Expose Renderer's Framecount
We don't want to move it, because we want to complete this refactor without changing savestate version
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@ -84,12 +84,12 @@ void Presenter::ViSwap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height,
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present_info.emulated_timestamp = ticks;
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if (unique)
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{
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present_info.frame_count = m_frame_count++;
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present_info.frame_count = g_renderer->FrameCountIncrement();
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present_info.reason = PresentInfo::PresentReason::VideoInterface;
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}
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else
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{
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present_info.frame_count = m_frame_count - 1;
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present_info.frame_count = g_renderer->FrameCount() - 1; // Previous frame
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present_info.reason = PresentInfo::PresentReason::VideoInterfaceDuplicate;
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}
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present_info.present_count = m_present_count;
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@ -115,7 +115,7 @@ void Presenter::ImmediateSwap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_
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PresentInfo present_info;
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present_info.emulated_timestamp = ticks;
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present_info.frame_count = m_frame_count++;
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present_info.frame_count = g_renderer->FrameCountIncrement();
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present_info.reason = PresentInfo::PresentReason::Immediate;
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present_info.present_count = m_present_count++;
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@ -145,7 +145,7 @@ void Presenter::ProcessFrameDumping(u64 ticks) const
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}
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g_frame_dumper->DumpCurrentFrame(m_xfb_entry->texture.get(), m_xfb_rect, target_rect, ticks,
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m_frame_count);
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g_renderer->FrameCount());
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}
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}
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@ -128,7 +128,6 @@ private:
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std::unique_ptr<VideoCommon::PostProcessing> m_post_processor;
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std::unique_ptr<VideoCommon::OnScreenUI> m_onscreen_ui;
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u64 m_frame_count = 0;
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u64 m_present_count = 0;
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};
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@ -104,7 +104,8 @@ public:
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bool CalculateTargetSize();
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int m_frame_count = 0;
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int FrameCount() const { return m_frame_count; }
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int FrameCountIncrement() { return m_frame_count++; }
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void OnConfigChanged(u32 bits);
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@ -131,6 +132,8 @@ private:
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u32 m_last_xfb_stride = 0;
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u32 m_last_xfb_height = 0;
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int m_frame_count = 0;
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EventHook m_update_widescreen_handle;
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EventHook m_config_changed_handle;
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};
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@ -783,7 +783,7 @@ void TextureCacheBase::OnFrameEnd()
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g_texture_cache->FlushEFBCopies();
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}
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g_texture_cache->Cleanup(g_renderer->m_frame_count);
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g_texture_cache->Cleanup(g_renderer->FrameCount());
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}
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void TCacheEntry::DoState(PointerWrap& p)
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