Merge branch 'dolphin-emu:master' into AGuy27-patch-2

This commit is contained in:
AGuy27 2024-03-05 16:45:11 -05:00 committed by GitHub
commit eca6072ccb
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GPG Key ID: B5690EEEBB952194
79 changed files with 3734 additions and 1144 deletions

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@ -26,7 +26,7 @@ endif()
# This is inserted into the Info.plist as well.
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15.0" CACHE STRING "")
set(CMAKE_USER_MAKE_RULES_OVERRIDE "CMake/FlagsOverride.cmake")
set(CMAKE_USER_MAKE_RULES_OVERRIDE "${CMAKE_CURRENT_SOURCE_DIR}/CMake/FlagsOverride.cmake")
project(dolphin-emu)
@ -156,7 +156,7 @@ if(UNIX)
endif()
list(APPEND CMAKE_MODULE_PATH
${CMAKE_SOURCE_DIR}/CMake
${CMAKE_CURRENT_SOURCE_DIR}/CMake
)
# Support functions
@ -788,7 +788,7 @@ if(NOT GIT_FOUND)
endif()
add_custom_target(
dolphin_scmrev
${CMAKE_COMMAND} -DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR} -DPROJECT_BINARY_DIR=${PROJECT_BINARY_DIR} -DDISTRIBUTOR=${DISTRIBUTOR} -DDOLPHIN_DEFAULT_UPDATE_TRACK=${DOLPHIN_DEFAULT_UPDATE_TRACK} -DGIT_FOUND=${GIT_FOUND} -DGIT_EXECUTABLE=${GIT_EXECUTABLE} -DDOLPHIN_WC_REVISION=${DOLPHIN_WC_REVISION} -DDOLPHIN_WC_DESCRIBE=${DOLPHIN_WC_DESCRIBE} -DDOLPHIN_WC_BRANCH=${DOLPHIN_WC_BRANCH} -P ${CMAKE_SOURCE_DIR}/CMake/ScmRevGen.cmake
${CMAKE_COMMAND} -DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR} -DPROJECT_BINARY_DIR=${PROJECT_BINARY_DIR} -DDISTRIBUTOR=${DISTRIBUTOR} -DDOLPHIN_DEFAULT_UPDATE_TRACK=${DOLPHIN_DEFAULT_UPDATE_TRACK} -DGIT_FOUND=${GIT_FOUND} -DGIT_EXECUTABLE=${GIT_EXECUTABLE} -DDOLPHIN_WC_REVISION=${DOLPHIN_WC_REVISION} -DDOLPHIN_WC_DESCRIBE=${DOLPHIN_WC_DESCRIBE} -DDOLPHIN_WC_BRANCH=${DOLPHIN_WC_BRANCH} -P ${CMAKE_CURRENT_SOURCE_DIR}/CMake/ScmRevGen.cmake
BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h
VERBATIM
)

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@ -0,0 +1,4 @@
# G5BE4Z - Strike Force Bowling
[Video_Hacks]
EFBToTextureEnable = False
DeferEFBCopies = False

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@ -4,13 +4,17 @@ add_library(rcheevos
rcheevos/include/rc_api_request.h
rcheevos/include/rc_api_runtime.h
rcheevos/include/rc_api_user.h
rcheevos/include/rc_client.h
rcheevos/include/rc_client_raintegration.h
rcheevos/include/rc_consoles.h
rcheevos/include/rc_error.h
rcheevos/include/rc_export.h
rcheevos/include/rc_hash.h
rcheevos/include/rcheevos.h
rcheevos/include/rc_runtime.h
rcheevos/include/rc_runtime_types.h
rcheevos/include/rc_url.h
rcheevos/include/rc_util.h
rcheevos/src/rapi/rc_api_common.c
rcheevos/src/rapi/rc_api_common.h
rcheevos/src/rapi/rc_api_editor.c
@ -18,7 +22,6 @@ add_library(rcheevos
rcheevos/src/rapi/rc_api_runtime.c
rcheevos/src/rapi/rc_api_user.c
rcheevos/src/rcheevos/alloc.c
rcheevos/src/rcheevos/compat.c
rcheevos/src/rcheevos/condition.c
rcheevos/src/rcheevos/condset.c
rcheevos/src/rcheevos/consoleinfo.c
@ -26,7 +29,6 @@ add_library(rcheevos
rcheevos/src/rcheevos/lboard.c
rcheevos/src/rcheevos/memref.c
rcheevos/src/rcheevos/operand.c
rcheevos/src/rcheevos/rc_compat.h
rcheevos/src/rcheevos/rc_internal.h
rcheevos/src/rcheevos/rc_validate.c
rcheevos/src/rcheevos/rc_validate.h
@ -35,10 +37,23 @@ add_library(rcheevos
rcheevos/src/rcheevos/runtime_progress.c
rcheevos/src/rcheevos/trigger.c
rcheevos/src/rcheevos/value.c
rcheevos/src/rhash/aes.c
rcheevos/src/rhash/aes.h
rcheevos/src/rhash/cdreader.c
rcheevos/src/rhash/hash.c
rcheevos/src/rhash/md5.c
rcheevos/src/rhash/md5.h
rcheevos/src/rurl/url.c
rcheevos/src/rc_client.c
rcheevos/src/rc_client_external.h
rcheevos/src/rc_client_internal.h
rcheevos/src/rc_client_raintegration.c
rcheevos/src/rc_client_raintegration_internal.h
rcheevos/src/rc_compat.c
rcheevos/src/rc_compat.h
rcheevos/src/rc_util.c
rcheevos/src/rc_version.c
rcheevos/src/rc_version.h
)
target_include_directories(rcheevos PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/rcheevos/include")

@ -1 +1 @@
Subproject commit d9e990e6d13527532b7e2bb23164a1f3b7f33bb5
Subproject commit b64ac2b25038bc9feb94ca759b5ba4d02642b3af

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@ -22,7 +22,6 @@
<ClCompile Include="rcheevos\src\rapi\rc_api_runtime.c" />
<ClCompile Include="rcheevos\src\rapi\rc_api_user.c" />
<ClCompile Include="rcheevos\src\rcheevos\alloc.c" />
<ClCompile Include="rcheevos\src\rcheevos\compat.c" />
<ClCompile Include="rcheevos\src\rcheevos\condition.c" />
<ClCompile Include="rcheevos\src\rcheevos\condset.c" />
<ClCompile Include="rcheevos\src\rcheevos\consoleinfo.c" />
@ -36,9 +35,16 @@
<ClCompile Include="rcheevos\src\rcheevos\runtime_progress.c" />
<ClCompile Include="rcheevos\src\rcheevos\trigger.c" />
<ClCompile Include="rcheevos\src\rcheevos\value.c" />
<ClCompile Include="rcheevos\src\rhash\aes.c" />
<ClCompile Include="rcheevos\src\rhash\cdreader.c" />
<ClCompile Include="rcheevos\src\rhash\hash.c" />
<ClCompile Include="rcheevos\src\rhash\md5.c" />
<ClCompile Include="rcheevos\src\rurl\url.c" />
<ClCompile Include="rcheevos\src\rc_client.c" />
<ClCompile Include="rcheevos\src\rc_client_raintegration.c" />
<ClCompile Include="rcheevos\src\rc_compat.c" />
<ClCompile Include="rcheevos\src\rc_util.c" />
<ClCompile Include="rcheevos\src\rc_version.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="rcheevos\include\rcheevos.h" />
@ -47,17 +53,26 @@
<ClInclude Include="rcheevos\include\rc_api_request.h" />
<ClInclude Include="rcheevos\include\rc_api_runtime.h" />
<ClInclude Include="rcheevos\include\rc_api_user.h" />
<ClInclude Include="rcheevos\include\rc_client.h" />
<ClInclude Include="rcheevos\include\rc_client_raintegration.h" />
<ClInclude Include="rcheevos\include\rc_consoles.h" />
<ClInclude Include="rcheevos\include\rc_error.h" />
<ClInclude Include="rcheevos\include\rc_export.h" />
<ClInclude Include="rcheevos\include\rc_hash.h" />
<ClInclude Include="rcheevos\include\rc_runtime.h" />
<ClInclude Include="rcheevos\include\rc_runtime_types.h" />
<ClInclude Include="rcheevos\include\rc_url.h" />
<ClInclude Include="rcheevos\include\rc_util.h" />
<ClInclude Include="rcheevos\src\rapi\rc_api_common.h" />
<ClInclude Include="rcheevos\src\rcheevos\rc_compat.h" />
<ClInclude Include="rcheevos\src\rcheevos\rc_internal.h" />
<ClInclude Include="rcheevos\src\rcheevos\rc_validate.h" />
<ClInclude Include="rcheevos\src\rhash\aes.h" />
<ClInclude Include="rcheevos\src\rhash\md5.h" />
<ClInclude Include="rcheevos\src\rc_client_external.h" />
<ClInclude Include="rcheevos\src\rc_client_internal.h" />
<ClInclude Include="rcheevos\src\rc_client_raintegration_internal.h" />
<ClInclude Include="rcheevos\src\rc_compat.h" />
<ClInclude Include="rcheevos\src\rc_version.h" />
</ItemGroup>
<ItemDefinitionGroup>
<ClCompile>

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@ -138,6 +138,8 @@ add_library(common
Thread.h
Timer.cpp
Timer.h
TimeUtil.cpp
TimeUtil.h
TraversalClient.cpp
TraversalClient.h
TraversalProto.h

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@ -75,6 +75,8 @@
#define DUMP_AUDIO_DIR "Audio"
#define DUMP_DSP_DIR "DSP"
#define DUMP_SSL_DIR "SSL"
#define DUMP_DEBUG_DIR "Debug"
#define DUMP_DEBUG_BRANCHWATCH_DIR "BranchWatch"
#define LOGS_DIR "Logs"
#define MAIL_LOGS_DIR "Mail"
#define SHADERS_DIR "Shaders"

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@ -856,6 +856,9 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
s_user_paths[D_DUMPSSL_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_SSL_DIR DIR_SEP;
s_user_paths[D_DUMPDEBUG_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DEBUG_DIR DIR_SEP;
s_user_paths[D_DUMPDEBUG_BRANCHWATCH_IDX] =
s_user_paths[D_DUMPDEBUG_IDX] + DUMP_DEBUG_BRANCHWATCH_DIR DIR_SEP;
s_user_paths[D_LOGS_IDX] = s_user_paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
s_user_paths[D_THEMES_IDX] = s_user_paths[D_USER_IDX] + THEMES_DIR DIR_SEP;
@ -932,6 +935,9 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
s_user_paths[D_DUMPSSL_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_SSL_DIR DIR_SEP;
s_user_paths[D_DUMPDEBUG_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DEBUG_DIR DIR_SEP;
s_user_paths[D_DUMPDEBUG_BRANCHWATCH_IDX] =
s_user_paths[D_DUMP_IDX] + DUMP_DEBUG_BRANCHWATCH_DIR DIR_SEP;
s_user_paths[F_MEM1DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM1_DUMP;
s_user_paths[F_MEM2DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM2_DUMP;
s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;

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@ -52,6 +52,8 @@ enum
D_DUMPTEXTURES_IDX,
D_DUMPDSP_IDX,
D_DUMPSSL_IDX,
D_DUMPDEBUG_IDX,
D_DUMPDEBUG_BRANCHWATCH_IDX,
D_LOAD_IDX,
D_LOGS_IDX,
D_MAILLOGS_IDX,

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@ -0,0 +1,20 @@
// Copyright 2024 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Common/JsonUtil.h"
picojson::object ToJsonObject(const Common::Vec3& vec)
{
picojson::object obj;
obj.emplace("x", vec.x);
obj.emplace("y", vec.y);
obj.emplace("z", vec.z);
return obj;
}
void FromJson(const picojson::object& obj, Common::Vec3& vec)
{
vec.x = ReadNumericOrDefault<float>(obj, "x");
vec.y = ReadNumericOrDefault<float>(obj, "y");
vec.z = ReadNumericOrDefault<float>(obj, "z");
}

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@ -3,10 +3,13 @@
#pragma once
#include <span>
#include <string>
#include <picojson.h>
#include "Common/MathUtil.h"
#include "Common/Matrix.h"
// Ideally this would use a concept like, 'template <std::ranges::range Range>' to constrain it,
// but unfortunately we'd need to require clang 15 for that, since the ranges library isn't
// fully implemented until then, but this should suffice.
@ -24,3 +27,18 @@ picojson::array ToJsonArray(const Range& data)
return result;
}
template <typename Type>
Type ReadNumericOrDefault(const picojson::object& obj, const std::string& key,
Type default_value = Type{})
{
const auto it = obj.find(key);
if (it == obj.end())
return default_value;
if (!it->second.is<double>())
return default_value;
return MathUtil::SaturatingCast<Type>(it->second.get<double>());
}
picojson::object ToJsonObject(const Common::Vec3& vec);
void FromJson(const picojson::object& obj, Common::Vec3& vec);

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@ -0,0 +1,24 @@
// Copyright 2024 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Common/TimeUtil.h"
#include <ctime>
#include <optional>
namespace Common
{
std::optional<std::tm> Localtime(std::time_t time)
{
std::tm local_time;
#ifdef _MSC_VER
if (localtime_s(&local_time, &time) != 0)
return std::nullopt;
#else
std::tm* result = localtime_r(&time, &local_time);
if (result != &local_time)
return std::nullopt;
#endif
return local_time;
}
} // Namespace Common

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@ -0,0 +1,13 @@
// Copyright 2024 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <ctime>
#include <optional>
namespace Common
{
// Threadsafe and error-checking variant of std::localtime()
std::optional<std::tm> Localtime(std::time_t time);
} // Namespace Common

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@ -24,8 +24,6 @@
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoEvents.h"
static constexpr bool hardcore_mode_enabled = false;
static std::unique_ptr<OSD::Icon> DecodeBadgeToOSDIcon(const AchievementManager::Badge& badge);
AchievementManager& AchievementManager::GetInstance()
@ -359,11 +357,11 @@ void AchievementManager::ActivateDeactivateAchievements()
bool encore = Config::Get(Config::RA_ENCORE_ENABLED);
for (u32 ix = 0; ix < m_game_data.num_achievements; ix++)
{
u32 points = (m_game_data.achievements[ix].category == RC_ACHIEVEMENT_CATEGORY_UNOFFICIAL) ?
0 :
m_game_data.achievements[ix].points;
auto iter = m_unlock_map.insert(
{m_game_data.achievements[ix].id, UnlockStatus{.game_data_index = ix, .points = points}});
auto iter =
m_unlock_map.insert({m_game_data.achievements[ix].id,
UnlockStatus{.game_data_index = ix,
.points = m_game_data.achievements[ix].points,
.category = m_game_data.achievements[ix].category}});
ActivateDeactivateAchievement(iter.first->first, enabled, unofficial, encore);
}
INFO_LOG_FMT(ACHIEVEMENTS, "Achievements (de)activated.");
@ -373,12 +371,13 @@ void AchievementManager::ActivateDeactivateLeaderboards()
{
if (!Config::Get(Config::RA_ENABLED) || !IsLoggedIn())
return;
bool leaderboards_enabled = Config::Get(Config::RA_LEADERBOARDS_ENABLED);
bool leaderboards_enabled =
Config::Get(Config::RA_LEADERBOARDS_ENABLED) && Config::Get(Config::RA_HARDCORE_ENABLED);
for (u32 ix = 0; ix < m_game_data.num_leaderboards; ix++)
{
auto leaderboard = m_game_data.leaderboards[ix];
u32 leaderboard_id = leaderboard.id;
if (m_is_game_loaded && leaderboards_enabled && hardcore_mode_enabled)
if (m_is_game_loaded && leaderboards_enabled)
{
rc_runtime_activate_lboard(&m_runtime, leaderboard_id, leaderboard.definition, nullptr, 0);
m_queue.EmplaceItem([this, leaderboard_id] {
@ -752,8 +751,6 @@ void AchievementManager::AchievementEventHandler(const rc_runtime_event_t* runti
break;
}
}
m_update_callback();
}
std::recursive_mutex& AchievementManager::GetLock()
@ -798,8 +795,11 @@ AchievementManager::PointSpread AchievementManager::TallyScore() const
PointSpread spread{};
if (!IsGameLoaded())
return spread;
bool hardcore_mode_enabled = Config::Get(Config::RA_HARDCORE_ENABLED);
for (const auto& entry : m_unlock_map)
{
if (entry.second.category != RC_ACHIEVEMENT_CATEGORY_CORE)
continue;
u32 points = entry.second.points;
spread.total_count++;
spread.total_points += points;
@ -884,10 +884,14 @@ void AchievementManager::SetDisabled(bool disable)
INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager has been disabled.");
OSD::AddMessage("Please close all games to re-enable achievements.", OSD::Duration::VERY_LONG,
OSD::Color::RED);
m_update_callback();
}
if (previously_disabled && !disable)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager has been re-enabled.");
m_update_callback();
}
};
const AchievementManager::NamedIconMap& AchievementManager::GetChallengeIcons() const
@ -902,6 +906,7 @@ void AchievementManager::CloseGame()
if (m_is_game_loaded)
{
m_is_game_loaded = false;
m_active_challenges.clear();
ActivateDeactivateAchievements();
ActivateDeactivateLeaderboards();
ActivateDeactivateRichPresence();
@ -926,6 +931,7 @@ void AchievementManager::Logout()
{
std::lock_guard lg{m_lock};
CloseGame();
SetDisabled(false);
m_player_badge.name.clear();
Config::SetBaseOrCurrent(Config::RA_API_TOKEN, "");
}
@ -937,6 +943,7 @@ void AchievementManager::Logout()
void AchievementManager::Shutdown()
{
CloseGame();
SetDisabled(false);
m_is_runtime_initialized = false;
m_queue.Shutdown();
// DON'T log out - keep those credentials for next run.
@ -1295,6 +1302,7 @@ void AchievementManager::ActivateDeactivateAchievement(AchievementId id, bool en
const UnlockStatus& status = it->second;
u32 index = status.game_data_index;
bool active = (rc_runtime_get_achievement(&m_runtime, id) != nullptr);
bool hardcore_mode_enabled = Config::Get(Config::RA_HARDCORE_ENABLED);
// Deactivate achievements if game is not loaded
bool activate = m_is_game_loaded;
@ -1349,6 +1357,7 @@ AchievementManager::ResponseType AchievementManager::AwardAchievement(Achievemen
{
std::string username = Config::Get(Config::RA_USERNAME);
std::string api_token = Config::Get(Config::RA_API_TOKEN);
bool hardcore_mode_enabled = Config::Get(Config::RA_HARDCORE_ENABLED);
rc_api_award_achievement_request_t award_request = {.username = username.c_str(),
.api_token = api_token.c_str(),
.achievement_id = achievement_id,
@ -1418,7 +1427,7 @@ void AchievementManager::DisplayWelcomeMessage()
{
std::lock_guard lg{m_lock};
PointSpread spread = TallyScore();
if (hardcore_mode_enabled)
if (Config::Get(Config::RA_HARDCORE_ENABLED))
{
OSD::AddMessage(
fmt::format("You have {}/{} achievements worth {}/{} points", spread.hard_unlocks,
@ -1443,6 +1452,7 @@ void AchievementManager::DisplayWelcomeMessage()
void AchievementManager::HandleAchievementTriggeredEvent(const rc_runtime_event_t* runtime_event)
{
bool hardcore_mode_enabled = Config::Get(Config::RA_HARDCORE_ENABLED);
const auto event_id = runtime_event->id;
auto it = m_unlock_map.find(event_id);
if (it == m_unlock_map.end())
@ -1451,7 +1461,6 @@ void AchievementManager::HandleAchievementTriggeredEvent(const rc_runtime_event_
return;
}
it->second.session_unlock_count++;
m_queue.EmplaceItem([this, event_id] { AwardAchievement(event_id); });
AchievementId game_data_index = it->second.game_data_index;
OSD::AddMessage(fmt::format("Unlocked: {} ({})", m_game_data.achievements[game_data_index].title,
m_game_data.achievements[game_data_index].points),
@ -1460,22 +1469,28 @@ void AchievementManager::HandleAchievementTriggeredEvent(const rc_runtime_event_
(Config::Get(Config::RA_BADGES_ENABLED)) ?
DecodeBadgeToOSDIcon(it->second.unlocked_badge.badge) :
nullptr);
PointSpread spread = TallyScore();
if (spread.hard_points == spread.total_points)
if (m_game_data.achievements[game_data_index].category == RC_ACHIEVEMENT_CATEGORY_CORE)
{
OSD::AddMessage(
fmt::format("Congratulations! {} has mastered {}", m_display_name, m_game_data.title),
OSD::Duration::VERY_LONG, OSD::Color::YELLOW,
(Config::Get(Config::RA_BADGES_ENABLED)) ? DecodeBadgeToOSDIcon(m_game_badge.badge) :
nullptr);
}
else if (spread.hard_points + spread.soft_points == spread.total_points)
{
OSD::AddMessage(
fmt::format("Congratulations! {} has completed {}", m_display_name, m_game_data.title),
OSD::Duration::VERY_LONG, OSD::Color::CYAN,
(Config::Get(Config::RA_BADGES_ENABLED)) ? DecodeBadgeToOSDIcon(m_game_badge.badge) :
nullptr);
m_queue.EmplaceItem([this, event_id] { AwardAchievement(event_id); });
PointSpread spread = TallyScore();
if (spread.hard_points == spread.total_points &&
it->second.remote_unlock_status != UnlockStatus::UnlockType::HARDCORE)
{
OSD::AddMessage(
fmt::format("Congratulations! {} has mastered {}", m_display_name, m_game_data.title),
OSD::Duration::VERY_LONG, OSD::Color::YELLOW,
(Config::Get(Config::RA_BADGES_ENABLED)) ? DecodeBadgeToOSDIcon(m_game_badge.badge) :
nullptr);
}
else if (spread.hard_points + spread.soft_points == spread.total_points &&
it->second.remote_unlock_status == UnlockStatus::UnlockType::LOCKED)
{
OSD::AddMessage(
fmt::format("Congratulations! {} has completed {}", m_display_name, m_game_data.title),
OSD::Duration::VERY_LONG, OSD::Color::CYAN,
(Config::Get(Config::RA_BADGES_ENABLED)) ? DecodeBadgeToOSDIcon(m_game_badge.badge) :
nullptr);
}
}
ActivateDeactivateAchievement(event_id, Config::Get(Config::RA_ACHIEVEMENTS_ENABLED),
Config::Get(Config::RA_UNOFFICIAL_ENABLED),

View File

@ -89,6 +89,7 @@ public:
u32 points = 0;
BadgeStatus locked_badge;
BadgeStatus unlocked_badge;
u32 category = RC_ACHIEVEMENT_CATEGORY_CORE;
};
static constexpr std::string_view GRAY = "transparent";

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@ -19,6 +19,7 @@
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Debugger/BranchWatch.h"
#include "Core/HLE/HLE.h"
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/EXI/EXI_DeviceIPL.h"
@ -158,6 +159,11 @@ bool CBoot::RunApploader(Core::System& system, const Core::CPUThreadGuard& guard
auto& ppc_state = system.GetPPCState();
auto& mmu = system.GetMMU();
auto& branch_watch = system.GetPowerPC().GetBranchWatch();
const bool resume_branch_watch = branch_watch.GetRecordingActive();
if (system.IsBranchWatchIgnoreApploader())
branch_watch.Pause();
// Call iAppLoaderEntry.
DEBUG_LOG_FMT(BOOT, "Call iAppLoaderEntry");
@ -220,6 +226,8 @@ bool CBoot::RunApploader(Core::System& system, const Core::CPUThreadGuard& guard
// return
ppc_state.pc = ppc_state.gpr[3];
branch_watch.SetRecordingActive(resume_branch_watch);
return true;
}

View File

@ -61,6 +61,8 @@ add_library(core
CoreTiming.h
CPUThreadConfigCallback.cpp
CPUThreadConfigCallback.h
Debugger/BranchWatch.cpp
Debugger/BranchWatch.h
Debugger/CodeTrace.cpp
Debugger/CodeTrace.h
Debugger/DebugInterface.h

View File

@ -170,7 +170,8 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::stri
return;
#ifdef USE_RETRO_ACHIEVEMENTS
AchievementManager::GetInstance().SetDisabled(true);
if (game_id != "00000000")
AchievementManager::GetInstance().SetDisabled(true);
#endif // USE_RETRO_ACHIEVEMENTS
if (game_id == "00000000")

View File

@ -291,6 +291,7 @@ void Stop() // - Hammertime!
#ifdef USE_RETRO_ACHIEVEMENTS
AchievementManager::GetInstance().CloseGame();
AchievementManager::GetInstance().SetDisabled(false);
#endif // USE_RETRO_ACHIEVEMENTS
s_is_stopping = true;

View File

@ -0,0 +1,314 @@
// Copyright 2024 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/Debugger/BranchWatch.h"
#include <algorithm>
#include <cstddef>
#include <cstdio>
#include <fmt/format.h>
#include "Common/Assert.h"
#include "Common/BitField.h"
#include "Common/CommonTypes.h"
#include "Core/Core.h"
#include "Core/PowerPC/Gekko.h"
#include "Core/PowerPC/MMU.h"
namespace Core
{
void BranchWatch::Clear(const CPUThreadGuard&)
{
m_selection.clear();
m_collection_vt.clear();
m_collection_vf.clear();
m_collection_pt.clear();
m_collection_pf.clear();
m_recording_phase = Phase::Blacklist;
m_blacklist_size = 0;
}
// This is a bitfield aggregate of metadata required to reconstruct a BranchWatch's Collections and
// Selection from a text file (a snapshot). For maximum forward compatibility, should that ever be
// required, the StorageType is an unsigned long long instead of something more reasonable like an
// unsigned int or u8. This is because the snapshot text file format contains no version info.
union USnapshotMetadata
{
using Inspection = BranchWatch::SelectionInspection;
using StorageType = unsigned long long;
static_assert(Inspection::EndOfEnumeration == Inspection{(1u << 3) + 1});
StorageType hex;
BitField<0, 1, bool, StorageType> is_virtual;
BitField<1, 1, bool, StorageType> condition;
BitField<2, 1, bool, StorageType> is_selected;
BitField<3, 4, Inspection, StorageType> inspection;
USnapshotMetadata() : hex(0) {}
explicit USnapshotMetadata(bool is_virtual_, bool condition_, bool is_selected_,
Inspection inspection_)
: USnapshotMetadata()
{
is_virtual = is_virtual_;
condition = condition_;
is_selected = is_selected_;
inspection = inspection_;
}
};
void BranchWatch::Save(const CPUThreadGuard& guard, std::FILE* file) const
{
if (!CanSave())
{
ASSERT_MSG(CORE, false, "BranchWatch can not be saved.");
return;
}
if (file == nullptr)
return;
const auto routine = [&](const Collection& collection, bool is_virtual, bool condition) {
for (const Collection::value_type& kv : collection)
{
const auto iter = std::find_if(
m_selection.begin(), m_selection.end(),
[&](const Selection::value_type& value) { return value.collection_ptr == &kv; });
fmt::println(file, "{:08x} {:08x} {:08x} {} {} {:x}", kv.first.origin_addr,
kv.first.destin_addr, kv.first.original_inst.hex, kv.second.total_hits,
kv.second.hits_snapshot,
iter == m_selection.end() ?
USnapshotMetadata(is_virtual, condition, false, {}).hex :
USnapshotMetadata(is_virtual, condition, true, iter->inspection).hex);
}
};
routine(m_collection_vt, true, true);
routine(m_collection_pt, false, true);
routine(m_collection_vf, true, false);
routine(m_collection_pf, false, false);
}
void BranchWatch::Load(const CPUThreadGuard& guard, std::FILE* file)
{
if (file == nullptr)
return;
Clear(guard);
u32 origin_addr, destin_addr, inst_hex;
std::size_t total_hits, hits_snapshot;
USnapshotMetadata snapshot_metadata = {};
while (std::fscanf(file, "%x %x %x %zu %zu %llx", &origin_addr, &destin_addr, &inst_hex,
&total_hits, &hits_snapshot, &snapshot_metadata.hex) == 6)
{
const bool is_virtual = snapshot_metadata.is_virtual;
const bool condition = snapshot_metadata.condition;
const auto [kv_iter, emplace_success] =
GetCollection(is_virtual, condition)
.try_emplace({{origin_addr, destin_addr}, inst_hex},
BranchWatchCollectionValue{total_hits, hits_snapshot});
if (!emplace_success)
continue;
if (snapshot_metadata.is_selected)
{
// TODO C++20: Parenthesized initialization of aggregates has bad compiler support.
m_selection.emplace_back(BranchWatchSelectionValueType{&*kv_iter, is_virtual, condition,
snapshot_metadata.inspection});
}
else if (hits_snapshot != 0)
{
++m_blacklist_size; // This will be very wrong when not in Blacklist mode. That's ok.
}
}
if (!m_selection.empty())
m_recording_phase = Phase::Reduction;
}
void BranchWatch::IsolateHasExecuted(const CPUThreadGuard&)
{
switch (m_recording_phase)
{
case Phase::Blacklist:
{
m_selection.reserve(GetCollectionSize() - m_blacklist_size);
const auto routine = [&](Collection& collection, bool is_virtual, bool condition) {
for (Collection::value_type& kv : collection)
{
if (kv.second.hits_snapshot == 0)
{
// TODO C++20: Parenthesized initialization of aggregates has bad compiler support.
m_selection.emplace_back(
BranchWatchSelectionValueType{&kv, is_virtual, condition, SelectionInspection{}});
kv.second.hits_snapshot = kv.second.total_hits;
}
}
};
routine(m_collection_vt, true, true);
routine(m_collection_vf, true, false);
routine(m_collection_pt, false, true);
routine(m_collection_pf, false, false);
m_recording_phase = Phase::Reduction;
return;
}
case Phase::Reduction:
std::erase_if(m_selection, [](const Selection::value_type& value) -> bool {
Collection::value_type* const kv = value.collection_ptr;
if (kv->second.total_hits == kv->second.hits_snapshot)
return true;
kv->second.hits_snapshot = kv->second.total_hits;
return false;
});
return;
}
}
void BranchWatch::IsolateNotExecuted(const CPUThreadGuard&)
{
switch (m_recording_phase)
{
case Phase::Blacklist:
{
const auto routine = [&](Collection& collection) {
for (Collection::value_type& kv : collection)
kv.second.hits_snapshot = kv.second.total_hits;
};
routine(m_collection_vt);
routine(m_collection_vf);
routine(m_collection_pt);
routine(m_collection_pf);
m_blacklist_size = GetCollectionSize();
return;
}
case Phase::Reduction:
std::erase_if(m_selection, [](const Selection::value_type& value) -> bool {
Collection::value_type* const kv = value.collection_ptr;
if (kv->second.total_hits != kv->second.hits_snapshot)
return true;
kv->second.hits_snapshot = kv->second.total_hits;
return false;
});
return;
}
}
void BranchWatch::IsolateWasOverwritten(const CPUThreadGuard& guard)
{
if (Core::GetState() == Core::State::Uninitialized)
{
ASSERT_MSG(CORE, false, "Core is uninitialized.");
return;
}
switch (m_recording_phase)
{
case Phase::Blacklist:
{
// This is a dirty hack of the assumptions that make the blacklist phase work. If the
// hits_snapshot is non-zero while in the blacklist phase, that means it has been marked
// for exclusion from the transition to the reduction phase.
const auto routine = [&](Collection& collection, PowerPC::RequestedAddressSpace address_space) {
for (Collection::value_type& kv : collection)
{
if (kv.second.hits_snapshot == 0)
{
const std::optional read_result =
PowerPC::MMU::HostTryReadInstruction(guard, kv.first.origin_addr, address_space);
if (!read_result.has_value())
continue;
if (kv.first.original_inst.hex == read_result->value)
kv.second.hits_snapshot = ++m_blacklist_size; // Any non-zero number will work.
}
}
};
routine(m_collection_vt, PowerPC::RequestedAddressSpace::Virtual);
routine(m_collection_vf, PowerPC::RequestedAddressSpace::Virtual);
routine(m_collection_pt, PowerPC::RequestedAddressSpace::Physical);
routine(m_collection_pf, PowerPC::RequestedAddressSpace::Physical);
return;
}
case Phase::Reduction:
std::erase_if(m_selection, [&guard](const Selection::value_type& value) -> bool {
const std::optional read_result = PowerPC::MMU::HostTryReadInstruction(
guard, value.collection_ptr->first.origin_addr,
value.is_virtual ? PowerPC::RequestedAddressSpace::Virtual :
PowerPC::RequestedAddressSpace::Physical);
if (!read_result.has_value())
return false;
return value.collection_ptr->first.original_inst.hex == read_result->value;
});
return;
}
}
void BranchWatch::IsolateNotOverwritten(const CPUThreadGuard& guard)
{
if (Core::GetState() == Core::State::Uninitialized)
{
ASSERT_MSG(CORE, false, "Core is uninitialized.");
return;
}
switch (m_recording_phase)
{
case Phase::Blacklist:
{
// Same dirty hack with != rather than ==, see above for details
const auto routine = [&](Collection& collection, PowerPC::RequestedAddressSpace address_space) {
for (Collection::value_type& kv : collection)
if (kv.second.hits_snapshot == 0)
{
const std::optional read_result =
PowerPC::MMU::HostTryReadInstruction(guard, kv.first.origin_addr, address_space);
if (!read_result.has_value())
continue;
if (kv.first.original_inst.hex != read_result->value)
kv.second.hits_snapshot = ++m_blacklist_size; // Any non-zero number will work.
}
};
routine(m_collection_vt, PowerPC::RequestedAddressSpace::Virtual);
routine(m_collection_vf, PowerPC::RequestedAddressSpace::Virtual);
routine(m_collection_pt, PowerPC::RequestedAddressSpace::Physical);
routine(m_collection_pf, PowerPC::RequestedAddressSpace::Physical);
return;
}
case Phase::Reduction:
std::erase_if(m_selection, [&guard](const Selection::value_type& value) -> bool {
const std::optional read_result = PowerPC::MMU::HostTryReadInstruction(
guard, value.collection_ptr->first.origin_addr,
value.is_virtual ? PowerPC::RequestedAddressSpace::Virtual :
PowerPC::RequestedAddressSpace::Physical);
if (!read_result.has_value())
return false;
return value.collection_ptr->first.original_inst.hex != read_result->value;
});
return;
}
}
void BranchWatch::UpdateHitsSnapshot()
{
switch (m_recording_phase)
{
case Phase::Reduction:
for (Selection::value_type& value : m_selection)
value.collection_ptr->second.hits_snapshot = value.collection_ptr->second.total_hits;
return;
case Phase::Blacklist:
return;
}
}
void BranchWatch::ClearSelectionInspection()
{
std::for_each(m_selection.begin(), m_selection.end(),
[](Selection::value_type& value) { value.inspection = {}; });
}
void BranchWatch::SetSelectedInspected(std::size_t idx, SelectionInspection inspection)
{
m_selection[idx].inspection |= inspection;
}
} // namespace Core

View File

@ -0,0 +1,278 @@
// Copyright 2024 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstddef>
#include <cstdio>
#include <functional>
#include <unordered_map>
#include <vector>
#include "Common/BitUtils.h"
#include "Common/CommonTypes.h"
#include "Common/EnumUtils.h"
#include "Core/PowerPC/Gekko.h"
namespace Core
{
class CPUThreadGuard;
}
namespace Core
{
struct FakeBranchWatchCollectionKey
{
u32 origin_addr;
u32 destin_addr;
// TODO C++20: constexpr w/ std::bit_cast
inline operator u64() const { return Common::BitCast<u64>(*this); }
};
struct BranchWatchCollectionKey : FakeBranchWatchCollectionKey
{
UGeckoInstruction original_inst;
};
struct BranchWatchCollectionValue
{
std::size_t total_hits = 0;
std::size_t hits_snapshot = 0;
};
} // namespace Core
template <>
struct std::hash<Core::BranchWatchCollectionKey>
{
std::size_t operator()(const Core::BranchWatchCollectionKey& s) const noexcept
{
return std::hash<u64>{}(static_cast<const Core::FakeBranchWatchCollectionKey&>(s));
}
};
namespace Core
{
inline bool operator==(const BranchWatchCollectionKey& lhs,
const BranchWatchCollectionKey& rhs) noexcept
{
const std::hash<BranchWatchCollectionKey> hash;
return hash(lhs) == hash(rhs) && lhs.original_inst.hex == rhs.original_inst.hex;
}
enum class BranchWatchSelectionInspection : u8
{
SetOriginNOP = 1u << 0,
SetDestinBLR = 1u << 1,
SetOriginSymbolBLR = 1u << 2,
SetDestinSymbolBLR = 1u << 3,
EndOfEnumeration,
};
constexpr BranchWatchSelectionInspection operator|(BranchWatchSelectionInspection lhs,
BranchWatchSelectionInspection rhs)
{
return static_cast<BranchWatchSelectionInspection>(Common::ToUnderlying(lhs) |
Common::ToUnderlying(rhs));
}
constexpr BranchWatchSelectionInspection operator&(BranchWatchSelectionInspection lhs,
BranchWatchSelectionInspection rhs)
{
return static_cast<BranchWatchSelectionInspection>(Common::ToUnderlying(lhs) &
Common::ToUnderlying(rhs));
}
constexpr BranchWatchSelectionInspection& operator|=(BranchWatchSelectionInspection& self,
BranchWatchSelectionInspection other)
{
return self = self | other;
}
using BranchWatchCollection =
std::unordered_map<BranchWatchCollectionKey, BranchWatchCollectionValue>;
struct BranchWatchSelectionValueType
{
using Inspection = BranchWatchSelectionInspection;
BranchWatchCollection::value_type* collection_ptr;
bool is_virtual;
bool condition;
// This is moreso a GUI thing, but it works best in the Core code for multiple reasons.
Inspection inspection;
};
using BranchWatchSelection = std::vector<BranchWatchSelectionValueType>;
enum class BranchWatchPhase : bool
{
Blacklist,
Reduction,
};
class BranchWatch final // Class is final to enforce the safety of GetOffsetOfRecordingActive().
{
public:
using Collection = BranchWatchCollection;
using Selection = BranchWatchSelection;
using Phase = BranchWatchPhase;
using SelectionInspection = BranchWatchSelectionInspection;
bool GetRecordingActive() const { return m_recording_active; }
void SetRecordingActive(bool active) { m_recording_active = active; }
void Start() { SetRecordingActive(true); }
void Pause() { SetRecordingActive(false); }
void Clear(const CPUThreadGuard& guard);
void Save(const CPUThreadGuard& guard, std::FILE* file) const;
void Load(const CPUThreadGuard& guard, std::FILE* file);
void IsolateHasExecuted(const CPUThreadGuard& guard);
void IsolateNotExecuted(const CPUThreadGuard& guard);
void IsolateWasOverwritten(const CPUThreadGuard& guard);
void IsolateNotOverwritten(const CPUThreadGuard& guard);
void UpdateHitsSnapshot();
void ClearSelectionInspection();
void SetSelectedInspected(std::size_t idx, SelectionInspection inspection);
Selection& GetSelection() { return m_selection; }
const Selection& GetSelection() const { return m_selection; }
std::size_t GetCollectionSize() const
{
return m_collection_vt.size() + m_collection_vf.size() + m_collection_pt.size() +
m_collection_pf.size();
}
std::size_t GetBlacklistSize() const { return m_blacklist_size; }
Phase GetRecordingPhase() const { return m_recording_phase; };
// An empty selection in reduction mode can't be reconstructed when loading from a file.
bool CanSave() const { return !(m_recording_phase == Phase::Reduction && m_selection.empty()); }
// All Hit member functions are for the CPUThread only. The static ones are static to remain
// compatible with the JITs' ABI_CallFunction function, which doesn't support non-static member
// functions. HitXX_fk are optimized for when origin and destination can be passed in one register
// easily as a Core::FakeBranchWatchCollectionKey (abbreviated as "fk"). HitXX_fk_n are the same,
// but also increment the total_hits by N (see dcbx JIT code).
static void HitVirtualTrue_fk(BranchWatch* branch_watch, u64 fake_key, u32 inst)
{
branch_watch->m_collection_vt[{Common::BitCast<FakeBranchWatchCollectionKey>(fake_key), inst}]
.total_hits += 1;
}
static void HitPhysicalTrue_fk(BranchWatch* branch_watch, u64 fake_key, u32 inst)
{
branch_watch->m_collection_pt[{Common::BitCast<FakeBranchWatchCollectionKey>(fake_key), inst}]
.total_hits += 1;
}
static void HitVirtualFalse_fk(BranchWatch* branch_watch, u64 fake_key, u32 inst)
{
branch_watch->m_collection_vf[{Common::BitCast<FakeBranchWatchCollectionKey>(fake_key), inst}]
.total_hits += 1;
}
static void HitPhysicalFalse_fk(BranchWatch* branch_watch, u64 fake_key, u32 inst)
{
branch_watch->m_collection_pf[{Common::BitCast<FakeBranchWatchCollectionKey>(fake_key), inst}]
.total_hits += 1;
}
static void HitVirtualTrue_fk_n(BranchWatch* branch_watch, u64 fake_key, u32 inst, u32 n)
{
branch_watch->m_collection_vt[{Common::BitCast<FakeBranchWatchCollectionKey>(fake_key), inst}]
.total_hits += n;
}
static void HitPhysicalTrue_fk_n(BranchWatch* branch_watch, u64 fake_key, u32 inst, u32 n)
{
branch_watch->m_collection_pt[{Common::BitCast<FakeBranchWatchCollectionKey>(fake_key), inst}]
.total_hits += n;
}
// HitVirtualFalse_fk_n and HitPhysicalFalse_fk_n are never used, so they are omitted here.
static void HitVirtualTrue(BranchWatch* branch_watch, u32 origin, u32 destination, u32 inst)
{
HitVirtualTrue_fk(branch_watch, FakeBranchWatchCollectionKey{origin, destination}, inst);
}
static void HitPhysicalTrue(BranchWatch* branch_watch, u32 origin, u32 destination, u32 inst)
{
HitPhysicalTrue_fk(branch_watch, FakeBranchWatchCollectionKey{origin, destination}, inst);
}
static void HitVirtualFalse(BranchWatch* branch_watch, u32 origin, u32 destination, u32 inst)
{
HitVirtualFalse_fk(branch_watch, FakeBranchWatchCollectionKey{origin, destination}, inst);
}
static void HitPhysicalFalse(BranchWatch* branch_watch, u32 origin, u32 destination, u32 inst)
{
HitPhysicalFalse_fk(branch_watch, FakeBranchWatchCollectionKey{origin, destination}, inst);
}
void HitTrue(u32 origin, u32 destination, UGeckoInstruction inst, bool translate)
{
if (translate)
HitVirtualTrue(this, origin, destination, inst.hex);
else
HitPhysicalTrue(this, origin, destination, inst.hex);
}
void HitFalse(u32 origin, u32 destination, UGeckoInstruction inst, bool translate)
{
if (translate)
HitVirtualFalse(this, origin, destination, inst.hex);
else
HitPhysicalFalse(this, origin, destination, inst.hex);
}
// The JIT needs this value, but doesn't need to be a full-on friend.
static constexpr int GetOffsetOfRecordingActive()
{
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Winvalid-offsetof"
#endif
return offsetof(BranchWatch, m_recording_active);
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
}
private:
Collection& GetCollectionV(bool condition)
{
if (condition)
return m_collection_vt;
return m_collection_vf;
}
Collection& GetCollectionP(bool condition)
{
if (condition)
return m_collection_pt;
return m_collection_pf;
}
Collection& GetCollection(bool is_virtual, bool condition)
{
if (is_virtual)
return GetCollectionV(condition);
return GetCollectionP(condition);
}
std::size_t m_blacklist_size = 0;
Phase m_recording_phase = Phase::Blacklist;
bool m_recording_active = false;
Collection m_collection_vt; // virtual address space | true path
Collection m_collection_vf; // virtual address space | false path
Collection m_collection_pt; // physical address space | true path
Collection m_collection_pf; // physical address space | false path
Selection m_selection;
};
#if _M_X86_64
static_assert(BranchWatch::GetOffsetOfRecordingActive() < 0x80); // Makes JIT code smaller.
#endif
} // namespace Core

View File

@ -64,8 +64,8 @@ std::optional<IPCReply> AesDevice::IOCtlV(const IOCtlVRequest& request)
std::vector<u8> input = std::vector<u8>(request.in_vectors[0].size);
std::vector<u8> output = std::vector<u8>(request.io_vectors[0].size);
std::array<u8, 10> key = {0};
std::array<u8, 10> iv = {0};
std::array<u8, 0x10> key = {0};
std::array<u8, 0x10> iv = {0};
memory.CopyFromEmu(input.data(), request.in_vectors[0].address, input.size());
memory.CopyFromEmu(key.data(), request.in_vectors[1].address, key.size());
memory.CopyFromEmu(iv.data(), request.io_vectors[1].address, iv.size());

View File

@ -46,7 +46,7 @@ HostFileSystem::HostFilename HostFileSystem::BuildFilename(const std::string& wi
if (wii_path.compare(0, 1, "/") == 0)
return HostFilename{m_root_path + Common::EscapePath(wii_path), false};
ASSERT(false);
ASSERT_MSG(IOS_FS, false, "Invalid Wii path '{}' given to BuildFilename()", wii_path);
return HostFilename{m_root_path, false};
}

View File

@ -64,8 +64,9 @@ void Interpreter::UpdatePC()
m_ppc_state.pc = m_ppc_state.npc;
}
Interpreter::Interpreter(Core::System& system, PowerPC::PowerPCState& ppc_state, PowerPC::MMU& mmu)
: m_system(system), m_ppc_state(ppc_state), m_mmu(mmu)
Interpreter::Interpreter(Core::System& system, PowerPC::PowerPCState& ppc_state, PowerPC::MMU& mmu,
Core::BranchWatch& branch_watch)
: m_system(system), m_ppc_state(ppc_state), m_mmu(mmu), m_branch_watch(branch_watch)
{
}

View File

@ -11,8 +11,9 @@
namespace Core
{
class BranchWatch;
class System;
}
} // namespace Core
namespace PowerPC
{
class MMU;
@ -22,7 +23,8 @@ struct PowerPCState;
class Interpreter : public CPUCoreBase
{
public:
Interpreter(Core::System& system, PowerPC::PowerPCState& ppc_state, PowerPC::MMU& mmu);
Interpreter(Core::System& system, PowerPC::PowerPCState& ppc_state, PowerPC::MMU& mmu,
Core::BranchWatch& branch_watch);
Interpreter(const Interpreter&) = delete;
Interpreter(Interpreter&&) = delete;
Interpreter& operator=(const Interpreter&) = delete;
@ -314,6 +316,7 @@ private:
Core::System& m_system;
PowerPC::PowerPCState& m_ppc_state;
PowerPC::MMU& m_mmu;
Core::BranchWatch& m_branch_watch;
UGeckoInstruction m_prev_inst{};
u32 m_last_pc = 0;

View File

@ -7,6 +7,7 @@
#include "Common/CommonTypes.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Debugger/BranchWatch.h"
#include "Core/HLE/HLE.h"
#include "Core/PowerPC/Interpreter/ExceptionUtils.h"
#include "Core/PowerPC/PowerPC.h"
@ -19,12 +20,13 @@ void Interpreter::bx(Interpreter& interpreter, UGeckoInstruction inst)
if (inst.LK)
LR(ppc_state) = ppc_state.pc + 4;
const auto address = u32(SignExt26(inst.LI << 2));
u32 destination_addr = u32(SignExt26(inst.LI << 2));
if (!inst.AA)
destination_addr += ppc_state.pc;
ppc_state.npc = destination_addr;
if (inst.AA)
ppc_state.npc = address;
else
ppc_state.npc = ppc_state.pc + address;
if (auto& branch_watch = interpreter.m_branch_watch; branch_watch.GetRecordingActive())
branch_watch.HitTrue(ppc_state.pc, destination_addr, inst, ppc_state.msr.IR);
interpreter.m_end_block = true;
}
@ -33,6 +35,7 @@ void Interpreter::bx(Interpreter& interpreter, UGeckoInstruction inst)
void Interpreter::bcx(Interpreter& interpreter, UGeckoInstruction inst)
{
auto& ppc_state = interpreter.m_ppc_state;
auto& branch_watch = interpreter.m_branch_watch;
if ((inst.BO & BO_DONT_DECREMENT_FLAG) == 0)
CTR(ppc_state)--;
@ -49,12 +52,17 @@ void Interpreter::bcx(Interpreter& interpreter, UGeckoInstruction inst)
if (inst.LK)
LR(ppc_state) = ppc_state.pc + 4;
const auto address = u32(SignExt16(s16(inst.BD << 2)));
u32 destination_addr = u32(SignExt16(s16(inst.BD << 2)));
if (!inst.AA)
destination_addr += ppc_state.pc;
ppc_state.npc = destination_addr;
if (inst.AA)
ppc_state.npc = address;
else
ppc_state.npc = ppc_state.pc + address;
if (branch_watch.GetRecordingActive())
branch_watch.HitTrue(ppc_state.pc, destination_addr, inst, ppc_state.msr.IR);
}
else if (branch_watch.GetRecordingActive())
{
branch_watch.HitFalse(ppc_state.pc, ppc_state.pc + 4, inst, ppc_state.msr.IR);
}
interpreter.m_end_block = true;
@ -63,6 +71,7 @@ void Interpreter::bcx(Interpreter& interpreter, UGeckoInstruction inst)
void Interpreter::bcctrx(Interpreter& interpreter, UGeckoInstruction inst)
{
auto& ppc_state = interpreter.m_ppc_state;
auto& branch_watch = interpreter.m_branch_watch;
DEBUG_ASSERT_MSG(POWERPC, (inst.BO_2 & BO_DONT_DECREMENT_FLAG) != 0,
"bcctrx with decrement and test CTR option is invalid!");
@ -72,9 +81,17 @@ void Interpreter::bcctrx(Interpreter& interpreter, UGeckoInstruction inst)
if (condition != 0)
{
ppc_state.npc = CTR(ppc_state) & (~3);
const u32 destination_addr = CTR(ppc_state) & (~3);
ppc_state.npc = destination_addr;
if (inst.LK_3)
LR(ppc_state) = ppc_state.pc + 4;
if (branch_watch.GetRecordingActive())
branch_watch.HitTrue(ppc_state.pc, destination_addr, inst, ppc_state.msr.IR);
}
else if (branch_watch.GetRecordingActive())
{
branch_watch.HitFalse(ppc_state.pc, ppc_state.pc + 4, inst, ppc_state.msr.IR);
}
interpreter.m_end_block = true;
@ -83,6 +100,7 @@ void Interpreter::bcctrx(Interpreter& interpreter, UGeckoInstruction inst)
void Interpreter::bclrx(Interpreter& interpreter, UGeckoInstruction inst)
{
auto& ppc_state = interpreter.m_ppc_state;
auto& branch_watch = interpreter.m_branch_watch;
if ((inst.BO_2 & BO_DONT_DECREMENT_FLAG) == 0)
CTR(ppc_state)--;
@ -93,9 +111,17 @@ void Interpreter::bclrx(Interpreter& interpreter, UGeckoInstruction inst)
if ((counter & condition) != 0)
{
ppc_state.npc = LR(ppc_state) & (~3);
const u32 destination_addr = LR(ppc_state) & (~3);
ppc_state.npc = destination_addr;
if (inst.LK_3)
LR(ppc_state) = ppc_state.pc + 4;
if (branch_watch.GetRecordingActive())
branch_watch.HitTrue(ppc_state.pc, destination_addr, inst, ppc_state.msr.IR);
}
else if (branch_watch.GetRecordingActive())
{
branch_watch.HitFalse(ppc_state.pc, ppc_state.pc + 4, inst, ppc_state.msr.IR);
}
interpreter.m_end_block = true;

View File

@ -1041,7 +1041,18 @@ bool Jit64::DoJit(u32 em_address, JitBlock* b, u32 nextPC)
if (HandleFunctionHooking(op.address))
break;
if (!op.skip)
if (op.skip)
{
if (IsDebuggingEnabled())
{
// The only thing that currently sets op.skip is the BLR following optimization.
// If any non-branch instruction starts setting that too, this will need to be changed.
ASSERT(op.inst.hex == 0x4e800020);
WriteBranchWatch<true>(op.address, op.branchTo, op.inst, RSCRATCH, RSCRATCH2,
CallerSavedRegistersInUse());
}
}
else
{
if ((opinfo->flags & FL_USE_FPU) && !js.firstFPInstructionFound)
{

View File

@ -98,6 +98,12 @@ public:
void WriteExternalExceptionExit();
void WriteRfiExitDestInRSCRATCH();
void WriteIdleExit(u32 destination);
template <bool condition>
void WriteBranchWatch(u32 origin, u32 destination, UGeckoInstruction inst, Gen::X64Reg reg_a,
Gen::X64Reg reg_b, BitSet32 caller_save);
void WriteBranchWatchDestInRSCRATCH(u32 origin, UGeckoInstruction inst, Gen::X64Reg reg_a,
Gen::X64Reg reg_b, BitSet32 caller_save);
bool Cleanup();
void GenerateConstantOverflow(bool overflow);

View File

@ -7,6 +7,7 @@
#include "Common/CommonTypes.h"
#include "Common/x64Emitter.h"
#include "Core/CoreTiming.h"
#include "Core/Debugger/BranchWatch.h"
#include "Core/PowerPC/Gekko.h"
#include "Core/PowerPC/Jit64/RegCache/JitRegCache.h"
#include "Core/PowerPC/Jit64Common/Jit64PowerPCState.h"
@ -66,6 +67,68 @@ void Jit64::rfi(UGeckoInstruction inst)
WriteRfiExitDestInRSCRATCH();
}
template <bool condition>
void Jit64::WriteBranchWatch(u32 origin, u32 destination, UGeckoInstruction inst, X64Reg reg_a,
X64Reg reg_b, BitSet32 caller_save)
{
MOV(64, R(reg_a), ImmPtr(&m_branch_watch));
MOVZX(32, 8, reg_b, MDisp(reg_a, Core::BranchWatch::GetOffsetOfRecordingActive()));
TEST(32, R(reg_b), R(reg_b));
FixupBranch branch_in = J_CC(CC_NZ, Jump::Near);
SwitchToFarCode();
SetJumpTarget(branch_in);
ABI_PushRegistersAndAdjustStack(caller_save, 0);
// Some call sites have an optimization to use ABI_PARAM1 as a scratch register.
if (reg_a != ABI_PARAM1)
MOV(64, R(ABI_PARAM1), R(reg_a));
MOV(64, R(ABI_PARAM2), Imm64(Core::FakeBranchWatchCollectionKey{origin, destination}));
MOV(32, R(ABI_PARAM3), Imm32(inst.hex));
ABI_CallFunction(m_ppc_state.msr.IR ? (condition ? &Core::BranchWatch::HitVirtualTrue_fk :
&Core::BranchWatch::HitVirtualFalse_fk) :
(condition ? &Core::BranchWatch::HitPhysicalTrue_fk :
&Core::BranchWatch::HitPhysicalFalse_fk));
ABI_PopRegistersAndAdjustStack(caller_save, 0);
FixupBranch branch_out = J(Jump::Near);
SwitchToNearCode();
SetJumpTarget(branch_out);
}
template void Jit64::WriteBranchWatch<true>(u32, u32, UGeckoInstruction, X64Reg, X64Reg, BitSet32);
template void Jit64::WriteBranchWatch<false>(u32, u32, UGeckoInstruction, X64Reg, X64Reg, BitSet32);
void Jit64::WriteBranchWatchDestInRSCRATCH(u32 origin, UGeckoInstruction inst, X64Reg reg_a,
X64Reg reg_b, BitSet32 caller_save)
{
MOV(64, R(reg_a), ImmPtr(&m_branch_watch));
MOVZX(32, 8, reg_b, MDisp(reg_a, Core::BranchWatch::GetOffsetOfRecordingActive()));
TEST(32, R(reg_b), R(reg_b));
FixupBranch branch_in = J_CC(CC_NZ, Jump::Near);
SwitchToFarCode();
SetJumpTarget(branch_in);
// Assert RSCRATCH won't be clobbered before it is moved from.
static_assert(ABI_PARAM1 != RSCRATCH);
ABI_PushRegistersAndAdjustStack(caller_save, 0);
// Some call sites have an optimization to use ABI_PARAM1 as a scratch register.
if (reg_a != ABI_PARAM1)
MOV(64, R(ABI_PARAM1), R(reg_a));
MOV(32, R(ABI_PARAM3), R(RSCRATCH));
MOV(32, R(ABI_PARAM2), Imm32(origin));
MOV(32, R(ABI_PARAM4), Imm32(inst.hex));
ABI_CallFunction(m_ppc_state.msr.IR ? &Core::BranchWatch::HitVirtualTrue :
&Core::BranchWatch::HitPhysicalTrue);
ABI_PopRegistersAndAdjustStack(caller_save, 0);
FixupBranch branch_out = J(Jump::Near);
SwitchToNearCode();
SetJumpTarget(branch_out);
}
void Jit64::bx(UGeckoInstruction inst)
{
INSTRUCTION_START
@ -81,6 +144,11 @@ void Jit64::bx(UGeckoInstruction inst)
// Because PPCAnalyst::Flatten() merged the blocks.
if (!js.isLastInstruction)
{
if (IsDebuggingEnabled())
{
WriteBranchWatch<true>(js.compilerPC, js.op->branchTo, inst, RSCRATCH, RSCRATCH2,
CallerSavedRegistersInUse());
}
if (inst.LK && !js.op->skipLRStack)
{
// We have to fake the stack as the RET instruction was not
@ -94,6 +162,11 @@ void Jit64::bx(UGeckoInstruction inst)
gpr.Flush();
fpr.Flush();
if (IsDebuggingEnabled())
{
// ABI_PARAM1 is safe to use after a GPR flush for an optimization in this function.
WriteBranchWatch<true>(js.compilerPC, js.op->branchTo, inst, ABI_PARAM1, RSCRATCH, {});
}
#ifdef ACID_TEST
if (inst.LK)
AND(32, PPCSTATE(cr), Imm32(~(0xFF000000)));
@ -144,6 +217,11 @@ void Jit64::bcx(UGeckoInstruction inst)
if (!js.isLastInstruction && (inst.BO & BO_DONT_DECREMENT_FLAG) &&
(inst.BO & BO_DONT_CHECK_CONDITION))
{
if (IsDebuggingEnabled())
{
WriteBranchWatch<true>(js.compilerPC, js.op->branchTo, inst, RSCRATCH, RSCRATCH2,
CallerSavedRegistersInUse());
}
if (inst.LK && !js.op->skipLRStack)
{
// We have to fake the stack as the RET instruction was not
@ -160,6 +238,11 @@ void Jit64::bcx(UGeckoInstruction inst)
gpr.Flush();
fpr.Flush();
if (IsDebuggingEnabled())
{
// ABI_PARAM1 is safe to use after a GPR flush for an optimization in this function.
WriteBranchWatch<true>(js.compilerPC, js.op->branchTo, inst, ABI_PARAM1, RSCRATCH, {});
}
if (js.op->branchIsIdleLoop)
{
WriteIdleExit(js.op->branchTo);
@ -179,8 +262,18 @@ void Jit64::bcx(UGeckoInstruction inst)
{
gpr.Flush();
fpr.Flush();
if (IsDebuggingEnabled())
{
// ABI_PARAM1 is safe to use after a GPR flush for an optimization in this function.
WriteBranchWatch<false>(js.compilerPC, js.compilerPC + 4, inst, ABI_PARAM1, RSCRATCH, {});
}
WriteExit(js.compilerPC + 4);
}
else if (IsDebuggingEnabled())
{
WriteBranchWatch<false>(js.compilerPC, js.compilerPC + 4, inst, RSCRATCH, RSCRATCH2,
CallerSavedRegistersInUse());
}
}
void Jit64::bcctrx(UGeckoInstruction inst)
@ -204,6 +297,12 @@ void Jit64::bcctrx(UGeckoInstruction inst)
if (inst.LK_3)
MOV(32, PPCSTATE_LR, Imm32(js.compilerPC + 4)); // LR = PC + 4;
AND(32, R(RSCRATCH), Imm32(0xFFFFFFFC));
if (IsDebuggingEnabled())
{
// ABI_PARAM1 is safe to use after a GPR flush for an optimization in this function.
WriteBranchWatchDestInRSCRATCH(js.compilerPC, inst, ABI_PARAM1, RSCRATCH2,
BitSet32{RSCRATCH});
}
WriteExitDestInRSCRATCH(inst.LK_3, js.compilerPC + 4);
}
else
@ -226,6 +325,12 @@ void Jit64::bcctrx(UGeckoInstruction inst)
RCForkGuard fpr_guard = fpr.Fork();
gpr.Flush();
fpr.Flush();
if (IsDebuggingEnabled())
{
// ABI_PARAM1 is safe to use after a GPR flush for an optimization in this function.
WriteBranchWatchDestInRSCRATCH(js.compilerPC, inst, ABI_PARAM1, RSCRATCH2,
BitSet32{RSCRATCH});
}
WriteExitDestInRSCRATCH(inst.LK_3, js.compilerPC + 4);
// Would really like to continue the block here, but it ends. TODO.
}
@ -235,8 +340,18 @@ void Jit64::bcctrx(UGeckoInstruction inst)
{
gpr.Flush();
fpr.Flush();
if (IsDebuggingEnabled())
{
// ABI_PARAM1 is safe to use after a GPR flush for an optimization in this function.
WriteBranchWatch<false>(js.compilerPC, js.compilerPC + 4, inst, ABI_PARAM1, RSCRATCH, {});
}
WriteExit(js.compilerPC + 4);
}
else if (IsDebuggingEnabled())
{
WriteBranchWatch<false>(js.compilerPC, js.compilerPC + 4, inst, RSCRATCH, RSCRATCH2,
CallerSavedRegistersInUse());
}
}
}
@ -270,10 +385,8 @@ void Jit64::bclrx(UGeckoInstruction inst)
MOV(32, R(RSCRATCH), PPCSTATE_LR);
// We don't have to do this because WriteBLRExit handles it for us. Specifically, since we only
// ever push
// divisible-by-four instruction addresses onto the stack, if the return address matches, we're
// already
// good. If it doesn't match, the mispredicted-BLR code handles the fixup.
// ever push divisible-by-four instruction addresses onto the stack, if the return address
// matches, we're already good. If it doesn't match, the mispredicted-BLR code handles the fixup.
if (!m_enable_blr_optimization)
AND(32, R(RSCRATCH), Imm32(0xFFFFFFFC));
if (inst.LK)
@ -287,10 +400,21 @@ void Jit64::bclrx(UGeckoInstruction inst)
if (js.op->branchIsIdleLoop)
{
if (IsDebuggingEnabled())
{
// ABI_PARAM1 is safe to use after a GPR flush for an optimization in this function.
WriteBranchWatch<true>(js.compilerPC, js.op->branchTo, inst, ABI_PARAM1, RSCRATCH, {});
}
WriteIdleExit(js.op->branchTo);
}
else
{
if (IsDebuggingEnabled())
{
// ABI_PARAM1 is safe to use after a GPR flush for an optimization in this function.
WriteBranchWatchDestInRSCRATCH(js.compilerPC, inst, ABI_PARAM1, RSCRATCH2,
BitSet32{RSCRATCH});
}
WriteBLRExit();
}
}
@ -304,6 +428,16 @@ void Jit64::bclrx(UGeckoInstruction inst)
{
gpr.Flush();
fpr.Flush();
if (IsDebuggingEnabled())
{
// ABI_PARAM1 is safe to use after a GPR flush for an optimization in this function.
WriteBranchWatch<false>(js.compilerPC, js.compilerPC + 4, inst, ABI_PARAM1, RSCRATCH, {});
}
WriteExit(js.compilerPC + 4);
}
else if (IsDebuggingEnabled())
{
WriteBranchWatch<false>(js.compilerPC, js.compilerPC + 4, inst, RSCRATCH, RSCRATCH2,
CallerSavedRegistersInUse());
}
}

View File

@ -394,18 +394,25 @@ void Jit64::DoMergedBranch()
if (next.LK)
MOV(32, PPCSTATE_SPR(SPR_LR), Imm32(nextPC + 4));
WriteIdleExit(js.op[1].branchTo);
const u32 destination = js.op[1].branchTo;
if (IsDebuggingEnabled())
{
// ABI_PARAM1 is safe to use after a GPR flush for an optimization in this function.
WriteBranchWatch<true>(nextPC, destination, next, ABI_PARAM1, RSCRATCH, {});
}
WriteIdleExit(destination);
}
else if (next.OPCD == 16) // bcx
{
if (next.LK)
MOV(32, PPCSTATE_SPR(SPR_LR), Imm32(nextPC + 4));
u32 destination;
if (next.AA)
destination = SignExt16(next.BD << 2);
else
destination = nextPC + SignExt16(next.BD << 2);
const u32 destination = js.op[1].branchTo;
if (IsDebuggingEnabled())
{
// ABI_PARAM1 is safe to use after a GPR flush for an optimization in this function.
WriteBranchWatch<true>(nextPC, destination, next, ABI_PARAM1, RSCRATCH, {});
}
WriteExit(destination, next.LK, nextPC + 4);
}
else if ((next.OPCD == 19) && (next.SUBOP10 == 528)) // bcctrx
@ -414,6 +421,11 @@ void Jit64::DoMergedBranch()
MOV(32, PPCSTATE_SPR(SPR_LR), Imm32(nextPC + 4));
MOV(32, R(RSCRATCH), PPCSTATE_SPR(SPR_CTR));
AND(32, R(RSCRATCH), Imm32(0xFFFFFFFC));
if (IsDebuggingEnabled())
{
// ABI_PARAM1 is safe to use after a GPR flush for an optimization in this function.
WriteBranchWatchDestInRSCRATCH(nextPC, next, ABI_PARAM1, RSCRATCH2, BitSet32{RSCRATCH});
}
WriteExitDestInRSCRATCH(next.LK, nextPC + 4);
}
else if ((next.OPCD == 19) && (next.SUBOP10 == 16)) // bclrx
@ -423,6 +435,11 @@ void Jit64::DoMergedBranch()
AND(32, R(RSCRATCH), Imm32(0xFFFFFFFC));
if (next.LK)
MOV(32, PPCSTATE_SPR(SPR_LR), Imm32(nextPC + 4));
if (IsDebuggingEnabled())
{
// ABI_PARAM1 is safe to use after a GPR flush for an optimization in this function.
WriteBranchWatchDestInRSCRATCH(nextPC, next, ABI_PARAM1, RSCRATCH2, BitSet32{RSCRATCH});
}
WriteBLRExit();
}
else
@ -480,8 +497,18 @@ void Jit64::DoMergedBranchCondition()
{
gpr.Flush();
fpr.Flush();
if (IsDebuggingEnabled())
{
// ABI_PARAM1 is safe to use after a GPR flush for an optimization in this function.
WriteBranchWatch<false>(nextPC, nextPC + 4, next, ABI_PARAM1, RSCRATCH, {});
}
WriteExit(nextPC + 4);
}
else if (IsDebuggingEnabled())
{
WriteBranchWatch<false>(nextPC, nextPC + 4, next, RSCRATCH, RSCRATCH2,
CallerSavedRegistersInUse());
}
}
void Jit64::DoMergedBranchImmediate(s64 val)
@ -515,8 +542,18 @@ void Jit64::DoMergedBranchImmediate(s64 val)
{
gpr.Flush();
fpr.Flush();
if (IsDebuggingEnabled())
{
// ABI_PARAM1 is safe to use after a GPR flush for an optimization in this function.
WriteBranchWatch<false>(nextPC, nextPC + 4, next, ABI_PARAM1, RSCRATCH, {});
}
WriteExit(nextPC + 4);
}
else if (IsDebuggingEnabled())
{
WriteBranchWatch<false>(nextPC, nextPC + 4, next, RSCRATCH, RSCRATCH2,
CallerSavedRegistersInUse());
}
}
void Jit64::cmpXX(UGeckoInstruction inst)

View File

@ -15,6 +15,7 @@
#include "Core/ConfigManager.h"
#include "Core/CoreTiming.h"
#include "Core/Debugger/BranchWatch.h"
#include "Core/HW/CPU.h"
#include "Core/HW/Memmap.h"
#include "Core/PowerPC/Jit64/RegCache/JitRegCache.h"
@ -300,6 +301,40 @@ void Jit64::dcbx(UGeckoInstruction inst)
// Load the loop_counter register with the amount of invalidations to execute.
LEA(32, loop_counter, MDisp(RSCRATCH2, 1));
if (IsDebuggingEnabled())
{
const X64Reg bw_reg_a = reg_cycle_count, bw_reg_b = reg_downcount;
const BitSet32 bw_caller_save = (CallerSavedRegistersInUse() | BitSet32{RSCRATCH2}) &
~BitSet32{int(bw_reg_a), int(bw_reg_b)};
MOV(64, R(bw_reg_a), ImmPtr(&m_branch_watch));
MOVZX(32, 8, bw_reg_b, MDisp(bw_reg_a, Core::BranchWatch::GetOffsetOfRecordingActive()));
TEST(32, R(bw_reg_b), R(bw_reg_b));
FixupBranch branch_in = J_CC(CC_NZ, Jump::Near);
SwitchToFarCode();
SetJumpTarget(branch_in);
// Assert RSCRATCH2 won't be clobbered before it is moved from.
static_assert(RSCRATCH2 != ABI_PARAM1);
ABI_PushRegistersAndAdjustStack(bw_caller_save, 0);
MOV(64, R(ABI_PARAM1), R(bw_reg_a));
// RSCRATCH2 holds the amount of faked branch watch hits. Move RSCRATCH2 first, because
// ABI_PARAM2 clobbers RSCRATCH2 on Windows and ABI_PARAM3 clobbers RSCRATCH2 on Linux!
MOV(32, R(ABI_PARAM4), R(RSCRATCH2));
const PPCAnalyst::CodeOp& op = js.op[2];
MOV(64, R(ABI_PARAM2), Imm64(Core::FakeBranchWatchCollectionKey{op.address, op.branchTo}));
MOV(32, R(ABI_PARAM3), Imm32(op.inst.hex));
ABI_CallFunction(m_ppc_state.msr.IR ? &Core::BranchWatch::HitVirtualTrue_fk_n :
&Core::BranchWatch::HitPhysicalTrue_fk_n);
ABI_PopRegistersAndAdjustStack(bw_caller_save, 0);
FixupBranch branch_out = J(Jump::Near);
SwitchToNearCode();
SetJumpTarget(branch_out);
}
}
X64Reg addr = RSCRATCH;

View File

@ -1181,7 +1181,22 @@ bool JitArm64::DoJit(u32 em_address, JitBlock* b, u32 nextPC)
if (HandleFunctionHooking(op.address))
break;
if (!op.skip)
if (op.skip)
{
if (IsDebuggingEnabled())
{
// The only thing that currently sets op.skip is the BLR following optimization.
// If any non-branch instruction starts setting that too, this will need to be changed.
ASSERT(op.inst.hex == 0x4e800020);
const ARM64Reg bw_reg_a = gpr.GetReg(), bw_reg_b = gpr.GetReg();
const BitSet32 gpr_caller_save =
gpr.GetCallerSavedUsed() & ~BitSet32{DecodeReg(bw_reg_a), DecodeReg(bw_reg_b)};
WriteBranchWatch<true>(op.address, op.branchTo, op.inst, bw_reg_a, bw_reg_b,
gpr_caller_save, fpr.GetCallerSavedUsed());
gpr.Unlock(bw_reg_a, bw_reg_b);
}
}
else
{
if ((opinfo->flags & FL_USE_FPU) && !js.firstFPInstructionFound)
{

View File

@ -315,6 +315,16 @@ protected:
void MSRUpdated(u32 msr);
void MSRUpdated(Arm64Gen::ARM64Reg msr);
// Branch Watch
template <bool condition>
void WriteBranchWatch(u32 origin, u32 destination, UGeckoInstruction inst,
Arm64Gen::ARM64Reg reg_a, Arm64Gen::ARM64Reg reg_b,
BitSet32 gpr_caller_save, BitSet32 fpr_caller_save);
void WriteBranchWatchDestInRegister(u32 origin, Arm64Gen::ARM64Reg destination,
UGeckoInstruction inst, Arm64Gen::ARM64Reg reg_a,
Arm64Gen::ARM64Reg reg_b, BitSet32 gpr_caller_save,
BitSet32 fpr_caller_save);
// Exits
void
WriteExit(u32 destination, bool LK = false, u32 exit_address_after_return = 0,

View File

@ -8,6 +8,7 @@
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/Debugger/BranchWatch.h"
#include "Core/PowerPC/JitArm64/JitArm64_RegCache.h"
#include "Core/PowerPC/PPCTables.h"
#include "Core/PowerPC/PowerPC.h"
@ -74,6 +75,70 @@ void JitArm64::rfi(UGeckoInstruction inst)
gpr.Unlock(WA);
}
template <bool condition>
void JitArm64::WriteBranchWatch(u32 origin, u32 destination, UGeckoInstruction inst, ARM64Reg reg_a,
ARM64Reg reg_b, BitSet32 gpr_caller_save, BitSet32 fpr_caller_save)
{
const ARM64Reg branch_watch = EncodeRegTo64(reg_a);
MOVP2R(branch_watch, &m_branch_watch);
LDRB(IndexType::Unsigned, reg_b, branch_watch, Core::BranchWatch::GetOffsetOfRecordingActive());
FixupBranch branch_over = CBZ(reg_b);
FixupBranch branch_in = B();
SwitchToFarCode();
SetJumpTarget(branch_in);
const ARM64Reg float_emit_tmp = EncodeRegTo64(reg_b);
ABI_PushRegisters(gpr_caller_save);
m_float_emit.ABI_PushRegisters(fpr_caller_save, float_emit_tmp);
ABI_CallFunction(m_ppc_state.msr.IR ? (condition ? &Core::BranchWatch::HitVirtualTrue_fk :
&Core::BranchWatch::HitVirtualFalse_fk) :
(condition ? &Core::BranchWatch::HitPhysicalTrue_fk :
&Core::BranchWatch::HitPhysicalFalse_fk),
branch_watch, Core::FakeBranchWatchCollectionKey{origin, destination}, inst.hex);
m_float_emit.ABI_PopRegisters(fpr_caller_save, float_emit_tmp);
ABI_PopRegisters(gpr_caller_save);
FixupBranch branch_out = B();
SwitchToNearCode();
SetJumpTarget(branch_out);
SetJumpTarget(branch_over);
}
template void JitArm64::WriteBranchWatch<true>(u32, u32, UGeckoInstruction, ARM64Reg, ARM64Reg,
BitSet32, BitSet32);
template void JitArm64::WriteBranchWatch<false>(u32, u32, UGeckoInstruction, ARM64Reg, ARM64Reg,
BitSet32, BitSet32);
void JitArm64::WriteBranchWatchDestInRegister(u32 origin, ARM64Reg destination,
UGeckoInstruction inst, ARM64Reg reg_a,
ARM64Reg reg_b, BitSet32 gpr_caller_save,
BitSet32 fpr_caller_save)
{
const ARM64Reg branch_watch = EncodeRegTo64(reg_a);
MOVP2R(branch_watch, &m_branch_watch);
LDRB(IndexType::Unsigned, reg_b, branch_watch, Core::BranchWatch::GetOffsetOfRecordingActive());
FixupBranch branch_over = CBZ(reg_b);
FixupBranch branch_in = B();
SwitchToFarCode();
SetJumpTarget(branch_in);
const ARM64Reg float_emit_tmp = EncodeRegTo64(reg_b);
ABI_PushRegisters(gpr_caller_save);
m_float_emit.ABI_PushRegisters(fpr_caller_save, float_emit_tmp);
ABI_CallFunction(m_ppc_state.msr.IR ? &Core::BranchWatch::HitVirtualTrue :
&Core::BranchWatch::HitPhysicalTrue,
branch_watch, origin, destination, inst.hex);
m_float_emit.ABI_PopRegisters(fpr_caller_save, float_emit_tmp);
ABI_PopRegisters(gpr_caller_save);
FixupBranch branch_out = B();
SwitchToNearCode();
SetJumpTarget(branch_out);
SetJumpTarget(branch_over);
}
void JitArm64::bx(UGeckoInstruction inst)
{
INSTRUCTION_START
@ -89,6 +154,16 @@ void JitArm64::bx(UGeckoInstruction inst)
if (!js.isLastInstruction)
{
if (IsDebuggingEnabled())
{
const ARM64Reg WB = gpr.GetReg(), WC = gpr.GetReg();
BitSet32 gpr_caller_save = gpr.GetCallerSavedUsed() & ~BitSet32{DecodeReg(WB), DecodeReg(WC)};
if (WA != ARM64Reg::INVALID_REG && js.op->skipLRStack)
gpr_caller_save[DecodeReg(WA)] = false;
WriteBranchWatch<true>(js.compilerPC, js.op->branchTo, inst, WB, WC, gpr_caller_save,
fpr.GetCallerSavedUsed());
gpr.Unlock(WB, WC);
}
if (inst.LK && !js.op->skipLRStack)
{
// We have to fake the stack as the RET instruction was not
@ -108,22 +183,37 @@ void JitArm64::bx(UGeckoInstruction inst)
if (js.op->branchIsIdleLoop)
{
if (WA != ARM64Reg::INVALID_REG)
gpr.Unlock(WA);
if (WA == ARM64Reg::INVALID_REG)
WA = gpr.GetReg();
if (IsDebuggingEnabled())
{
const ARM64Reg WB = gpr.GetReg();
WriteBranchWatch<true>(js.compilerPC, js.op->branchTo, inst, WA, WB, {}, {});
gpr.Unlock(WB);
}
// make idle loops go faster
ARM64Reg WB = gpr.GetReg();
ARM64Reg XB = EncodeRegTo64(WB);
ARM64Reg XA = EncodeRegTo64(WA);
MOVP2R(XB, &CoreTiming::GlobalIdle);
BLR(XB);
gpr.Unlock(WB);
MOVP2R(XA, &CoreTiming::GlobalIdle);
BLR(XA);
gpr.Unlock(WA);
WriteExceptionExit(js.op->branchTo);
return;
}
WriteExit(js.op->branchTo, inst.LK, js.compilerPC + 4, inst.LK ? WA : ARM64Reg::INVALID_REG);
if (IsDebuggingEnabled())
{
const ARM64Reg WB = gpr.GetReg(), WC = gpr.GetReg();
const BitSet32 gpr_caller_save =
WA != ARM64Reg::INVALID_REG ? BitSet32{DecodeReg(WA)} & CALLER_SAVED_GPRS : BitSet32{};
WriteBranchWatch<true>(js.compilerPC, js.op->branchTo, inst, WB, WC, gpr_caller_save, {});
gpr.Unlock(WB, WC);
}
WriteExit(js.op->branchTo, inst.LK, js.compilerPC + 4, WA);
if (WA != ARM64Reg::INVALID_REG)
gpr.Unlock(WA);
}
@ -134,7 +224,9 @@ void JitArm64::bcx(UGeckoInstruction inst)
JITDISABLE(bJITBranchOff);
ARM64Reg WA = gpr.GetReg();
ARM64Reg WB = inst.LK ? gpr.GetReg() : WA;
ARM64Reg WB = inst.LK || IsDebuggingEnabled() ? gpr.GetReg() : WA;
ARM64Reg WC = IsDebuggingEnabled() && inst.LK && !js.op->branchIsIdleLoop ? gpr.GetReg() :
ARM64Reg::INVALID_REG;
FixupBranch pCTRDontBranch;
if ((inst.BO & BO_DONT_DECREMENT_FLAG) == 0) // Decrement and test CTR
@ -166,6 +258,19 @@ void JitArm64::bcx(UGeckoInstruction inst)
gpr.Flush(FlushMode::MaintainState, WB);
fpr.Flush(FlushMode::MaintainState, ARM64Reg::INVALID_REG);
if (IsDebuggingEnabled())
{
ARM64Reg bw_reg_a, bw_reg_b;
// WC is only allocated when WA is needed for WriteExit and cannot be clobbered.
if (WC == ARM64Reg::INVALID_REG)
bw_reg_a = WA, bw_reg_b = WB;
else
bw_reg_a = WB, bw_reg_b = WC;
const BitSet32 gpr_caller_save =
gpr.GetCallerSavedUsed() & ~BitSet32{DecodeReg(bw_reg_a), DecodeReg(bw_reg_b)};
WriteBranchWatch<true>(js.compilerPC, js.op->branchTo, inst, bw_reg_a, bw_reg_b,
gpr_caller_save, fpr.GetCallerSavedUsed());
}
if (js.op->branchIsIdleLoop)
{
// make idle loops go faster
@ -178,7 +283,7 @@ void JitArm64::bcx(UGeckoInstruction inst)
}
else
{
WriteExit(js.op->branchTo, inst.LK, js.compilerPC + 4, inst.LK ? WA : ARM64Reg::INVALID_REG);
WriteExit(js.op->branchTo, inst.LK, js.compilerPC + 4, WA);
}
if ((inst.BO & BO_DONT_CHECK_CONDITION) == 0)
@ -186,12 +291,26 @@ void JitArm64::bcx(UGeckoInstruction inst)
if ((inst.BO & BO_DONT_DECREMENT_FLAG) == 0)
SetJumpTarget(pCTRDontBranch);
if (WC != ARM64Reg::INVALID_REG)
gpr.Unlock(WC);
if (!analyzer.HasOption(PPCAnalyst::PPCAnalyzer::OPTION_CONDITIONAL_CONTINUE))
{
gpr.Flush(FlushMode::All, WA);
fpr.Flush(FlushMode::All, ARM64Reg::INVALID_REG);
if (IsDebuggingEnabled())
{
WriteBranchWatch<false>(js.compilerPC, js.compilerPC + 4, inst, WA, WB, {}, {});
}
WriteExit(js.compilerPC + 4);
}
else if (IsDebuggingEnabled())
{
const BitSet32 gpr_caller_save =
gpr.GetCallerSavedUsed() & ~BitSet32{DecodeReg(WA), DecodeReg(WB)};
WriteBranchWatch<false>(js.compilerPC, js.compilerPC + 4, inst, WA, WB, gpr_caller_save,
fpr.GetCallerSavedUsed());
}
gpr.Unlock(WA);
if (WB != WA)
@ -231,7 +350,17 @@ void JitArm64::bcctrx(UGeckoInstruction inst)
LDR(IndexType::Unsigned, WA, PPC_REG, PPCSTATE_OFF_SPR(SPR_CTR));
AND(WA, WA, LogicalImm(~0x3, GPRSize::B32));
WriteExit(WA, inst.LK_3, js.compilerPC + 4, inst.LK_3 ? WB : ARM64Reg::INVALID_REG);
if (IsDebuggingEnabled())
{
const ARM64Reg WC = gpr.GetReg(), WD = gpr.GetReg();
BitSet32 gpr_caller_save = BitSet32{DecodeReg(WA)};
if (WB != ARM64Reg::INVALID_REG)
gpr_caller_save[DecodeReg(WB)] = true;
gpr_caller_save &= CALLER_SAVED_GPRS;
WriteBranchWatchDestInRegister(js.compilerPC, WA, inst, WC, WD, gpr_caller_save, {});
gpr.Unlock(WC, WD);
}
WriteExit(WA, inst.LK_3, js.compilerPC + 4, WB);
if (WB != ARM64Reg::INVALID_REG)
gpr.Unlock(WB);
@ -247,7 +376,9 @@ void JitArm64::bclrx(UGeckoInstruction inst)
(inst.BO & BO_DONT_DECREMENT_FLAG) == 0 || (inst.BO & BO_DONT_CHECK_CONDITION) == 0;
ARM64Reg WA = gpr.GetReg();
ARM64Reg WB = conditional || inst.LK ? gpr.GetReg() : ARM64Reg::INVALID_REG;
ARM64Reg WB =
conditional || inst.LK || IsDebuggingEnabled() ? gpr.GetReg() : ARM64Reg::INVALID_REG;
ARM64Reg WC = IsDebuggingEnabled() ? gpr.GetReg() : ARM64Reg::INVALID_REG;
FixupBranch pCTRDontBranch;
if ((inst.BO & BO_DONT_DECREMENT_FLAG) == 0) // Decrement and test CTR
@ -281,6 +412,26 @@ void JitArm64::bclrx(UGeckoInstruction inst)
gpr.Flush(conditional ? FlushMode::MaintainState : FlushMode::All, WB);
fpr.Flush(conditional ? FlushMode::MaintainState : FlushMode::All, ARM64Reg::INVALID_REG);
if (IsDebuggingEnabled())
{
BitSet32 gpr_caller_save;
BitSet32 fpr_caller_save;
if (conditional)
{
gpr_caller_save = gpr.GetCallerSavedUsed() & ~BitSet32{DecodeReg(WB), DecodeReg(WC)};
if (js.op->branchIsIdleLoop)
gpr_caller_save[DecodeReg(WA)] = false;
fpr_caller_save = fpr.GetCallerSavedUsed();
}
else
{
gpr_caller_save =
js.op->branchIsIdleLoop ? BitSet32{} : BitSet32{DecodeReg(WA)} & CALLER_SAVED_GPRS;
fpr_caller_save = {};
}
WriteBranchWatchDestInRegister(js.compilerPC, WA, inst, WB, WC, gpr_caller_save,
fpr_caller_save);
}
if (js.op->branchIsIdleLoop)
{
// make idle loops go faster
@ -301,12 +452,26 @@ void JitArm64::bclrx(UGeckoInstruction inst)
if ((inst.BO & BO_DONT_DECREMENT_FLAG) == 0)
SetJumpTarget(pCTRDontBranch);
if (WC != ARM64Reg::INVALID_REG)
gpr.Unlock(WC);
if (!analyzer.HasOption(PPCAnalyst::PPCAnalyzer::OPTION_CONDITIONAL_CONTINUE))
{
gpr.Flush(FlushMode::All, WA);
fpr.Flush(FlushMode::All, ARM64Reg::INVALID_REG);
if (IsDebuggingEnabled())
{
WriteBranchWatch<false>(js.compilerPC, js.compilerPC + 4, inst, WA, WB, {}, {});
}
WriteExit(js.compilerPC + 4);
}
else if (IsDebuggingEnabled())
{
const BitSet32 gpr_caller_save =
gpr.GetCallerSavedUsed() & ~BitSet32{DecodeReg(WA), DecodeReg(WB)};
WriteBranchWatch<false>(js.compilerPC, js.compilerPC + 4, inst, WA, WB, gpr_caller_save,
fpr.GetCallerSavedUsed());
}
gpr.Unlock(WA);
if (WB != ARM64Reg::INVALID_REG)

View File

@ -13,6 +13,7 @@
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/Debugger/BranchWatch.h"
#include "Core/HW/DSP.h"
#include "Core/HW/MMIO.h"
#include "Core/HW/Memmap.h"
@ -769,18 +770,15 @@ void JitArm64::dcbx(UGeckoInstruction inst)
js.op[1].inst.RA_6 == b && js.op[1].inst.RD_2 == b &&
js.op[2].inst.hex == 0x4200fff8;
gpr.Lock(ARM64Reg::W0, ARM64Reg::W1);
if (make_loop)
gpr.Lock(ARM64Reg::W2);
constexpr ARM64Reg WA = ARM64Reg::W0, WB = ARM64Reg::W1, loop_counter = ARM64Reg::W2;
// Be careful, loop_counter is only locked when make_loop == true.
gpr.Lock(WA, WB);
ARM64Reg WA = ARM64Reg::W0;
if (make_loop)
gpr.BindToRegister(b, true);
ARM64Reg loop_counter = ARM64Reg::INVALID_REG;
if (make_loop)
{
gpr.Lock(loop_counter);
gpr.BindToRegister(b, true);
// We'll execute somewhere between one single cacheline invalidation and however many are needed
// to reduce the downcount to zero, never exceeding the amount requested by the game.
// To stay consistent with the rest of the code we adjust the involved registers (CTR and Rb)
@ -788,10 +786,8 @@ void JitArm64::dcbx(UGeckoInstruction inst)
// bdnz afterwards! So if we invalidate a single cache line, we don't adjust the registers at
// all, if we invalidate 2 cachelines we adjust the registers by one step, and so on.
ARM64Reg reg_cycle_count = gpr.GetReg();
ARM64Reg reg_downcount = gpr.GetReg();
loop_counter = ARM64Reg::W2;
ARM64Reg WB = ARM64Reg::W1;
const ARM64Reg reg_cycle_count = gpr.GetReg();
const ARM64Reg reg_downcount = gpr.GetReg();
// Figure out how many loops we want to do.
const u8 cycle_count_per_loop =
@ -828,11 +824,43 @@ void JitArm64::dcbx(UGeckoInstruction inst)
// Load the loop_counter register with the amount of invalidations to execute.
ADD(loop_counter, WA, 1);
if (IsDebuggingEnabled())
{
const ARM64Reg branch_watch = EncodeRegTo64(reg_cycle_count);
MOVP2R(branch_watch, &m_branch_watch);
LDRB(IndexType::Unsigned, WB, branch_watch, Core::BranchWatch::GetOffsetOfRecordingActive());
FixupBranch branch_over = CBZ(WB);
FixupBranch branch_in = B();
SwitchToFarCode();
SetJumpTarget(branch_in);
const BitSet32 gpr_caller_save =
gpr.GetCallerSavedUsed() &
~BitSet32{DecodeReg(WB), DecodeReg(reg_cycle_count), DecodeReg(reg_downcount)};
ABI_PushRegisters(gpr_caller_save);
const ARM64Reg float_emit_tmp = EncodeRegTo64(WB);
const BitSet32 fpr_caller_save = fpr.GetCallerSavedUsed();
m_float_emit.ABI_PushRegisters(fpr_caller_save, float_emit_tmp);
const PPCAnalyst::CodeOp& op = js.op[2];
ABI_CallFunction(m_ppc_state.msr.IR ? &Core::BranchWatch::HitVirtualTrue_fk_n :
&Core::BranchWatch::HitPhysicalTrue_fk_n,
branch_watch, Core::FakeBranchWatchCollectionKey{op.address, op.branchTo},
op.inst.hex, WA);
m_float_emit.ABI_PopRegisters(fpr_caller_save, float_emit_tmp);
ABI_PopRegisters(gpr_caller_save);
FixupBranch branch_out = B();
SwitchToNearCode();
SetJumpTarget(branch_out);
SetJumpTarget(branch_over);
}
gpr.Unlock(reg_cycle_count, reg_downcount);
}
ARM64Reg effective_addr = ARM64Reg::W1;
ARM64Reg physical_addr = gpr.GetReg();
constexpr ARM64Reg effective_addr = WB;
const ARM64Reg physical_addr = gpr.GetReg();
if (a)
ADD(effective_addr, gpr.R(a), gpr.R(b));
@ -911,7 +939,7 @@ void JitArm64::dcbx(UGeckoInstruction inst)
SwitchToNearCode();
SetJumpTarget(near_addr);
gpr.Unlock(effective_addr, physical_addr, WA);
gpr.Unlock(WA, WB, physical_addr);
if (make_loop)
gpr.Unlock(loop_counter);
}

View File

@ -94,7 +94,7 @@ void JitTrampoline(JitBase& jit, u32 em_address)
JitBase::JitBase(Core::System& system)
: m_code_buffer(code_buffer_size), m_system(system), m_ppc_state(system.GetPPCState()),
m_mmu(system.GetMMU())
m_mmu(system.GetMMU()), m_branch_watch(system.GetPowerPC().GetBranchWatch())
{
m_registered_config_callback_id = CPUThreadConfigCallback::AddConfigChangedCallback([this] {
if (DoesConfigNeedRefresh())

View File

@ -23,8 +23,9 @@
namespace Core
{
class BranchWatch;
class System;
}
} // namespace Core
namespace PowerPC
{
class MMU;
@ -206,6 +207,7 @@ public:
Core::System& m_system;
PowerPC::PowerPCState& m_ppc_state;
PowerPC::MMU& m_mmu;
Core::BranchWatch& m_branch_watch;
};
void JitTrampoline(JitBase& jit, u32 em_address);

View File

@ -14,6 +14,7 @@
#include "Common/CommonTypes.h"
#include "Core/CPUThreadConfigCallback.h"
#include "Core/Debugger/BranchWatch.h"
#include "Core/Debugger/PPCDebugInterface.h"
#include "Core/PowerPC/BreakPoints.h"
#include "Core/PowerPC/ConditionRegister.h"
@ -298,6 +299,8 @@ public:
const MemChecks& GetMemChecks() const { return m_memchecks; }
PPCDebugInterface& GetDebugInterface() { return m_debug_interface; }
const PPCDebugInterface& GetDebugInterface() const { return m_debug_interface; }
Core::BranchWatch& GetBranchWatch() { return m_branch_watch; }
const Core::BranchWatch& GetBranchWatch() const { return m_branch_watch; }
private:
void InitializeCPUCore(CPUCore cpu_core);
@ -314,6 +317,7 @@ private:
BreakPoints m_breakpoints;
MemChecks m_memchecks;
PPCDebugInterface m_debug_interface;
Core::BranchWatch m_branch_watch;
CPUThreadConfigCallback::ConfigChangedCallbackID m_registered_config_callback_id;

View File

@ -29,6 +29,7 @@
#include "Common/IOFile.h"
#include "Common/MsgHandler.h"
#include "Common/Thread.h"
#include "Common/TimeUtil.h"
#include "Common/Timer.h"
#include "Common/Version.h"
#include "Common/WorkQueueThread.h"
@ -282,10 +283,12 @@ static std::string SystemTimeAsDoubleToString(double time)
{
// revert adjustments from GetSystemTimeAsDouble() to get a normal Unix timestamp again
const time_t seconds = static_cast<time_t>(time) + DOUBLE_TIME_OFFSET;
const tm local_time = fmt::localtime(seconds);
const auto local_time = Common::Localtime(seconds);
if (!local_time)
return "";
// fmt is locale agnostic by default, so explicitly use current locale.
return fmt::format(std::locale{""}, "{:%x %X}", local_time);
return fmt::format(std::locale{""}, "{:%x %X}", *local_time);
}
static std::string MakeStateFilename(int number);

View File

@ -52,8 +52,8 @@ struct System::Impl
m_memory(system), m_pixel_engine{system}, m_power_pc(system),
m_mmu(system, m_memory, m_power_pc), m_processor_interface(system),
m_serial_interface(system), m_system_timers(system), m_video_interface(system),
m_interpreter(system, m_power_pc.GetPPCState(), m_mmu), m_jit_interface(system),
m_fifo_player(system), m_fifo_recorder(system), m_movie(system)
m_interpreter(system, m_power_pc.GetPPCState(), m_mmu, m_power_pc.GetBranchWatch()),
m_jit_interface(system), m_fifo_player(system), m_fifo_recorder(system), m_movie(system)
{
}

View File

@ -141,9 +141,11 @@ public:
bool IsPauseOnPanicMode() const { return m_pause_on_panic_enabled; }
bool IsMIOS() const { return m_is_mios; }
bool IsWii() const { return m_is_wii; }
bool IsBranchWatchIgnoreApploader() { return m_branch_watch_ignore_apploader; }
void SetIsMIOS(bool is_mios) { m_is_mios = is_mios; }
void SetIsWii(bool is_wii) { m_is_wii = is_wii; }
void SetIsBranchWatchIgnoreApploader(bool enable) { m_branch_watch_ignore_apploader = enable; }
SoundStream* GetSoundStream() const;
void SetSoundStream(std::unique_ptr<SoundStream> sound_stream);
@ -202,5 +204,6 @@ private:
bool m_pause_on_panic_enabled = false;
bool m_is_mios = false;
bool m_is_wii = false;
bool m_branch_watch_ignore_apploader = false;
};
} // namespace Core

View File

@ -161,6 +161,7 @@
<ClInclude Include="Common\SymbolDB.h" />
<ClInclude Include="Common\Thread.h" />
<ClInclude Include="Common\Timer.h" />
<ClInclude Include="Common\TimeUtil.h" />
<ClInclude Include="Common\TraversalClient.h" />
<ClInclude Include="Common\TraversalProto.h" />
<ClInclude Include="Common\TypeUtils.h" />
@ -201,6 +202,7 @@
<ClInclude Include="Core\Core.h" />
<ClInclude Include="Core\CoreTiming.h" />
<ClInclude Include="Core\CPUThreadConfigCallback.h" />
<ClInclude Include="Core\Debugger\BranchWatch.h" />
<ClInclude Include="Core\Debugger\CodeTrace.h" />
<ClInclude Include="Core\Debugger\DebugInterface.h" />
<ClInclude Include="Core\Debugger\Debugger_SymbolMap.h" />
@ -832,6 +834,7 @@
<ClCompile Include="Common\SymbolDB.cpp" />
<ClCompile Include="Common\Thread.cpp" />
<ClCompile Include="Common\Timer.cpp" />
<ClCompile Include="Common\TimeUtil.cpp" />
<ClCompile Include="Common\TraversalClient.cpp" />
<ClCompile Include="Common\UPnP.cpp" />
<ClCompile Include="Common\WindowsRegistry.cpp" />
@ -866,6 +869,7 @@
<ClCompile Include="Core\Core.cpp" />
<ClCompile Include="Core\CoreTiming.cpp" />
<ClCompile Include="Core\CPUThreadConfigCallback.cpp" />
<ClCompile Include="Core\Debugger\BranchWatch.cpp" />
<ClCompile Include="Core\Debugger\CodeTrace.cpp" />
<ClCompile Include="Core\Debugger\Debugger_SymbolMap.cpp" />
<ClCompile Include="Core\Debugger\Dump.cpp" />

View File

@ -150,10 +150,7 @@ void AchievementHeaderWidget::UpdateData()
m_game_progress_hard->setVisible(false);
m_game_progress_soft->setVisible(false);
m_rich_presence->setVisible(false);
if (instance.IsDisabled())
{
m_locked_warning->setVisible(true);
}
m_locked_warning->setVisible(instance.IsDisabled());
}
}

View File

@ -206,12 +206,14 @@ add_executable(dolphin-emu
Debugger/AssemblerWidget.h
Debugger/AssemblyEditor.cpp
Debugger/AssemblyEditor.h
Debugger/BranchWatchDialog.cpp
Debugger/BranchWatchDialog.h
Debugger/BranchWatchTableModel.cpp
Debugger/BranchWatchTableModel.h
Debugger/BreakpointDialog.cpp
Debugger/BreakpointDialog.h
Debugger/BreakpointWidget.cpp
Debugger/BreakpointWidget.h
Debugger/CodeDiffDialog.cpp
Debugger/CodeDiffDialog.h
Debugger/CodeViewWidget.cpp
Debugger/CodeViewWidget.h
Debugger/CodeWidget.cpp

View File

@ -55,9 +55,9 @@ void GeneralWidget::CreateWidgets()
m_video_layout = new QGridLayout();
m_backend_combo = new ToolTipComboBox();
m_aspect_combo = new ConfigChoice(
{tr("Auto"), tr("Force 16:9"), tr("Force 4:3"), tr("Stretch to Window"), tr("Custom")},
Config::GFX_ASPECT_RATIO);
m_aspect_combo = new ConfigChoice({tr("Auto"), tr("Force 16:9"), tr("Force 4:3"),
tr("Stretch to Window"), tr("Custom"), tr("Custom (Stretch)")},
Config::GFX_ASPECT_RATIO);
m_custom_aspect_label = new QLabel(tr("Custom Aspect Ratio:"));
m_custom_aspect_label->setHidden(true);
constexpr int MAX_CUSTOM_ASPECT_RATIO_RESOLUTION = 10000;
@ -155,7 +155,8 @@ void GeneralWidget::ConnectWidgets()
emit BackendChanged(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND)));
});
connect(m_aspect_combo, qOverload<int>(&QComboBox::currentIndexChanged), this, [&](int index) {
const bool is_custom_aspect_ratio = (index == static_cast<int>(AspectMode::Custom));
const bool is_custom_aspect_ratio = (index == static_cast<int>(AspectMode::Custom)) ||
(index == static_cast<int>(AspectMode::CustomStretch));
m_custom_aspect_width->setEnabled(is_custom_aspect_ratio);
m_custom_aspect_height->setEnabled(is_custom_aspect_ratio);
m_custom_aspect_label->setHidden(!is_custom_aspect_ratio);
@ -170,7 +171,9 @@ void GeneralWidget::LoadSettings()
m_backend_combo->setCurrentIndex(m_backend_combo->findData(
QVariant(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND)))));
const bool is_custom_aspect_ratio = (Config::Get(Config::GFX_ASPECT_RATIO) == AspectMode::Custom);
const bool is_custom_aspect_ratio =
(Config::Get(Config::GFX_ASPECT_RATIO) == AspectMode::Custom) ||
(Config::Get(Config::GFX_ASPECT_RATIO) == AspectMode::CustomStretch);
m_custom_aspect_width->setEnabled(is_custom_aspect_ratio);
m_custom_aspect_height->setEnabled(is_custom_aspect_ratio);
m_custom_aspect_label->setHidden(!is_custom_aspect_ratio);
@ -247,15 +250,19 @@ void GeneralWidget::AddDescriptions()
QT_TR_NOOP("Uses the main Dolphin window for rendering rather than "
"a separate render window.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>");
static const char TR_ASPECT_RATIO_DESCRIPTION[] =
QT_TR_NOOP("Selects which aspect ratio to use when rendering.<br>"
"Each game can have a slightly different native aspect ratio."
"<br><br>Auto: Uses the native aspect ratio"
"<br>Force 16:9: Mimics an analog TV with a widescreen aspect ratio."
"<br>Force 4:3: Mimics a standard 4:3 analog TV."
"<br>Stretch to Window: Stretches the picture to the window size."
"<br>Custom: For games running with specific custom aspect ratio cheats.<br><br>"
"<dolphin_emphasis>If unsure, select Auto.</dolphin_emphasis>");
static const char TR_ASPECT_RATIO_DESCRIPTION[] = QT_TR_NOOP(
"Selects which aspect ratio to use when drawing on the render window.<br>"
"Each game can have a slightly different native aspect ratio.<br>They can vary by "
"scene and settings and rarely ever exactly match 4:3 or 16:9."
"<br><br><b>Auto</b>: Uses the native aspect ratio"
"<br><br><b>Force 16:9</b>: Mimics an analog TV with a widescreen aspect ratio."
"<br><br><b>Force 4:3</b>: Mimics a standard 4:3 analog TV."
"<br><br><b>Stretch to Window</b>: Stretches the picture to the window size."
"<br><br><b>Custom</b>: Forces the specified aspect ratio."
"<br>This is mostly intended to be used with aspect ratio cheats/mods."
"<br><br><b>Custom (Stretch)</b>: Similar to `Custom` but not relative to the "
"title's native aspect ratio.<br>This is not meant to be used under normal circumstances."
"<br><br><dolphin_emphasis>If unsure, select Auto.</dolphin_emphasis>");
static const char TR_VSYNC_DESCRIPTION[] = QT_TR_NOOP(
"Waits for vertical blanks in order to prevent tearing.<br><br>Decreases performance "
"if emulation speed is below 100%.<br><br><dolphin_emphasis>If unsure, leave "

View File

@ -6,24 +6,25 @@
#include <memory>
#include <QBitmap>
#include <QGraphicsEffect>
#include <QGraphicsView>
#include <QGridLayout>
#include <QBrush>
#include <QCursor>
#include <QFont>
#include <QGuiApplication>
#include <QLabel>
#include <QPainter>
#include <QPainterPath>
#include <QPushButton>
#include <QStyle>
#include <QPen>
#include <QPoint>
#include <QRect>
#include <QScreen>
#include <QSize>
#include <QString>
#include <QVBoxLayout>
#if defined(__APPLE__)
#include <QToolTip>
#endif
#include "Core/Config/MainSettings.h"
#include "DolphinQt/Settings.h"
namespace
@ -31,8 +32,9 @@ namespace
std::unique_ptr<BalloonTip> s_the_balloon_tip = nullptr;
} // namespace
void BalloonTip::ShowBalloon(const QIcon& icon, const QString& title, const QString& message,
const QPoint& pos, QWidget* parent, ShowArrow show_arrow)
void BalloonTip::ShowBalloon(const QString& title, const QString& message,
const QPoint& target_arrow_tip_position, QWidget* const parent,
const ShowArrow show_arrow, const int border_width)
{
HideBalloon();
if (message.isEmpty() && title.isEmpty())
@ -42,10 +44,10 @@ void BalloonTip::ShowBalloon(const QIcon& icon, const QString& title, const QStr
QString the_message = message;
the_message.replace(QStringLiteral("<dolphin_emphasis>"), QStringLiteral("<b>"));
the_message.replace(QStringLiteral("</dolphin_emphasis>"), QStringLiteral("</b>"));
QToolTip::showText(pos, the_message, parent);
QToolTip::showText(target_arrow_tip_position, the_message, parent);
#else
s_the_balloon_tip = std::make_unique<BalloonTip>(PrivateTag{}, icon, title, message, parent);
s_the_balloon_tip->UpdateBoundsAndRedraw(pos, show_arrow);
s_the_balloon_tip = std::make_unique<BalloonTip>(PrivateTag{}, title, message, parent);
s_the_balloon_tip->UpdateBoundsAndRedraw(target_arrow_tip_position, show_arrow, border_width);
#endif
}
@ -54,20 +56,16 @@ void BalloonTip::HideBalloon()
#if defined(__APPLE__)
QToolTip::hideText();
#else
if (!s_the_balloon_tip)
if (s_the_balloon_tip == nullptr)
return;
s_the_balloon_tip->hide();
s_the_balloon_tip.reset();
#endif
}
BalloonTip::BalloonTip(PrivateTag, const QIcon& icon, QString title, QString message,
QWidget* parent)
BalloonTip::BalloonTip(PrivateTag, const QString& title, QString message, QWidget* const parent)
: QWidget(nullptr, Qt::ToolTip)
{
setAttribute(Qt::WA_DeleteOnClose);
setAutoFillBackground(true);
QColor window_color;
QColor text_color;
QColor dolphin_emphasis;
@ -78,43 +76,41 @@ BalloonTip::BalloonTip(PrivateTag, const QIcon& icon, QString title, QString mes
.arg(text_color.rgba(), 0, 16);
setStyleSheet(style_sheet);
// Replace text in our our message
// if specific "tags" are used
// Replace text in our our message if specific "tags" are used
message.replace(QStringLiteral("<dolphin_emphasis>"),
QStringLiteral("<font color=\"#%1\"><b>").arg(dolphin_emphasis.rgba(), 0, 16));
message.replace(QStringLiteral("</dolphin_emphasis>"), QStringLiteral("</b></font>"));
auto* title_label = new QLabel;
title_label->installEventFilter(this);
title_label->setText(title);
QFont f = title_label->font();
f.setBold(true);
title_label->setFont(f);
title_label->setTextFormat(Qt::RichText);
title_label->setSizePolicy(QSizePolicy::Policy::MinimumExpanding,
QSizePolicy::Policy::MinimumExpanding);
auto* const balloontip_layout = new QVBoxLayout;
balloontip_layout->setSizeConstraint(QLayout::SetFixedSize);
setLayout(balloontip_layout);
auto* message_label = new QLabel;
message_label->installEventFilter(this);
message_label->setText(message);
message_label->setTextFormat(Qt::RichText);
message_label->setAlignment(Qt::AlignTop | Qt::AlignLeft);
const auto create_label = [=](const QString& text) {
QLabel* const label = new QLabel;
balloontip_layout->addWidget(label);
const int limit = message_label->screen()->availableGeometry().width() / 3;
message_label->setMaximumWidth(limit);
message_label->setSizePolicy(QSizePolicy::Policy::MinimumExpanding,
QSizePolicy::Policy::MinimumExpanding);
if (message_label->sizeHint().width() > limit)
label->setText(text);
label->setTextFormat(Qt::RichText);
const int max_width = label->screen()->availableGeometry().width() / 3;
label->setMaximumWidth(max_width);
if (label->sizeHint().width() > max_width)
label->setWordWrap(true);
return label;
};
if (!title.isEmpty())
{
message_label->setWordWrap(true);
QLabel* const title_label = create_label(title);
QFont title_font = title_label->font();
title_font.setBold(true);
title_label->setFont(title_font);
}
auto* layout = new QGridLayout;
layout->addWidget(title_label, 0, 0, 1, 2);
layout->addWidget(message_label, 1, 0, 1, 3);
layout->setSizeConstraint(QLayout::SetMinimumSize);
setLayout(layout);
if (!message.isEmpty())
create_label(message);
}
void BalloonTip::paintEvent(QPaintEvent*)
@ -123,116 +119,215 @@ void BalloonTip::paintEvent(QPaintEvent*)
painter.drawPixmap(rect(), m_pixmap);
}
void BalloonTip::UpdateBoundsAndRedraw(const QPoint& pos, ShowArrow show_arrow)
void BalloonTip::UpdateBoundsAndRedraw(const QPoint& target_arrow_tip_position,
const ShowArrow show_arrow, const int border_full_width)
{
m_show_arrow = show_arrow == ShowArrow::Yes;
const float border_half_width = border_full_width / 2.0;
QScreen* screen = QGuiApplication::screenAt(pos);
if (!screen)
screen = QGuiApplication::primaryScreen();
// This should be odd so that the arrow tip is a single pixel wide.
const int arrow_full_width = 35;
const float arrow_half_width = arrow_full_width / 2.0;
// The y distance between the inner edge of the rectangle border and the inner tip of the arrow
// border, and also the distance between the outer edge of the rectangle border and the outer tip
// of the arrow border
const int arrow_height = (1 + arrow_full_width) / 2;
// Distance between the label layout and the inner rectangle border edge
const int balloon_interior_padding = 12;
// Prevent the corners of the label layout from portruding into the rounded rectangle corners at
// larger border sizes.
const int rounded_corner_margin = border_half_width / 4;
const int horizontal_margin =
border_full_width + rounded_corner_margin + balloon_interior_padding;
const int vertical_margin = horizontal_margin + arrow_height;
// Create enough space around the layout containing the title and message to draw the balloon and
// both arrow tips (at most one of which will be visible)
layout()->setContentsMargins(horizontal_margin, vertical_margin, horizontal_margin,
vertical_margin);
QSize size_hint = sizeHint();
// These positions represent the middle of each edge of the BalloonTip's rounded rectangle
const float rect_width = size_hint.width() - border_full_width;
const float rect_height = size_hint.height() - border_full_width - 2 * arrow_height;
const float rect_top = border_half_width + arrow_height;
const float rect_bottom = rect_top + rect_height;
const float rect_left = border_half_width;
// rect_right isn't used for anything
// Qt defines the radius of a rounded rectangle as "the radius of the ellipses defining the
// corner". Unlike the rectangle's edges this corresponds to the outside of the rounded curve
// instead of its middle, so we add the full width to the inner radius instead of the half width
const float corner_base_inner_radius = 7.0;
const float corner_outer_radius = corner_base_inner_radius + border_full_width;
// This value is arbitrary but works well.
const int base_arrow_x_offset = 34;
// Adjust the offset inward to compensate for the border and rounded corner widths. This ensures
// the arrow is on the flat part of the top/bottom border.
const int adjusted_arrow_x_offset =
base_arrow_x_offset + border_full_width + static_cast<int>(border_half_width);
// If the border is wide enough (or the BalloonTip small enough) the offset might end up past the
// midpoint; if that happens just use the midpoint instead
const int centered_arrow_x_offset = (size_hint.width() - arrow_full_width) / 2;
// If the arrow is on the left this is the distance between the left edge of the BalloonTip and
// the left edge of the arrow interior; otherwise the distance between the right edges.
const int arrow_nearest_edge_x_offset =
std::min(adjusted_arrow_x_offset, centered_arrow_x_offset);
const int arrow_tip_x_offset = arrow_nearest_edge_x_offset + arrow_half_width;
// The BalloonTip should be contained entirely within the screen that contains the target
// position.
QScreen* screen = QGuiApplication::screenAt(target_arrow_tip_position);
if (screen == nullptr)
{
// If the target position isn't on any screen (which can happen if the window is partly off the
// screen and the user hovers over the label) then use the screen containing the cursor instead.
screen = QGuiApplication::screenAt(QCursor::pos());
}
const QRect screen_rect = screen->geometry();
QSize sh = sizeHint();
// The look should resemble the default tooltip style set in Settings::ApplyStyle()
const int border = 1;
const int arrow_height = 18;
const int arrow_width = 18;
const int arrow_offset = 52;
const int rect_center = 7;
const bool arrow_at_bottom = (pos.y() - sh.height() - arrow_height > 0);
const bool arrow_at_left = (pos.x() + sh.width() - arrow_width < screen_rect.width());
const int default_padding = 10;
layout()->setContentsMargins(border + 3 + default_padding,
border + (arrow_at_bottom ? 0 : arrow_height) + 2 + default_padding,
border + 3 + default_padding,
border + (arrow_at_bottom ? arrow_height : 0) + 2 + default_padding);
updateGeometry();
sh = sizeHint();
QPainterPath rect_path;
rect_path.addRoundedRect(rect_left, rect_top, rect_width, rect_height, corner_outer_radius,
corner_outer_radius);
int ml, mr, mt, mb;
QSize sz = sizeHint();
if (arrow_at_bottom)
// The default pen cap style Qt::SquareCap extends drawn lines one half width before the starting
// point and one half width after the ending point such that the starting and ending points are
// surrounded by drawn pixels in both dimensions instead of just for the width. This is a
// reasonable default but we need to draw lines precisely, and this behavior causes problems when
// drawing lines of length and width 1 (which we do for the arrow interior, and also the arrow
// border when border_full_width is 1). For those lines to correctly end up as a pixel we would
// need to offset the start and end points by 0.5 inward. However, doing that would lead them to
// be at the same point, and if the endpoints of a line are the same Qt simply doesn't draw it
// regardless of the cap style.
//
// Using Qt::FlatCap instead fixes the issue.
m_pixmap = QPixmap(size_hint);
QPen border_pen(m_border_color, border_full_width);
border_pen.setCapStyle(Qt::FlatCap);
QPainter balloon_painter(&m_pixmap);
balloon_painter.setPen(border_pen);
balloon_painter.setBrush(palette().color(QPalette::Window));
balloon_painter.drawPath(rect_path);
QBitmap mask_bitmap(size_hint);
mask_bitmap.fill(Qt::color0);
QPen mask_pen(Qt::color1, border_full_width);
mask_pen.setCapStyle(Qt::FlatCap);
QPainter mask_painter(&mask_bitmap);
mask_painter.setPen(mask_pen);
mask_painter.setBrush(QBrush(Qt::color1));
mask_painter.drawPath(rect_path);
const bool arrow_at_bottom =
target_arrow_tip_position.y() - size_hint.height() + arrow_height >= 0;
const bool arrow_at_left =
target_arrow_tip_position.x() + size_hint.width() - arrow_tip_x_offset < screen_rect.width();
const float arrow_base_y =
arrow_at_bottom ? rect_bottom - border_half_width : rect_top + border_half_width;
const float arrow_tip_vertical_offset = arrow_at_bottom ? arrow_height : -arrow_height;
const float arrow_tip_interior_y = arrow_base_y + arrow_tip_vertical_offset;
const float arrow_tip_exterior_y =
arrow_tip_interior_y + (arrow_at_bottom ? border_full_width : -border_full_width);
const float arrow_base_left_edge_x =
arrow_at_left ? arrow_nearest_edge_x_offset :
size_hint.width() - arrow_nearest_edge_x_offset - arrow_full_width;
const float arrow_base_right_edge_x = arrow_base_left_edge_x + arrow_full_width;
const float arrow_tip_x = arrow_base_left_edge_x + arrow_half_width;
if (show_arrow == ShowArrow::Yes)
{
ml = mt = 0;
mr = sz.width() - 1;
mb = sz.height() - arrow_height - 1;
}
else
{
ml = 0;
mt = arrow_height;
mr = sz.width() - 1;
mb = sz.height() - 1;
// Drawing diagonal lines in Qt is filled with edge cases and inexplicable behavior. Getting it
// to do what you want at one border size is simple enough, but doing so flexibly is an exercise
// in futility. Some examples:
// * For some values of x, diagonal lines of width x and x+1 are drawn exactly the same.
// * When drawing a triangle where p1 and p3 have exactly the same y value, they can be drawn at
// different heights.
// * Lines of width 1 sometimes get drawn one pixel past where they should even with FlatCap,
// but only on the left side (regardless of which direction the stroke was).
//
// Instead of dealing with all that, fake it with vertical lines which are much better behaved.
// Draw a bunch of vertical lines with width 1 to form the arrow border and interior.
QPainterPath arrow_border_path;
QPainterPath arrow_interior_fill_path;
const float y_end_offset = arrow_at_bottom ? border_full_width : -border_full_width;
// Draw the arrow border and interior lines from the outside inward. Each loop iteration draws
// one pair of border lines and one pair of interior lines.
for (int i = 1; i <= arrow_half_width; i++)
{
const float x_offset_from_arrow_base_edge = i - 0.5;
const float border_y_start = arrow_base_y + (arrow_at_bottom ? i : -i);
const float border_y_end = border_y_start + y_end_offset;
const float interior_y_start = arrow_base_y;
const float interior_y_end = border_y_start;
const float left_line_x = arrow_base_left_edge_x + x_offset_from_arrow_base_edge;
const float right_line_x = arrow_base_right_edge_x - x_offset_from_arrow_base_edge;
arrow_border_path.moveTo(left_line_x, border_y_start);
arrow_border_path.lineTo(left_line_x, border_y_end);
arrow_border_path.moveTo(right_line_x, border_y_start);
arrow_border_path.lineTo(right_line_x, border_y_end);
arrow_interior_fill_path.moveTo(left_line_x, interior_y_start);
arrow_interior_fill_path.lineTo(left_line_x, interior_y_end);
arrow_interior_fill_path.moveTo(right_line_x, interior_y_start);
arrow_interior_fill_path.lineTo(right_line_x, interior_y_end);
}
// The middle border line
arrow_border_path.moveTo(arrow_tip_x, arrow_tip_interior_y);
arrow_border_path.lineTo(arrow_tip_x, arrow_tip_interior_y + y_end_offset);
// The middle interior line
arrow_interior_fill_path.moveTo(arrow_tip_x, arrow_base_y);
arrow_interior_fill_path.lineTo(arrow_tip_x, arrow_tip_interior_y);
border_pen.setWidth(1);
balloon_painter.setPen(border_pen);
balloon_painter.drawPath(arrow_border_path);
QPen arrow_interior_fill_pen(palette().color(QPalette::Window), 1);
arrow_interior_fill_pen.setCapStyle(Qt::FlatCap);
balloon_painter.setPen(arrow_interior_fill_pen);
balloon_painter.drawPath(arrow_interior_fill_path);
mask_pen.setWidth(1);
mask_painter.setPen(mask_pen);
mask_painter.drawPath(arrow_border_path);
mask_painter.drawPath(arrow_interior_fill_path);
}
QPainterPath path;
path.moveTo(ml + rect_center, mt);
if (!arrow_at_bottom && arrow_at_left)
{
if (m_show_arrow)
{
path.lineTo(ml + arrow_offset - arrow_width, mt);
path.lineTo(ml + arrow_offset, mt - arrow_height);
path.lineTo(ml + arrow_offset + arrow_width, mt);
}
move(qMax(pos.x() - arrow_offset, screen_rect.left() + 2), pos.y());
}
else if (!arrow_at_bottom && !arrow_at_left)
{
if (m_show_arrow)
{
path.lineTo(mr - arrow_offset - arrow_width, mt);
path.lineTo(mr - arrow_offset, mt - arrow_height);
path.lineTo(mr - arrow_offset + arrow_width, mt);
}
move(qMin(pos.x() - sh.width() + arrow_offset, screen_rect.right() - sh.width() - 2), pos.y());
}
path.lineTo(mr - rect_center, mt);
path.arcTo(QRect(mr - rect_center * 2, mt, rect_center * 2, rect_center * 2), 90, -90);
path.lineTo(mr, mb - rect_center);
path.arcTo(QRect(mr - rect_center * 2, mb - rect_center * 2, rect_center * 2, rect_center * 2), 0,
-90);
if (arrow_at_bottom && !arrow_at_left)
{
if (m_show_arrow)
{
path.lineTo(mr - arrow_offset + arrow_width, mb);
path.lineTo(mr - arrow_offset, mb + arrow_height);
path.lineTo(mr - arrow_offset - arrow_width, mb);
}
move(qMin(pos.x() - sh.width() + arrow_offset, screen_rect.right() - sh.width() - 2),
pos.y() - sh.height());
}
else if (arrow_at_bottom && arrow_at_left)
{
if (m_show_arrow)
{
path.lineTo(arrow_offset + arrow_width, mb);
path.lineTo(arrow_offset, mb + arrow_height);
path.lineTo(arrow_offset - arrow_width, mb);
}
move(qMax(pos.x() - arrow_offset, screen_rect.x() + 2), pos.y() - sh.height());
}
path.lineTo(ml + rect_center, mb);
path.arcTo(QRect(ml, mb - rect_center * 2, rect_center * 2, rect_center * 2), -90, -90);
path.lineTo(ml, mt + rect_center);
path.arcTo(QRect(ml, mt, rect_center * 2, rect_center * 2), 180, -90);
setMask(mask_bitmap);
// Set the mask
QBitmap bitmap(sizeHint());
bitmap.fill(Qt::color0);
QPainter painter1(&bitmap);
painter1.setPen(QPen(Qt::color1, border));
painter1.setBrush(QBrush(Qt::color1));
painter1.drawPath(path);
setMask(bitmap);
// Place the arrow tip at the target position whether the arrow tip is drawn or not
const int target_balloontip_global_x =
target_arrow_tip_position.x() - static_cast<int>(arrow_tip_x);
const int rightmost_valid_balloontip_global_x = screen_rect.width() - size_hint.width();
// If the balloon would extend off the screen, push it left or right until it's not
const int actual_balloontip_global_x =
std::max(0, std::min(rightmost_valid_balloontip_global_x, target_balloontip_global_x));
// The tip pixel should be in the middle of the control, and arrow_tip_exterior_y is at the bottom
// of that pixel. When arrow_at_bottom is true the arrow is above arrow_tip_exterior_y and so the
// tip pixel is in the right place, but when it's false the arrow is below arrow_tip_exterior_y
// so the tip pixel would be the one below that. Make this adjustment to fix that.
const int tip_pixel_adjustment = arrow_at_bottom ? 0 : 1;
const int actual_balloontip_global_y =
target_arrow_tip_position.y() - arrow_tip_exterior_y - tip_pixel_adjustment;
// Draw the border
m_pixmap = QPixmap(sz);
QPainter painter2(&m_pixmap);
painter2.setPen(QPen(m_border_color));
painter2.setBrush(palette().color(QPalette::Window));
painter2.drawPath(path);
move(actual_balloontip_global_x, actual_balloontip_global_y);
show();
}

View File

@ -3,10 +3,14 @@
#pragma once
#include <QIcon>
#include <QColor>
#include <QPixmap>
#include <QWidget>
class QPaintEvent;
class QPoint;
class QString;
class BalloonTip : public QWidget
{
Q_OBJECT
@ -21,15 +25,16 @@ public:
Yes,
No
};
static void ShowBalloon(const QIcon& icon, const QString& title, const QString& msg,
const QPoint& pos, QWidget* parent,
ShowArrow show_arrow = ShowArrow::Yes);
static void ShowBalloon(const QString& title, const QString& message,
const QPoint& target_arrow_tip_position, QWidget* parent,
ShowArrow show_arrow = ShowArrow::Yes, int border_width = 1);
static void HideBalloon();
BalloonTip(PrivateTag, const QIcon& icon, QString title, QString msg, QWidget* parent);
BalloonTip(PrivateTag, const QString& title, QString message, QWidget* parent);
private:
void UpdateBoundsAndRedraw(const QPoint&, ShowArrow);
void UpdateBoundsAndRedraw(const QPoint& target_arrow_tip_position, ShowArrow show_arrow,
int border_width);
protected:
void paintEvent(QPaintEvent*) override;
@ -37,5 +42,4 @@ protected:
private:
QColor m_border_color;
QPixmap m_pixmap;
bool m_show_arrow = true;
};

View File

@ -37,7 +37,7 @@ private:
this->killTimer(*m_timer_id);
m_timer_id.reset();
BalloonTip::ShowBalloon(QIcon(), m_title, m_description,
BalloonTip::ShowBalloon(m_title, m_description,
this->parentWidget()->mapToGlobal(GetToolTipPosition()), this);
}

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View File

@ -0,0 +1,114 @@
// Copyright 2024 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <optional>
#include <string>
#include <QDialog>
#include <QModelIndexList>
#include "Core/Core.h"
namespace Core
{
class BranchWatch;
class CPUThreadGuard;
class System;
} // namespace Core
class BranchWatchProxyModel;
class BranchWatchTableModel;
class CodeWidget;
class QAction;
class QMenu;
class QPoint;
class QPushButton;
class QStatusBar;
class QTableView;
class QTimer;
class QToolBar;
class QWidget;
namespace BranchWatchTableModelColumn
{
enum EnumType : int;
}
namespace BranchWatchTableModelUserRole
{
enum EnumType : int;
}
class BranchWatchDialog : public QDialog
{
Q_OBJECT
using Column = BranchWatchTableModelColumn::EnumType;
using UserRole = BranchWatchTableModelUserRole::EnumType;
public:
explicit BranchWatchDialog(Core::System& system, Core::BranchWatch& branch_watch,
CodeWidget* code_widget, QWidget* parent = nullptr);
void done(int r) override;
int exec() override;
void open() override;
private:
void OnStartPause(bool checked);
void OnClearBranchWatch();
void OnSave();
void OnSaveAs();
void OnLoad();
void OnLoadFrom();
void OnCodePathWasTaken();
void OnCodePathNotTaken();
void OnBranchWasOverwritten();
void OnBranchNotOverwritten();
void OnWipeRecentHits();
void OnWipeInspection();
void OnTimeout();
void OnEmulationStateChanged(Core::State new_state);
void OnHelp();
void OnToggleAutoSave(bool checked);
void OnHideShowControls(bool checked);
void OnToggleIgnoreApploader(bool checked);
void OnTableClicked(const QModelIndex& index);
void OnTableContextMenu(const QPoint& pos);
void OnTableHeaderContextMenu(const QPoint& pos);
void OnTableDelete(QModelIndexList index_list);
void OnTableDeleteKeypress();
void OnTableSetBLR(QModelIndexList index_list);
void OnTableSetNOP(QModelIndexList index_list);
void OnTableCopyAddress(QModelIndexList index_list);
public:
// TODO: Step doesn't cause EmulationStateChanged to be emitted, so it has to call this manually.
void Update();
// TODO: There seems to be a lack of a ubiquitous signal for when symbols change.
void UpdateSymbols();
private:
void UpdateStatus();
void Save(const Core::CPUThreadGuard& guard, const std::string& filepath);
void Load(const Core::CPUThreadGuard& guard, const std::string& filepath);
void AutoSave(const Core::CPUThreadGuard& guard);
Core::System& m_system;
Core::BranchWatch& m_branch_watch;
CodeWidget* m_code_widget;
QPushButton *m_btn_start_pause, *m_btn_clear_watch, *m_btn_path_was_taken, *m_btn_path_not_taken,
*m_btn_was_overwritten, *m_btn_not_overwritten, *m_btn_wipe_recent_hits;
QAction* m_act_autosave;
QMenu* m_mnu_column_visibility;
QToolBar* m_control_toolbar;
QTableView* m_table_view;
BranchWatchProxyModel* m_table_proxy;
BranchWatchTableModel* m_table_model;
QStatusBar* m_status_bar;
QTimer* m_timer;
std::optional<std::string> m_autosave_filepath;
};

View File

@ -0,0 +1,502 @@
// Copyright 2024 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/Debugger/BranchWatchTableModel.h"
#include <algorithm>
#include <array>
#include <cstddef>
#include <QBrush>
#include "Common/Assert.h"
#include "Common/GekkoDisassembler.h"
#include "Core/Debugger/BranchWatch.h"
#include "Core/PowerPC/PPCSymbolDB.h"
QVariant BranchWatchTableModel::data(const QModelIndex& index, int role) const
{
if (!index.isValid())
return QVariant();
switch (role)
{
case Qt::DisplayRole:
return DisplayRoleData(index);
case Qt::FontRole:
return FontRoleData(index);
case Qt::TextAlignmentRole:
return TextAlignmentRoleData(index);
case Qt::ForegroundRole:
return ForegroundRoleData(index);
case UserRole::ClickRole:
return ClickRoleData(index);
case UserRole::SortRole:
return SortRoleData(index);
}
return QVariant();
}
QVariant BranchWatchTableModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if (orientation == Qt::Vertical || role != Qt::DisplayRole)
return QVariant();
static constexpr std::array<const char*, Column::NumberOfColumns> headers = {
QT_TR_NOOP("Instr."), QT_TR_NOOP("Cond."),
QT_TR_NOOP("Origin"), QT_TR_NOOP("Destination"),
QT_TR_NOOP("Recent Hits"), QT_TR_NOOP("Total Hits"),
QT_TR_NOOP("Origin Symbol"), QT_TR_NOOP("Destination Symbol")};
return tr(headers[section]);
}
int BranchWatchTableModel::rowCount(const QModelIndex& parent) const
{
if (parent.isValid())
return 0;
return static_cast<int>(m_branch_watch.GetSelection().size());
}
int BranchWatchTableModel::columnCount(const QModelIndex& parent) const
{
if (parent.isValid())
return 0;
return Column::NumberOfColumns;
}
bool BranchWatchTableModel::removeRows(int row, int count, const QModelIndex& parent)
{
if (parent.isValid() || row < 0)
return false;
if (count <= 0)
return true;
auto& selection = m_branch_watch.GetSelection();
beginRemoveRows(parent, row, row + count - 1); // Last is inclusive in Qt!
selection.erase(selection.begin() + row, selection.begin() + row + count);
m_symbol_list.remove(row, count);
endRemoveRows();
return true;
}
void BranchWatchTableModel::OnClearBranchWatch(const Core::CPUThreadGuard& guard)
{
emit layoutAboutToBeChanged();
m_branch_watch.Clear(guard);
m_symbol_list.clear();
emit layoutChanged();
}
void BranchWatchTableModel::OnCodePathWasTaken(const Core::CPUThreadGuard& guard)
{
emit layoutAboutToBeChanged();
m_branch_watch.IsolateHasExecuted(guard);
PrefetchSymbols();
emit layoutChanged();
}
void BranchWatchTableModel::OnCodePathNotTaken(const Core::CPUThreadGuard& guard)
{
emit layoutAboutToBeChanged();
m_branch_watch.IsolateNotExecuted(guard);
PrefetchSymbols();
emit layoutChanged();
}
void BranchWatchTableModel::OnBranchWasOverwritten(const Core::CPUThreadGuard& guard)
{
emit layoutAboutToBeChanged();
m_branch_watch.IsolateWasOverwritten(guard);
PrefetchSymbols();
emit layoutChanged();
}
void BranchWatchTableModel::OnBranchNotOverwritten(const Core::CPUThreadGuard& guard)
{
emit layoutAboutToBeChanged();
m_branch_watch.IsolateNotOverwritten(guard);
PrefetchSymbols();
emit layoutChanged();
}
void BranchWatchTableModel::OnWipeRecentHits()
{
const int row_count = rowCount();
if (row_count <= 0)
return;
static const QList<int> roles = {Qt::DisplayRole};
m_branch_watch.UpdateHitsSnapshot();
const int last = row_count - 1;
emit dataChanged(createIndex(0, Column::RecentHits), createIndex(last, Column::RecentHits),
roles);
}
void BranchWatchTableModel::OnWipeInspection()
{
const int row_count = rowCount();
if (row_count <= 0)
return;
static const QList<int> roles = {Qt::FontRole, Qt::ForegroundRole};
m_branch_watch.ClearSelectionInspection();
const int last = row_count - 1;
emit dataChanged(createIndex(0, Column::Origin), createIndex(last, Column::Destination), roles);
emit dataChanged(createIndex(0, Column::OriginSymbol), createIndex(last, Column::DestinSymbol),
roles);
}
void BranchWatchTableModel::OnDelete(QModelIndexList index_list)
{
std::sort(index_list.begin(), index_list.end());
// TODO C++20: std::ranges::reverse_view
for (auto iter = index_list.rbegin(); iter != index_list.rend(); ++iter)
{
if (!iter->isValid())
continue;
removeRow(iter->row());
}
}
void BranchWatchTableModel::Save(const Core::CPUThreadGuard& guard, std::FILE* file) const
{
m_branch_watch.Save(guard, file);
}
void BranchWatchTableModel::Load(const Core::CPUThreadGuard& guard, std::FILE* file)
{
emit layoutAboutToBeChanged();
m_branch_watch.Load(guard, file);
PrefetchSymbols();
emit layoutChanged();
}
void BranchWatchTableModel::UpdateSymbols()
{
const int row_count = rowCount();
if (row_count <= 0)
return;
static const QList<int> roles = {Qt::DisplayRole};
PrefetchSymbols();
const int last = row_count - 1;
emit dataChanged(createIndex(0, Column::OriginSymbol), createIndex(last, Column::DestinSymbol),
roles);
}
void BranchWatchTableModel::UpdateHits()
{
const int row_count = rowCount();
if (row_count <= 0)
return;
static const QList<int> roles = {Qt::DisplayRole};
const int last = row_count - 1;
emit dataChanged(createIndex(0, Column::RecentHits), createIndex(last, Column::TotalHits), roles);
}
void BranchWatchTableModel::SetInspected(const QModelIndex& index)
{
const int row = index.row();
switch (index.column())
{
case Column::Origin:
SetOriginInspected(m_branch_watch.GetSelection()[row].collection_ptr->first.origin_addr);
return;
case Column::Destination:
SetDestinInspected(m_branch_watch.GetSelection()[row].collection_ptr->first.destin_addr, false);
return;
case Column::OriginSymbol:
SetSymbolInspected(m_symbol_list[row].origin_addr.value<u32>(), false);
return;
case Column::DestinSymbol:
SetSymbolInspected(m_symbol_list[row].destin_addr.value<u32>(), false);
return;
}
}
void BranchWatchTableModel::SetOriginInspected(u32 origin_addr)
{
using Inspection = Core::BranchWatchSelectionInspection;
static const QList<int> roles = {Qt::FontRole, Qt::ForegroundRole};
const Core::BranchWatch::Selection& selection = m_branch_watch.GetSelection();
for (std::size_t i = 0; i < selection.size(); ++i)
{
if (selection[i].collection_ptr->first.origin_addr != origin_addr)
continue;
m_branch_watch.SetSelectedInspected(i, Inspection::SetOriginNOP);
const QModelIndex index = createIndex(static_cast<int>(i), Column::Origin);
emit dataChanged(index, index, roles);
}
}
void BranchWatchTableModel::SetDestinInspected(u32 destin_addr, bool nested)
{
using Inspection = Core::BranchWatchSelectionInspection;
static const QList<int> roles = {Qt::FontRole, Qt::ForegroundRole};
const Core::BranchWatch::Selection& selection = m_branch_watch.GetSelection();
for (std::size_t i = 0; i < selection.size(); ++i)
{
if (selection[i].collection_ptr->first.destin_addr != destin_addr)
continue;
m_branch_watch.SetSelectedInspected(i, Inspection::SetDestinBLR);
const QModelIndex index = createIndex(static_cast<int>(i), Column::Destination);
emit dataChanged(index, index, roles);
}
if (nested)
return;
SetSymbolInspected(destin_addr, true);
}
void BranchWatchTableModel::SetSymbolInspected(u32 symbol_addr, bool nested)
{
using Inspection = Core::BranchWatchSelectionInspection;
static const QList<int> roles = {Qt::FontRole, Qt::ForegroundRole};
for (qsizetype i = 0; i < m_symbol_list.size(); ++i)
{
const SymbolListValueType& value = m_symbol_list[i];
if (value.origin_addr.isValid() && value.origin_addr.value<u32>() == symbol_addr)
{
m_branch_watch.SetSelectedInspected(i, Inspection::SetOriginSymbolBLR);
const QModelIndex index = createIndex(i, Column::OriginSymbol);
emit dataChanged(index, index, roles);
}
if (value.destin_addr.isValid() && value.destin_addr.value<u32>() == symbol_addr)
{
m_branch_watch.SetSelectedInspected(i, Inspection::SetDestinSymbolBLR);
const QModelIndex index = createIndex(i, Column::DestinSymbol);
emit dataChanged(index, index, roles);
}
}
if (nested)
return;
SetDestinInspected(symbol_addr, true);
}
void BranchWatchTableModel::PrefetchSymbols()
{
if (m_branch_watch.GetRecordingPhase() != Core::BranchWatch::Phase::Reduction)
return;
const Core::BranchWatch::Selection& selection = m_branch_watch.GetSelection();
m_symbol_list.clear();
m_symbol_list.reserve(selection.size());
for (const Core::BranchWatch::Selection::value_type& value : selection)
{
const Core::BranchWatch::Collection::value_type* const kv = value.collection_ptr;
m_symbol_list.emplace_back(g_symbolDB.GetSymbolFromAddr(kv->first.origin_addr),
g_symbolDB.GetSymbolFromAddr(kv->first.destin_addr));
}
}
static QVariant GetValidSymbolStringVariant(const QVariant& symbol_name_v)
{
if (symbol_name_v.isValid())
return symbol_name_v;
return QStringLiteral(" --- ");
}
static QString GetInstructionMnemonic(u32 hex)
{
const std::string disas = Common::GekkoDisassembler::Disassemble(hex, 0);
const std::string::size_type split = disas.find('\t');
// I wish I could disassemble just the mnemonic!
if (split == std::string::npos)
return QString::fromStdString(disas);
return QString::fromLatin1(disas.data(), split);
}
static bool BranchIsUnconditional(UGeckoInstruction inst)
{
if (inst.OPCD == 18) // bx
return true;
// If BranchWatch is doing its job, the input will be only bcx, bclrx, and bcctrx instructions.
DEBUG_ASSERT(inst.OPCD == 16 || (inst.OPCD == 19 && (inst.SUBOP10 == 16 || inst.SUBOP10 == 528)));
if ((inst.BO & 0b10100) == 0b10100) // 1z1zz - Branch always
return true;
return false;
}
static QString GetConditionString(const Core::BranchWatch::Selection::value_type& value,
const Core::BranchWatch::Collection::value_type* kv)
{
if (value.condition == false)
return BranchWatchTableModel::tr("false");
if (BranchIsUnconditional(kv->first.original_inst))
return QStringLiteral("");
return BranchWatchTableModel::tr("true");
}
QVariant BranchWatchTableModel::DisplayRoleData(const QModelIndex& index) const
{
switch (index.column())
{
case Column::OriginSymbol:
return GetValidSymbolStringVariant(m_symbol_list[index.row()].origin_name);
case Column::DestinSymbol:
return GetValidSymbolStringVariant(m_symbol_list[index.row()].destin_name);
}
const Core::BranchWatch::Selection::value_type& value =
m_branch_watch.GetSelection()[index.row()];
const Core::BranchWatch::Collection::value_type* kv = value.collection_ptr;
switch (index.column())
{
case Column::Instruction:
return GetInstructionMnemonic(kv->first.original_inst.hex);
case Column::Condition:
return GetConditionString(value, kv);
case Column::Origin:
return QString::number(kv->first.origin_addr, 16);
case Column::Destination:
return QString::number(kv->first.destin_addr, 16);
case Column::RecentHits:
return QString::number(kv->second.total_hits - kv->second.hits_snapshot);
case Column::TotalHits:
return QString::number(kv->second.total_hits);
}
return QVariant();
}
QVariant BranchWatchTableModel::FontRoleData(const QModelIndex& index) const
{
m_font.setBold([&]() -> bool {
switch (index.column())
{
using Inspection = Core::BranchWatchSelectionInspection;
case Column::Origin:
return (m_branch_watch.GetSelection()[index.row()].inspection & Inspection::SetOriginNOP) !=
Inspection{};
case Column::Destination:
return (m_branch_watch.GetSelection()[index.row()].inspection & Inspection::SetDestinBLR) !=
Inspection{};
case Column::OriginSymbol:
return (m_branch_watch.GetSelection()[index.row()].inspection &
Inspection::SetOriginSymbolBLR) != Inspection{};
case Column::DestinSymbol:
return (m_branch_watch.GetSelection()[index.row()].inspection &
Inspection::SetDestinSymbolBLR) != Inspection{};
}
// Importantly, this code path avoids subscripting the selection to get an inspection value.
return false;
}());
return m_font;
}
QVariant BranchWatchTableModel::TextAlignmentRoleData(const QModelIndex& index) const
{
// Qt enums become QFlags when operators are used. QVariant's constructors don't support QFlags.
switch (index.column())
{
case Column::Condition:
case Column::Origin:
case Column::Destination:
return Qt::AlignCenter;
case Column::RecentHits:
case Column::TotalHits:
return QVariant::fromValue(Qt::AlignRight | Qt::AlignVCenter);
case Column::Instruction:
case Column::OriginSymbol:
case Column::DestinSymbol:
return QVariant::fromValue(Qt::AlignLeft | Qt::AlignVCenter);
}
return QVariant();
}
QVariant BranchWatchTableModel::ForegroundRoleData(const QModelIndex& index) const
{
switch (index.column())
{
using Inspection = Core::BranchWatchSelectionInspection;
case Column::Origin:
{
const Inspection inspection = m_branch_watch.GetSelection()[index.row()].inspection;
return (inspection & Inspection::SetOriginNOP) != Inspection{} ? QBrush(Qt::red) : QVariant();
}
case Column::Destination:
{
const Inspection inspection = m_branch_watch.GetSelection()[index.row()].inspection;
return (inspection & Inspection::SetDestinBLR) != Inspection{} ? QBrush(Qt::red) : QVariant();
}
case Column::OriginSymbol:
{
const Inspection inspection = m_branch_watch.GetSelection()[index.row()].inspection;
return (inspection & Inspection::SetOriginSymbolBLR) != Inspection{} ? QBrush(Qt::red) :
QVariant();
}
case Column::DestinSymbol:
{
const Inspection inspection = m_branch_watch.GetSelection()[index.row()].inspection;
return (inspection & Inspection::SetDestinSymbolBLR) != Inspection{} ? QBrush(Qt::red) :
QVariant();
}
}
// Importantly, this code path avoids subscripting the selection to get an inspection value.
return QVariant();
}
QVariant BranchWatchTableModel::ClickRoleData(const QModelIndex& index) const
{
switch (index.column())
{
case Column::OriginSymbol:
return m_symbol_list[index.row()].origin_addr;
case Column::DestinSymbol:
return m_symbol_list[index.row()].destin_addr;
}
const Core::BranchWatch::Collection::value_type* kv =
m_branch_watch.GetSelection()[index.row()].collection_ptr;
switch (index.column())
{
case Column::Instruction:
return kv->first.original_inst.hex;
case Column::Origin:
return kv->first.origin_addr;
case Column::Destination:
return kv->first.destin_addr;
}
return QVariant();
}
// 0 == false, 1 == true, 2 == unconditional
static int GetConditionInteger(const Core::BranchWatch::Selection::value_type& value,
const Core::BranchWatch::Collection::value_type* kv)
{
if (value.condition == false)
return 0;
if (BranchIsUnconditional(kv->first.original_inst))
return 2;
return 1;
}
QVariant BranchWatchTableModel::SortRoleData(const QModelIndex& index) const
{
switch (index.column())
{
case Column::OriginSymbol:
return m_symbol_list[index.row()].origin_name;
case Column::DestinSymbol:
return m_symbol_list[index.row()].destin_name;
}
const Core::BranchWatch::Selection::value_type& selection_value =
m_branch_watch.GetSelection()[index.row()];
const Core::BranchWatch::Collection::value_type* kv = selection_value.collection_ptr;
switch (index.column())
{
// QVariant's ctor only supports (unsigned) int and (unsigned) long long for some stupid reason.
// std::size_t is unsigned long on some platforms, which results in an ambiguous conversion.
case Column::Instruction:
return GetInstructionMnemonic(kv->first.original_inst.hex);
case Column::Condition:
return GetConditionInteger(selection_value, kv);
case Column::Origin:
return kv->first.origin_addr;
case Column::Destination:
return kv->first.destin_addr;
case Column::RecentHits:
return qulonglong{kv->second.total_hits - kv->second.hits_snapshot};
case Column::TotalHits:
return qulonglong{kv->second.total_hits};
}
return QVariant();
}

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// Copyright 2024 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstdio>
#include <QAbstractTableModel>
#include <QFont>
#include <QList>
#include <QVariant>
#include "Common/SymbolDB.h"
namespace Core
{
class BranchWatch;
class CPUThreadGuard;
class System;
} // namespace Core
namespace BranchWatchTableModelColumn
{
enum EnumType : int
{
Instruction = 0,
Condition,
Origin,
Destination,
RecentHits,
TotalHits,
OriginSymbol,
DestinSymbol,
NumberOfColumns,
};
}
namespace BranchWatchTableModelUserRole
{
enum EnumType : int
{
ClickRole = Qt::UserRole,
SortRole,
};
}
struct BranchWatchTableModelSymbolListValueType
{
explicit BranchWatchTableModelSymbolListValueType(const Common::Symbol* const origin_symbol,
const Common::Symbol* const destin_symbol)
: origin_name(origin_symbol ? QString::fromStdString(origin_symbol->name) : QVariant{}),
origin_addr(origin_symbol ? origin_symbol->address : QVariant{}),
destin_name(destin_symbol ? QString::fromStdString(destin_symbol->name) : QVariant{}),
destin_addr(destin_symbol ? destin_symbol->address : QVariant{})
{
}
QVariant origin_name, origin_addr;
QVariant destin_name, destin_addr;
};
class BranchWatchTableModel final : public QAbstractTableModel
{
Q_OBJECT
public:
using Column = BranchWatchTableModelColumn::EnumType;
using UserRole = BranchWatchTableModelUserRole::EnumType;
using SymbolListValueType = BranchWatchTableModelSymbolListValueType;
using SymbolList = QList<SymbolListValueType>;
explicit BranchWatchTableModel(Core::System& system, Core::BranchWatch& branch_watch,
QObject* parent = nullptr)
: QAbstractTableModel(parent), m_system(system), m_branch_watch(branch_watch)
{
}
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation,
int role = Qt::DisplayRole) const override;
int rowCount(const QModelIndex& parent = QModelIndex{}) const override;
int columnCount(const QModelIndex& parent = QModelIndex{}) const override;
bool removeRows(int row, int count, const QModelIndex& parent = QModelIndex{}) override;
void setFont(const QFont& font) { m_font = font; }
void OnClearBranchWatch(const Core::CPUThreadGuard& guard);
void OnCodePathWasTaken(const Core::CPUThreadGuard& guard);
void OnCodePathNotTaken(const Core::CPUThreadGuard& guard);
void OnBranchWasOverwritten(const Core::CPUThreadGuard& guard);
void OnBranchNotOverwritten(const Core::CPUThreadGuard& guard);
void OnWipeRecentHits();
void OnWipeInspection();
void OnDelete(QModelIndexList index_list);
void Save(const Core::CPUThreadGuard& guard, std::FILE* file) const;
void Load(const Core::CPUThreadGuard& guard, std::FILE* file);
void UpdateSymbols();
void UpdateHits();
void SetInspected(const QModelIndex& index);
const SymbolList& GetSymbolList() const { return m_symbol_list; }
private:
void SetOriginInspected(u32 origin_addr);
void SetDestinInspected(u32 destin_addr, bool nested);
void SetSymbolInspected(u32 symbol_addr, bool nested);
void PrefetchSymbols();
[[nodiscard]] QVariant DisplayRoleData(const QModelIndex& index) const;
[[nodiscard]] QVariant FontRoleData(const QModelIndex& index) const;
[[nodiscard]] QVariant TextAlignmentRoleData(const QModelIndex& index) const;
[[nodiscard]] QVariant ForegroundRoleData(const QModelIndex& index) const;
[[nodiscard]] QVariant ClickRoleData(const QModelIndex& index) const;
[[nodiscard]] QVariant SortRoleData(const QModelIndex& index) const;
Core::System& m_system;
Core::BranchWatch& m_branch_watch;
SymbolList m_symbol_list;
mutable QFont m_font;
};

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@ -1,673 +0,0 @@
// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/Debugger/CodeDiffDialog.h"
#include <algorithm>
#include <sstream>
#include <string>
#include <vector>
#include <QCheckBox>
#include <QGuiApplication>
#include <QHBoxLayout>
#include <QLabel>
#include <QMenu>
#include <QPushButton>
#include <QStyleHints>
#include <QTableWidget>
#include <QVBoxLayout>
#include "Common/FileUtil.h"
#include "Common/IOFile.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Debugger/PPCDebugInterface.h"
#include "Core/HW/CPU.h"
#include "Core/PowerPC/JitInterface.h"
#include "Core/PowerPC/MMU.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/PowerPC/Profiler.h"
#include "Core/System.h"
#include "DolphinQt/Debugger/CodeWidget.h"
#include "DolphinQt/Host.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "DolphinQt/Settings.h"
static const QString RECORD_BUTTON_STYLESHEET = QStringLiteral(
"QPushButton:checked { background-color: rgb(150, 0, 0); border-style: solid;"
"padding: 0px; border-width: 3px; border-color: rgb(150,0,0); color: rgb(255, 255, 255);}");
CodeDiffDialog::CodeDiffDialog(CodeWidget* parent) : QDialog(parent), m_code_widget(parent)
{
setWindowTitle(tr("Code Diff Tool"));
CreateWidgets();
auto& settings = Settings::GetQSettings();
restoreGeometry(settings.value(QStringLiteral("diffdialog/geometry")).toByteArray());
ConnectWidgets();
}
void CodeDiffDialog::reject()
{
ClearData();
auto& settings = Settings::GetQSettings();
settings.setValue(QStringLiteral("diffdialog/geometry"), saveGeometry());
QDialog::reject();
}
void CodeDiffDialog::CreateWidgets()
{
bool running = Core::GetState() != Core::State::Uninitialized;
auto* btns_layout = new QGridLayout;
m_exclude_btn = new QPushButton(tr("Code did not get executed"));
m_include_btn = new QPushButton(tr("Code has been executed"));
m_record_btn = new QPushButton(tr("Start Recording"));
m_record_btn->setCheckable(true);
m_record_btn->setStyleSheet(RECORD_BUTTON_STYLESHEET);
m_record_btn->setEnabled(running);
m_exclude_btn->setEnabled(false);
m_include_btn->setEnabled(false);
btns_layout->addWidget(m_exclude_btn, 0, 0);
btns_layout->addWidget(m_include_btn, 0, 1);
btns_layout->addWidget(m_record_btn, 0, 2);
auto* labels_layout = new QHBoxLayout;
m_exclude_size_label = new QLabel(tr("Excluded: 0"));
m_include_size_label = new QLabel(tr("Included: 0"));
btns_layout->addWidget(m_exclude_size_label, 1, 0);
btns_layout->addWidget(m_include_size_label, 1, 1);
m_matching_results_table = new QTableWidget();
m_matching_results_table->setColumnCount(5);
m_matching_results_table->setHorizontalHeaderLabels(
{tr("Address"), tr("Total Hits"), tr("Hits"), tr("Symbol"), tr("Inspected")});
m_matching_results_table->setSelectionMode(QAbstractItemView::SingleSelection);
m_matching_results_table->setSelectionBehavior(QAbstractItemView::SelectRows);
m_matching_results_table->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
m_matching_results_table->setContextMenuPolicy(Qt::CustomContextMenu);
m_matching_results_table->setColumnWidth(0, 60);
m_matching_results_table->setColumnWidth(1, 60);
m_matching_results_table->setColumnWidth(2, 4);
m_matching_results_table->setColumnWidth(3, 210);
m_matching_results_table->setColumnWidth(4, 65);
m_matching_results_table->setCornerButtonEnabled(false);
m_autosave_check = new QCheckBox(tr("Auto Save"));
m_save_btn = new QPushButton(tr("Save"));
m_save_btn->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
m_save_btn->setEnabled(running);
m_load_btn = new QPushButton(tr("Load"));
m_load_btn->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
m_load_btn->setEnabled(running);
m_reset_btn = new QPushButton(tr("Reset All"));
m_reset_btn->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
m_help_btn = new QPushButton(tr("Help"));
m_help_btn->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
auto* bottom_controls_layout = new QHBoxLayout;
bottom_controls_layout->addWidget(m_reset_btn, 0, Qt::AlignLeft);
bottom_controls_layout->addStretch();
bottom_controls_layout->addWidget(m_autosave_check, 0, Qt::AlignRight);
bottom_controls_layout->addWidget(m_save_btn, 0, Qt::AlignRight);
bottom_controls_layout->addWidget(m_load_btn, 0, Qt::AlignRight);
bottom_controls_layout->addWidget(m_help_btn, 0, Qt::AlignRight);
auto* layout = new QVBoxLayout();
layout->addLayout(btns_layout);
layout->addLayout(labels_layout);
layout->addWidget(m_matching_results_table);
layout->addLayout(bottom_controls_layout);
setLayout(layout);
resize(515, 400);
}
void CodeDiffDialog::ConnectWidgets()
{
#if QT_VERSION >= QT_VERSION_CHECK(6, 5, 0)
connect(QGuiApplication::styleHints(), &QStyleHints::colorSchemeChanged, this,
[this](Qt::ColorScheme colorScheme) {
m_record_btn->setStyleSheet(RECORD_BUTTON_STYLESHEET);
});
#endif
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
[this](Core::State state) { UpdateButtons(state != Core::State::Uninitialized); });
connect(m_record_btn, &QPushButton::toggled, this, &CodeDiffDialog::OnRecord);
connect(m_include_btn, &QPushButton::pressed, [this]() { Update(UpdateType::Include); });
connect(m_exclude_btn, &QPushButton::pressed, [this]() { Update(UpdateType::Exclude); });
connect(m_matching_results_table, &QTableWidget::itemClicked, [this]() { OnClickItem(); });
connect(m_save_btn, &QPushButton::pressed, this, &CodeDiffDialog::SaveDataBackup);
connect(m_load_btn, &QPushButton::pressed, this, &CodeDiffDialog::LoadDataBackup);
connect(m_reset_btn, &QPushButton::pressed, this, &CodeDiffDialog::ClearData);
connect(m_help_btn, &QPushButton::pressed, this, &CodeDiffDialog::InfoDisp);
connect(m_matching_results_table, &CodeDiffDialog::customContextMenuRequested, this,
&CodeDiffDialog::OnContextMenu);
}
void CodeDiffDialog::OnClickItem()
{
UpdateItem();
auto address = m_matching_results_table->currentItem()->data(Qt::UserRole).toUInt();
m_code_widget->SetAddress(address, CodeViewWidget::SetAddressUpdate::WithDetailedUpdate);
}
void CodeDiffDialog::SaveDataBackup()
{
if (Core::GetState() == Core::State::Uninitialized)
{
ModalMessageBox::information(this, tr("Code Diff Tool"),
tr("Emulation must be started before saving a file."));
return;
}
if (m_include.empty())
return;
std::string filename =
File::GetUserPath(D_LOGS_IDX) + SConfig::GetInstance().GetGameID() + "_CodeDiff.txt";
File::IOFile f(filename, "w");
if (!f)
{
ModalMessageBox::information(
this, tr("Code Diff Tool"),
tr("Failed to save file to: %1").arg(QString::fromStdString(filename)));
return;
}
// Copy list of BLR tested functions:
std::set<u32> address_blr;
for (int i = 0; i < m_matching_results_table->rowCount(); i++)
{
if (m_matching_results_table->item(i, 4)->text() == QStringLiteral("X"))
address_blr.insert(m_matching_results_table->item(i, 4)->data(Qt::UserRole).toUInt());
}
for (const auto& line : m_include)
{
bool blr = address_blr.contains(line.addr);
f.WriteString(
fmt::format("{} {} {} {:d} {}\n", line.addr, line.hits, line.total_hits, blr, line.symbol));
}
}
void CodeDiffDialog::LoadDataBackup()
{
if (Core::GetState() == Core::State::Uninitialized)
{
ModalMessageBox::information(this, tr("Code Diff Tool"),
tr("Emulation must be started before loading a file."));
return;
}
if (g_symbolDB.IsEmpty())
{
ModalMessageBox::warning(
this, tr("Code Diff Tool"),
tr("Symbol map not found.\n\nIf one does not exist, you can generate one from "
"the Menu bar:\nSymbols -> Generate Symbols From ->\n\tAddress | Signature "
"Database | RSO Modules"));
return;
}
std::string filename =
File::GetUserPath(D_LOGS_IDX) + SConfig::GetInstance().GetGameID() + "_CodeDiff.txt";
File::IOFile f(filename, "r");
if (!f)
{
ModalMessageBox::information(
this, tr("Code Diff Tool"),
tr("Failed to find or open file: %1").arg(QString::fromStdString(filename)));
return;
};
ClearData();
std::set<u32> blr_addresses;
char line[512];
while (fgets(line, 512, f.GetHandle()))
{
bool blr = false;
Diff temp;
std::istringstream iss(line);
iss.imbue(std::locale::classic());
iss >> temp.addr >> temp.hits >> temp.total_hits >> blr >> std::ws;
std::getline(iss, temp.symbol);
if (blr)
blr_addresses.insert(temp.addr);
m_include.push_back(std::move(temp));
}
Update(UpdateType::Backup);
for (int i = 0; i < m_matching_results_table->rowCount(); i++)
{
if (blr_addresses.contains(m_matching_results_table->item(i, 4)->data(Qt::UserRole).toUInt()))
MarkRowBLR(i);
}
}
void CodeDiffDialog::ClearData()
{
if (m_record_btn->isChecked())
m_record_btn->toggle();
ClearBlockCache();
m_matching_results_table->clear();
m_matching_results_table->setRowCount(0);
m_matching_results_table->setHorizontalHeaderLabels(
{tr("Address"), tr("Total Hits"), tr("Hits"), tr("Symbol"), tr("Inspected")});
m_matching_results_table->setEditTriggers(QAbstractItemView::EditTrigger::NoEditTriggers);
m_exclude_size_label->setText(tr("Excluded: %1").arg(0));
m_include_size_label->setText(tr("Included: %1").arg(0));
m_exclude_btn->setEnabled(false);
m_include_btn->setEnabled(false);
m_include_active = false;
// Swap is used instead of clear for efficiency in the case of huge m_include/m_exclude
std::vector<Diff>().swap(m_include);
std::vector<Diff>().swap(m_exclude);
Core::System::GetInstance().GetJitInterface().SetProfilingState(
JitInterface::ProfilingState::Disabled);
}
void CodeDiffDialog::ClearBlockCache()
{
Core::State old_state = Core::GetState();
if (old_state == Core::State::Running)
Core::SetState(Core::State::Paused, false);
Core::System::GetInstance().GetJitInterface().ClearCache();
if (old_state == Core::State::Running)
Core::SetState(Core::State::Running);
}
void CodeDiffDialog::OnRecord(bool enabled)
{
if (m_failed_requirements)
{
m_failed_requirements = false;
return;
}
if (Core::GetState() == Core::State::Uninitialized)
{
ModalMessageBox::information(this, tr("Code Diff Tool"),
tr("Emulation must be started to record."));
m_failed_requirements = true;
m_record_btn->setChecked(false);
return;
}
if (g_symbolDB.IsEmpty())
{
ModalMessageBox::warning(
this, tr("Code Diff Tool"),
tr("Symbol map not found.\n\nIf one does not exist, you can generate one from "
"the Menu bar:\nSymbols -> Generate Symbols From ->\n\tAddress | Signature "
"Database | RSO Modules"));
m_failed_requirements = true;
m_record_btn->setChecked(false);
return;
}
JitInterface::ProfilingState state;
if (enabled)
{
ClearBlockCache();
m_record_btn->setText(tr("Stop Recording"));
state = JitInterface::ProfilingState::Enabled;
m_exclude_btn->setEnabled(true);
m_include_btn->setEnabled(true);
}
else
{
ClearBlockCache();
m_record_btn->setText(tr("Start Recording"));
state = JitInterface::ProfilingState::Disabled;
m_exclude_btn->setEnabled(false);
m_include_btn->setEnabled(false);
}
m_record_btn->update();
Core::System::GetInstance().GetJitInterface().SetProfilingState(state);
}
void CodeDiffDialog::OnInclude()
{
const auto recorded_symbols = CalculateSymbolsFromProfile();
if (recorded_symbols.empty())
return;
if (m_include.empty() && m_exclude.empty())
{
m_include = recorded_symbols;
m_include_active = true;
}
else if (m_include.empty())
{
// If include becomes empty after having items on it, don't refill it until after a reset.
if (m_include_active)
return;
// If we are building include for the first time and we have an exlcude list, then include =
// recorded - excluded.
m_include = recorded_symbols;
RemoveMatchingSymbolsFromIncludes(m_exclude);
m_include_active = true;
}
else
{
// If include already exists, keep items that are in both include and recorded. Exclude list
// becomes irrelevant.
RemoveMissingSymbolsFromIncludes(recorded_symbols);
}
}
void CodeDiffDialog::OnExclude()
{
const auto recorded_symbols = CalculateSymbolsFromProfile();
if (m_include.empty() && m_exclude.empty())
{
m_exclude = recorded_symbols;
}
else if (m_include.empty())
{
// If there is only an exclude list, update it.
for (auto& iter : recorded_symbols)
{
auto pos = std::lower_bound(m_exclude.begin(), m_exclude.end(), iter.symbol);
if (pos == m_exclude.end() || pos->symbol != iter.symbol)
m_exclude.insert(pos, iter);
}
}
else
{
// If include already exists, the exclude list will have been used to trim it, so the exclude
// list is now irrelevant, as anythng not on the include list is effectively excluded.
// Exclude/subtract recorded items from the include list.
RemoveMatchingSymbolsFromIncludes(recorded_symbols);
}
}
std::vector<Diff> CodeDiffDialog::CalculateSymbolsFromProfile() const
{
Profiler::ProfileStats prof_stats;
auto& blockstats = prof_stats.block_stats;
Core::System::GetInstance().GetJitInterface().GetProfileResults(&prof_stats);
std::vector<Diff> current;
current.reserve(20000);
// Convert blockstats to smaller struct Diff. Exclude repeat functions via symbols.
for (const auto& iter : blockstats)
{
std::string symbol = g_symbolDB.GetDescription(iter.addr);
if (!std::any_of(current.begin(), current.end(),
[&symbol](const Diff& v) { return v.symbol == symbol; }))
{
current.push_back(Diff{
.addr = iter.addr,
.symbol = std::move(symbol),
.hits = static_cast<u32>(iter.run_count),
.total_hits = static_cast<u32>(iter.run_count),
});
}
}
std::sort(current.begin(), current.end(),
[](const Diff& v1, const Diff& v2) { return (v1.symbol < v2.symbol); });
return current;
}
void CodeDiffDialog::RemoveMissingSymbolsFromIncludes(const std::vector<Diff>& symbol_diff)
{
m_include.erase(std::remove_if(m_include.begin(), m_include.end(),
[&](const Diff& v) {
auto arg = std::none_of(
symbol_diff.begin(), symbol_diff.end(), [&](const Diff& p) {
return p.symbol == v.symbol || p.addr == v.addr;
});
return arg;
}),
m_include.end());
for (auto& original_includes : m_include)
{
auto pos = std::lower_bound(symbol_diff.begin(), symbol_diff.end(), original_includes.symbol);
if (pos != symbol_diff.end() &&
(pos->symbol == original_includes.symbol || pos->addr == original_includes.addr))
{
original_includes.total_hits += pos->hits;
original_includes.hits = pos->hits;
}
}
}
void CodeDiffDialog::RemoveMatchingSymbolsFromIncludes(const std::vector<Diff>& symbol_list)
{
m_include.erase(std::remove_if(m_include.begin(), m_include.end(),
[&](const Diff& i) {
return std::any_of(
symbol_list.begin(), symbol_list.end(), [&](const Diff& s) {
return i.symbol == s.symbol || i.addr == s.addr;
});
}),
m_include.end());
}
void CodeDiffDialog::Update(UpdateType type)
{
// Wrap everything in a pause
Core::State old_state = Core::GetState();
if (old_state == Core::State::Running)
Core::SetState(Core::State::Paused, false);
// Main process
if (type == UpdateType::Include)
{
OnInclude();
}
else if (type == UpdateType::Exclude)
{
OnExclude();
}
if (type != UpdateType::Backup && m_autosave_check->isChecked() && !m_include.empty())
SaveDataBackup();
const auto create_item = [](const QString& string = {}, const u32 address = 0x00000000) {
QTableWidgetItem* item = new QTableWidgetItem(string);
item->setData(Qt::UserRole, address);
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
return item;
};
int i = 0;
m_matching_results_table->clear();
m_matching_results_table->setRowCount(i);
m_matching_results_table->setHorizontalHeaderLabels(
{tr("Address"), tr("Total Hits"), tr("Hits"), tr("Symbol"), tr("Inspected")});
for (auto& iter : m_include)
{
m_matching_results_table->setRowCount(i + 1);
QString fix_sym = QString::fromStdString(iter.symbol);
fix_sym.replace(QStringLiteral("\t"), QStringLiteral(" "));
m_matching_results_table->setItem(
i, 0, create_item(QStringLiteral("%1").arg(iter.addr, 1, 16), iter.addr));
m_matching_results_table->setItem(
i, 1, create_item(QStringLiteral("%1").arg(iter.total_hits), iter.addr));
m_matching_results_table->setItem(i, 2,
create_item(QStringLiteral("%1").arg(iter.hits), iter.addr));
m_matching_results_table->setItem(i, 3,
create_item(QStringLiteral("%1").arg(fix_sym), iter.addr));
m_matching_results_table->setItem(i, 4, create_item(QStringLiteral(""), iter.addr));
i++;
}
// If we have ruled out all functions from being included.
if (m_include_active && m_include.empty())
{
m_matching_results_table->setRowCount(1);
m_matching_results_table->setItem(0, 3, create_item(tr("No possible functions left. Reset.")));
}
m_exclude_size_label->setText(tr("Excluded: %1").arg(m_exclude.size()));
m_include_size_label->setText(tr("Included: %1").arg(m_include.size()));
Core::System::GetInstance().GetJitInterface().ClearCache();
if (old_state == Core::State::Running)
Core::SetState(Core::State::Running);
}
void CodeDiffDialog::InfoDisp()
{
ModalMessageBox::information(
this, tr("Code Diff Tool Help"),
tr("Used to find functions based on when they should be running.\nSimilar to Cheat Engine "
"Ultimap.\n"
"A symbol map must be loaded prior to use.\n"
"Include/Exclude lists will persist on ending/restarting emulation.\nThese lists "
"will not persist on Dolphin close."
"\n\n'Start Recording': "
"keeps track of what functions run.\n'Stop Recording': erases current "
"recording without any change to the lists.\n'Code did not get executed': click while "
"recording, will add recorded functions to an exclude "
"list, then reset the recording list.\n'Code has been executed': click while recording, "
"will add recorded function to an include list, then reset the recording list.\n\nAfter "
"you use "
"both exclude and include once, the exclude list will be subtracted from the include "
"list "
"and any includes left over will be displayed.\nYou can continue to use "
"'Code did not get executed'/'Code has been executed' to narrow down the "
"results.\n\n"
"Saving will store the current list in Dolphin's Log folder (File -> Open User "
"Folder)"));
ModalMessageBox::information(
this, tr("Code Diff Tool Help"),
tr("Example:\n"
"You want to find a function that runs when HP is modified.\n1. Start recording and "
"play the game without letting HP be modified, then press 'Code did not get "
"executed'.\n2. Immediately gain/lose HP and press 'Code has been executed'.\n3. Repeat "
"1 or 2 to "
"narrow down the results.\nIncludes (Code has been executed) should "
"have short recordings focusing on what you want.\n\nPressing 'Code has been "
"executed' twice will only keep functions that ran for both recordings. Hits will update "
"to reflect the last recording's "
"number of Hits. Total Hits will reflect the total number of "
"times a function has been executed until the lists are cleared with Reset.\n\nRight "
"click -> 'Set blr' will place a "
"blr at the top of the symbol.\n"));
}
void CodeDiffDialog::OnContextMenu()
{
if (m_matching_results_table->currentItem() == nullptr)
return;
UpdateItem();
QMenu* menu = new QMenu(this);
menu->addAction(tr("&Go to start of function"), this, &CodeDiffDialog::OnGoTop);
menu->addAction(tr("Set &blr"), this, &CodeDiffDialog::OnSetBLR);
menu->addAction(tr("&Delete"), this, &CodeDiffDialog::OnDelete);
menu->exec(QCursor::pos());
}
void CodeDiffDialog::OnGoTop()
{
auto item = m_matching_results_table->currentItem();
if (!item)
return;
Common::Symbol* symbol = g_symbolDB.GetSymbolFromAddr(item->data(Qt::UserRole).toUInt());
if (!symbol)
return;
m_code_widget->SetAddress(symbol->address, CodeViewWidget::SetAddressUpdate::WithDetailedUpdate);
}
void CodeDiffDialog::OnDelete()
{
// Delete from include list and qtable widget
auto item = m_matching_results_table->currentItem();
if (!item)
return;
int row = m_matching_results_table->row(item);
if (row == -1)
return;
// TODO: If/when sorting is ever added, .erase needs to find item position instead; leaving as is
// for performance
if (!m_include.empty())
{
m_include.erase(m_include.begin() + row);
}
m_matching_results_table->removeRow(row);
}
void CodeDiffDialog::OnSetBLR()
{
auto item = m_matching_results_table->currentItem();
if (!item)
return;
Common::Symbol* symbol = g_symbolDB.GetSymbolFromAddr(item->data(Qt::UserRole).toUInt());
if (!symbol)
return;
MarkRowBLR(item->row());
if (m_autosave_check->isChecked())
SaveDataBackup();
{
auto& system = Core::System::GetInstance();
Core::CPUThreadGuard guard(system);
system.GetPowerPC().GetDebugInterface().SetPatch(guard, symbol->address, 0x4E800020);
}
m_code_widget->Update();
}
void CodeDiffDialog::MarkRowBLR(int row)
{
m_matching_results_table->item(row, 0)->setForeground(QBrush(Qt::red));
m_matching_results_table->item(row, 1)->setForeground(QBrush(Qt::red));
m_matching_results_table->item(row, 2)->setForeground(QBrush(Qt::red));
m_matching_results_table->item(row, 3)->setForeground(QBrush(Qt::red));
m_matching_results_table->item(row, 4)->setForeground(QBrush(Qt::red));
m_matching_results_table->item(row, 4)->setText(QStringLiteral("X"));
}
void CodeDiffDialog::UpdateItem()
{
QTableWidgetItem* item = m_matching_results_table->currentItem();
if (!item)
return;
int row = m_matching_results_table->row(item);
if (row == -1)
return;
uint address = item->data(Qt::UserRole).toUInt();
auto symbolName = g_symbolDB.GetDescription(address);
if (symbolName == " --- ")
return;
QString newName =
QString::fromStdString(symbolName).replace(QStringLiteral("\t"), QStringLiteral(" "));
m_matching_results_table->item(row, 3)->setText(newName);
}
void CodeDiffDialog::UpdateButtons(bool running)
{
m_save_btn->setEnabled(running);
m_load_btn->setEnabled(running);
m_record_btn->setEnabled(running);
}

View File

@ -1,86 +0,0 @@
// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QDialog>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
class CodeWidget;
class QLabel;
class QPushButton;
class QCheckBox;
class QTableWidget;
struct Diff
{
u32 addr = 0;
std::string symbol;
u32 hits = 0;
u32 total_hits = 0;
bool operator<(const std::string& val) const { return symbol < val; }
};
class CodeDiffDialog : public QDialog
{
Q_OBJECT
public:
explicit CodeDiffDialog(CodeWidget* parent);
void reject() override;
private:
enum class UpdateType
{
Include,
Exclude,
Backup
};
void CreateWidgets();
void ConnectWidgets();
void SaveDataBackup();
void LoadDataBackup();
void ClearData();
void ClearBlockCache();
void OnClickItem();
void OnRecord(bool enabled);
std::vector<Diff> CalculateSymbolsFromProfile() const;
void OnInclude();
void OnExclude();
void RemoveMissingSymbolsFromIncludes(const std::vector<Diff>& symbol_diff);
void RemoveMatchingSymbolsFromIncludes(const std::vector<Diff>& symbol_list);
void Update(UpdateType type);
void InfoDisp();
void OnContextMenu();
void OnGoTop();
void OnDelete();
void OnSetBLR();
void MarkRowBLR(int row);
void UpdateItem();
void UpdateButtons(bool running);
QTableWidget* m_matching_results_table;
QCheckBox* m_autosave_check;
QLabel* m_exclude_size_label;
QLabel* m_include_size_label;
QPushButton* m_exclude_btn;
QPushButton* m_include_btn;
QPushButton* m_record_btn;
QPushButton* m_reset_btn;
QPushButton* m_save_btn;
QPushButton* m_load_btn;
QPushButton* m_help_btn;
CodeWidget* m_code_widget;
std::vector<Diff> m_exclude;
std::vector<Diff> m_include;
bool m_failed_requirements = false;
bool m_include_active = false;
};

View File

@ -27,6 +27,7 @@
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/System.h"
#include "DolphinQt/Debugger/BranchWatchDialog.h"
#include "DolphinQt/Host.h"
#include "DolphinQt/QtUtils/SetWindowDecorations.h"
#include "DolphinQt/Settings.h"
@ -35,7 +36,10 @@ static const QString BOX_SPLITTER_STYLESHEET = QStringLiteral(
"QSplitter::handle { border-top: 1px dashed black; width: 1px; margin-left: 10px; "
"margin-right: 10px; }");
CodeWidget::CodeWidget(QWidget* parent) : QDockWidget(parent), m_system(Core::System::GetInstance())
CodeWidget::CodeWidget(QWidget* parent)
: QDockWidget(parent), m_system(Core::System::GetInstance()),
m_branch_watch_dialog(
new BranchWatchDialog(m_system, m_system.GetPowerPC().GetBranchWatch(), this))
{
setWindowTitle(tr("Code"));
setObjectName(QStringLiteral("code"));
@ -105,7 +109,7 @@ void CodeWidget::CreateWidgets()
layout->setSpacing(0);
m_search_address = new QLineEdit;
m_code_diff = new QPushButton(tr("Diff"));
m_branch_watch = new QPushButton(tr("Branch Watch"));
m_code_view = new CodeViewWidget;
m_search_address->setPlaceholderText(tr("Search Address"));
@ -149,7 +153,7 @@ void CodeWidget::CreateWidgets()
m_code_splitter->addWidget(m_code_view);
layout->addWidget(m_search_address, 0, 0);
layout->addWidget(m_code_diff, 0, 2);
layout->addWidget(m_branch_watch, 0, 2);
layout->addWidget(m_code_splitter, 1, 0, -1, -1);
QWidget* widget = new QWidget(this);
@ -181,7 +185,7 @@ void CodeWidget::ConnectWidgets()
});
connect(m_search_callstack, &QLineEdit::textChanged, this, &CodeWidget::UpdateCallstack);
connect(m_code_diff, &QPushButton::pressed, this, &CodeWidget::OnDiff);
connect(m_branch_watch, &QPushButton::pressed, this, &CodeWidget::OnBranchWatchDialog);
connect(m_symbols_list, &QListWidget::itemPressed, this, &CodeWidget::OnSelectSymbol);
connect(m_callstack_list, &QListWidget::itemPressed, this, &CodeWidget::OnSelectCallstack);
@ -209,15 +213,11 @@ void CodeWidget::ConnectWidgets()
connect(m_code_view, &CodeViewWidget::ShowMemory, this, &CodeWidget::ShowMemory);
}
void CodeWidget::OnDiff()
void CodeWidget::OnBranchWatchDialog()
{
if (!m_diff_dialog)
m_diff_dialog = new CodeDiffDialog(this);
m_diff_dialog->setWindowFlag(Qt::WindowMinimizeButtonHint);
SetQWidgetWindowDecorations(m_diff_dialog);
m_diff_dialog->show();
m_diff_dialog->raise();
m_diff_dialog->activateWindow();
m_branch_watch_dialog->open();
m_branch_watch_dialog->raise();
m_branch_watch_dialog->activateWindow();
}
void CodeWidget::OnSearchAddress()
@ -359,7 +359,7 @@ void CodeWidget::UpdateCallstack()
{
const QString name = QString::fromStdString(frame.Name.substr(0, frame.Name.length() - 1));
if (name.toUpper().indexOf(filter.toUpper()) == -1)
if (!name.contains(filter, Qt::CaseInsensitive))
continue;
auto* item = new QListWidgetItem(name);
@ -389,11 +389,15 @@ void CodeWidget::UpdateSymbols()
item->setData(Qt::UserRole, symbol.second.address);
if (name.toUpper().indexOf(m_symbol_filter.toUpper()) != -1)
if (name.contains(m_symbol_filter, Qt::CaseInsensitive))
m_symbols_list->addItem(item);
}
m_symbols_list->sortItems();
// TODO: There seems to be a lack of a ubiquitous signal for when symbols change.
// This is the best location to catch the signals from MenuBar and CodeViewWidget.
m_branch_watch_dialog->UpdateSymbols();
}
void CodeWidget::UpdateFunctionCalls(const Common::Symbol* symbol)
@ -411,7 +415,7 @@ void CodeWidget::UpdateFunctionCalls(const Common::Symbol* symbol)
const QString name =
QString::fromStdString(fmt::format("> {} ({:08x})", call_symbol->name, addr));
if (name.toUpper().indexOf(filter.toUpper()) == -1)
if (!name.contains(filter, Qt::CaseInsensitive))
continue;
auto* item = new QListWidgetItem(name);
@ -436,7 +440,7 @@ void CodeWidget::UpdateFunctionCallers(const Common::Symbol* symbol)
const QString name =
QString::fromStdString(fmt::format("< {} ({:08x})", caller_symbol->name, addr));
if (name.toUpper().indexOf(filter.toUpper()) == -1)
if (!name.contains(filter, Qt::CaseInsensitive))
continue;
auto* item = new QListWidgetItem(name);
@ -464,6 +468,9 @@ void CodeWidget::Step()
power_pc.SetMode(old_mode);
Core::DisplayMessage(tr("Step successful!").toStdString(), 2000);
// Will get a UpdateDisasmDialog(), don't update the GUI here.
// TODO: Step doesn't cause EmulationStateChanged to be emitted, so it has to call this manually.
m_branch_watch_dialog->Update();
}
void CodeWidget::StepOver()

View File

@ -7,9 +7,9 @@
#include <QString>
#include "Common/CommonTypes.h"
#include "DolphinQt/Debugger/CodeDiffDialog.h"
#include "DolphinQt/Debugger/CodeViewWidget.h"
class BranchWatchDialog;
class QCloseEvent;
class QLineEdit;
class QShowEvent;
@ -41,7 +41,7 @@ public:
void ShowPC();
void SetPC();
void OnDiff();
void OnBranchWatchDialog();
void ToggleBreakpoint();
void AddBreakpoint();
void SetAddress(u32 address, CodeViewWidget::SetAddressUpdate update);
@ -72,9 +72,9 @@ private:
Core::System& m_system;
CodeDiffDialog* m_diff_dialog = nullptr;
BranchWatchDialog* m_branch_watch_dialog;
QLineEdit* m_search_address;
QPushButton* m_code_diff;
QPushButton* m_branch_watch;
QLineEdit* m_search_callstack;
QListWidget* m_callstack_list;

View File

@ -137,9 +137,10 @@
<ClCompile Include="Debugger\AssembleInstructionDialog.cpp" />
<ClCompile Include="Debugger\AssemblerWidget.cpp" />
<ClCompile Include="Debugger\AssemblyEditor.cpp" />
<ClCompile Include="Debugger\BranchWatchDialog.cpp" />
<ClCompile Include="Debugger\BranchWatchTableModel.cpp" />
<ClCompile Include="Debugger\BreakpointDialog.cpp" />
<ClCompile Include="Debugger\BreakpointWidget.cpp" />
<ClCompile Include="Debugger\CodeDiffDialog.cpp" />
<ClCompile Include="Debugger\CodeViewWidget.cpp" />
<ClCompile Include="Debugger\CodeWidget.cpp" />
<ClCompile Include="Debugger\GekkoSyntaxHighlight.cpp" />
@ -349,9 +350,10 @@
<QtMoc Include="Debugger\AssembleInstructionDialog.h" />
<QtMoc Include="Debugger\AssemblerWidget.h" />
<QtMoc Include="Debugger\AssemblyEditor.h" />
<QtMoc Include="Debugger\BranchWatchDialog.h" />
<QtMoc Include="Debugger\BranchWatchTableModel.h" />
<QtMoc Include="Debugger\BreakpointDialog.h" />
<QtMoc Include="Debugger\BreakpointWidget.h" />
<QtMoc Include="Debugger\CodeDiffDialog.h" />
<QtMoc Include="Debugger\CodeViewWidget.h" />
<QtMoc Include="Debugger\CodeWidget.h" />
<QtMoc Include="Debugger\GekkoSyntaxHighlight.h" />

View File

@ -410,6 +410,12 @@ void HotkeyScheduler::Run()
case AspectMode::Custom:
OSD::AddMessage("Custom");
break;
case AspectMode::CustomStretch:
OSD::AddMessage("Custom (Stretch)");
break;
case AspectMode::Raw:
OSD::AddMessage("Raw (Square Pixels)");
break;
case AspectMode::Auto:
default:
OSD::AddMessage("Auto");

View File

@ -74,6 +74,8 @@ static void CreateDumpPath(std::string path)
File::CreateFullPath(File::GetUserPath(D_DUMPFRAMES_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPOBJECTS_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPDEBUG_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPDEBUG_BRANCHWATCH_IDX));
}
static void CreateLoadPath(std::string path)
@ -253,6 +255,8 @@ void CreateDirectories()
File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPSSL_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPDEBUG_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPDEBUG_BRANCHWATCH_IDX));
File::CreateFullPath(File::GetUserPath(D_GAMESETTINGS_IDX));
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + USA_DIR DIR_SEP);

View File

@ -3,7 +3,6 @@
#include "VideoCommon/Assets/CustomAssetLoader.h"
#include "Common/Logging/Log.h"
#include "Common/MemoryUtil.h"
#include "VideoCommon/Assets/CustomAssetLibrary.h"
@ -48,19 +47,22 @@ void CustomAssetLoader::Init()
m_asset_load_thread.Reset("Custom Asset Loader", [this](std::weak_ptr<CustomAsset> asset) {
if (auto ptr = asset.lock())
{
if (m_memory_exceeded)
return;
if (ptr->Load())
{
std::lock_guard lk(m_asset_load_lock);
const std::size_t asset_memory_size = ptr->GetByteSizeInMemory();
if (m_max_memory_available >= m_total_bytes_loaded + asset_memory_size)
m_total_bytes_loaded += asset_memory_size;
m_assets_to_monitor.try_emplace(ptr->GetAssetId(), ptr);
if (m_total_bytes_loaded > m_max_memory_available)
{
m_total_bytes_loaded += asset_memory_size;
m_assets_to_monitor.try_emplace(ptr->GetAssetId(), ptr);
}
else
{
ERROR_LOG_FMT(VIDEO, "Failed to load asset {} because there was not enough memory.",
ERROR_LOG_FMT(VIDEO,
"Asset memory exceeded with asset '{}', future assets won't load until "
"memory is available.",
ptr->GetAssetId());
m_memory_exceeded = true;
}
}
}

View File

@ -10,6 +10,7 @@
#include <thread>
#include "Common/Flag.h"
#include "Common/Logging/Log.h"
#include "Common/WorkQueueThread.h"
#include "VideoCommon/Assets/CustomAsset.h"
#include "VideoCommon/Assets/MaterialAsset.h"
@ -71,6 +72,11 @@ private:
std::lock_guard lk(m_asset_load_lock);
m_total_bytes_loaded -= a->GetByteSizeInMemory();
m_assets_to_monitor.erase(a->GetAssetId());
if (m_max_memory_available >= m_total_bytes_loaded && m_memory_exceeded)
{
INFO_LOG_FMT(VIDEO, "Asset memory went below limit, new assets can begin loading.");
m_memory_exceeded = false;
}
}
delete a;
});
@ -90,6 +96,7 @@ private:
std::size_t m_total_bytes_loaded = 0;
std::size_t m_max_memory_available = 0;
std::atomic_bool m_memory_exceeded = false;
std::map<CustomAssetLibrary::AssetID, std::weak_ptr<CustomAsset>> m_assets_to_monitor;

View File

@ -194,7 +194,7 @@ protected:
void DoLoadState(PointerWrap& p);
void DoSaveState(PointerWrap& p);
float m_efb_scale = 0.0f;
float m_efb_scale = 1.0f;
PixelFormat m_prev_efb_format;
std::unique_ptr<AbstractTexture> m_efb_color_texture;

View File

@ -5,6 +5,7 @@
#include <memory>
#include <string>
#include <string_view>
#include <vector>
#include <picojson.h>
@ -21,6 +22,7 @@ public:
std::string m_pixel_material_asset;
};
static constexpr std::string_view factory_name = "custom_pipeline";
static std::unique_ptr<CustomPipelineAction>
Create(const picojson::value& json_data,
std::shared_ptr<VideoCommon::CustomAssetLibrary> library);

View File

@ -4,6 +4,7 @@
#pragma once
#include <memory>
#include <string_view>
#include <picojson.h>
@ -12,6 +13,7 @@
class MoveAction final : public GraphicsModAction
{
public:
static constexpr std::string_view factory_name = "move";
static std::unique_ptr<MoveAction> Create(const picojson::value& json_data);
explicit MoveAction(Common::Vec3 position_offset);
void OnProjection(GraphicsModActionData::Projection* projection) override;

View File

@ -3,11 +3,14 @@
#pragma once
#include <string_view>
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModAction.h"
class PrintAction final : public GraphicsModAction
{
public:
static constexpr std::string_view factory_name = "print";
void OnDrawStarted(GraphicsModActionData::DrawStarted*) override;
void OnEFB(GraphicsModActionData::EFB*) override;
void OnProjection(GraphicsModActionData::Projection*) override;

View File

@ -4,6 +4,7 @@
#pragma once
#include <memory>
#include <string_view>
#include <picojson.h>
@ -12,6 +13,7 @@
class ScaleAction final : public GraphicsModAction
{
public:
static constexpr std::string_view factory_name = "scale";
static std::unique_ptr<ScaleAction> Create(const picojson::value& json_data);
explicit ScaleAction(Common::Vec3 scale);
void OnEFB(GraphicsModActionData::EFB*) override;

View File

@ -8,6 +8,7 @@
class SkipAction final : public GraphicsModAction
{
public:
static constexpr std::string_view factory_name = "skip";
void OnDrawStarted(GraphicsModActionData::DrawStarted*) override;
void OnEFB(GraphicsModActionData::EFB*) override;
};

View File

@ -14,23 +14,23 @@ namespace GraphicsModActionFactory
std::unique_ptr<GraphicsModAction> Create(std::string_view name, const picojson::value& json_data,
std::shared_ptr<VideoCommon::CustomAssetLibrary> library)
{
if (name == "print")
if (name == PrintAction::factory_name)
{
return std::make_unique<PrintAction>();
}
else if (name == "skip")
else if (name == SkipAction::factory_name)
{
return std::make_unique<SkipAction>();
}
else if (name == "move")
else if (name == MoveAction::factory_name)
{
return MoveAction::Create(json_data);
}
else if (name == "scale")
else if (name == ScaleAction::factory_name)
{
return ScaleAction::Create(json_data);
}
else if (name == "custom_pipeline")
else if (name == CustomPipelineAction::factory_name)
{
return CustomPipelineAction::Create(json_data, std::move(library));
}

View File

@ -1000,10 +1000,15 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos
else
#endif
{
out.Write("{} {} {} {};\n", "FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0)",
use_framebuffer_fetch ? "FRAGMENT_INOUT" : "out",
uid_data->uint_output ? "uvec4" : "vec4",
use_framebuffer_fetch ? "real_ocol0" : "ocol0");
if (use_framebuffer_fetch)
{
out.Write("FRAGMENT_OUTPUT_LOCATION(0) FRAGMENT_INOUT vec4 real_ocol0;\n");
}
else
{
out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) out {} ocol0;\n",
uid_data->uint_output ? "uvec4" : "vec4");
}
if (!uid_data->no_dual_src)
{

View File

@ -69,6 +69,32 @@ static std::tuple<int, int> FindClosestIntegerResolution(float width, float heig
return std::make_tuple(int_width, int_height);
}
static void TryToSnapToXFBSize(int& width, int& height, int xfb_width, int xfb_height)
{
// Screen is blanking (e.g. game booting up), nothing to do here
if (xfb_width == 0 || xfb_height == 0)
return;
// If there's only 1 pixel of either horizontal or vertical resolution difference,
// make the output size match a multiple of the XFB native resolution,
// to achieve the highest quality (least scaling).
// The reason why the threshold is 1 pixel (per internal resolution multiplier) is because of
// minor inaccuracies of the VI aspect ratio (and because some resolutions are rounded
// while other are floored).
const unsigned int efb_scale = g_framebuffer_manager->GetEFBScale();
const unsigned int pixel_difference_width = std::abs(width - xfb_width);
const unsigned int pixel_difference_height = std::abs(height - xfb_height);
// We ignore this if there's an offset on both hor and ver size,
// as then we'd be changing the aspect ratio too much and would need to
// re-calculate a lot of stuff (like black bars).
if ((pixel_difference_width <= efb_scale && pixel_difference_height == 0) ||
(pixel_difference_height <= efb_scale && pixel_difference_width == 0))
{
width = xfb_width;
height = xfb_height;
}
}
Presenter::Presenter()
{
m_config_changed =
@ -114,6 +140,7 @@ bool Presenter::FetchXFB(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_heigh
{
// Game is blanking the screen
m_xfb_entry.reset();
m_xfb_rect = MathUtil::Rectangle<int>();
m_last_xfb_id = std::numeric_limits<u64>::max();
}
else
@ -329,12 +356,20 @@ float Presenter::CalculateDrawAspectRatio(bool allow_stretch) const
{
return SourceAspectRatioToWidescreen(source_aspect_ratio);
}
// For the "custom" mode, we force the exact target aspect ratio, without
// acknowleding the difference between the source aspect ratio and 4:3.
else if (aspect_mode == AspectMode::Custom)
{
return source_aspect_ratio * (g_ActiveConfig.GetCustomAspectRatio() / (4.0f / 3.0f));
}
// For the "custom stretch" mode, we force the exact target aspect ratio, without
// acknowleding the difference between the source aspect ratio and 4:3.
else if (aspect_mode == AspectMode::CustomStretch)
{
return g_ActiveConfig.GetCustomAspectRatio();
}
else if (aspect_mode == AspectMode::Raw)
{
return m_xfb_entry ? (static_cast<float>(m_last_xfb_width) / m_last_xfb_height) : 1.f;
}
return source_aspect_ratio;
}
@ -401,9 +436,11 @@ void* Presenter::GetNewSurfaceHandle()
u32 Presenter::AutoIntegralScale() const
{
// Take the source resolution (XFB) and stretch it on the target aspect ratio.
// Take the source/native resolution (XFB) and stretch it on the target (window) aspect ratio.
// If the target resolution is larger (on either x or y), we scale the source
// by a integer multiplier until it won't have to be scaled up anymore.
// NOTE: this might conflict with "Config::MAIN_RENDER_WINDOW_AUTOSIZE",
// as they mutually influence each other.
u32 source_width = m_last_xfb_width;
u32 source_height = m_last_xfb_height;
const u32 target_width = m_target_rectangle.GetWidth();
@ -450,7 +487,7 @@ std::tuple<float, float> Presenter::ApplyStandardAspectCrop(float width, float h
if (!allow_stretch && aspect_mode == AspectMode::Stretch)
aspect_mode = AspectMode::Auto;
if (!g_ActiveConfig.bCrop || aspect_mode == AspectMode::Stretch)
if (!g_ActiveConfig.bCrop || aspect_mode == AspectMode::Stretch || aspect_mode == AspectMode::Raw)
return {width, height};
// Force aspect ratios by cropping the image.
@ -468,9 +505,12 @@ std::tuple<float, float> Presenter::ApplyStandardAspectCrop(float width, float h
case AspectMode::ForceStandard:
expected_aspect = 4.0f / 3.0f;
break;
// There should be no cropping needed in the custom case,
// as output should always exactly match the target aspect ratio
// For the custom (relative) case, we want to crop from the native aspect ratio
// to the specific target one, as they likely have a small difference
case AspectMode::Custom:
// There should be no cropping needed in the custom strech case,
// as output should always exactly match the target aspect ratio
case AspectMode::CustomStretch:
expected_aspect = g_ActiveConfig.GetCustomAspectRatio();
break;
}
@ -534,6 +574,7 @@ void Presenter::UpdateDrawRectangle()
// FIXME: this breaks at very low widget sizes
// Make ControllerInterface aware of the render window region actually being used
// to adjust mouse cursor inputs.
// This also fails to acknowledge "g_ActiveConfig.bCrop".
g_controller_interface.SetAspectRatioAdjustment(draw_aspect_ratio / win_aspect_ratio);
float draw_width = draw_aspect_ratio;
@ -574,12 +615,31 @@ void Presenter::UpdateDrawRectangle()
int_draw_width = static_cast<int>(draw_width);
int_draw_height = static_cast<int>(draw_height);
}
else
else if (g_ActiveConfig.aspect_mode != AspectMode::Raw || !m_xfb_entry)
{
// Find the best integer resolution: the closest aspect ratio with the least black bars.
// This should have no influence if "AspectMode::Stretch" is active.
const float updated_draw_aspect_ratio = draw_width / draw_height;
const auto int_draw_res =
FindClosestIntegerResolution(draw_width, draw_height, win_aspect_ratio);
FindClosestIntegerResolution(draw_width, draw_height, updated_draw_aspect_ratio);
int_draw_width = std::get<0>(int_draw_res);
int_draw_height = std::get<1>(int_draw_res);
if (!g_ActiveConfig.bCrop)
{
if (g_ActiveConfig.aspect_mode != AspectMode::Stretch)
{
TryToSnapToXFBSize(int_draw_width, int_draw_height, m_xfb_rect.GetWidth(),
m_xfb_rect.GetHeight());
}
// We can't draw something bigger than the window, it will crop
int_draw_width = std::min(int_draw_width, static_cast<int>(win_width));
int_draw_height = std::min(int_draw_height, static_cast<int>(win_height));
}
}
else
{
int_draw_width = m_xfb_rect.GetWidth();
int_draw_height = m_xfb_rect.GetHeight();
}
m_target_rectangle.left = static_cast<int>(std::round(win_width / 2.0 - int_draw_width / 2.0));
@ -620,13 +680,17 @@ std::tuple<int, int> Presenter::CalculateOutputDimensions(int width, int height,
if (!allow_stretch && aspect_mode == AspectMode::Stretch)
aspect_mode = AspectMode::Auto;
// Find the closest integer aspect ratio,
// this avoids a small black line from being drawn on one of the four edges
if (!g_ActiveConfig.bCrop && aspect_mode != AspectMode::Stretch)
{
// Find the closest integer resolution for the aspect ratio,
// this avoids a small black line from being drawn on one of the four edges
const float draw_aspect_ratio = CalculateDrawAspectRatio(allow_stretch);
const auto [int_width, int_height] =
auto [int_width, int_height] =
FindClosestIntegerResolution(scaled_width, scaled_height, draw_aspect_ratio);
if (aspect_mode != AspectMode::Raw)
{
TryToSnapToXFBSize(int_width, int_height, m_xfb_rect.GetWidth(), m_xfb_rect.GetHeight());
}
width = int_width;
height = int_height;
}

View File

@ -138,7 +138,8 @@ private:
u32 m_auto_resolution_scale = 1;
RcTcacheEntry m_xfb_entry;
MathUtil::Rectangle<int> m_xfb_rect;
// Internal resolution multiplier scaled XFB size
MathUtil::Rectangle<int> m_xfb_rect{0, 0, MAX_XFB_WIDTH, MAX_XFB_HEIGHT};
// Tracking of XFB textures so we don't render duplicate frames.
u64 m_last_xfb_id = std::numeric_limits<u64>::max();
@ -156,8 +157,10 @@ private:
// XFB tracking
u64 m_last_xfb_ticks = 0;
u32 m_last_xfb_addr = 0;
// Native XFB width
u32 m_last_xfb_width = MAX_XFB_WIDTH;
u32 m_last_xfb_stride = 0;
// Native XFB height
u32 m_last_xfb_height = MAX_XFB_HEIGHT;
Common::EventHook m_config_changed;

View File

@ -370,10 +370,15 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
else
#endif
{
out.Write("{} {} {} {};\n", "FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0)",
use_framebuffer_fetch ? "FRAGMENT_INOUT" : "out",
uid_data->uint_output ? "uvec4" : "vec4",
use_framebuffer_fetch ? "real_ocol0" : "ocol0");
if (use_framebuffer_fetch)
{
out.Write("FRAGMENT_OUTPUT_LOCATION(0) FRAGMENT_INOUT vec4 real_ocol0;\n");
}
else
{
out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) out {} ocol0;\n",
uid_data->uint_output ? "uvec4" : "vec4");
}
if (use_dual_source)
{

View File

@ -247,7 +247,7 @@ private:
bool m_allow_background_execution = true;
std::unique_ptr<CustomShaderCache> m_custom_shader_cache;
u64 m_ticks_elapsed;
u64 m_ticks_elapsed = 0;
Common::EventHook m_frame_end_event;
Common::EventHook m_after_present_event;

View File

@ -21,11 +21,13 @@ constexpr int EFB_SCALE_AUTO_INTEGRAL = 0;
enum class AspectMode : int
{
Auto, // 4:3 or 16:9
ForceWide, // 16:9
ForceStandard, // 4:3
Auto, // ~4:3 or ~16:9 (auto detected)
ForceWide, // ~16:9
ForceStandard, // ~4:3
Stretch,
Custom,
Custom, // Forced relative custom AR
CustomStretch, // Forced absolute custom AR
Raw, // Forced squared pixels
};
enum class StereoMode : int

View File

@ -4,6 +4,7 @@
#include "VideoCommon/Widescreen.h"
#include "Common/ChunkFile.h"
#include "Common/Logging/Log.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/System.h"
@ -13,12 +14,34 @@ std::unique_ptr<WidescreenManager> g_widescreen;
WidescreenManager::WidescreenManager()
{
Update();
std::optional<bool> is_game_widescreen = GetWidescreenOverride();
if (is_game_widescreen.has_value())
m_is_game_widescreen = is_game_widescreen.value();
// Throw a warning as unsupported aspect ratio modes have no specific behavior to them
const bool is_valid_suggested_aspect_mode =
g_ActiveConfig.suggested_aspect_mode == AspectMode::Auto ||
g_ActiveConfig.suggested_aspect_mode == AspectMode::ForceStandard ||
g_ActiveConfig.suggested_aspect_mode == AspectMode::ForceWide;
if (!is_valid_suggested_aspect_mode)
{
WARN_LOG_FMT(VIDEO,
"Invalid suggested aspect ratio mode: only Auto, 4:3 and 16:9 are supported");
}
m_config_changed = ConfigChangedEvent::Register(
[this](u32 bits) {
if (bits & (CONFIG_CHANGE_BIT_ASPECT_RATIO))
Update();
{
std::optional<bool> is_game_widescreen = GetWidescreenOverride();
// If the widescreen flag isn't being overridden by any settings,
// reset it to default if heuristic aren't running or to the last
// heuristic value if they were running.
if (!is_game_widescreen.has_value())
is_game_widescreen = (m_heuristic_state == HeuristicState::Active_Found_Anamorphic);
if (is_game_widescreen.has_value())
m_is_game_widescreen = is_game_widescreen.value();
}
},
"Widescreen");
@ -31,80 +54,100 @@ WidescreenManager::WidescreenManager()
}
}
void WidescreenManager::Update()
std::optional<bool> WidescreenManager::GetWidescreenOverride() const
{
std::optional<bool> is_game_widescreen;
auto& system = Core::System::GetInstance();
if (system.IsWii())
m_is_game_widescreen = Config::Get(Config::SYSCONF_WIDESCREEN);
is_game_widescreen = Config::Get(Config::SYSCONF_WIDESCREEN);
// suggested_aspect_mode overrides SYSCONF_WIDESCREEN
if (g_ActiveConfig.suggested_aspect_mode == AspectMode::ForceStandard)
m_is_game_widescreen = false;
is_game_widescreen = false;
else if (g_ActiveConfig.suggested_aspect_mode == AspectMode::ForceWide)
m_is_game_widescreen = true;
is_game_widescreen = true;
// If widescreen hack is disabled override game's AR if UI is set to 4:3 or 16:9.
if (!g_ActiveConfig.bWidescreenHack)
{
const auto aspect_mode = g_ActiveConfig.aspect_mode;
if (aspect_mode == AspectMode::ForceStandard)
m_is_game_widescreen = false;
is_game_widescreen = false;
else if (aspect_mode == AspectMode::ForceWide)
m_is_game_widescreen = true;
is_game_widescreen = true;
}
return is_game_widescreen;
}
// Heuristic to detect if a GameCube game is in 16:9 anamorphic widescreen mode.
// Cheats that change the game aspect ratio to natively unsupported ones won't be recognized here.
void WidescreenManager::UpdateWidescreenHeuristic()
{
// Reset to baseline state before the update
const auto flush_statistics = g_vertex_manager->ResetFlushAspectRatioCount();
const bool was_orthographically_anamorphic = m_was_orthographically_anamorphic;
m_heuristic_state = HeuristicState::Inactive;
m_was_orthographically_anamorphic = false;
// If suggested_aspect_mode (GameINI) is configured don't use heuristic.
// We also don't need to check "GetWidescreenOverride()" in this case as
// nothing would have changed there.
if (g_ActiveConfig.suggested_aspect_mode != AspectMode::Auto)
return;
Update();
std::optional<bool> is_game_widescreen = GetWidescreenOverride();
// If widescreen hack isn't active and aspect_mode (user setting)
// is set to a forced aspect ratio, don't use heuristic.
if (!g_ActiveConfig.bWidescreenHack && (g_ActiveConfig.aspect_mode == AspectMode::ForceStandard ||
g_ActiveConfig.aspect_mode == AspectMode::ForceWide))
return;
// Modify the threshold based on which aspect ratio we're already using:
// If the game's in 4:3, it probably won't switch to anamorphic, and vice-versa.
const u32 transition_threshold = g_ActiveConfig.widescreen_heuristic_transition_threshold;
const auto looks_normal = [transition_threshold](auto& counts) {
return counts.normal_vertex_count > counts.anamorphic_vertex_count * transition_threshold;
};
const auto looks_anamorphic = [transition_threshold](auto& counts) {
return counts.anamorphic_vertex_count > counts.normal_vertex_count * transition_threshold;
};
const auto& persp = flush_statistics.perspective;
const auto& ortho = flush_statistics.orthographic;
const auto ortho_looks_anamorphic = looks_anamorphic(ortho);
if (looks_anamorphic(persp) || ortho_looks_anamorphic)
// If widescreen hack isn't active and aspect_mode (UI) is 4:3 or 16:9 don't use heuristic.
if (g_ActiveConfig.bWidescreenHack || (g_ActiveConfig.aspect_mode != AspectMode::ForceStandard &&
g_ActiveConfig.aspect_mode != AspectMode::ForceWide))
{
// If either perspective or orthographic projections look anamorphic, it's a safe bet.
m_is_game_widescreen = true;
}
else if (looks_normal(persp) || (m_was_orthographically_anamorphic && looks_normal(ortho)))
{
// Many widescreen games (or AR/GeckoCodes) use anamorphic perspective projections
// with NON-anamorphic orthographic projections.
// This can cause incorrect changes to 4:3 when perspective projections are temporarily not
// shown. e.g. Animal Crossing's inventory menu.
// Unless we were in a situation which was orthographically anamorphic
// we won't consider orthographic data for changes from 16:9 to 4:3.
m_is_game_widescreen = false;
// Modify the threshold based on which aspect ratio we're already using:
// If the game's in 4:3, it probably won't switch to anamorphic, and vice-versa.
const u32 transition_threshold = g_ActiveConfig.widescreen_heuristic_transition_threshold;
const auto looks_normal = [transition_threshold](auto& counts) {
return counts.normal_vertex_count > counts.anamorphic_vertex_count * transition_threshold;
};
const auto looks_anamorphic = [transition_threshold](auto& counts) {
return counts.anamorphic_vertex_count > counts.normal_vertex_count * transition_threshold;
};
const auto& persp = flush_statistics.perspective;
const auto& ortho = flush_statistics.orthographic;
const auto ortho_looks_anamorphic = looks_anamorphic(ortho);
const auto persp_looks_normal = looks_normal(persp);
if (looks_anamorphic(persp) || ortho_looks_anamorphic)
{
// If either perspective or orthographic projections look anamorphic, it's a safe bet.
is_game_widescreen = true;
m_heuristic_state = HeuristicState::Active_Found_Anamorphic;
}
else if (persp_looks_normal || looks_normal(ortho))
{
// Many widescreen games (or AR/GeckoCodes) use anamorphic perspective projections
// with NON-anamorphic orthographic projections.
// This can cause incorrect changes to 4:3 when perspective projections are temporarily not
// shown. e.g. Animal Crossing's inventory menu.
// Unless we were in a situation which was orthographically anamorphic
// we won't consider orthographic data for changes from 16:9 to 4:3.
if (persp_looks_normal || was_orthographically_anamorphic)
is_game_widescreen = false;
m_heuristic_state = HeuristicState::Active_Found_Normal;
}
else
{
m_heuristic_state = HeuristicState::Active_NotFound;
}
m_was_orthographically_anamorphic = ortho_looks_anamorphic;
}
m_was_orthographically_anamorphic = ortho_looks_anamorphic;
if (is_game_widescreen.has_value())
m_is_game_widescreen = is_game_widescreen.value();
}
void WidescreenManager::DoState(PointerWrap& p)
@ -114,5 +157,6 @@ void WidescreenManager::DoState(PointerWrap& p)
if (p.IsReadMode())
{
m_was_orthographically_anamorphic = false;
m_heuristic_state = HeuristicState::Inactive;
}
}

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@ -24,11 +24,21 @@ public:
void DoState(PointerWrap& p);
private:
void Update();
enum class HeuristicState
{
Inactive,
Active_NotFound,
Active_Found_Normal,
Active_Found_Anamorphic,
};
// Returns whether the widescreen state wants to change, and its target value
std::optional<bool> GetWidescreenOverride() const;
void UpdateWidescreenHeuristic();
bool m_is_game_widescreen = false;
bool m_was_orthographically_anamorphic = false;
HeuristicState m_heuristic_state = HeuristicState::Inactive;
Common::EventHook m_update_widescreen;
Common::EventHook m_config_changed;

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@ -15,6 +15,7 @@ add_dolphin_test(FlagTest FlagTest.cpp)
add_dolphin_test(FloatUtilsTest FloatUtilsTest.cpp)
add_dolphin_test(MathUtilTest MathUtilTest.cpp)
add_dolphin_test(NandPathsTest NandPathsTest.cpp)
add_dolphin_test(SettingsHandlerTest SettingsHandlerTest.cpp)
add_dolphin_test(SPSCQueueTest SPSCQueueTest.cpp)
add_dolphin_test(StringUtilTest StringUtilTest.cpp)
add_dolphin_test(SwapTest SwapTest.cpp)

View File

@ -0,0 +1,94 @@
// Copyright 2024 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <gtest/gtest.h>
#include "Common/SettingsHandler.h"
namespace
{
// The encrypted bytes corresponding to the following settings, in order:
// "key" = "val"
Common::SettingsHandler::Buffer BUFFER_A{0x91, 0x91, 0x90, 0xEE, 0xD1, 0x2F, 0xF0, 0x34, 0x79};
// The encrypted bytes corresponding to the following settings, in order:
// "key1" = "val1"
// "key2" = "val2"
// "foo" = "bar"
Common::SettingsHandler::Buffer BUFFER_B{
0x91, 0x91, 0x90, 0xE2, 0x9A, 0x38, 0xFD, 0x55, 0x42, 0xEA, 0xC4, 0xF6, 0x5E, 0xF, 0xDF, 0xE7,
0xC3, 0x0A, 0xBB, 0x9C, 0x50, 0xB1, 0x10, 0x82, 0xB4, 0x8A, 0x0D, 0xBE, 0xCD, 0x72, 0xF4};
} // namespace
TEST(SettingsHandlerTest, EncryptSingleSetting)
{
Common::SettingsHandler handler;
handler.AddSetting("key", "val");
Common::SettingsHandler::Buffer buffer = handler.GetBytes();
EXPECT_TRUE(std::equal(buffer.begin(), buffer.end(), BUFFER_A.begin(), BUFFER_A.end()));
}
TEST(SettingsHandlerTest, DecryptSingleSetting)
{
Common::SettingsHandler::Buffer buffer = BUFFER_A;
Common::SettingsHandler handler(std::move(buffer));
EXPECT_EQ(handler.GetValue("key"), "val");
}
TEST(SettingsHandlerTest, EncryptMultipleSettings)
{
Common::SettingsHandler handler;
handler.AddSetting("key1", "val1");
handler.AddSetting("key2", "val2");
handler.AddSetting("foo", "bar");
Common::SettingsHandler::Buffer buffer = handler.GetBytes();
EXPECT_TRUE(std::equal(buffer.begin(), buffer.end(), BUFFER_B.begin(), BUFFER_B.end()));
}
TEST(SettingsHandlerTest, DecryptMultipleSettings)
{
Common::SettingsHandler::Buffer buffer = BUFFER_B;
Common::SettingsHandler handler(std::move(buffer));
EXPECT_EQ(handler.GetValue("key1"), "val1");
EXPECT_EQ(handler.GetValue("key2"), "val2");
EXPECT_EQ(handler.GetValue("foo"), "bar");
}
TEST(SettingsHandlerTest, SetBytesOverwritesExistingBuffer)
{
Common::SettingsHandler::Buffer buffer = BUFFER_A;
Common::SettingsHandler handler(std::move(buffer));
ASSERT_EQ(handler.GetValue("key"), "val");
ASSERT_EQ(handler.GetValue("foo"), "");
Common::SettingsHandler::Buffer buffer2 = BUFFER_B;
handler.SetBytes(std::move(buffer2));
EXPECT_EQ(handler.GetValue("foo"), "bar");
EXPECT_EQ(handler.GetValue("key"), "");
}
TEST(SettingsHandlerTest, GetValueOnSameInstance)
{
Common::SettingsHandler handler;
handler.AddSetting("key", "val");
EXPECT_EQ(handler.GetValue("key"), "");
Common::SettingsHandler::Buffer buffer = handler.GetBytes();
handler.SetBytes(std::move(buffer));
EXPECT_EQ(handler.GetValue("key"), "val");
}
TEST(SettingsHandlerTest, GetValueAfterReset)
{
Common::SettingsHandler::Buffer buffer = BUFFER_A;
Common::SettingsHandler handler(std::move(buffer));
ASSERT_EQ(handler.GetValue("key"), "val");
handler.Reset();
EXPECT_EQ(handler.GetValue("key"), "");
}
// TODO: Add test coverage of the edge case fixed in
// https://github.com/dolphin-emu/dolphin/pull/8704.

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@ -54,6 +54,7 @@
<ClCompile Include="Common\FloatUtilsTest.cpp" />
<ClCompile Include="Common\MathUtilTest.cpp" />
<ClCompile Include="Common\NandPathsTest.cpp" />
<ClCompile Include="Common\SettingsHandlerTest.cpp" />
<ClCompile Include="Common\SPSCQueueTest.cpp" />
<ClCompile Include="Common\StringUtilTest.cpp" />
<ClCompile Include="Common\SwapTest.cpp" />