Merge pull request #12850 from jordan-woyak/device-sorting
ControllerInterface: Adjust sort priorities to ensure default keyboard-mouse device is first.
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commit
ed4a09fa56
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@ -4,6 +4,7 @@
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#pragma once
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#include <chrono>
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#include <limits>
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#include <memory>
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#include <mutex>
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#include <optional>
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@ -147,6 +148,7 @@ public:
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// A higher priority means it will be one of the first ones (smaller index), making it more
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// likely to be index 0, which is automatically set as the default device when there isn't one.
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// Every platform should have at least one device with priority >= 0.
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static constexpr int DEFAULT_DEVICE_SORT_PRIORITY = std::numeric_limits<int>::max();
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virtual int GetSortPriority() const { return 0; }
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const std::vector<Input*>& Inputs() const { return m_inputs; }
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@ -281,7 +281,7 @@ std::string KeyboardMouse::GetSource() const
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// Give this device a higher priority to make sure it shows first
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int KeyboardMouse::GetSortPriority() const
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{
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return 5;
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return DEFAULT_DEVICE_SORT_PRIORITY;
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}
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bool KeyboardMouse::IsVirtualDevice() const
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@ -69,6 +69,7 @@ public:
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std::string GetName() const override;
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std::string GetSource() const override;
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int GetSortPriority() const override;
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private:
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void MainThreadInitialization(void* view);
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@ -289,6 +289,11 @@ std::string KeyboardAndMouse::GetSource() const
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return Quartz::GetSourceName();
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}
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int KeyboardAndMouse::GetSortPriority() const
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{
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return DEFAULT_DEVICE_SORT_PRIORITY;
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}
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ControlState KeyboardAndMouse::Cursor::GetState() const
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{
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return std::max(0.0, ControlState(m_axis) / (m_positive ? 1.0 : -1.0));
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@ -421,6 +421,11 @@ std::string KeyboardMouse::GetSource() const
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return std::string(SOURCE_NAME);
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}
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int KeyboardMouse::GetSortPriority() const
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{
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return DEFAULT_DEVICE_SORT_PRIORITY;
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}
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KeyboardMouse::Key::Key(Display* const display, KeyCode keycode, const char* keyboard)
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: m_display(display), m_keyboard(keyboard), m_keycode(keycode)
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{
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@ -120,6 +120,7 @@ public:
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std::string GetName() const override;
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std::string GetSource() const override;
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int GetSortPriority() const override;
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private:
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Window m_window;
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