Android: double tap screen to press button

Added ingame option to select either wiimote A, B, 2 or Classic A
This commit is contained in:
zackhow 2019-01-10 21:18:16 -05:00
parent f993659249
commit ec557eb3a2
6 changed files with 131 additions and 8 deletions

View File

@ -2,6 +2,7 @@ package org.dolphinemu.dolphinemu.activities;
import android.app.AlertDialog;
import android.content.Context;
import android.content.DialogInterface;
import android.content.Intent;
import android.content.SharedPreferences;
import android.content.pm.ActivityInfo;
@ -38,6 +39,8 @@ import org.dolphinemu.dolphinemu.fragments.MenuFragment;
import org.dolphinemu.dolphinemu.fragments.SaveLoadStateFragment;
import org.dolphinemu.dolphinemu.model.GameFile;
import org.dolphinemu.dolphinemu.services.GameFileCacheService;
import org.dolphinemu.dolphinemu.overlay.InputOverlay;
import org.dolphinemu.dolphinemu.overlay.InputOverlayPointer;
import org.dolphinemu.dolphinemu.ui.main.MainActivity;
import org.dolphinemu.dolphinemu.ui.main.MainPresenter;
import org.dolphinemu.dolphinemu.ui.platform.Platform;
@ -93,7 +96,7 @@ public final class EmulationActivity extends AppCompatActivity
MENU_ACTION_SAVE_SLOT6, MENU_ACTION_LOAD_SLOT1, MENU_ACTION_LOAD_SLOT2,
MENU_ACTION_LOAD_SLOT3, MENU_ACTION_LOAD_SLOT4, MENU_ACTION_LOAD_SLOT5,
MENU_ACTION_LOAD_SLOT6, MENU_ACTION_EXIT, MENU_ACTION_CHANGE_DISC,
MENU_ACTION_RESET_OVERLAY, MENU_SET_IR_SENSITIVITY})
MENU_ACTION_RESET_OVERLAY, MENU_SET_IR_SENSITIVITY, MENU_ACTION_CHOOSE_DOUBLETAP})
public @interface MenuAction
{
}
@ -126,6 +129,7 @@ public final class EmulationActivity extends AppCompatActivity
public static final int MENU_ACTION_RUMBLE = 25;
public static final int MENU_ACTION_RESET_OVERLAY = 26;
public static final int MENU_SET_IR_SENSITIVITY = 27;
public static final int MENU_ACTION_CHOOSE_DOUBLETAP = 28;
private static SparseIntArray buttonsActionsMap = new SparseIntArray();
@ -170,6 +174,8 @@ public final class EmulationActivity extends AppCompatActivity
.append(R.id.menu_emulation_reset_overlay, EmulationActivity.MENU_ACTION_RESET_OVERLAY);
buttonsActionsMap.append(R.id.menu_emulation_set_ir_sensitivity,
EmulationActivity.MENU_SET_IR_SENSITIVITY);
buttonsActionsMap.append(R.id.menu_emulation_choose_doubletap,
EmulationActivity.MENU_ACTION_CHOOSE_DOUBLETAP);
}
private static String[] scanForSecondDisc(GameFile gameFile)
@ -591,6 +597,10 @@ public final class EmulationActivity extends AppCompatActivity
setIRSensitivity();
return;
case MENU_ACTION_CHOOSE_DOUBLETAP:
chooseDoubleTapButton();
return;
case MENU_ACTION_EXIT:
// ATV menu is built using a fragment, this will pop that fragment before emulation ends.
if (TvUtil.isLeanback(getApplicationContext()))
@ -721,6 +731,39 @@ public final class EmulationActivity extends AppCompatActivity
alertDialog.show();
}
public void chooseDoubleTapButton()
{
final SharedPreferences.Editor editor = mPreferences.edit();
AlertDialog.Builder builder = new AlertDialog.Builder(this);
int currentController =
mPreferences.getInt("wiiController", InputOverlay.OVERLAY_WIIMOTE_NUNCHUCK);
int currentValue = mPreferences.getInt("doubleTapButton",
InputOverlayPointer.DOUBLE_TAP_OPTIONS.get(InputOverlayPointer.DOUBLE_TAP_A));
int buttonList = currentController == InputOverlay.OVERLAY_WIIMOTE_CLASSIC ?
R.array.doubleTapWithClassic : R.array.doubleTap;
if (currentController != InputOverlay.OVERLAY_WIIMOTE_CLASSIC &&
currentValue == InputOverlay.OVERLAY_WIIMOTE_CLASSIC)
{
currentValue = InputOverlay.OVERLAY_WIIMOTE;
}
builder.setSingleChoiceItems(buttonList, currentValue, (DialogInterface dialog, int which) ->
editor.putInt("doubleTapButton", InputOverlayPointer.DOUBLE_TAP_OPTIONS.get(which)));
builder.setPositiveButton(getString(R.string.ok), (dialogInterface, i) ->
{
editor.commit();
mEmulationFragment.refreshInputOverlay();
});
AlertDialog alertDialog = builder.create();
alertDialog.show();
}
private void adjustScale()
{
LayoutInflater inflater = LayoutInflater.from(this);

View File

@ -40,6 +40,12 @@ import java.util.Set;
*/
public final class InputOverlay extends SurfaceView implements OnTouchListener
{
public static final int OVERLAY_GAMECUBE = 0;
public static final int OVERLAY_WIIMOTE = 1;
public static final int OVERLAY_WIIMOTE_SIDEWAYS = 2;
public static final int OVERLAY_WIIMOTE_NUNCHUCK = 3;
public static final int OVERLAY_WIIMOTE_CLASSIC = 4;
private final Set<InputOverlayDrawableButton> overlayButtons = new HashSet<>();
private final Set<InputOverlayDrawableDpad> overlayDpads = new HashSet<>();
private final Set<InputOverlayDrawableJoystick> overlayJoysticks = new HashSet<>();
@ -666,7 +672,17 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
}
if (!EmulationActivity.isGameCubeGame())
overlayPointer = new InputOverlayPointer(this.getContext());
{
int doubleTapButton = mPreferences.getInt("doubleTapButton",
InputOverlayPointer.DOUBLE_TAP_OPTIONS.get(InputOverlayPointer.DOUBLE_TAP_A));
if (mPreferences.getInt("wiiController", OVERLAY_WIIMOTE_NUNCHUCK) !=
InputOverlay.OVERLAY_WIIMOTE_CLASSIC &&
doubleTapButton == InputOverlayPointer.DOUBLE_TAP_CLASSIC_A)
doubleTapButton = InputOverlayPointer.DOUBLE_TAP_A;
overlayPointer = new InputOverlayPointer(this.getContext(), doubleTapButton);
}
invalidate();
}

View File

@ -2,22 +2,45 @@ package org.dolphinemu.dolphinemu.overlay;
import android.app.Activity;
import android.content.Context;
import android.os.Handler;
import android.util.DisplayMetrics;
import android.view.Display;
import android.view.MotionEvent;
import org.dolphinemu.dolphinemu.NativeLibrary;
import java.util.ArrayList;
public class InputOverlayPointer
{
public static final int DOUBLE_TAP_A = 0;
public static final int DOUBLE_TAP_B = 1;
public static final int DOUBLE_TAP_2 = 2;
public static final int DOUBLE_TAP_CLASSIC_A = 3;
private final float[] axes = {0f, 0f};
private float maxHeight;
private float maxWidth;
private boolean doubleTap = false;
private int doubleTapButton;
private int trackId = -1;
public InputOverlayPointer(Context context)
public static ArrayList<Integer> DOUBLE_TAP_OPTIONS = new ArrayList<>();
static
{
DOUBLE_TAP_OPTIONS.add(NativeLibrary.ButtonType.WIIMOTE_BUTTON_A);
DOUBLE_TAP_OPTIONS.add(NativeLibrary.ButtonType.WIIMOTE_BUTTON_B);
DOUBLE_TAP_OPTIONS.add(NativeLibrary.ButtonType.WIIMOTE_BUTTON_2);
DOUBLE_TAP_OPTIONS.add(NativeLibrary.ButtonType.CLASSIC_BUTTON_A);
}
public InputOverlayPointer(Context context, int button)
{
Display display = ((Activity) context).getWindowManager().getDefaultDisplay();
DisplayMetrics outMetrics = new DisplayMetrics();
display.getMetrics(outMetrics);
doubleTapButton = button;
maxWidth = outMetrics.widthPixels / 2;
maxHeight = outMetrics.heightPixels / 2;
}
@ -31,6 +54,7 @@ public class InputOverlayPointer
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_DOWN:
trackId = event.getPointerId(pointerIndex);
touchPress();
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
@ -50,6 +74,22 @@ public class InputOverlayPointer
return false;
}
private void touchPress()
{
if (doubleTap)
{
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice,
doubleTapButton, NativeLibrary.ButtonState.PRESSED);
new Handler().postDelayed(() -> NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice,
doubleTapButton, NativeLibrary.ButtonState.RELEASED), 50);
}
else
{
doubleTap = true;
new Handler().postDelayed(() -> doubleTap = false, 300);
}
}
public float[] getAxisValues()
{
float[] ir = {0f, 0f};

View File

@ -112,12 +112,21 @@
<item
android:id="@+id/menu_emulation_choose_controller"
android:title="@string/emulation_choose_controller"/>
<item
android:id="@+id/menu_emulation_ir_group"
android:title="@string/emulation_ir_group"
app:showAsAction="never">
<menu>
<item
android:id="@+id/menu_emulation_set_ir_sensitivity"
app:showAsAction="ifRoom"
android:title="@string/emulation_ir_sensitivity"/>
android:title="@string/emulation_ir_sensitivity"
app:showAsAction="ifRoom"/>
<item
android:id="@+id/menu_emulation_choose_doubletap"
android:title="@string/emulation_choose_doubletap"
app:showAsAction="ifRoom"/>
</menu>
</item>
<item
android:id="@+id/menu_emulation_reset_overlay"
android:title="@string/emulation_touch_overlay_reset"/>

View File

@ -306,6 +306,19 @@
<item>Right Stick</item>
</string-array>
<string-array name="doubleTap">
<item>Button A</item>
<item>Button B</item>
<item>Button 2</item>
</string-array>
<string-array name="doubleTapWithClassic">
<item>Button A</item>
<item>Button B</item>
<item>Button 2</item>
<item>Classic A</item>
</string-array>
<string-array name="gameSettingsMenusGC">
<item>Core Settings</item>
<item>GFX Settings</item>

View File

@ -298,7 +298,9 @@
<string name="emulation_controller_changed">You may have to reload the game after changing extensions.</string>
<string name="emulation_touch_button_help">Swipe down from the top of the screen to access the menu.</string>
<string name="emulation_touch_overlay_reset">Reset Overlay</string>
<string name="emulation_ir_group">Touch IR Pointer</string>
<string name="emulation_ir_sensitivity">IR Sensitivity</string>
<string name="emulation_choose_doubletap">Double tap button</string>
<!-- GC Adapter Menu-->
<string name="gc_adapter_rumble">Enable Vibration</string>