Merge pull request #9326 from Subject38/wiimote_deadlock
InputCommon: Fix callback dispatch deadlock
This commit is contained in:
commit
ed1564515b
|
@ -140,6 +140,19 @@ void ControllerInterface::RefreshDevices()
|
||||||
InvokeDevicesChangedCallbacks();
|
InvokeDevicesChangedCallbacks();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ControllerInterface::PlatformPopulateDevices(std::function<void()> callback)
|
||||||
|
{
|
||||||
|
if (!m_is_init)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_is_populating_devices = true;
|
||||||
|
|
||||||
|
callback();
|
||||||
|
|
||||||
|
m_is_populating_devices = false;
|
||||||
|
InvokeDevicesChangedCallbacks();
|
||||||
|
}
|
||||||
|
|
||||||
// Remove all devices and call library cleanup functions
|
// Remove all devices and call library cleanup functions
|
||||||
void ControllerInterface::Shutdown()
|
void ControllerInterface::Shutdown()
|
||||||
{
|
{
|
||||||
|
|
|
@ -50,6 +50,7 @@ public:
|
||||||
void Shutdown();
|
void Shutdown();
|
||||||
void AddDevice(std::shared_ptr<ciface::Core::Device> device);
|
void AddDevice(std::shared_ptr<ciface::Core::Device> device);
|
||||||
void RemoveDevice(std::function<bool(const ciface::Core::Device*)> callback);
|
void RemoveDevice(std::function<bool(const ciface::Core::Device*)> callback);
|
||||||
|
void PlatformPopulateDevices(std::function<void()> callback);
|
||||||
bool IsInit() const { return m_is_init; }
|
bool IsInit() const { return m_is_init; }
|
||||||
void UpdateInput();
|
void UpdateInput();
|
||||||
|
|
||||||
|
|
|
@ -28,8 +28,10 @@ static LRESULT CALLBACK WindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARA
|
||||||
{
|
{
|
||||||
if (message == WM_INPUT_DEVICE_CHANGE)
|
if (message == WM_INPUT_DEVICE_CHANGE)
|
||||||
{
|
{
|
||||||
ciface::DInput::PopulateDevices(s_hwnd);
|
g_controller_interface.PlatformPopulateDevices([] {
|
||||||
ciface::XInput::PopulateDevices();
|
ciface::DInput::PopulateDevices(s_hwnd);
|
||||||
|
ciface::XInput::PopulateDevices();
|
||||||
|
});
|
||||||
s_done_populating.Set();
|
s_done_populating.Set();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue