InputCommon: Use nested namespace specifiers where applicable

This commit is contained in:
Lioncash 2019-06-17 16:39:24 -04:00
parent 8e030a4a45
commit ec60027f56
38 changed files with 78 additions and 195 deletions

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@ -11,14 +11,11 @@ class QString;
class OutputReference;
class QPushButton;
namespace ciface
{
namespace Core
namespace ciface::Core
{
class DeviceContainer;
class DeviceQualifier;
} // namespace Core
} // namespace ciface
} // namespace ciface::Core
namespace MappingCommon
{

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@ -25,13 +25,10 @@ class ControlGroup;
class EmulatedController;
} // namespace ControllerEmu
namespace ciface
{
namespace Core
namespace ciface::Core
{
class Device;
}
} // namespace ciface
} // namespace ciface::Core
constexpr int INDICATOR_UPDATE_FREQ = 30;

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@ -13,12 +13,10 @@
#include "Common/StringUtil.h"
#include "InputCommon/ControlReference/ExpressionParser.h"
namespace ciface::ExpressionParser
{
using namespace ciface::Core;
namespace ciface
{
namespace ExpressionParser
{
enum TokenType
{
TOK_DISCARD,
@ -557,5 +555,4 @@ std::pair<ParseStatus, std::unique_ptr<Expression>> ParseExpression(const std::s
std::move(complex_result.expr));
return std::make_pair(complex_result.status, std::move(combined_expr));
}
} // namespace ExpressionParser
} // namespace ciface
} // namespace ciface::ExpressionParser

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@ -9,9 +9,7 @@
#include <utility>
#include "InputCommon/ControllerInterface/Device.h"
namespace ciface
{
namespace ExpressionParser
namespace ciface::ExpressionParser
{
class ControlQualifier
{
@ -66,5 +64,4 @@ enum class ParseStatus
};
std::pair<ParseStatus, std::unique_ptr<Expression>> ParseExpression(const std::string& expr);
} // namespace ExpressionParser
} // namespace ciface
} // namespace ciface::ExpressionParser

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@ -8,9 +8,7 @@
#include <thread>
#include "InputCommon/ControllerInterface/ControllerInterface.h"
namespace ciface
{
namespace Android
namespace ciface::Android
{
void PopulateDevices()
{
@ -240,5 +238,4 @@ void Touchscreen::Motor::Rumble(int padID, double state)
JNIEnv* env = IDCache::GetEnvForThread();
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(), IDCache::GetDoRumble(), padID, state);
}
} // namespace Android
} // namespace ciface
} // namespace ciface::Android

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@ -7,11 +7,10 @@
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "jni/ButtonManager.h"
namespace ciface
{
namespace Android
namespace ciface::Android
{
void PopulateDevices();
class Touchscreen : public Core::Device
{
private:
@ -65,5 +64,4 @@ public:
private:
const int _padID;
};
} // namespace Android
} // namespace ciface
} // namespace ciface::Android

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@ -14,9 +14,7 @@
#pragma comment(lib, "Dinput8.lib")
#pragma comment(lib, "dxguid.lib")
namespace ciface
{
namespace DInput
namespace ciface::DInput
{
BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef)
{
@ -69,5 +67,4 @@ void PopulateDevices(HWND hwnd)
idi8->Release();
}
} // namespace DInput
} // namespace ciface
} // namespace ciface::DInput

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@ -12,9 +12,7 @@
#include "InputCommon/ControllerInterface/DInput/DInput8.h"
namespace ciface
{
namespace DInput
namespace ciface::DInput
{
// BOOL CALLBACK DIEnumEffectsCallback(LPCDIEFFECTINFO pdei, LPVOID pvRef);
BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef);
@ -22,5 +20,4 @@ BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device);
void PopulateDevices(HWND hwnd);
} // namespace DInput
} // namespace ciface
} // namespace ciface::DInput

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@ -14,9 +14,7 @@
#include "InputCommon/ControllerInterface/DInput/DInputJoystick.h"
#include "InputCommon/ControllerInterface/DInput/XInputFilter.h"
namespace ciface
{
namespace DInput
namespace ciface::DInput
{
constexpr DWORD DATA_BUFFER_SIZE = 32;
@ -315,5 +313,4 @@ ControlState Joystick::Hat::GetState() const
return (abs((int)(m_hat / 4500 - m_direction * 2 + 8) % 8 - 4) > 2);
}
} // namespace DInput
} // namespace ciface
} // namespace ciface::DInput

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@ -7,9 +7,7 @@
#include "InputCommon/ControllerInterface/Device.h"
#include "InputCommon/ControllerInterface/ForceFeedback/ForceFeedbackDevice.h"
namespace ciface
{
namespace DInput
namespace ciface::DInput
{
void InitJoystick(IDirectInput8* const idi8, HWND hwnd);
@ -77,5 +75,4 @@ private:
bool m_buffered;
};
} // namespace DInput
} // namespace ciface
} // namespace ciface::DInput

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@ -17,9 +17,7 @@
// otherwise it is just some crazy value
#define DROP_INPUT_TIME 250
namespace ciface
{
namespace DInput
namespace ciface::DInput
{
static const struct
{
@ -227,5 +225,4 @@ ControlState KeyboardMouse::Cursor::GetState() const
{
return m_axis / (m_positive ? 1.0 : -1.0);
}
} // namespace DInput
} // namespace ciface
} // namespace ciface::DInput

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@ -9,9 +9,7 @@
#include "InputCommon/ControllerInterface/DInput/DInput8.h"
#include "InputCommon/ControllerInterface/Device.h"
namespace ciface
{
namespace DInput
namespace ciface::DInput
{
void InitKeyboardMouse(IDirectInput8* const idi8, HWND hwnd);
@ -103,5 +101,4 @@ private:
DWORD m_last_update;
State m_state_in;
};
} // namespace DInput
} // namespace ciface
} // namespace ciface::DInput

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@ -9,9 +9,7 @@
#include <Windows.h>
#include <SetupAPI.h>
namespace ciface
{
namespace DInput
namespace ciface::DInput
{
// Code for enumerating hardware devices that use the XINPUT device driver.
// The MSDN recommended code suffers from massive performance problems when using language packs,
@ -76,5 +74,4 @@ std::unordered_set<DWORD> GetXInputGUIDS()
SetupDiDestroyDeviceInfoList(setup_enum);
return guids;
}
} // namespace DInput
} // namespace ciface
} // namespace ciface::DInput

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@ -7,10 +7,7 @@
#include <Windows.h>
#include <unordered_set>
namespace ciface
{
namespace DInput
namespace ciface::DInput
{
std::unordered_set<DWORD> GetXInputGUIDS();
}
} // namespace ciface
} // namespace ciface::DInput

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@ -14,9 +14,7 @@
#include "Common/StringUtil.h"
#include "Common/Thread.h"
namespace ciface
{
namespace Core
namespace ciface::Core
{
// Compared to an input's current state (ideally 1.0) minus abs(initial_state) (ideally 0.0).
constexpr ControlState INPUT_DETECT_THRESHOLD = 0.55;
@ -326,6 +324,4 @@ DeviceContainer::DetectInput(u32 wait_ms, const std::vector<std::string>& device
// No input was detected. :'(
return {};
}
} // namespace Core
} // namespace ciface
} // namespace ciface::Core

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@ -9,9 +9,7 @@
#include "Common/Thread.h"
namespace ciface
{
namespace ForceFeedback
namespace ciface::ForceFeedback
{
// Template instantiation:
template class ForceFeedbackDevice::TypedForce<DICONSTANTFORCE>;
@ -257,6 +255,4 @@ void ForceFeedbackDevice::Force::Release()
m_effect->Unload();
m_effect->Release();
}
} // namespace ForceFeedback
} // namespace ciface
} // namespace ciface::ForceFeedback

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@ -19,9 +19,7 @@
#include "InputCommon/ControllerInterface/ForceFeedback/OSX/DirectInputAdapter.h"
#endif
namespace ciface
{
namespace ForceFeedback
namespace ciface::ForceFeedback
{
class ForceFeedbackDevice : public Core::Device
{
@ -83,6 +81,4 @@ private:
Common::Event m_update_event;
Common::Flag m_run_thread;
};
} // namespace ForceFeedback
} // namespace ciface
} // namespace ciface::ForceFeedback

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@ -20,9 +20,7 @@ typedef LONG* LPLONG; // Missing type for ForceFeedback.h
#include "Common/CommonTypes.h" // for LONG
#include "DirectInputConstants.h" // Not stricty necessary
namespace ciface
{
namespace ForceFeedback
namespace ciface::ForceFeedback
{
// Prototypes
class IUnknownImpl;
@ -196,5 +194,4 @@ public:
return FFDeviceSetForceFeedbackProperty(m_device, property, &value);
}
};
} // namespace ForceFeedback
} // namespace ciface
} // namespace ciface::ForceFeedback

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@ -4,14 +4,11 @@
#pragma once
namespace ciface
{
namespace OSX
namespace ciface::OSX
{
void Init(void* window);
void PopulateDevices(void* window);
void DeInit();
void DeviceElementDebugPrint(const void*, void*);
} // namespace OSX
} // namespace ciface
} // namespace ciface::OSX

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@ -17,9 +17,7 @@
#include "InputCommon/ControllerInterface/OSX/OSXJoystick.h"
#include "InputCommon/ControllerInterface/OSX/RunLoopStopper.h"
namespace ciface
{
namespace OSX
namespace ciface::OSX
{
constexpr CFTimeInterval FOREVER = 1e20;
static std::thread s_hotplug_thread;
@ -227,5 +225,4 @@ void DeInit()
IOHIDManagerClose(HIDManager, kIOHIDOptionsTypeNone);
CFRelease(HIDManager);
}
}
}
} // namespace ciface::OSX

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@ -11,9 +11,7 @@
#include "InputCommon/ControllerInterface/Device.h"
#include "InputCommon/ControllerInterface/ForceFeedback/ForceFeedbackDevice.h"
namespace ciface
{
namespace OSX
namespace ciface::OSX
{
class Joystick : public ForceFeedback::ForceFeedbackDevice
{
@ -90,5 +88,4 @@ private:
ForceFeedback::FFDeviceAdapterReference m_ff_device;
};
} // namespace OSX
} // namespace ciface
} // namespace ciface::OSX

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@ -13,9 +13,7 @@
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
namespace ciface
{
namespace OSX
namespace ciface::OSX
{
void Joystick::AddElements(CFArrayRef elements, std::set<IOHIDElementCookie>& cookies)
{
@ -341,5 +339,4 @@ bool Joystick::IsSameDevice(const IOHIDDeviceRef other_device) const
{
return m_device == other_device;
}
}
}
} // namespace ciface::OSX

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@ -6,9 +6,7 @@
#include <Foundation/Foundation.h>
namespace ciface
{
namespace OSX
namespace ciface::OSX
{
class RunLoopStopper
{
@ -40,6 +38,4 @@ public:
CFRunLoopRemoveSource(runloop, m_source, mode);
}
};
} // namespace OSX
} // namespace ciface
} // namespace ciface::OSX

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@ -20,9 +20,7 @@
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/Pipes/Pipes.h"
namespace ciface
{
namespace Pipes
namespace ciface::Pipes
{
static const std::array<std::string, 12> s_button_tokens{
{"A", "B", "X", "Y", "Z", "START", "L", "R", "D_UP", "D_DOWN", "D_LEFT", "D_RIGHT"}};
@ -161,5 +159,4 @@ void PipeDevice::ParseCommand(const std::string& command)
}
}
}
} // namespace Pipes
} // namespace ciface
} // namespace ciface::Pipes

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@ -8,9 +8,7 @@
#include <string>
#include <vector>
namespace ciface
{
namespace Pipes
namespace ciface::Pipes
{
// To create a piped controller input, create a named pipe in the
// Pipes directory and write commands out to it. Commands are separated
@ -58,5 +56,4 @@ private:
std::map<std::string, PipeInput*> m_buttons;
std::map<std::string, PipeInput*> m_axes;
};
} // namespace Pipes
} // namespace ciface
} // namespace ciface::Pipes

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@ -4,11 +4,8 @@
#pragma once
namespace ciface
{
namespace Quartz
namespace ciface::Quartz
{
void PopulateDevices(void* window);
void DeInit();
} // namespace Quartz
} // namespace ciface
} // namespace ciface::Quartz

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@ -6,9 +6,7 @@
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/Quartz/QuartzKeyboardAndMouse.h"
namespace ciface
{
namespace Quartz
namespace ciface::Quartz
{
void PopulateDevices(void* window)
{
@ -21,5 +19,4 @@ void PopulateDevices(void* window)
void DeInit()
{
}
} // namespace Quartz
} // namespace ciface
} // namespace ciface::Quartz

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@ -8,9 +8,7 @@
#include "InputCommon/ControllerInterface/Device.h"
namespace ciface
{
namespace Quartz
namespace ciface::Quartz
{
std::string KeycodeToName(const CGKeyCode keycode);
@ -73,5 +71,4 @@ private:
uint32_t m_windowid;
};
} // namespace Quartz
} // namespace ciface
} // namespace ciface::Quartz

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@ -9,9 +9,7 @@
#include <Carbon/Carbon.h>
#include <Cocoa/Cocoa.h>
namespace ciface
{
namespace Quartz
namespace ciface::Quartz
{
std::string KeycodeToName(const CGKeyCode keycode)
{
@ -223,5 +221,4 @@ std::string KeyboardAndMouse::Button::GetName() const
return "Right Click";
return std::string("Click ") + char('0' + m_button);
}
} // namespace Quartz
} // namespace ciface
} // namespace ciface::Quartz

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@ -19,9 +19,7 @@
#pragma comment(lib, "SDL2.lib")
#endif
namespace ciface
{
namespace SDL
namespace ciface::SDL
{
static std::string GetJoystickName(int index)
{
@ -491,5 +489,4 @@ ControlState Joystick::Hat::GetState() const
{
return (SDL_JoystickGetHat(m_js, m_index) & (1 << m_direction)) > 0;
}
} // namespace SDL
} // namespace ciface
} // namespace ciface::SDL

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@ -16,9 +16,7 @@
#include "InputCommon/ControllerInterface/Device.h"
namespace ciface
{
namespace SDL
namespace ciface::SDL
{
void Init();
void DeInit();
@ -158,5 +156,4 @@ private:
SDL_Haptic* m_haptic;
#endif
};
} // namespace SDL
} // namespace ciface
} // namespace ciface::SDL

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@ -4,12 +4,9 @@
#pragma once
namespace ciface
{
namespace Win32
namespace ciface::Win32
{
void Init(void* hwnd);
void PopulateDevices(void* hwnd);
void DeInit();
} // namespace Win32
} // namespace ciface
} // namespace ciface::Win32

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@ -8,9 +8,7 @@
#define XINPUT_GAMEPAD_GUIDE 0x0400
#endif
namespace ciface
{
namespace XInput
namespace ciface::XInput
{
static const struct
{
@ -243,5 +241,4 @@ void Device::Motor::SetState(ControlState state)
m_motor = (WORD)(state * m_range);
m_parent->UpdateMotors();
}
} // namespace XInput
} // namespace ciface
} // namespace ciface::XInput

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@ -18,9 +18,7 @@
#error You are building this module against the wrong version of DirectX. You probably need to remove DXSDK_DIR from your include path and/or _WIN32_WINNT is wrong.
#endif
namespace ciface
{
namespace XInput
namespace ciface::XInput
{
void Init();
void PopulateDevices();
@ -105,5 +103,4 @@ private:
const BYTE m_subtype;
const u8 m_index;
};
} // namespace XInput
} // namespace ciface
} // namespace ciface::XInput

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@ -46,9 +46,7 @@
// more responsive. This might be useful as a user-customizable option.
#define MOUSE_AXIS_SMOOTHING 1.5f
namespace ciface
{
namespace XInput2
namespace ciface::XInput2
{
// This function will add zero or more KeyboardMouse objects to devices.
void PopulateDevices(void* const hwnd)
@ -369,5 +367,4 @@ ControlState KeyboardMouse::Axis::GetState() const
{
return std::max(0.0f, *m_axis / (m_positive ? MOUSE_AXIS_SENSITIVITY : -MOUSE_AXIS_SENSITIVITY));
}
} // namespace XInput2
} // namespace ciface
} // namespace ciface::XInput2

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@ -14,9 +14,7 @@ extern "C" {
#include "InputCommon/ControllerInterface/ControllerInterface.h"
namespace ciface
{
namespace XInput2
namespace ciface::XInput2
{
void PopulateDevices(void* const hwnd);
@ -113,5 +111,4 @@ private:
const int pointer_deviceid, keyboard_deviceid;
std::string name;
};
} // namespace XInput2
} // namespace ciface
} // namespace ciface::XInput2

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@ -23,9 +23,7 @@
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/evdev/evdev.h"
namespace ciface
{
namespace evdev
namespace ciface::evdev
{
static std::thread s_hotplug_thread;
static Common::Flag s_hotplug_thread_running;
@ -499,5 +497,4 @@ evdevDevice::Effect::~Effect()
m_effect.type = DISABLED_EFFECT_TYPE;
UpdateEffect();
}
} // namespace evdev
} // namespace ciface
} // namespace ciface::evdev

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@ -10,9 +10,7 @@
#include "InputCommon/ControllerInterface/ControllerInterface.h"
namespace ciface
{
namespace evdev
namespace ciface::evdev
{
void Init();
void PopulateDevices();
@ -120,5 +118,4 @@ private:
std::string m_name;
bool m_interesting = false;
};
} // namespace evdev
} // namespace ciface
} // namespace ciface::evdev