Fixes black screen issue on EGL+X11 systems.
We weren't setting the backbuffer dimensions on this platform when the window is created. This required a resize event to first be fired in order to see anything. So instead do like GLX + X11 platforms do and query the dimensions and set the backbuffer to them. Should fix issue 7666.
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@ -23,6 +23,16 @@ EGLNativeWindowType cInterfaceEGLX11::InitializePlatform(EGLNativeWindowType hos
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int nVisuals;
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int nVisuals;
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vi = XGetVisualInfo(dpy, VisualIDMask, &visTemplate, &nVisuals);
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vi = XGetVisualInfo(dpy, VisualIDMask, &visTemplate, &nVisuals);
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XWindowAttributes attribs;
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if (!XGetWindowAttributes(dpy, (Window)host_window, &attribs))
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{
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ERROR_LOG(VIDEO, "Window attribute retrieval failed");
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return 0;
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}
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s_backbuffer_width = attribs.width;
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s_backbuffer_height = attribs.height;
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return (EGLNativeWindowType) XWindow.CreateXWindow((Window) host_window, vi);
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return (EGLNativeWindowType) XWindow.CreateXWindow((Window) host_window, vi);
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}
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}
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