
bShowSpeed = Config::Get(Config::GFX_SHOW_SPEED);
|
||||
bShowSpeedColors = Config::Get(Config::GFX_SHOW_SPEED_COLORS);
|
||||
iPerfSampleUSec = Config::Get(Config::GFX_PERF_SAMP_WINDOW) * 1000;
|
||||
bShowNetPlayPing = Config::Get(Config::GFX_SHOW_NETPLAY_PING);
|
||||
bShowNetPlayMessages = Config::Get(Config::GFX_SHOW_NETPLAY_MESSAGES);
|
||||
bLogRenderTimeToFile = Config::Get(Config::GFX_LOG_RENDER_TIME_TO_FILE);
|
||||
|
|
|
@ -82,6 +82,10 @@ struct VideoConfig final
|
|||
|
||||
// Information
|
||||
bool bShowFPS = false;
|
||||
bool bShowVPS = false;
|
||||
bool bShowSpeed = false;
|
||||
bool bShowSpeedColors = false;
|
||||
int iPerfSampleUSec = 0;
|
||||
bool bShowNetPlayPing = false;
|
||||
bool bShowNetPlayMessages = false;
|
||||
bool bOverlayStats = false;
|
||||
|
|
Loading…
Reference in New Issue