fixed z textures, don't know where this is used but a fix is a fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4486 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -113,8 +113,8 @@ void PixelShaderManager::SetConstants()
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case 0:
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case 0:
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// 8 bits
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// 8 bits
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// this breaks the menu in SSBM when it is set correctly to
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// this breaks the menu in SSBM when it is set correctly to
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//ftemp[0] = ffrac/(65536.0f); ftemp[1] = 0; ftemp[2] = 0; ftemp[3] = 0;
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ftemp[0] = ffrac/(65536.0f); ftemp[1] = 0; ftemp[2] = 0; ftemp[3] = 0;
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ftemp[0] = ffrac/65536.0f; ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = 0;
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//ftemp[0] = ffrac/65536.0f; ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = 0;
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break;
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break;
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case 1:
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case 1:
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// 16 bits
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// 16 bits
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@ -122,7 +122,8 @@ void PixelShaderManager::SetConstants()
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break;
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break;
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case 2:
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case 2:
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// 24 bits
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// 24 bits
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ftemp[0] = ffrac; ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac/65536.0f; ftemp[3] = 0;
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ftemp[0] = ffrac/65536.0f; ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = 0;
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//ftemp[0] = ffrac; ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac/65536.0f; ftemp[3] = 0;
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break;
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break;
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}
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}
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SetPSConstant4fv(C_ZBIAS, ftemp);
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SetPSConstant4fv(C_ZBIAS, ftemp);
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@ -117,13 +117,10 @@ void PixelShaderCache::Init()
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"TEMP R0;\n"
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"TEMP R0;\n"
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"TEMP R1;\n"
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"TEMP R1;\n"
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"TEMP R2;\n"
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"TEMP R2;\n"
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"PARAM K0 = { 65535.0, 255.0 };\n"
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"PARAM K0 = { 65535.0, 255.0,1.0};\n"
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"TEX R2, fragment.texcoord[0], texture[0], RECT;\n"
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"TEX R2, fragment.texcoord[0], texture[0], RECT;\n"
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"MUL R0.x, R2.x, K0.x;\n"
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"MUL R0, R2.x, K0;\n"
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"FRC R0.x, R0.x;\n"
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"FRC R0, R0;\n"
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"MUL R0.y, R2.x, K0.y;\n"
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"FRC R0.y, R0.y;\n"
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"MOV R0.z, R2.x;\n"
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"DP4 R1.x, R0, program.env[%d];\n"
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"DP4 R1.x, R0, program.env[%d];\n"
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"DP4 R1.y, R0, program.env[%d];\n"
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"DP4 R1.y, R0, program.env[%d];\n"
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"DP4 R1.z, R0, program.env[%d];\n"
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"DP4 R1.z, R0, program.env[%d];\n"
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