Android: double tap screen to press button
Added ingame option to select either wiimote A, B, 2 or Classic A
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f993659249
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ec557eb3a2
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@ -2,6 +2,7 @@ package org.dolphinemu.dolphinemu.activities;
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import android.app.AlertDialog;
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import android.content.Context;
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import android.content.DialogInterface;
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import android.content.Intent;
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import android.content.SharedPreferences;
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import android.content.pm.ActivityInfo;
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@ -38,6 +39,8 @@ import org.dolphinemu.dolphinemu.fragments.MenuFragment;
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import org.dolphinemu.dolphinemu.fragments.SaveLoadStateFragment;
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import org.dolphinemu.dolphinemu.model.GameFile;
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import org.dolphinemu.dolphinemu.services.GameFileCacheService;
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import org.dolphinemu.dolphinemu.overlay.InputOverlay;
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import org.dolphinemu.dolphinemu.overlay.InputOverlayPointer;
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import org.dolphinemu.dolphinemu.ui.main.MainActivity;
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import org.dolphinemu.dolphinemu.ui.main.MainPresenter;
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import org.dolphinemu.dolphinemu.ui.platform.Platform;
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@ -93,7 +96,7 @@ public final class EmulationActivity extends AppCompatActivity
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MENU_ACTION_SAVE_SLOT6, MENU_ACTION_LOAD_SLOT1, MENU_ACTION_LOAD_SLOT2,
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MENU_ACTION_LOAD_SLOT3, MENU_ACTION_LOAD_SLOT4, MENU_ACTION_LOAD_SLOT5,
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MENU_ACTION_LOAD_SLOT6, MENU_ACTION_EXIT, MENU_ACTION_CHANGE_DISC,
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MENU_ACTION_RESET_OVERLAY, MENU_SET_IR_SENSITIVITY})
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MENU_ACTION_RESET_OVERLAY, MENU_SET_IR_SENSITIVITY, MENU_ACTION_CHOOSE_DOUBLETAP})
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public @interface MenuAction
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{
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}
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@ -126,6 +129,7 @@ public final class EmulationActivity extends AppCompatActivity
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public static final int MENU_ACTION_RUMBLE = 25;
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public static final int MENU_ACTION_RESET_OVERLAY = 26;
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public static final int MENU_SET_IR_SENSITIVITY = 27;
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public static final int MENU_ACTION_CHOOSE_DOUBLETAP = 28;
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private static SparseIntArray buttonsActionsMap = new SparseIntArray();
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@ -170,6 +174,8 @@ public final class EmulationActivity extends AppCompatActivity
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.append(R.id.menu_emulation_reset_overlay, EmulationActivity.MENU_ACTION_RESET_OVERLAY);
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buttonsActionsMap.append(R.id.menu_emulation_set_ir_sensitivity,
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EmulationActivity.MENU_SET_IR_SENSITIVITY);
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buttonsActionsMap.append(R.id.menu_emulation_choose_doubletap,
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EmulationActivity.MENU_ACTION_CHOOSE_DOUBLETAP);
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}
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private static String[] scanForSecondDisc(GameFile gameFile)
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@ -591,6 +597,10 @@ public final class EmulationActivity extends AppCompatActivity
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setIRSensitivity();
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return;
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case MENU_ACTION_CHOOSE_DOUBLETAP:
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chooseDoubleTapButton();
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return;
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case MENU_ACTION_EXIT:
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// ATV menu is built using a fragment, this will pop that fragment before emulation ends.
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if (TvUtil.isLeanback(getApplicationContext()))
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@ -721,6 +731,39 @@ public final class EmulationActivity extends AppCompatActivity
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alertDialog.show();
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}
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public void chooseDoubleTapButton()
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{
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final SharedPreferences.Editor editor = mPreferences.edit();
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AlertDialog.Builder builder = new AlertDialog.Builder(this);
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int currentController =
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mPreferences.getInt("wiiController", InputOverlay.OVERLAY_WIIMOTE_NUNCHUCK);
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int currentValue = mPreferences.getInt("doubleTapButton",
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InputOverlayPointer.DOUBLE_TAP_OPTIONS.get(InputOverlayPointer.DOUBLE_TAP_A));
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int buttonList = currentController == InputOverlay.OVERLAY_WIIMOTE_CLASSIC ?
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R.array.doubleTapWithClassic : R.array.doubleTap;
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if (currentController != InputOverlay.OVERLAY_WIIMOTE_CLASSIC &&
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currentValue == InputOverlay.OVERLAY_WIIMOTE_CLASSIC)
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{
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currentValue = InputOverlay.OVERLAY_WIIMOTE;
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}
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builder.setSingleChoiceItems(buttonList, currentValue, (DialogInterface dialog, int which) ->
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editor.putInt("doubleTapButton", InputOverlayPointer.DOUBLE_TAP_OPTIONS.get(which)));
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builder.setPositiveButton(getString(R.string.ok), (dialogInterface, i) ->
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{
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editor.commit();
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mEmulationFragment.refreshInputOverlay();
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});
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AlertDialog alertDialog = builder.create();
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alertDialog.show();
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}
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private void adjustScale()
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{
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LayoutInflater inflater = LayoutInflater.from(this);
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@ -40,6 +40,12 @@ import java.util.Set;
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*/
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public final class InputOverlay extends SurfaceView implements OnTouchListener
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{
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public static final int OVERLAY_GAMECUBE = 0;
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public static final int OVERLAY_WIIMOTE = 1;
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public static final int OVERLAY_WIIMOTE_SIDEWAYS = 2;
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public static final int OVERLAY_WIIMOTE_NUNCHUCK = 3;
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public static final int OVERLAY_WIIMOTE_CLASSIC = 4;
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private final Set<InputOverlayDrawableButton> overlayButtons = new HashSet<>();
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private final Set<InputOverlayDrawableDpad> overlayDpads = new HashSet<>();
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private final Set<InputOverlayDrawableJoystick> overlayJoysticks = new HashSet<>();
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@ -666,7 +672,17 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
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}
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if (!EmulationActivity.isGameCubeGame())
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overlayPointer = new InputOverlayPointer(this.getContext());
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{
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int doubleTapButton = mPreferences.getInt("doubleTapButton",
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InputOverlayPointer.DOUBLE_TAP_OPTIONS.get(InputOverlayPointer.DOUBLE_TAP_A));
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if (mPreferences.getInt("wiiController", OVERLAY_WIIMOTE_NUNCHUCK) !=
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InputOverlay.OVERLAY_WIIMOTE_CLASSIC &&
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doubleTapButton == InputOverlayPointer.DOUBLE_TAP_CLASSIC_A)
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doubleTapButton = InputOverlayPointer.DOUBLE_TAP_A;
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overlayPointer = new InputOverlayPointer(this.getContext(), doubleTapButton);
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}
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invalidate();
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}
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@ -2,22 +2,45 @@ package org.dolphinemu.dolphinemu.overlay;
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import android.app.Activity;
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import android.content.Context;
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import android.os.Handler;
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import android.util.DisplayMetrics;
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import android.view.Display;
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import android.view.MotionEvent;
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import org.dolphinemu.dolphinemu.NativeLibrary;
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import java.util.ArrayList;
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public class InputOverlayPointer
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{
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public static final int DOUBLE_TAP_A = 0;
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public static final int DOUBLE_TAP_B = 1;
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public static final int DOUBLE_TAP_2 = 2;
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public static final int DOUBLE_TAP_CLASSIC_A = 3;
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private final float[] axes = {0f, 0f};
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private float maxHeight;
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private float maxWidth;
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private boolean doubleTap = false;
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private int doubleTapButton;
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private int trackId = -1;
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public InputOverlayPointer(Context context)
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public static ArrayList<Integer> DOUBLE_TAP_OPTIONS = new ArrayList<>();
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static
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{
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DOUBLE_TAP_OPTIONS.add(NativeLibrary.ButtonType.WIIMOTE_BUTTON_A);
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DOUBLE_TAP_OPTIONS.add(NativeLibrary.ButtonType.WIIMOTE_BUTTON_B);
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DOUBLE_TAP_OPTIONS.add(NativeLibrary.ButtonType.WIIMOTE_BUTTON_2);
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DOUBLE_TAP_OPTIONS.add(NativeLibrary.ButtonType.CLASSIC_BUTTON_A);
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}
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public InputOverlayPointer(Context context, int button)
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{
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Display display = ((Activity) context).getWindowManager().getDefaultDisplay();
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DisplayMetrics outMetrics = new DisplayMetrics();
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display.getMetrics(outMetrics);
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doubleTapButton = button;
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maxWidth = outMetrics.widthPixels / 2;
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maxHeight = outMetrics.heightPixels / 2;
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}
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@ -31,6 +54,7 @@ public class InputOverlayPointer
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case MotionEvent.ACTION_DOWN:
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case MotionEvent.ACTION_POINTER_DOWN:
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trackId = event.getPointerId(pointerIndex);
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touchPress();
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break;
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case MotionEvent.ACTION_UP:
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case MotionEvent.ACTION_POINTER_UP:
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@ -50,6 +74,22 @@ public class InputOverlayPointer
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return false;
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}
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private void touchPress()
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{
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if (doubleTap)
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{
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice,
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doubleTapButton, NativeLibrary.ButtonState.PRESSED);
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new Handler().postDelayed(() -> NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice,
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doubleTapButton, NativeLibrary.ButtonState.RELEASED), 50);
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}
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else
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{
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doubleTap = true;
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new Handler().postDelayed(() -> doubleTap = false, 300);
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}
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}
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public float[] getAxisValues()
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{
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float[] ir = {0f, 0f};
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@ -112,12 +112,21 @@
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<item
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android:id="@+id/menu_emulation_choose_controller"
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android:title="@string/emulation_choose_controller"/>
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<item
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android:id="@+id/menu_emulation_ir_group"
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android:title="@string/emulation_ir_group"
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app:showAsAction="never">
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<menu>
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<item
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android:id="@+id/menu_emulation_set_ir_sensitivity"
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app:showAsAction="ifRoom"
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android:title="@string/emulation_ir_sensitivity"/>
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android:title="@string/emulation_ir_sensitivity"
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app:showAsAction="ifRoom"/>
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<item
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android:id="@+id/menu_emulation_choose_doubletap"
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android:title="@string/emulation_choose_doubletap"
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app:showAsAction="ifRoom"/>
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</menu>
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</item>
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<item
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android:id="@+id/menu_emulation_reset_overlay"
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android:title="@string/emulation_touch_overlay_reset"/>
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@ -306,6 +306,19 @@
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<item>Right Stick</item>
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</string-array>
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<string-array name="doubleTap">
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<item>Button A</item>
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<item>Button B</item>
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<item>Button 2</item>
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</string-array>
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<string-array name="doubleTapWithClassic">
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<item>Button A</item>
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<item>Button B</item>
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<item>Button 2</item>
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<item>Classic A</item>
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</string-array>
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<string-array name="gameSettingsMenusGC">
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<item>Core Settings</item>
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<item>GFX Settings</item>
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@ -298,7 +298,9 @@
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<string name="emulation_controller_changed">You may have to reload the game after changing extensions.</string>
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<string name="emulation_touch_button_help">Swipe down from the top of the screen to access the menu.</string>
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<string name="emulation_touch_overlay_reset">Reset Overlay</string>
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<string name="emulation_ir_group">Touch IR Pointer</string>
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<string name="emulation_ir_sensitivity">IR Sensitivity</string>
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<string name="emulation_choose_doubletap">Double tap button</string>
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<!-- GC Adapter Menu-->
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<string name="gc_adapter_rumble">Enable Vibration</string>
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