x64FPURoundMode: use fesetround() instead of asm
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@ -2,6 +2,8 @@
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// Licensed under GPLv2
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <cfenv>
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#include "Common/Common.h"
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#include "Common/Common.h"
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#include "Common/CPUDetect.h"
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#include "Common/CPUDetect.h"
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#include "Common/FPURoundMode.h"
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#include "Common/FPURoundMode.h"
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@ -20,33 +22,14 @@ namespace FPURoundMode
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void SetRoundMode(int mode)
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void SetRoundMode(int mode)
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{
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{
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// Set FPU rounding mode to mimic the PowerPC's
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// Convert PowerPC to native rounding mode.
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#ifdef _M_X86_32
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const int rounding_mode_lut[] = {
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// This shouldn't really be needed anymore since we use SSE
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FE_TONEAREST,
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#ifdef _WIN32
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FE_TOWARDZERO,
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const int table[4] =
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FE_UPWARD,
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{
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FE_DOWNWARD
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_RC_NEAR,
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};
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_RC_CHOP,
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fesetround(rounding_mode_lut[mode]);
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_RC_UP,
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_RC_DOWN
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};
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_set_controlfp(_MCW_RC, table[mode]);
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#else
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const unsigned short X87_ROUND_MASK = 3 << 10;
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const unsigned short x87_rounding_table[] =
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{
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0 << 10, // nearest
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3 << 10, // zero
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2 << 10, // +inf
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1 << 10, // -inf
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};
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unsigned short _mode;
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asm ("fstcw %0" : "=m" (_mode));
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_mode = (_mode & ~X87_ROUND_MASK) | x87_rounding_table[mode];
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asm ("fldcw %0" : : "m" (_mode));
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#endif
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#endif
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}
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}
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void SetPrecisionMode(PrecisionMode mode)
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void SetPrecisionMode(PrecisionMode mode)
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