Remove UCode_AX_ADPCM.h, now useless (incorporated into UCode_AX_Voice.h)
This commit is contained in:
parent
3ca77cf077
commit
ed59f8ff1d
|
@ -461,7 +461,6 @@
|
|||
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AX.h" />
|
||||
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AXStructs.h" />
|
||||
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AXWii.h" />
|
||||
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AX_ADPCM.h" />
|
||||
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AX_Voice.h" />
|
||||
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_CARD.h" />
|
||||
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_GBA.h" />
|
||||
|
|
|
@ -727,9 +727,6 @@
|
|||
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AX.h">
|
||||
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AX_ADPCM.h">
|
||||
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AX_Voice.h">
|
||||
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
|
||||
</ClInclude>
|
||||
|
|
|
@ -1,92 +0,0 @@
|
|||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _UCODE_AX_ADPCM_H
|
||||
#define _UCODE_AX_ADPCM_H
|
||||
|
||||
#include "../../DSP.h"
|
||||
|
||||
static inline s16 ADPCM_Step(PBADPCMInfo &adpcm, u32& samplePos, u32 newSamplePos, u16 frac)
|
||||
{
|
||||
while (samplePos < newSamplePos)
|
||||
{
|
||||
if ((samplePos & 15) == 0)
|
||||
{
|
||||
adpcm.pred_scale = DSP::ReadARAM((samplePos & ~15) >> 1);
|
||||
samplePos += 2;
|
||||
newSamplePos += 2;
|
||||
}
|
||||
|
||||
int scale = 1 << (adpcm.pred_scale & 0xF);
|
||||
int coef_idx = (adpcm.pred_scale >> 4) & 7;
|
||||
|
||||
s32 coef1 = adpcm.coefs[coef_idx * 2 + 0];
|
||||
s32 coef2 = adpcm.coefs[coef_idx * 2 + 1];
|
||||
|
||||
int temp = (samplePos & 1) ?
|
||||
(DSP::ReadARAM(samplePos >> 1) & 0xF) :
|
||||
(DSP::ReadARAM(samplePos >> 1) >> 4);
|
||||
|
||||
if (temp >= 8)
|
||||
temp -= 16;
|
||||
|
||||
// 0x400 = 0.5 in 11-bit fixed point
|
||||
int val = (scale * temp) + ((0x400 + coef1 * adpcm.yn1 + coef2 * adpcm.yn2) >> 11);
|
||||
|
||||
if (val > 0x7FFF)
|
||||
val = 0x7FFF;
|
||||
else if (val < -0x7FFF)
|
||||
val = -0x7FFF;
|
||||
|
||||
adpcm.yn2 = adpcm.yn1;
|
||||
adpcm.yn1 = val;
|
||||
|
||||
samplePos++;
|
||||
}
|
||||
|
||||
return adpcm.yn1;
|
||||
}
|
||||
|
||||
// TODO: WTF is going on here?!?
|
||||
// Volume control (ramping)
|
||||
static inline u16 ADPCM_Vol(u16 vol, u16 delta)
|
||||
{
|
||||
int x = vol;
|
||||
if (delta && delta < 0x5000)
|
||||
x += delta * 20 * 8; // unsure what the right step is
|
||||
//x += 1 * 20 * 8;
|
||||
else if (delta && delta > 0x5000)
|
||||
//x -= (0x10000 - delta); // this is to small, it's often 1
|
||||
x -= (0x10000 - delta) * 20 * 16; // if this was 20 * 8 the sounds in Fire Emblem and Paper Mario
|
||||
// did not have time to go to zero before the were closed
|
||||
//x -= 1 * 20 * 16;
|
||||
|
||||
// make lower limits
|
||||
if (x < 0) x = 0;
|
||||
//if (pb.mixer_control < 1000 && x < pb.mixer_control) x = pb.mixer_control; // does this make
|
||||
// any sense?
|
||||
|
||||
// make upper limits
|
||||
//if (mixer_control > 1000 && x > mixer_control) x = mixer_control; // maybe mixer_control also
|
||||
// has a volume target?
|
||||
//if (x >= 0x7fff) x = 0x7fff; // this seems a little high
|
||||
//if (x >= 0x4e20) x = 0x4e20; // add a definitive limit at 20 000
|
||||
if (x >= 0x8000) x = 0x8000; // clamp to 32768;
|
||||
return x; // update volume
|
||||
}
|
||||
|
||||
#endif // _UCODE_AX_ADPCM_H
|
Loading…
Reference in New Issue